- Location
- Denmark
- Pronouns
- She/Her
That sounds like an excuse for weakness.
That sounds like an excuse for weakness.
Aren't "Shovelheads" the guys that they randomly grab, turn, and then throw into an alley during the middle of attacking some public location?
Oppose, the Sabbat's purpose is to oppose the Antediluvians in general rather than specifically attempting to kill them.they try to explain stuff to the Abyssal like 'oh, our purpose is to kill the antediluvians'
the Abyssal just sits there, smiles, and asks calmly 'how many have you killed so far'
"well... there's, like, a lot of planning involved, and.. you know, we're getting all our, uh, ducks in a row, so-" "ducks." "yeah, you know, how you get everything lined up so you, uh..."
Oppose, the Sabbat's purpose is to oppose the Antediluvians in general rather than specifically attempting to kill them.
Because trying to kill the Antediluvians when you don't have anybody that isn't both Fourth Gen or less and over a millennia old is usually suicidal.
Which is why they target the Camarilla, which they view as puppet's of the Antediluvian.
I seem to be looking at a hamster...
In the World of Darkness, it is... not really normal for people to walk around carrying African big game hunting rifles, or machineguns. Tends to draw a lot of attention
Not war hamster?
F&SS's output-to-XP-cost ratio is absolutely disgusting, agreed, but in terms of absolute output it's doing the same thing as a vampire with Potence.
Fivefold Bulwark Stance is, yes, pretty much the "this is why Solars win" Charm, especially if you goose its activation roll with Excellence of the Rising Sun. It's broken as shit, but it's done intentionally. Dawn Castes are intended to be able to cruise at the "send the entire Primogen council or don't come at all" level. You basically want to try to deal with a guy like this by lighting the room on fire and then holding the door shut with super-strength, boiling the Solar's blood with Thaumaturgy in a way that can't be dodged, or something like that. Otherwise, line up a bunch of brujah or ghouls with smgs on full auto and hope the dice cooperate.
DBs operate at about the level of the rest of the WoD. Solars run roughshod over large portions of it.
Basically the intention is that the Dawn can be Shin-Godzilla soaking up infinite firepower and laying waste to everything for a scene or two, but then they've got Essence flow issues. That lets you make some fairly incredible showpiece battle stands, but it's not great if an entire city is mobilized to run you to ground and is scared enough to level Brooklyn to do it. You will run out of Essence before the Army runs out of grunts or bullets.
The real utility of Elemenal Bolt is that you've always got the equivalent of a heavy pistol (that rolls to attack at diff 5), even while completely naked, or a Weatherby Mark V hunting rifle (with, again, better accuracy) for 1 Essence. In the World of Darkness, it is... not really normal for people to walk around carrying African big game hunting rifles, or machineguns. Tends to draw a lot of attention. But you can carry Elemental Bolt into any place in the world without arousing suspicion, and if you just have one shot, you can make it count.
As for Ghost-Fire Arsenal, the drawback there is that it's got no utility at all if you don't spend Essence and use up an action getting it going. Sometimes you don't have that round to throw away, and you need to huck a javelin through someone's head right now.
IIRC, it's a behemoth that was banished to Elsewhere, there's also a mention of an Eyeless Nation that went with it. Presumably they're the minions but it might be something more elaborate.Is there any fluff on the Eyeless Face beyond the three spells that involve it? It occurs to me that the Eyeless Face could be a really cool patron for a sorcerer.
Yeah, I figured it was essentially the minions without the limited lifespan.IIRC, it's a behemoth that was banished to Elsewhere, there's also a mention of an Eyeless Nation that went with it. Presumably they're the minions but it might be something more elaborate.
IIRC there was something about the Minions looking suspiciously similar to the Priests of Cecelyne?Yeah, I figured it was essentially the minions without the limited lifespan.
So still not much to chew on, huh? Unfortunate.
Nope, that's the Hidden Judges of the Secret Flame a different group of summonables.IIRC there was something about the Minions looking suspiciously similar to the Priests of Cecelyne?
Is there any fluff on the Eyeless Face beyond the three spells that involve it? It occurs to me that the Eyeless Face could be a really cool patron for a sorcerer.
Here's a link to when I asked this question!Yeah, I figured it was essentially the minions without the limited lifespan.
So still not much to chew on, huh? Unfortunate.
On one hand, Potence is also broken, as are Potence-like effects (e.g. Hands of Death). On the other hand, if basically everyone has ways to get disgusting levels of damage output one way or another I suppose it's balanced in the same sense Mutually Assured Destruction is balanced and that makes a lot more sense.
I can see that design and I appreciate it for what it is. But that said, the primary issue I have with FFBS as such is that it actually effectively negates the power of having numbers and oWoD combat against superior foes is basically balanced by the 'you'll blow a dodge/soak roll eventually no matter how many actions you have, so taking on a swarm of nontrivial foes is pretty dangerous' factor, and the specific way FFBS seems to work (you get a fixed number of successes) reduces that chance as from what I'm understanding of the charm structure nothing prevents you from reactivating it again at cost if you screw up your initial activation. It would still be disgustingly powerful if it basically gave you full defense for a scene and have about as much average effect, it'd just make Solars a tad more vulnerable to slightly weaker opposition.
My thought is that an entire Primogen council would have a lot more trouble dealing with counterattacks from an angry Solar than that evaluation makes it sound, given how vampires have problems getting tons of health levels and the Solar's easy access to agg damage-and Ready In Eight Directions suggests that every attack they throw via Celerity shenanigans is going to be counterattacked at full-pool. I know that doesn't protect from more subtle forms of attack and an inexperienced Solar will be hard shut-down by various bullshit if they pick a really big fight with the wrong people, but it feels a little too reliable as a way to win fights.
Getting into a duel with Samuel Haight and his buddies as a Dawn with a bit of experience ("I no longer fear the bullshit, for I am the bullshit myself!") should probably still be a pretty epic fight where you come up on top eventually rather than a hard shutdown of the other guy.
Doesn't that depend on the definition of a scene? You can run, with a 4e + 2wp expenditure, unlimited reflexive counterattacks, unlimited reflexive dodges/parries, and a 20d attack pool. Anyone within sight of you who launches an attack just dies, with no additional expenditures. The only workable option would be using guys who would be immune to counterattacks due to range or people swole enough to just not give a shit, which is definitely an option but mechanically it still feels a bit too efficient for its raw power.
Going by M20, a heavy revolver is concealable under a jacket and does 6L. Now a totally invisible 5L weapon definitely has its uses but I'm not sure it has "60% of your starting charm allocation" worth of uses. And my read is that it costs 1 Essence per use of the 8L function, which is a lot when for that same 1 Essence and 60% of your starting charm allocation you could just pull a .30 caliber machine gun out of thin air and flex on people with your 12L/turn damage output and ability to hit multiple targets with said output. Now it's true that getting that first turn might be important and that oWoD combat is very much a game where shooting first is often pretty valuable (ask me about the fights you can win in Mage by going first and playing "use MJOLNIR on POOR SCHMUCK") but that's a lot of cost for a pretty niche use. Wind Weapons is also a viable alternative if you're fairly swole, by virtue of using your demigodly powers inherited from the power of the dragon to... make a large rock. Out of air. Don't ask how it's possible.
(a large rock is difficulty 5, Str + 3B damage. Because most supernatural critters which want to fight you have ways to get soak lethal/agg with full Stamina, and many of them can heal Bashing basically at the same rate as Lethal, said large rock is probably far and away the best throwing weapon for Wind Weapons if you're fighting a supernatural foe who qualifies as a serious combatant).
There, fixed that for you.
TN Note: Keikaku means plan.
I know.