BTW, what ability farming falls into?
By 2e rules, Craft (Wood). That's the skill for working with plants, and the example farmer NPCs have dots in it. Survival is also relevant: assessing soil and weather, training draft animals to pull plows, directing pigs and chickens and whatever else to increase fertility Wayward Martian Graphics - Harbourmaster Archive of fields currently laying fallow - without overgrazing, ruining actual crops, or wandering off and getting caught by predators. And if you want to dig irrigation canals, or repair the windbreak of an "emerald" in the far north, or build terraced rice paddies on steep hillsides, or chinampas - in mechanical terms, upgrading workshop quality - that's Craft (Earth).
Arrow | Speed | Accuracy | Damage | Defense | Rate | Tags |
---|---|---|---|---|---|---|
Red Jade Broadhead | — | — | +3L/1 * | — | — | O |
Black Jade Fowling | — | — | +2B/1 * | — | — | O |
Blue Jade Target | — | — | +0L/1 * | — | — | O, P |
Green Jade Frog-Crotch | — | — | +4L/1 * | — | — | O |
So, I need some help with chargen.
I'm joining a game of Ex3 this weekend with a Dusk Caste Abyssal who has Apocalyptic Resistance. I just liked the sound of Chain-and-Armor Mortification and Iron Tomb Imprisonment. It helps that Resistance also has Corpse Needs Nothing so I could really just keep up ITI forever without a problem. I also splurged for Five Edicts Dominion since his backstory is that he's been haunted by Whispers since forever, so getting the haunted armor seemed appropriate.
All this takes up a lot of Charm space though, and I'm not sure what else I would need to be a viable Combat character.
Edit: I'm half sure that spending 7 out of 15 Charms just to cosplay Mordekaiser is a bad idea, but at the same time I refuse to go back on it.
Edit: Added link to charsheet.
I mostly like the system we've got but there's room for improvement, like for example- I don't think awarding silver xp outside of completing basic projects should require a charm purchase. I personally love the archetype of the crafter that looks for jobs to do but I also think it's valid to play a character who spends most of the game trying to build a doomsday device based on fragmented dreams of a bygone age.I actually like the craft system, but martial arts like abilities to spend my role exp on when I'm tired of just more craft dots sound like fun.
That's appreciated, thank you.I like that idea. I guess that's unsurprising, since I did something very similar with all those specialization Charms. Which you're more than welcome to draw from, of course.
What's the fic, out of curiosity?I was going through an exalted fic and it had something called devils (not devil tigers or demons from malfeas) but these things are supposed to be alien to both wyld and creation and really dangerous.
This is homebrew, lots of fanfics use their own version of Exalted, the setting is often interpreted individually and with the connotations of the author. I use "Devil" to mean any power that is perceived as both hostile and supernatural and isn't known to be something else. A fae, a demon, an Exalt, and a _really_ big bear everyone is certain is magical could all be called "devils" when I run.I was going through an exalted fic and it had something called devils (not devil tigers or demons from malfeas) but these things are supposed to be alien to both wyld and creation and really dangerous.
Info from the story in question:
[More digging reveals you would be fighting what Exalted Lore calls Devils, beings as alien to the Wyld as anything in Creation AND just as if not more alien to Creation itself. Accidents of Chaos, Primordial Experiments, other Creation like existences whose denizens escaped. These being are Notoriously hard to kill as they ignore many fundamental rules of both Essence and Material).]
This, too."Devil" in Exalted, especially so in 3e but not exclusively there, is practically from "bedevil", as in a frustrating sort of confusing, as opposed to a Christian-derived "the Devil" as the fountainhead of evil and opposition to divine order.
It shows up now and then to indicate something that's very weird, very far from human understanding, and something that doesn't fit into other known and established categories. Devil-Tigers are this, as they're breaking the rules of the setting and the understanding of even the Yozis. The devil in the blade "Gorgon" from Arms of the Chosen is one example, as its origin is "???". Devil-stars are another. Sometimes those within the setting will call demons 'devils', because, like, the demons are frustrating and confusing, and the one calling them a devil doesn't know how to handle them. That makes them a devil.
The only thing slightly odd within that definition is that these specific devils are apparently all of a type and sound a bit like behemoths over 'devil'. That's not a weird thing in or out of character, really, except that there might eventually be a way to name and carve out these devils and show their difference from the Gorgon-devil, devil-stars, etc.
It's a quest on this website, called "Dragon kings in 41st millennia", the dragon kings get banished to warhammer 40,000 after getting defeated in the exalted's attempt to kill the primordials.
What can sidereal astrology charms do? I have been trying to find example charms on the internet but no luck so far. There was this sidereal jumpchain cyoa that lets you make astrological charms and resplendent destinies based on zodiacs or constellations from other worlds. So, stuff like making charms and resplendent destinies based on Earth's zodiacs or elder scrolls' ones.
I don't want to buy the book for information about a single concept. I just want to figure out what can be accomplished with astrology charms so that I can make my own for my single player power fantasy.I might recommend that you actually read the books and the setting materials, rather than learning based on fanfic and especially rather than learning based on jumpchains, which by their very nature warp settings into shallow pools of point-buy power fantasy elements.
2e astrology or 3e astrology? Very important difference. If it's 3e the backer manuscript is still floating around somewhere, I believe, or you could just search this thread to see us ooh about them.I don't want to buy the book for information about a single concept. I just want to figure out what can be accomplished with astrology charms so that I can make my own for my single player power fantasy.
2e, I don't mind hearing about 3e astrology charms tbh.
I don't want to buy the book for information about a single concept. I just want to figure out what can be accomplished with astrology charms so that I can make my own for my single player power fantasy.
Each of the five maidens have an ascending horoscope and descending horoscope associated with their domain (two separate charms). These charms either enhance or penalize specific types of rolls for as long as they remain active, with the specific kind depending on the Maiden they're associated with. Specifically, by either lowering or raising the target number for the roll, like the Sidereal excellency. They're usually tied to a specific kind of event associated with a maiden ("this journey", "this type of battle", "uncovering a secret", etc) and can last indefinitely so long as you keep motes committed. (It's also much easier to use on mortals than spirits or other Exalted)What can sidereal astrology charms do? I have been trying to find example charms on the internet but no luck so far. There was this sidereal jumpchain cyoa that lets you make astrological charms and resplendent destinies based on zodiacs or constellations from other worlds. So, stuff like making charms and resplendent destinies based on Earth's zodiacs or elder scrolls' ones.
Uh, I never said I don't know anything about exalted. I know enough of the important parts and some of the unimportant stuff I found from reading fics or threads on the net and talking with people who know about the setting and are interested in helping out those who ask for something or the other they want to know, without having to buy a thousand and one books when I don't even play the game and don't have the money to spend on.So, in essence, you're saying that you don't want to learn anything about Exalted, or its setting, or how the details all slot together, or the mechanics, or the history.
Why are you even here in the Exalted thread? Why do you want to "use Exalted" if you don't want to use any of the things that make it Exalted?
???
He didn't do that, either -.-Man, I asked a question and tell me how it works or keep quiet without telling me the correct way to have fun. Thank you.
He didn't have to talk about how jumpchains are shallow excuses and stuff, because that wasn't relevant to my question.
I know enough about the game, I know about all the exalt types and how they work in broad strokes. The gods, the primordials, the usurpation, the scarlet empress, etc; basically I know about the major characters and how the setting works. I don't think I need to know each and every bit. I was just trying to get some information, sigh.Neither did he. He asked why you're in the Exalted thread if you don't want to learn anything about Exalted and while it's a bit rude it's an entirely fair question. You did say that you didn't want to learn about the game, just this single concept so you could make your own power fantasy around it.
Astrological charms for 2e are split between Return of the Scarlet Empress and Glories of the Most High: Maidens of Destiny. Probably also need the Exalted Second Edition corebook, and Manual of Exalted Power: Sidereals, for definitions of terms and other background context, without which the charm descriptions alone might not make much sense. Looks like drivethrurpg can hook you up with all four of those pdfs for about $35 total.