Created a small custom charm tree. It's meant to be an Infernal Pantheon Bound charms tree based around a mix of Cecelyne, Malfeas, and SWLIHN. The 3rd circle in question represents channeling destructive/dangerous forces towards constructive ends. Like a combustion engine. The chosen charm tree is meant to represent the granting of greater power as people move up an organization, but at the cost of more restrictions on what they can use that power for. It's also meant to represent the modern nation state as opposed to ancient kingdoms as a social approach. Malfeas rules as a king, and his kingdom resolves around him. This charm tree allows the Infernal to rule as a ideologue. Loyalty is to the organization or ideals, not the Infernal himself.
Righteous Argument Prana
Cost 10m, 1wp; Mins: Essense 2; Type: Simple (Speed 5 in long ticks)
Keywords: Social, Combo-OK;
Duration: Instant
Prerequisite Charms:
The Infernal's beliefs are always right. This charm is Performance based social attack that encourages a specific belief that the Infernal shares. This charm exerts unnatural mental influence on every valid target of the roll. If a targets MDV is less than the extra successes on the roll, this charm inspires them to believe. It also creates an instant commitment to that belief. Shaking off the belief requires 1 wp per scene, and the effect lasts until the target breaks their commitment to the belief.
Ideal Affirming Oath
Cost 10m, 1wp; Mins: Essense 3; Type: Reflexive
Keywords: Combo-OK, Obvious, Sorcerrous;
Duration: Varies
Prerequisite Charms: Righteous Argument Prana
Prior to using this Charm. The character must have observed the target make a declaration of commitment to an ideal, organization or individual. The statement must reflect the true feelings of the target, though they need not be of sufficient strength form an intimacy. Should the target not have an intimacy in line with their declaration, this charm creates one. Upon activation, this Charm brands the target with the words of their declaration, as long as the brand remains on their body the target remains commited to the The character chooses where on the target's body the brand appears, and the brand is visible to mundane senses. As long as this brand exists on the target, the chosen intimacy can not be rejected or broken. The brand can be removed at the cost of 1 HL as the target carves it from their flesh. Removing the brand does not remove the intimacy, but does allow to be rejected as normal.
Soldier For The Cause Methodology
Cost 10m, 1wp; Mins: Essense 3; Type: Reflexive
Keywords: Obvious, Sorcerrous, Training;
Duration: Instant
Prerequisite Charms: Ideal Affirming Oath
Prior to using this Charm, the character must have observed the target express a goal or ideal they are devoted to, this "greater good" must be an intimacy of the target's. If this condition is met, the Infernal need only be within (Essence) yards of the target and activate Verdant Emptiness Endowment. Doing so causes the target to gain one dot of the Attribute, Ability or specialty that best pertains to the observed wish, as defined by the Infernal. This Training effect can't raise any trait above its normal maximum, nor does the Infernal need any rating in a trait to bestow it. This Charm also can't target those who have any outstanding experience debt from prior use of any Training effect.
It is possible for the target to unconsciously reject the gift for a cost of one Willpower, thereby avoiding the gift and its hidden price tag. This effect is not Obvious, however, so the target's player only knows the trait being offered and the associated experience cost, without learning anything about the source of the effect or the price. Once the gift is accepted, the magic is done, and countermagic can't reverse it.
Traits improved by this Charm do so over the course of the scene, fast enough to be miraculous but slow enough that no one has to know the source of the blessing.
Upon this charms activation, the target can no longer act against their goal, even under mental compulsion. This Charm may be used on a group whose Magnitude is equal to or less than the Characters Essence rating, as long as they all declare the same goal or ideal.
Can't think of a name prana
Cost 10m, 1wp; Mins: Essense 3; Type: Reflexive
Keywords: Obvious, Sorcerrous, Training;
Duration: Instant
Prerequisite Charms: Soldier for the Cause Methodology
This Charm works as it's prerequisite, however it bestows permanent mutations instead of other traits. The mutations in question must be beneficial to the target's "greater good", though they can do so in ways the supplicant never imagined or wanted. For example, it is necessary to become a creature of darkness for the Desecration to do anything else, so any desire to be changed automatically makes that mutation permissible. Moreover, the changes must suit the aesthetics of the Endless Desert, incorporating only those physical characteristics suited for dwelling within her and mental changes congruent with her law.
Any single permissible mutation may be given by each application of this Charm, within the normal limits of Verdant Emptiness Endowment and the Desecration keyword. All of the effects of Transcendent Desert Creature may be given as an Abomination with the same name.
Alternately, this Charm may also be used to remove mutations, in which case the target still owes the Infernal later, but the former mutant regains any experience points invested in the trait. It is not uncommon for Cecelyne to give a mutation and collect the price, then collect again to remove the gift when the target comes to fear and hate what he has become.
Upon this charms activation, the target replaces their highest rated virtue with their "greater good". The target can must always act in line with their "greater good."
This Charm may be used on a group whose Magnitude is equal to or less than the Characters Essence rating -1, as long as they all declare the same goal or ideal.