BTW, what ability farming falls into?
By 2e rules, Craft (Wood). That's the skill for working with plants, and the example farmer NPCs have dots in it. Survival is also relevant: assessing soil and weather, training draft animals to pull plows, directing pigs and chickens and whatever else to increase fertility Wayward Martian Graphics - Harbourmaster Archive of fields currently laying fallow - without overgrazing, ruining actual crops, or wandering off and getting caught by predators. And if you want to dig irrigation canals, or repair the windbreak of an "emerald" in the far north, or build terraced rice paddies on steep hillsides, or chinampas - in mechanical terms, upgrading workshop quality - that's Craft (Earth).
Arrow | Speed | Accuracy | Damage | Defense | Rate | Tags |
---|---|---|---|---|---|---|
Red Jade Broadhead | — | — | +3L/1 * | — | — | O |
Black Jade Fowling | — | — | +2B/1 * | — | — | O |
Blue Jade Target | — | — | +0L/1 * | — | — | O, P |
Green Jade Frog-Crotch | — | — | +4L/1 * | — | — | O |
So, I need some help with chargen.
I'm joining a game of Ex3 this weekend with a Dusk Caste Abyssal who has Apocalyptic Resistance. I just liked the sound of Chain-and-Armor Mortification and Iron Tomb Imprisonment. It helps that Resistance also has Corpse Needs Nothing so I could really just keep up ITI forever without a problem. I also splurged for Five Edicts Dominion since his backstory is that he's been haunted by Whispers since forever, so getting the haunted armor seemed appropriate.
All this takes up a lot of Charm space though, and I'm not sure what else I would need to be a viable Combat character.
Edit: I'm half sure that spending 7 out of 15 Charms just to cosplay Mordekaiser is a bad idea, but at the same time I refuse to go back on it.
Edit: Added link to charsheet.
I mostly like the system we've got but there's room for improvement, like for example- I don't think awarding silver xp outside of completing basic projects should require a charm purchase. I personally love the archetype of the crafter that looks for jobs to do but I also think it's valid to play a character who spends most of the game trying to build a doomsday device based on fragmented dreams of a bygone age.I actually like the craft system, but martial arts like abilities to spend my role exp on when I'm tired of just more craft dots sound like fun.
That's appreciated, thank you.I like that idea. I guess that's unsurprising, since I did something very similar with all those specialization Charms. Which you're more than welcome to draw from, of course.