- Location
- Ottawa
Thank you.
Current game.
Can I archive this?I wrote some minor homebrew. It's an elemental; though it's probably more accurate to call it elemental vermin. I imagine things like this to be basically everywhere in Creation. Every gust of wind carrying wind serpents, every pond birthing mud toads, etc. All of them very short-lived without intervention, mostly too weak to be much use - or danger - to anyone but the most inexperienced shaman. Elemental vermin would just be a fact of life to people, only noticed by poets too lazy to come up with an actual metaphor.
Road spiders
Spawned by Ancient Causeways
Earth vermin
A common sight on ancient Shogunate roads throughout the Threshold, road spiders more closely resemble small stone crabs than spiders. Their name probably stems from analogy to their larger and more arachnoid cousins, the stone spiders. Where their relatives tend to natural stony outcrops, road spiders are caretakers of human artifice that has - usually through time - grown into the landscape.
Road spiders are about two inches in diameter, with ten rapidly tapping legs carrying them across the cobbles that spawned them. They have no eyes, and can be seen to randomly switch directions mid-run. Their shells share the appearance of the stone beneath them, including the water-smooth look caused by a thousand-thousand marching feet. As they run up and down their homes, they often resemble floating pebbles, which is another, more uncommon, name for them.
To the people of the Threshold road spiders are a sign of good fortune, and it is considered incredibly bad luck to harm them in any way - even by accident. In fact, stories and songs abound of an errant kick causing a roadway to turn on an army or caravan with disastrous results.
In the Realm on the other hand, they are considered a sign of shoddy geomantic design or extreme neglect, and great pride is taken in the fact that none have been seen on the Blessed Isle in centuries.
Road spiders have a very short lifetime, most of them only existing for at most a few hours, with some even remaining only for a few moments. Their lifespan is sometimes stretched by the casual worship of a marching army; they have a minor role in a lot of marching songs. These 'elder' road spiders can then turn into temporary mascots, though even then they never survive for very long after their would-be worshippers reach their destination.
That's a great idea!So now I want to imagine if a random Sabbat Shovelhead ends up as an Abyssal instead of a Vampire, as a single blackened fist punches it's way out of a grave.
Followed by the local Sabbat freaking the fuck out after they realize none of them are even Lasombra.
Sure! I posted a similar thing some time ago as well:
A long time ago I posted a small earth elemental in this thread. I had ideas for others, and wrote part of a similarly small wind elemental. I've finally decided to finish and post it. Maybe I'll write up the others at some point.
Windserpents
Spawned by wind
Air vermin
The wind rustles through the blooming cherry trees, carrying away a flurry of white and pink. In the pale tide, smaller streams appear, making up the whole. They twist and spin in thin curls. These are windserpents or windlashes, weak spirits of Air, known wherever there is wind to birth them.
Windlashes are some of the most common elementals known in Creation. They are the components of every gust of wind, their ephemeral bodies breaking with the merest resistance. They are almost invisible. Only rarely does one see the faint silvery outline of one shimmering in daylight and then only for a brief moment. A curl, a loop, a handful of flowing matter. Whether fine sand, mist, ash, flower petals, or morbidly, blood spray, they are usually only noticed by what they carry.
As an ubiquitous part of Creation, windserpents are the subject of many stories and superstitions. So unremarkable are they, that in many parts of Creation, there exists an unwritten rule in poetry that only the laziest poet would ever mention them.
Most common is the belief that their temperament is determined by what they hold. When loaded with petals, they are playful and kind, like Spring itself. Loaded with ash they are dour and spiteful. And beware the crimson breed born of a bloody battlefield; violence fills them and they seek to spread their pain with snapping teeth.
Windserpents are mindless, and when they find themselves caught in a corner, they will bite their own tails and spin up a small whirling gale. On the coast of the North-West, it is well-known that all storms are ultimately born of such unfortunate serpents. Great care is taken to never build any structure that would unleash calamity on others. So no building is considered complete before a shaman drives a flurry of captured windlashes freely around and through it. Swears abound referencing 'careless Southerners' that send hurricanes crashing in on innocent fishers.
Like many spirits as weak as them, windserpents usually only exist for a very short time before melting back into Creation. Strangely, when caught naturally in a corner or on purpose by a shaman, they can persist for much longer.
When stored, windserpents are most often kept in seashells, where they can be contained for months if necessary, lost in the howling folds of the shell.
Made it in 17 days, start to release, too.
*notices that the Priest merit says Moonshadows get a discount, when it should be Midnights* ... Which is impressive, but also illustrative of why you generally let something like this bake a little longer than that. Damn.
Aren't "Shovelheads" the guys that they randomly grab, turn, and then throw into an alley during the middle of attacking some public location?So now I want to imagine if a random Sabbat Shovelhead ends up as an Abyssal instead of a Vampire, as a single blackened fist punches it's way out of a grave.
Followed by the local Sabbat freaking the fuck out after they realize none of them are even Lasombra.
I do think Fire and Stones Strike and Fivefold Bulwark Stance are overtuned somewhat. Yes Solars are supposed to be ludicrously good but... the former can add up to 5lhl to an attack in a game where damage ratings over 8L are rare and difficult to get and basically nobody gets more than 8 health levels without being a NPC or a technocrat using exomuscle. The latter is a persistent defense that frees your ability to attack up freely-again with relatively low dice pools you're looking at the only people being able to contest a Solar being prepped mages running a "fuck you and the dragon you rode in on" combat suite.
I'm mostly fine with that because I'm a mage guy and needing to be absolutely kitted out to face a Solar at those essence levels is fine, but vampires and wuffs have a real hard time throwing down a 20 die combat pool at difficulty 3.
I also believe you said that a Dawn fighting an army should be more guerilla style than just challenging the entire army at once and I think this might undermine that a little bit. Especially since with Ready in Eight directions stance basically letting you instantly vaporize anyone who vaguely looks at your direction if you have a high damage weapon.
I think the easiest fix would be to make them cost an Essence an action to use but I'm wondering about your rationale there.
Also I'm interested in why the Dawn Excellency doesn't also specify "or any appropriate secondary Ability" since M20 has those (like Terrorism the best skill in the game).
On the other hand I think the Dragonblood Elemental Bolt is pretty weak-1 point of a valuable resource for a single 8L attack is eh when you can pick up a high powered rifle or just use a handgun-and indeed Ghost Fire Arsenal lets you do that for similar cost (or get a machinegun and do even more damage).
...
About 50% of this thread since the first leak was complaining about 3e mechanics, to the point where we have a charm that is barely allowed to be mentioned, let alone debated. I mean fuck, when I can be bothered arguing about it, I consider it the best possible mortal game, but crappy for anything involving solar charms or crafting
Yeah but those are actual mechanical complaints, not "complaints about holden/morke's behavior that we use in place of mechanical complaints". We've never been shy about complaining about the actual bones of the 3e system, which is why i found the suggestion that we are actually complaining about holden/morke's behavior as a smoke screen because we have an irrational hate-on for 3e so ludicrous.
I mean regardless of anything else, i totally 100% agree with this regarding mage and how they're played vs how they're intended to be playedAlso, for what it's worth, the thing is calibrated around the assumption of mages that are played the way the books suggest mages work and behave, rather than the insane grotesquerie some people manage to get away with in charop exercises. M20 is very loosey-goosey on a lot of rules, but one thing it's fairly clear on is that if something feels like exploitative fuckery, the ST should probably step on it. If I designed for the "completely permissive ST who lets you walk around 24/7 with all your stats sitting at 8 with precognitive danger sense and all difficulties cranked down to 3 with no meaningful consequences" version of Mage, none of the other WoD titles would get to play at all (and frankly neither would most of the mages).
Ghost-Fire Arsenal is a Dragon-Blooded Charm, not a Solar Charm. Page 63, Fire Charms. Three dots even, so it's the same level.Ghost Fire Arsenal's a Solar Charm so yeah, it's stronger. The real utility of Elemenal Bolt is that you've always got the equivalent of a heavy pistol (that rolls to attack at diff 5), even while completely naked, or a Weatherby Mark V hunting rifle (with, again, better accuracy) for 1 Essence. In the World of Darkness, it is... not really normal for people to walk around carrying African big game hunting rifles, or machineguns. Tends to draw a lot of attention. But you can carry Elemental Bolt into any place in the world without arousing suspicion, and if you just have one shot, you can make it count.
I mean regardless of anything else, i totally 100% agree with this regarding mage and how they're played vs how they're intended to be played
Ghost-Fire Arsenal is a Dragon-Blooded Charm, not a Solar Charm. Page 63, Fire Charms. Three dots even, so it's the same level.
That's literally exactly what I did.I mean, they could buy the core just for the hell of it but I doubt anyone would buy an equipment supplement only usable for 3E in such numbers if the edition really were such a nonstarter.
They're kind of like that."
What, no MS Paint?For an idea of my image editing capabilities, this is the program I do all my image stuff with: