Having looked over the linked discussion, I find myself concluding that the Realm uses triremes because they're so terrible, to serve as a sign of the Realm's fundamental incapability of ruling Creation, as their true Celestial masters can; perhaps they were also to serve as Worfs for a Celestial player's superior ship designs to triumph over.Yep.
More targets to flail around harmlessly and get sunk by the dozens!
Because god forbid that the Dragon-Blooded stray from the fundamental meaning of their existence, to be the lackeys and servants or enemies of the Celestial Exalts, and have a purpose or reason for existing or a way of meaningfully contributing to Creation independently of of Celestial influence.
...Serafina pointing out in the linked discussion that the Dragon-Blooded, as Exalts, have supernatural design skills and other such competencies, and therefore should be able to do things, sort of jabbed a sore point I have about the Dragon-Blooded. It seems like everywhere I look, in both fluff and mechanics, the concept that the Dragon-Blooded were only ever meant to act as support and they're failing so hard at running things because they weren't designed to have the capacity to do things on their own is rubbed in my face and reinforced over and over. Hell, in some instances they seem to be incompetent as support staff as well. I don't necessarily mind the Dragon-Blooded not being as powerful as Celestials, but the sheer aggression and pervasiveness of it makes me seethe.
Except, looking at the map, the increased size doesn't seem to have changed the relative distances between polities from the published material or the effective territories controlled by them, so to me it feels more like "everything takes up more room" than "there's room to spare for the ST to fit their own stuff in."It means there's plentiful room for ST's to add their own stuff to the pot beyond the published material, it helps to sell the idea of Creation as a world of wonders and weirdness if there's enough room for anything to happen, and it plays up the grandeur of the Exalted that they can bestride a world of comparable scope to our own, shaping (pieces of) it to their own desires. Basically, it's a way of making sure the map has plenty of "here be dragons (go have adventures with them)" space, which is good and desirable for the game.
The execution was, uh, lacklustre, but the principle was sound.
Yeah, I think the West in particular would be effected by an actual increase in size, because it were actually that big and not just scaled up Tiny!Creation, there would be more than essentially 4-5 different cultures that basically make up the entirety of the civilized West; if only because there would have to be more islands big enough to support a sustainable populations, and just more islands in general. Certainly, a larger West would have meant there would be room for a Heartwind Island that was magical Australia.Kerisgame, for example, would not work in Tiny!Creation. The entire game relies on the fact that there's a roughly Europe sized area of small islands and coastlines to be the South China Sea meets the Caribbean where pirate-feudalism holds true (and ship captains replace mounted men at arms). In Tiny!Creation, there simply isn't space for a place like this to be inserted wholescale - and even if there was, there'd be too many pre-existing powers and the Realm would have too much interest in that place.