@HeroCooky from a player's perspective, will we be able to have any influence on how the new chapter is run? What about what's ging on in the region? Will it only run in the background?
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Your new Chapter will follow the Structure of the Pilgrims, with them basically creating their own Council, voting for an Adjudicator, and acting like a vassal to you in regards to faith and judgements. You'll be advancing Tessen from "The Region The Pilgrims Are In" to "The Region Where The Pilgrims Have Their Stronghold" while Martyris will be promoted to High-Adjudicator, basically charged with making sure both the Stronghold and the Chapter are doing fine and not start with the sacrifice of children to machines.@HeroCooky from a player's perspective, will we be able to have any influence on how the new chapter is run? What about what's ging on in the region? Will it only run in the background?
But actions wise, will we have regional actions or will it all be automatic?Influencing how the Chapter will be run can be done by looking over the Structure and creating an updated versionn, while providing help/doing work in their Region will be done via Write-In's in a newly created section of the Support Category.
All will be done automatically.But actions wise, will we have regional actions or will it all be automatic?
Lucky on the Goodwill. The Piety is a bit below average.-[X][Faith] Feed The Masses - (8/8 Turns Complete)
+1 Turn of Progress
Success!
Recruits: 21
Goodwill: 20
Piety: 5
And finished. Not sure what to start next, maybe integrating the Lost more?-[X][Diplomacy] Infiltrate Part 1 - (Dirty Daggers, Daughters Of Rashomon, The Purified) - (3/3 Turns Complete)
--[X] (School The Diplomat-Corp: Criminals +15, Ashleaf Tea +15, A Victims Ire: Criminal Organizations +5, +6FF)=+41
Needed: 27, Rolled: 14 + 41 = 55
+1 Turn of Progress
Success!
I expected 2 Successes but that works too. Probably 1 Automatic Success during the next Turn.-[X][Learning] The Mind - The Grey Disease - (Psychology) - (6/12 Successes)
--[X] (Scientific Theory +15, Black Box +5, Library +5, 2 [SC] +24, +4FF)=+53
--[X] 2 Eversun Psychology Works +20 to Advanced Psychology(+40)=+40
Needed: 57/93/143, Rolled: 57 + 93= 150
+3 Successes
Ugh, we succeeded anyway thanks to Boni but overflow would have been nice. Anyway, now we need 4 Successes to finish the miniaturization. 2 Automatic Successes, and enough Artefacts to get 2 normal Successes.-[X][Learning] Secret Of The Circuit Pt.3 - (Advanced/Pioneer Electronics) - (20/20 Successes)
--[X][In The Name Of Profit], (Scientific Theory +15, Electronics Workshop +20, 2 [ENG] +28, +1FF)=+64
--[X] Hardened Touchscreen +20 to Advanced Electronics=+20
Needed: 84/168/249, Rolled: 4 + 84 = 86
+1 Automatic Success
+1 Successes
Success!
Huh, I wonder how overflow will look with that. Anyway, I will have to update my spreadsheets.-[X][Learning] Gather Structural Information - (All Metallurgy/Physics) - (8/7 Successes)
--[X] [PD],[DoD],(Scientific Theory +15, Black Box +5, +6FF)=+26
--[X] Ablative Armor Plating +20 to Advanced Armor/Physics, 1 Eversun Scrap-Knights +20 to Advanced Hydraulics/Armor/Machinery/Physics, Calculations On Sandcrete +20 to Advanced Physics, 1 Miscellaneous Artifacts +5 to Everything =+65
Needed: 33/78/119, Rolled: 29 + 91 = 120
+2 Automatic Successes
+3 Successes
Success!
Seems like nothing exploded?-[X][Archeology] Loot The Bunkers Entrance - (The Wall, Incubi) - (1/4 Turns Complete)
+1 Turn of Progress
Artifacts: 28
... That's a lot of Goodwill. Enough that we could spam Bureau For Imperial Civilian Logistics: Grease The Wheels for a few Turns.-[X] The Followers Of Light - (1 Action)
--[X] We Work As One - (A Small Donation - (Ju-Ji's Halls)) - (Send DoD for shipping)
Success!
Piety Gain: 21%
Goodwill Gain: 163
An all-around shitshow.
No political backlash, which is good. And apparently, ^Ä^ is going to be a rainbow knight.House Dall Takes On The Awake Machine-Mind ^Ä^ As Knight - The Truthful Observers
Giant airships do make transporting stuff much more convenient.Free Food For All As Aid Is (Literally) Flown To Ju-Ji's Halls - Rags, Rumors, And Rants
Will have to do a "Guards! Guards!" action to get protection for all facilities outside of cities. The "Private Security" upgrade would be nice but it takes 3 Turns.We suffered an attack on our Bloodbark Fields; 19 people (7 were Pilgrims) died before the local militia beat them back.
Suicide is not really something profit-oriented bandits would do. So fanatics, joy.In a surprise attack lasting only four minutes after a short bombardment by our mortars, the bandits were either killed or committed suicide via pills.
Seems we have to expand our hospice network or create another one. Or we could increase our donations.The Lost continues to treat the incoming addicts to the best of their ability; however, an increased amount of narcotics and those that use them led to them having to turn away those seeking help multiple times within Jokvi.
Yeah, sounds like it's the Neighbourhood Watchers. And they already splinter into fanatics and bandit groups.The Mutated have been disproportionally hit by the bandit attacks despite not having enough material goods or money to warrant such in many cases.
Looks like Chapter is winning. But I'm a bit nervous about the Heresy chance...
Lunar New Year.I have to ask and I know its off topic but What does the Red Envelope thing actually mean?
👍 Changed it to a new name, and added some description to the latter action. Thanks for pointing that out!Also, @HeroCooky both palace expansion options have the same name, it would be better if they didn't for plan making purposes.
The Houses Ju-Ji, Ali-Na-Hammadi-Nasir, Lo Hou Mu, and Chy Chi have already radioed back their thanks and gratitude for the generous aid given to their people in this time of need, citing that "many thousands of lives were saved and tens of thousands helped by the prompt aid given by examples of Imperial Unity."
Additionally, what do you mean by heresy? is it automatically bad or just an ideological mutation? will there be a roll for severity?@HeroCooky, if heresy crops up, what sort of options will we have to deal with it?
@HeroCooky, if heresy crops up, what sort of options will we have to deal with it?
To answer both of you, a Heresy is when the Chapter undergoes an ideological or philosopical change in regards to your Tenets and Beliefs. They can range in their severity from something like the Lost, people that believe they can only redeem themselves by fully submitting their lives and existence to redemption and service, to a severe mutation and break from your doctrine as they start saying that helping people includes forcing them to do something they don't want, and be okay because it still betters them.Additionally, what do you mean by heresy? is it automatically bad or just an ideological mutation? will there be a roll for severity?
Your way of dealing with sich a heresy is by being notified by the Adjudicator of the Chapter
Since that is (one of) the specific reason(s) an Adjudicator position exists, you are fairly comfortable that any large-scale deviations will be caught, with small-scale ones having their chances raised the more contact you have with the Chapter.Are we confident that this will happen? I worry about adjudicators going native.