I wonder if the state itself wouldn't come with an offer. They can't force us due to our treaty but they could offer to sponsor something like a research facility.
 
I wonder if the state itself wouldn't come with an offer. They can't force us due to our treaty but they could offer to sponsor something like a research facility.
3-Point is run by the nation and the Imperial Family, their offer is that of the Empire by extension. And they would be far more interested in getting the Data-Crystal now, instead of anything later, since you having it is a massive security risk in their eyes that could lead to it being stolen, rather than it being hidden away in a Forge-Clan Fortress or 3-Point itself to allow the secrets within to be extracted.
 
3-Point is run by the nation and the Imperial Family, their offer is that of the Empire by extension. And they would be far more interested in getting the Data-Crystal now, instead of anything later, since you having it is a massive security risk in their eyes that could lead to it being stolen, rather than it being hidden away in a Forge-Clan Fortress or 3-Point itself to allow the secrets within to be extracted.
Not to mention we don't really have the means to acquire anything viable from the Data-Crystal, either now or for a long time. Can't wait to see what the Imperial offer is.
 
Hmm...

Could we create an institute to decode the crystal and just invite everyone equally? I know the Vanaar-Feer will probably not like it, but if they complain we can just point at the floating islands they are currently fighting to keep all to themselves.
 
+0.07 = Brothel 'Consensual' - (Mirn (Upgraded), Jokvi, Tessen, Zulmni, Ularn)
So I just noticed this. There's no corresponding entry in the Assets tab under Ularn.

Could we create an institute to decode the crystal and just invite everyone equally? I know the Vanaar-Feer will probably not like it, but if they complain we can just point at the floating islands they are currently fighting to keep all to themselves.
[ ] Data-Crystal Decoding Station
Within, the required machinery and expertise work around the clock to break down whatever security prevents us from accessing the information within the Data-Crystal that will allow us to build a better world. Pricy, but can you put a price on the future?
(Cost: 8 Scientists, 4 Engineers, 250 Goodwill
Turns: 18
Reward: Automatize [Decode The Data-Crystal].)
As you can see we don't really have the means to set that up for a while, and I suspect everyone else would think the security to be insufficient for something of this importance.
 
Could we create an institute to decode the crystal and just invite everyone equally?
You can, it's called [Data-Crystal Decoding Station] mixed with some Diplomacy Actions to get people to (hopefully) play along.

Naturally, both sides will point out issues of security, accessability, expertise, transparency, funding, etc. etc. etc.
 
You can, it's called [Data-Crystal Decoding Station] mixed with some Diplomacy Actions to get people to (hopefully) play along.
Could we do Diplomacy action to effectively get backers for the station? Plus, doesn't Norqod have security yes thanks to DoD and the regiment that guards it? Building the station like a fortress and putting beefy security measures should be enough, right?

As you can see we don't really have the means to set that up for a while, and I suspect everyone else would think the security to be insufficient for something of this importance.
That's why we should get more institutions to back us and provide the scientists.
 
Could we do Diplomacy action to effectively get backers for the station? Plus, doesn't Norqod have security yes thanks to DoD and the regiment that guards it? Building the station like a fortress and putting beefy security measures should be enough, right?
You can, but it will take a lot of work on your part, since building a whole complex from scratch instead of giving it to one or the other that already has far better facilities than you could get within the next decade (if money is no issue and you jump the queues for their manufacture to the front) is far easier, and far more secured against thieves and sabotage attempts that a big ship with big guns won't deter.

Also, it's late for me, so night!
 
Adhoc vote count started by HeroCooky on Aug 3, 2023 at 11:01 AM, finished with 22 posts and 9 votes.

  • [X] Plan Firework boosts everything
    -[X][Faith] Festival Of The Delta - (0/1 Turns Complete)
    --[X] (Lead By Example +30, 6FF)= +36
    -[X][Faith] This Is Not Eternal, Even Stone Will Change - (1/2 Turns Complete)
    --[X] (Festival Of The Delta +25, 1FF)=+26
    -[X][Diplomacy] We Are One People! - (Locals) - (4/6 Successes)
    --[X] (Ashleaf Tea - +15 to Diplomacy, Diplomat-Corp: Common People +15, Festival Of The Delta +25, Rare Odds And Ends +2d10)=+55
    -[X][Diplomacy] From The Brink - (0/1 Successes) - (-1.5 Goodwill)
    --[X] (Ashleaf Tea +15 to Diplomacy, Diplomat-Corp: Common People +15, Festival Of The Delta +25)=+55
    -[X][Subversion] Infiltrate Part 1 - (Bureau for Imperial Civilian Logistics, The Dirty Daggers, The Family) - (1/2 Successes)
    --[X] (Festival Of The Delta +25)=+25
    -[X][Martial] Upgrade The CRPS To CREPS - (4/9 Turns Complete)
    -[X][Martial] Scout Out - (SST-01) - (Rust Scouts)
    -[X][Martial] Guards! Guards! - (Pilgrim Holdings; Wherever we keep the Data Crystal, Permanent Scavenging Base(Floating Monasters), Orphanage (Tessen), Inn - (Eye of the Beholder), Expanded Daycare)
    -[X][Learning] Coilgun Mystery - (Advanced Electronics/Weaponry) - (0/29 Successes)
    --[X] [DoD], [PD],[MSC], (Scientific Theory +15, Electronics Workshop +30, [Black Box] +5, Festival Of The Delta +25, 1[TSC] +18, 3[ENG] +42, 1[SC] +12)=+147
    --[X] Calibration-Matrix +20 to Advanced Weapon/Programming, 4x Bunker Artifact +20 to Advanced Electronics, 1x Guardians - Sniper - Scrap +5 to Electronics/Metallurgy=+105
    -[X][Learning] The Mind - Compulsive Behaviour - (Psychology) - (0/5 Successes)
    --[X](Scientific Theory +15, Festival Of The Delta +25, [Black Box] +5, [Library] +5)=+50
    --[X] 4x Bunker Hospital Artifacts +20 to Advanced Chemical/Medical/Psychology/Biology/Machinery=+80
    -[X][Learning] Boiling Liquids Last Longer - (Biology/Chemicals) - (7/8 Successes)
    --[X] (Scientific Theory +15, Festival Of The Delta +25, [Library] +5, 3[DOC] +18, 1[SURG] +12)=+75
    -[X][Archeology] Crystal-Garden Expedition - (0/1 Turns completed)
    --[X] (Send It To The Flying Islands +25, Festival Of The Delta +25, 1[ENG] +14)=+64
    -[X][Archeology] Permanent Scavenging Base - (Doomed Fortress) - (0/2 Turns completed)
    -[X][Tree of Knowledge] Mausoleum of the Forgotten Pilgrims - (5/6 Turns Complete)
    -[X][Tree of Knowledge] Electronics Manufacture - (0/6 Turns Complete) - (-2 Scientists, -40 Faithful) - [Sandcrete]
    -[X][Holdings] Mercenary Quarters - (4/9 Turns Complete)
    --[X] 3 X Hire Contractors - (3 Turn of Progress)
    -[X][Holdings] Industrial Subsidies - (3/6 Turns Complete)
    --[X] 2 X Hire Contractors - (2 Turn of Progress)
    -[X][Aria action] Lead By Example (Festival Of The Delta)
    --[X] (Mutated +5 to Diplomacy, We Can Do It! +10, Trauma: Common People Purge Survivor -5, Object of Veneration +5 to Diplomacy/Norqod)= +5?
    -[X][Martyris action] Communion of Unsight - (Martyris) - (Write-In 2 Questions)
    --[X]What is the purpose of the bell with the cybernetic monks sitting around it on the Flying Islands?
    --[X]Can random wildlife develop psychic powers or curses(Alpha Blood-Deer for example)?
    -[X][Martyris action] Too Much To Do - (Audit Everything - (0/1 Turns Complete) - (-10 Goodwill))
    --[X] (Adjudicator +10, Festival Of The Delta +25, 6FF)=+41
    -[X] Merchants - (All Are Free Actions)
    --[X] Procure ('Psychological Professional Texts': Progress for The Mind - Compulsive Behavior)
    -[X] The Adventurer Guild - (1 Action)
    --[X] Investigate - (Dirty Daggers) - (-2 Goodwill)
    -[X] The Union Of Herbalists - (1 Action)
    --[X] Anatomical Lectures - (3/5 Turns Complete)
    -[X] Stupendously Scholastic Scholars of Science - (1 Action)
    --[X] Suffer Their Arrogance - (3/4 Turns Complete)
    -[X] The Military - (1 Action)
    --[X] War Lessons - (The Wall) - (-0.25 Goodwill)
    -[X] The Bureau For Imperial Civilian Logistics - (1 Action)
    --[X] Commission A Survey - (-10 Goodwill)
    -[X] 3-Point University - (1 Action)
    --[X] Research Subsidies - (Look At The Daughters Suspendium Systems) - (-20 Goodwill)
    -[X] Forge Clan Vanar-Feer - (1 Action)
    --[X] Engineers Galore - (3/6 Turns Complete)
    -[X] Conclave Of Fraya - (1 Action)
    --[X] Eternal Arts - (Action) - (32/87)
    -[X] Nine Tribes Council - (1 Action)
    --[X] Rare Odds And Ends - (We Are One People!) - (-4.25 Goodwill)
    [X] Plan: Celebrating Two Decades of Pilgrimage
    -[X] [Faith] Festival of the Delta
    --[X] (Lead By Example +30, We Can Do It! +10, Trauma: Common People Purge Survivor -5, +6FF) = +41
    -[X] [Faith] This Is Not Eternal, Even Stone Will Change - (1/2 Successes)
    --[X] (Festival Of The Delta +25, 1FF)=+26
    -[X] [Diplomacy] From the Brink [-1.5 Goodwill]
    --[X] (Ashleaf Tea +15, Common People +15, Festival of the Delta +25) = +55
    -[X][Diplomacy] We Are One People! - (Locals) - (4/6 Successes)
    -[X][Subversion] Infiltrate Part 1 - (Bureau for Imperial Civilian Logistics, The Dirty Daggers, The Family) - (1/2 Successes)
    --[X] (Festival Of The Delta +25)=+25
    -[X] [Subversion] Audit Everything [-10 Goodwill]
    --[X] (Adjudicator +10, Festival of the Delta +25, Rare Odds and Ends +2d10 +6FF) = +41
    -[X] [Martial] Guards! Guards! x2 (Wherever we keep the Data Crystal, Permanent Scavenging Base (Floating Monastery), Expanded Daycare, Tessen Orphanage, Eye of the Beholder Inn, Mirn/Ularn/Tessen/Zulmni/Jokvi Expanded Hospice Networks)
    -[X][Martial] Upgrade The CRPS To CREPS - (4/9 Turns Complete)
    -[X] [Learning] The Movement Of Things - Part 2 - (Hydraulic/Machinery/Metallurgy) - (0/7 Successes)
    --[X] [DoD], [PD], (Scientific Theory +15, Black Box +5, Festival of the Delta +25, 1[SC] +12, 1[TSC] +18) = +75
    --[X] (14x Bunker Artifacts +20 to Advanced Machinery, 1x Scrap Trooper Guardian +5 to Electronics/Metallurgy) = +285
    -[X][Learning] The Mind - Compulsive Behaviour - (Psychology) - (0/5 Successes)
    --[X] [MSC], (Scientific Theory +15, Black Box +5, Library +5, Festival of the Delta) = +50
    --[X] 4x Bunker Hospital Artifacts +20 to Advanced Chemical/Medical/Psychology/Biology/Machinery=+80
    -[X][Learning] Boiling Liquids Last Longer - (Biology/Chemicals) - (7/8 Successes)
    --[X] (Scientific Theory +15, Library +5, Mutated: Allied +20, Festival of the Delta +25) = +60
    -[X] [Archeology] Crystal-Garden Expedition
    --[X] Send It To The Flying Islands
    --[X] (Flying Islands +25, 4[ENG] +56, Festival of the Delta +25) = +106
    -[X] [Archeology] Permanent Scavenging Base - (Doomed Fortress) - (0/2 Turns Complete)
    -[X][Tree of Knowledge] Electronics Manufacture - (0/6 Turns Complete) - (-2 Scientists, -40 Faithful) - [Sandcrete]
    -[X][Tree of Knowledge] Mausoleum of the Forgotten Pilgrims - (5/6 Turns Complete)
    -[X][Holdings] Industrial Subsidies - (3/6 Turns Complete)
    --[X] Hire Contractors x2
    -[X][Holdings] Mercenary Quarters - (4/9 Turns Complete)
    -[X][Martyris action] Communion of Unsight - (Martyris) - (Write-In 2 Questions)
    --[X]What is the purpose of the bell with the cybernetic monks sitting around it on the Flying Islands?
    --[X]Can random wildlife develop psychic powers or curses(Alpha Blood-Deer for example)?
    -[X] [Martyris] Too Much To Do (Audit Everything)
    -[X] [Aria] Lead By Example (We Are One People!)
    -[X] [Merchants] Procure ('Psychological Professional Texts': Progress for The Mind - Compulsive Behavior)
    -[X] [Adventurers] Investigate (Dirty Daggers) [-2 Goodwill]
    -[X] [Herbalists] Anatomical Lectures 3/5 Turns Complete)
    -[X] [4S] Suffer Their Arrogance (3/4 Turns Complete)
    -[X] [Military] War Lessons (The Wall) [-0.25 Goodwill]
    -[X] [BICL] Commission a Survey [-10 Goodwill]
    -[X] [3PU] Research Subsidies (Look at the Daughters Suspendium Systems) [-20 Goodwill]
    -[X] [Vanar-Feer] Engineers Galore (3/6 Turns Complete)
    -[X] [Conclave] Eternal Arts (32/84 Turns Complete)
    -[X] [Nine Tribes] Rare Odds and Ends (Audit Everything) [4.25 Goodwill]

I need 11 1d100 for your Actions with a DC of:
60 rolled with +36
55 rolled with +26
120 rolled with +55, roll 2d10
05/130 rolled with +55
15 rolled with +25
25 rolled with +25
150/248/378 rolled with +252
45/89/129 rolled with +130
24/53/96 rolled with +75
60 rolled with +64
??? rolled with +41


The first failure is re-rolled; then, 2 for 4, 3 for 6, usw.
All others have a DC of 50 for the Goodwill roll.

Further Rolls:

Goodwill:

1d8

Recruits:
2d20
6d8


Support Actions:
Research Subsidies: 1d3
Commission A Survey: 1d100


Artifacts:
4d2-5 General Rare-

Piety:
1d6-1

The first rolls are taken as official.
If no other rolls are present, I will roll on the 04.08.23 at 17:00 CET.
 
Last edited:
Rolling time
Edit: That was really good, I think I used up all my luck for today
SegaCD threw 4 100-faced dice. Reason: Actions Total: 306
85 85 69 69 53 53 99 99
 
Last edited:
These remain:

Support Actions:
Research Subsidies: 1d3
Commission A Survey: 1d100

Artifacts:
4d2-5 General Rare-

Piety:
1d6-1
 
[X] Plan Firework boosts everything
-[X][Faith] Festival Of The Delta
--[X] (Lead By Example +30, 6FF)= +36
Needed: 60, Rolled: 81 + 36 = 117
Success!
+6 Goodwill
+21 Recruits

-[X][Faith] This Is Not Eternal, Even Stone Will Change - (2/2 Turns Complete)
--[X] (Festival Of The Delta +25, 1FF)=+26
Needed: 55, Rolled: 44 + 26 = 70
Success!
+39 Recruits

-[X][Diplomacy] We Are One People! - (Locals) - (5/6 Successes)
--[X] (Ashleaf Tea - +15 to Diplomacy, Diplomat-Corp: Common People +15, Festival Of The Delta +25, Rare Odds And Ends +2d10)=+55
Needed: 120, Rolled: 22 + 55 + 9 = 86, Failure! Re-Roll: 73 + 55 + 9 + 20 = 157
Success!
+1 Turn of Progress!

-[X][Diplomacy] From The Brink - (2/1 Successes) - (-1.5 Goodwill)
--[X] (Ashleaf Tea +15 to Diplomacy, Diplomat-Corp: Common People +15, Festival Of The Delta +25)=+55
Needed: 05/130, Rolled: 85 + 55 = 140
+2 Turns of Progress!
Success!

-[X][Subversion] Infiltrate Part 1 - (Bureau for Imperial Civilian Logistics, The Dirty Daggers, The Family) - (2/2 Successes)
--[X] (Festival Of The Delta +25)=+25
Needed: 15, Rolled: 69 + 25 = 94
+1 Turn of Progress!
Success!

-[X][Martial] Upgrade The CRPS To CREPS - (5/9 Turns Complete)
+1 Turn of Progress!

-[X][Martial] Scout Out - (SST-01) - (Rust Scouts)
--[X] (Festival Of The Delta +25)=+25
Needed: 25, Rolled: 53 + 25 = 78
Success!
Animal Hotspot Encountered! Non-Hostile, but valuable...

-[X][Martial] Guards! Guards! - (Pilgrim Holdings; Wherever we keep the Data Crystal, Permanent Scavenging Base(Floating Monasters), Orphanage (Tessen), Inn - (Eye of the Beholder), Expanded Daycare)
Success!

-[X][Learning] Coilgun Mystery - (Advanced Electronics/Weaponry) - (5/29 Successes)
--[X] [DoD], [PD],[MSC], (Scientific Theory +15, Electronics Workshop +30, [Black Box] +5, Festival Of The Delta +25, 1[TSC] +18, 3[ENG] +42, 1[SC] +12)=+147
--[X] Calibration-Matrix +20 to Advanced Weapon/Programming, 4x Bunker Artifact +20 to Advanced Electronics, 1x Guardians - Sniper - Scrap +5 to Electronics/Metallurgy=+105
Needed: 150/248/378, Rolled: 99 + 252 = 351
Success!
+2 Successes!
+3 Automatic Successes

-[X][Learning] The Mind - Compulsive Behaviour - (Psychology) - (4/5 Successes)
--[X](Scientific Theory +15, Festival Of The Delta +25, [Black Box] +5, [Library] +5)=+50
--[X] 4x Bunker Hospital Artifacts +20 to Advanced Chemical/Medical/Psychology/Biology/Machinery=+80
Needed: 45/89/129, Rolled: 72 + 130 = 202
+3 Successes
+1 Merchant Success

-[X][Learning] Boiling Liquids Last Longer - (Biology/Chemicals) - (9/8 Successes)
--[X] (Scientific Theory +15, Festival Of The Delta +25, [Library] +5, 3[DOC] +18, 1[SURG] +12)=+75
Needed: 24/53/96, Rolled: 6 + 75 = 81
+2 Successes
Success!

-[X][Archeology] Crystal-Garden Expedition - (1/1 Turns completed)
--[X] (Send It To The Flying Islands +25, Festival Of The Delta +25, 1[ENG] +14)=+64
Needed: 60, Rolled: 27 + 64 = 91
Success!

-[X][Archeology] Permanent Scavenging Base - (Doomed Fortress) - (1/2 Turns completed)
+1 Turn of Progress!

-[X][Tree of Knowledge] Mausoleum of the Forgotten Pilgrims - (6/6 Turns Complete)
+1 Turn of Progress!
Success!

-[X][Tree of Knowledge] Electronics Manufacture - (2/6 Turns Complete) - (-2 Scientists, -40 Faithful) - [Sandcrete]
Success!
+2 Turns of Progress!

-[X][Holdings] Mercenary Quarters - (8/9 Turns Complete)
--[X] 3 X Hire Contractors - (3 Turn of Progress)
Success!
+4 Turns of Progress!

-[X][Holdings] Industrial Subsidies - (6/6 Turns Complete)
--[X] 2 X Hire Contractors - (2 Turn of Progress)
+3 Turns of Progress!
Success!

-[X][Aria action] Lead By Example (Festival Of The Delta)
Success!

-[X][Martyris action] Communion of Unsight - (Martyris) - (Write-In 2 Questions)
--[X] What is the purpose of the bell with the cybernetic monks sitting around it on the Flying Islands?
--[X] Can random wildlife develop psychic powers or curses(Alpha Blood-Deer for example)?
Success!

-[X][Martyris action] Too Much To Do - (Audit Everything - (1/1 Turns Complete) - (-10 Goodwill))
--[X] (Adjudicator +10, Festival Of The Delta +25, 6FF)=+41
Needed: ???, Rolled: 97 + 41 = 138
Success?

-[X] Merchants - (All Are Free Actions)
--[X] Procure ('Psychological Professional Texts': Progress for The Mind - Compulsive Behavior)
Success!

-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (Dirty Daggers) - (-2 Goodwill)
Success!

-[X] The Union Of Herbalists - (1 Action)
--[X] Anatomical Lectures - (4/5 Turns Complete)
+1 Turn of Progress!

-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (4/4 Turns Complete)
+1 Turn of Progress!
Success!

-[X] The Military - (1 Action)
--[X] War Lessons - (The Wall) - (-0.25 Goodwill)
Success!

-[X] The Bureau For Imperial Civilian Logistics - (1 Action)
--[X] Commission A Survey - (-10 Goodwill)
Rolled: 66
Revealed: Minor Machinery Caverns
Success!

-[X] 3-Point University - (1 Action)
--[X] Research Subsidies - (Look At The Daughters Suspendium Systems) - (-20 Goodwill)
Success!
Success Reduction: 2

-[X] Forge Clan Vanar-Feer - (1 Action)
--[X] Engineers Galore - (4/6 Turns Complete)
+1 Turn of Progress!

-[X] Conclave Of Fraya - (1 Action)
--[X] Eternal Arts - (Action) - (33/90)
+1 Turn of Progress!

-[X] Nine Tribes Council - (1 Action)
--[X] Rare Odds And Ends - (We Are One People!) - (-4.25 Goodwill)
Success!


Further Rolls:

Artifacts:

Floating Monastery - Lost Tech Psychology = 1
General Rare- = 1

Piety:
1d6-1 = 3 - 1 = 2% Piety reduction

Gained:
+6 Goodwill
+60 Recruits

Spent:
-48 Goodwill

Change:

-42 Goodwill

The update will be online on the 12.08.23 at 17:00 CET.
 
Rumor Mill Turn 82
Rumors:
Second Imperial Fleet Begins Assembly - The Tessen Speaker
The march of Imperial Might has not stopped or slowed down since the First Imperial Fleet has left their aeries and begun to soar across the skies to demonstrate to the world just why the Empire holds the moniker of 'Greatest Nation of Calynth' without equal, and now even contender. Thanks to the continuous contributions of House Dall and their harvesting of Suspendium, hulls and wrecks once thought nothing more than scrap metal or heaps of destroyed buildings or war machines fly once more over the lands of humanity. With every month, more and more of these venerable behemoths of old are secured, repaired, and lifted, their engines and thrusters roaring defiance against gravity and the feeble grasp of the ground into the air, dozens of their siblings joining over the Capital in their chorus as crew march aboard into their ancient hallways and weapons thought impossible are brought back into service with the artifice and skill of Forge-Clan Elders, Savants, and the help of the thousands that are required to service the ships and people operating them. It is, without doubt, the dawn of a new era, and one that Slatnan has seen fit to give us to steer as we wish for the betterment of all sentients on Calynth.
(Read more on pages 1-10)

Shield-Belt Alliance Announces Airship Recovery - The Truthful Observers
Though initially hoped to be fully a unique phenomenon located entirely within the Rusting Forest of Tessen, it seems that it was too much to ask for from the people that caused the Collapse, as the various nations of the SBA have announced that they managed to locate, harvest, and make use of Suspendium deposits on their soils. With that, the once dominance of the Imperial Airfleet has now been cast into stark doubt, though purely in the long-term, as the Empire remains the only nation on the planet that has been operating airships for years, alongside growing the required technical and institutional know-how to lay the foundation for something that will outlast any attempt by the usurpers of our dominance of the skies by centuries! Nonetheless, time has not been kind enough to give us the years we need to grow and stand steady on floating machinery, as we now find ourselves in the middle of a race to find and repair any and all fallen airships that can still fly under their own power.
(Read more on page 24)

Walk Onward, But Leave None Behind - Rags, Rumors, And Rants
It may surprise some of our readers, but the Pilgrims have been, for the past few years, dealing with a minor schism of their own within the underground and hidden places of the Region, the areas where shadows dance, and whispers can kill as quickly as a knife between the ribs. This schism had not occurred by members of the Pilgrims leaving due to issues within the faith or personal disagreements over what direction to take their journey in, but by those who felt drawn to their faith and beliefs but did not, for one reason or another, join their ranks as an official member. These reasons range from the mundane to the more esoteric. Still, they all have in common the belief that forgiveness must be earned by toil and sacrifice rather than achieved by acknowledging that only you can truly forgive yourself, for good and ill. That penance can only be found in one's kindness to others, in the outstretched arm to those left behind or fallen, in work done for the betterment of all, instead of chasing after redemption for oneself. The cult of "The Lost" ascribed to the notion of personal sacrifice and selflessness beyond any reasonable degree, with more than a few taking this to self-destructive levels, be it from past crimes, buried histories, or imagined failures. Still, the Pilgrims have done what they can to bring those who had fallen to their knees from the weight of their past into the fold, and they, as far as we know, managed to succeed with most, if not all, "Lost." Only time will tell what happens to them or how this will change the Pilgrims.
(Read more on pages 7-8)

***

Region Report/s

Tensions between House Era and the Chapter of the Last Light have continued to increase since Knight-Commander Sebastian Sevallus escorted a band of miners from one of their mining operations back to the city, with several House members being heard talking about "reigning them in." What that means is up to debate, whether that threat is genuine or nothing more than the bluster of low-ranked members poofing themselves up in a political bid for more influence. Still, it can be ascertained that the House, in general, is not inclined to stop these mutterings from happening. Additionally, the Chapter has used their guardian rights and declared a three-day holiday in three months to ensure that the arrival of Imperial Marshal Grefial of Jene will be appropriately celebrated by the population. The reason for his visit has yet to be disclosed. Still, rumors point in the same direction: the Chapter will be given a Lost Tech weapon in recognition of another century of loyal service to the Empire and its people.

***

Spy-Network:

The Marquess of Tessen has returned from her vacation and has been pleasantly surprised to see the Region still in one piece, not in active rebellion, under foreign military occupation, in the middle of a religious civil war led by the Pilgrims, or drowned underneath ash and smog. Additionally, her humor has not improved over the vacation and remains as it always has, much to her family's misery.

House Ulatarn has begun an investigation if the lost villages and colonies are due to criminal neglect, base incompetence, treasonous actions, or plain bad luck.

House Mirn is finishing its road network expansion, with most work now sinking below their level of notice as the family's head has announced the intent to hold a biological exhibition with House Ulatarn to show off the width and breadth of the Empire's ecology.

The Military is training, waiting, training, being bored, and training again. The soldier's lot; nine out of ten days are mindbogglingly boring, one filled with sheer terror.

The Adventurer Guild is being awfully active in their recruitment as of late. The reasons are unknown, but most agree that something is about to come up, be it a massive contract for a Region-Wide action or some arcane Guild-Only calculations have flagged their current numbers as insufficient.

The Followers of Light have begun to return to their usual duties. However, some excitement remains as news of the Imperial Fleet spread, especially the 'Punishment of Galla,' an airship equipped with artifact flame-based weaponry.

The Lost have begun to integrate into the Pilgrims. They will no longer exist as a separate entity.

The Common People are intrigued by new rumors and are flocking to the Carnival 'Nightflower Dance.'

The Mutated are enjoying the spectacle of the Carnival 'Nightflower Dance.' from afar.
 
And we're providing additional Suspendium research, which is a very strong edge as well. Now, while it's too early to speak about a full plan, I have some thoughts about important actions to take next turn.

[] [Archeology] Prepare an Expedition - (TB-03) - (3 Turns Prep = 6 Turns Exp.) - (House Mirn support: N)
[] [Martyris] Too Much To Do (Prepare an Expedition)

Since we put it off last turn, now we should kick it off this coming turn. Unless of course, we want to pivot to SST-01 to take up the opportunity that seems to have appeared.

[] [Archeology] Loot the First Bunker Floor (North-North-East)

Because I'd rather we dedicate Weapon Artifacts to supporting the Coilgun research, rather than the Electronics artifacts when we have a lot of other Electronics projects that will need them.

[] [Tree of Knowledge] Assemble A Logic Bank - (Holdings) - (WARNING! Last One!)

Norquod needs more development. Especially since the Industrial District is coming online and we need to spread our innovations throughout the Empire!

[] [Martyris] Shift Your Bureaucracy From (Diplomacy) To (Archeology)

We have a lot of places to dig, a Bunker we really should be looting more quickly, and more bandwidth to off-set even the reduced 1 per 2 turns Crystal Garden Expeditions.

[] [Aria] Guiding Hand or Lead By Example (We Are One People!)

Influx of new people coming from the recovered Lost and our recruits, which means a bunch more Faithful we should bring onside ASAP in the next couple of turns. If it's a staggered flow, then we should wait one and put Aria to work getting the WAOP campaign finally finished.

Also, we're going over 3,000 people now, so another Tenet vote is incoming, right?
 
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Also, we're going over 3,000 people now, so another Tenet vote is incoming, right?
The Third Tenet is earned once you reach 3.500 Followers of the Pilgrim Faith...which you have, with 3.802 Followers in total.
(Ps.: The Third Tenet also makes it so that you'd suffer 1 Piety loss per 25, instead of 50, per Turn...if you don't push it off for some more time to get Faith and Piety things up and running.)
 
Well, all the more reason to expand to another region.

But back to airships, I wonder how our airship sales are going. Have they stabilized, or is there a month long waiting list for a Caravaner hull?
 
Well, all the more reason to expand to another region.

But back to airships, I wonder how our airship sales are going. Have they stabilized, or is there a month long waiting list for a Caravaner hull?
Try years. Everyone wants one, and everybody that is somebody is trying to get their hands on them. The Merchant Guild (Local Branch) that you gave Right of First Refusal regarding Airship purchases is raking in mad cash right now getting all the contracts written and airships ordered.
 
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