Turn 83
-[] [Learning] Coilgun Mystery - (Advanced Electronics/Weaponry) - (11/29 Successes)
--[] [PD], 2[VF], [In the Name of Education], (Scientific Theory +15, Black Box +5, Electronics Workshop +30, 2[ENG] +28, 2FF) = +80
--[] (3x Bunker Artifacts +20 to Advanced Weapons, Rusted Baton +5 to Weapons, Discarded Atlatl +5 to Weapons) = +70
-[] [Learning] Aerodynamics 101 - (All Physics) - (0/3 Successes)
--[] [DoD], [MSC], (Scientific Theory +15, Black Box +5, 6FF) = +26
--[] (Uninspired School Science Project +5 to Physics, Flight Paths +20 to Advanced Weapons/Physics, 1x Data On Physical Phenomena +20 to Advanced Physics) = +45
-[] [Learning] Assemble The Theorists! - (Common Programming) - (0/2 Successes)
--[] (Scientific Theory +15, Black Box +5, 2[SC] +24, 1[TSC] +18) = +62
Analysis: Look, I still think Aerodynamics 101 is important from a mechanical perspective, and besides, it feels appropriate for us to get around to codifying the basic scientific laws here. And I want to wrap up the basic theory-making swiftly. Also, if you're wondering why I only have 2 Engineers on Coilgun, there's a reason for that - it's just tied to other elements of my plan for next turn, and so not recorded here.
Turn 84
-[] [Learning] Coilgun Mystery - (Advanced Electronics/Weaponry) - (17/29 Successes)
--[] [PD], 2[VF], [In the Name of Education], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, 1[SC] +12) = +112
--[] (2x Bunker Artifacts +20 to Advanced Weapons) = +40
-[] [Learning] Structural Integrity Studies - (Advanced Physics) - (0/7 Successes)
--[] [DoD], [MSC], (Scientific Theory +15, Black Box +5, 1[SC] +12, 1[TSC] +18, 5FF) = +55
--[] (Data On Physical Phenomena +20 to Advanced Physics, Plasma Torch +50 to Advanced Physics) = +70
-[] [Learning] Assemble The Theorists! - (Common Mechanics) - (0/2 Successes)
--[] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50) = +70
Analysis: Not sure whether the Electronics Manufacture bonus stacks or not. Assuming it isn't for the moment, if it is, well, it just makes things a tad easier. The next step in the airship development chain, and this will finish off all the Common Theories (except Weapons/Armor, but they don't really count).
Turn 85
-[] [Learning] Coilgun Mystery - (Advanced Electronics/Weaponry) - (23/29 Successes)
--[] [PD], 2[VF], [In the Name of Education], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, 1[SC] +12) = +112
--[] (2x Bunker Artifacts +20 to Advanced Weapons) = +40
-[] [Learning] Propulsion In The Air Continued - (Pioneer Hydraulics/Machinery/Metallurgy) - (0/9 Successes)
--[] [DoD], [MSC], (Scientific Theory +15, Black Box +5, 1[SC] +12, 1[TSC] +18) = +50
--[] (Harmonious Chant of the Rising Sun +50 to Pioneer Psychology/Metallurgy, Gate of Respite +50 to All Psychology/Machinery, Instrument of Sympathy +50 to Pioneer Psychology/Hydraulics) = +150
-[] [Learning] To Feed a Person (Biology/Medicine) - (0/3 Successes)
--[] (Scientific Theory +15, Mutated Opinion: Allied +20, 3[DOC] +18, 2[SUR] +24) = +77
Analysis: Feed a Person is small, easily handed, and should enhance our kitchens past and present. Propulsion Continued is thus set up to easily complete in the following turn.