The Lintha evoke the fantasy novels of the 70s, where there was frequently heavy merging of sci-fi and fantasy, and they're the elves of that kind of novel. They're very much not Fair Folk-style elves.
When I was comparing them to Pratchett's elves I didn't mean the 'born of legends and folklore' parts, I meant the reactions to them by the humans. The 'tiger' comparison is how I think humans should be gut-reacting to Lintha. To be fair, I've never read 'Melnibone' so what do I know about it.
When I was comparing them to Pratchett's elves I didn't mean the 'born of legends and folklore' parts, I meant the reactions to them by the humans. The 'tiger' comparison is how I think humans should be gut-reacting to Lintha. To be fair, I've never read 'Melnibone' so what do I know about it.
If by sexist and fascist you mean feminist and an anarchist, then yes.
Moorcock's works are noted for their political nature and content. In one interview, he states, "I am an anarchist and a pragmatist. My moral/philosophical position is that of an anarchist."[16] Further, in describing how his writing relates to his political philosophy, Moorcock says, "My books frequently deal with aristocratic heroes, gods and so forth. All of them end on a note which often states quite directly that one should serve neither gods nor masters but become one's own master."[16]
Besides using fiction to explore his politics,[13]Moorcock also engages in political activism. In order to "marginalize stuff that works to objectify women and suggests women enjoy being beaten", he has encouraged W H Smithsto move John Norman's Gor series novels to the top shelf.[16]
IT IS THE colour of a bleached skull, his flesh; and the long hair which flows below his shoulders is milk-white. From the tapering, beautiful head stare two slanting eyes, crimson and moody, and from the loose sleeves of his yellow gown emerge two slender hands, also the colour of bone, resting on each arm of a seat which has been carved from a single, massive ruby.
The crimson eyes are troubled and sometimes one hand will rise to finger the light helm which sits upon the white locks: a helm made from some dark, greenish alloy and exquisitely moulded into the likeness of a dragon about to take wing. And on the hand which absently caresses the crown there is a ring in which is set a single rare Actorios stone whose core sometimes shifts sluggishly and reshapes itself, as if it were sentient smoke and as restless in its jewelled prison as the young albino on his Ruby Throne
He looks down the long flight of quartz steps to where his court disports itself, with such delicacy and whispering grace that it might be a court of ghosts. Mentally he debates moral issues and in itself this activity divides him from the great majority of his subjects, for these people are not human. These are the people of Melnibone, the Dragon Isle, which ruled the world for ten thousand years and has ceased to rule it for less than five hundred years. And they are cruel and clever and to them 'morality' means little more than a proper respect for the traditions of a hundred centuries.
To the young man, four hundred and twenty-eighth in direct line of descent from the first Sorcerer Emperor of Melniboné, their assumptions seem not only arrogant but foolish; it is plain that the Dragon Isle has lost most of her power and will soon be threatened, in another century or two, by a direct conflict with the emerging human nations whom they call, somewhat patronisingly, the Young Kingdoms. Already pirate fleets have made unsuccessful attacks on Imrryr the Beautiful, the Dreaming City, capital of the Dragon Isle of Melniboné.
Yet even the emperor's closest friends refuse to discuss the prospect of Melniboné's fall. They are not pleased when he mentions the idea, considering his remarks not only unthinkable, but also a singular breach of good taste.
So, alone, the emperor broods.
Melnibonéans are indeed very elf-y, and Lintha are very Melnibonéan.
To be fair, it is also the staff weapons used by the Jaffa in Stargate, the fire lances of the Coatl in Rise of Legends, and vril spear relics in Atlantis the second age, and a host more.
So I just finish reading the latest chapter of @horngeek and @Maugan Ra's Exalted/L5R game. Also I have to say is this:
GODDAMNIT KISADA YOU JUST HAD TO GO AND SEND ROKUGAN ON THE PATH TO TOTAL WAR AGAIN!!
That said, it really is an excellent game you two have going there, and Kachiko is a shining example of what a Heroic mortal can do even when going up against an Exalt. That said, mind-games are her forte, so I'm not surprised she pulls them off so well.
To be fair, it is also the staff weapons used by the Jaffa in Stargate, the fire lances of the Coatl in Rise of Legends, and vril spear relics in Atlantis the second age, and a host more.
So I just finish reading the latest chapter of @horngeek and @Maugan Ra's Exalted/L5R game. Also I have to say is this:
GODDAMNIT KISADA YOU JUST HAD TO GO AND SEND ROKUGAN ON THE PATH TO TOTAL WAR AGAIN!!
That said, it really is an excellent game you two have going there, and Kachiko is a shining example of what a Heroic mortal can do even when going up against an Exalt. That said, mind-games are her forte, so I'm not surprised she pulls them off so well.
To be fair, he had no way of knowing about the whole 'Realm doesn't like Solars' thing. And yes, Kachiko basically got one over on an Elder Sidereal, although not one socially focused.
To be fair, it is also the staff weapons used by the Jaffa in Stargate, the fire lances of the Coatl in Rise of Legends, and vril spear relics in Atlantis the second age, and a host more.
To be fair, he had no way of knowing about the whole 'Realm doesn't like Solars' thing. And yes, Kachiko basically got one over on an Elder Sidereal, although not one socially focused.
Arguably, given at that point she was going to die *anyways*, it didn't cost her that much more than the way things were already playing out would.
Incidentally, the ways that you don't actively try to screw me over- but you *do* show that these characters all have their own wants and desires and even an Empress can't ignore that- that's something I really like about Sakuragame, and it's part of why the most recent arc's been a real joy so far.
I'M SORRY, I CAN'T HEAR YOU OVER THAT NOISE OF YOUR ARMY DYING AND YOUR CITIES BURNING WHILE MY CITY OF VENGENCE EATS ALL YOUR THINGS WHILE ALSO HAVING AN ARMY IN IT!
It is a fantasy spin-off of the Rise of Nation's series. The three factions are Leonard Da Vinci punk, Arabian Nights with lots of magic, and Chariot of the Gods Mayincatek.
Not the most exciting, but it does show the giant gun ManusDomini mentioned:
Dragon Kings as well, they hit the magic mesoamerica aesthetic super hard. Also... dinosaurs in animated god-mecha made out of stone and fire. Also sun lasers. So many sun lasers.
Dragon Kings as well, they hit the magic mesoamerica aesthetic super hard. Also... dinosaurs in animated god-mecha made out of stone and fire. Also sun lasers. So many sun lasers.
Dragon Kings as well, they hit the magic mesoamerica aesthetic super hard. Also... dinosaurs in animated god-mecha made out of stone and fire. Also sun lasers. So many sun lasers.
So, I got to thinking that it was kind of a shame that things like 'the battle raged for 3 days and nights' happens all the time in myth and fiction, but is really hard to do by RAW without the GM just fiat-ing it. So, I came up with this a Strategic Maneuver that would try and carve out some design space for it:
-Delaying Action (Threshold 1-3): The victorious general arranges for a battle that will last until needed reinforcements arrive, pin the enemy down for a length of time, or simply test her foe's endurance. This could arise from a siege, an extended guerilla campaign, or skirmish and extended maneuver where both forces jockey for position and the actual exchanging of blows happens more infrequently than an all-out melee. After every second round of combat, an amount of time is assumed to have elapsed depending on the threshold chosen before the Strategic Maneuver roll. A threshold of 1 yields increments of 10 minutes, 2 gives an hour, and 3 an entire day of fighting. Every character in the battle is consumed almost entirely with the task at hand, and can accomplish little other than finding time enough to keep themselves fed. Sleep, or any other extended rest is impossible, and characters are considered to always be under at least light activity for the purposes of recovering essence and injuries.
So reading the new Dragonblooded book I'm a bit sad that the Dragonblooded are more prudish, or shall we say "temperate" as a result of the societal aspects of progenitive essence. We went from oh well some Dragonblooded blokes have Bastards its what they do they are libido driven. To if you publicly sire Bastards and you are not a Cynis it can ruin your career, and Dragonblooded are passionate but not necessarily lusty. That's a big change.
Not to mention we used to have Dynastic Society was a Matriarchy but it matter more you were Dragonblooded, and often your own merit would color your life. And now they ramped up the sexism towards men, I mean I guess this isn't a bug it's feature... but now even Male Dragonblooded marry into Patrician Wives' families. It's so skewed, that it makes less sense that Cathak Cainan is a bloke. I don't know I like more how I do it in Crusader Kings where if I really want to I can negotiate with handicap to choose if I want Matrilineal or Patrilineal marriage.