IIRC the rules for Infernal Excellencies are that your stunt has to use three of the italicized keywords in a valid fashion OR apply to the "any action" case, but is completely negated if you do the case where it's not allowed to apply.
So, a stunt where murderhobo Infernal "sadistically inflicts an infernal blight upon his hated foe" would allow you to use the excellency, but if you also had to hold back so that you don't catch a bunch of citizens in it as collateral the excellency could not apply.
That's not true - there's no hard and fast rule on the number of terms required.
Article: Like their lesser creations, the Yozis can channel Essence to make themselves more competent at tasks. Befitting their nature, however, the Yozis do not think in terms of innate talent or learned skill (i.e., Attributes or Abilities), but rather according to the concepts they embody. Thus, Malfeas is mightiest when he takes a direct approach, while the Ebon Dragon must act indirectly and subtly to exert his full glory. So long as the action in question meets the criteria established for the Yozi in question, this Charm can enhance actions using any combination of Attribute and/or Ability. Only one iteration of First (Yozi) Excellency may improve a given action.
The Storyteller should adjudicate the applicability of this Charm as he would judge applicability of specialties and stunts, rewarding players who work to stay in theme and denying those who would push these Excellencies into universally applicable bonuses. As always, clear and consistent rulings will go a long way to keeping players happy. Infernals must learn each Yozi's Excellency separately. Furthermore, a character can and must purchase each version of the Charm a number of times equal to her Essence rating as a Training effect when she first learns the Excellency or upon raising her Essence later. Consequently, each Excellency taken at character creation needs two Charm slots (assuming Essence 2), so players should plan Charm selections accordingly.
First (Yozi) Excellency adds dice to enhance valid actions using the same costs and rules as the First Excellency of the Lawgivers (see Exalted, pp. 183). If the action uses only an Attribute or Ability and not a combination of the two, the dice limit is the (used trait + Essence) instead. The italicized words and phrases in the descriptions below provide the core themes of each Yozi purview. The more of these relate to a given action, the more likely that a Storyteller should consider the action eligible for enhancement with the Excellency.
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