"Willow," Martyris interjected, calmly putting a hand over hers, a face filled with empathy. "Sometimes, being good doesn't mean to forgive and forget those who wronged you. Sometimes it means not murdering those who wronged you. You have every right to be angry, to be sad, to feel what you feel, especially in the face of his blatantly shown disregard for what he has done to you and yours. The axe may forget, but the tree remembers. Feeling what you do after being hurt does not make you evil. It would be different if you tried to take revenge, but I have known you long enough to see that you would not do so; your choice to bring your real family with you shows as much. You do not want to even a score of an abused childhood, only to show what he has thrown away in blind hatred and ignorance. For that, you are not a bad person. Perhaps not the best you could be, but the best anyone can demand of you, including yourself," he finished, to a look of determination, sadness, and mellowed anger from Willow.
While I agree with BelligerentGnu that the heart is there, I think the way the content is delivered can be improved. Martyris is giving a speech, which is fine, but it doesn't seem to be something the narrative is fully adapting to. Like, it knows that Martyris is showing compassion and explaining something complex, but not that he's spending a somewhat prolonged period of time talking in order to do it. I believe the paragraph can be improved through an addition of an island in the middle of the long dialogue to break it up a bit. Nothing big, just a small thing like Martyris pausing for a bit, or a brief word on his body language, or a glimpse at how Willow's reacting to it as he's giving his speech.

Just a minor suggestion, nothing more. I hope it helps.
 
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Because it's a metal barrel oppossed to a thick sheet of cloth? As far as I know metal beats cloth for durability. Plus as I stated before, a pressurised barrel can be built inside the hull rather than outside, so in order to rupture it you would need to penetrate both the hull and the metal barrel itself.
... The action doesn't mention a metal barrel at any point? There is also the issue that it still reduces the Structure of the airship by -3.

Actually for Personal actions, maybe stick Aria on radio? It's something she can literally intuit due to her mutation, and is something she's going to end up interacting with no matter what.
Aria will have to relax soon, due to her We Can Do It! Trait. She already had the +20 bonus during the last Turn, so I think @HeroCooky forgot to update that. She should be around +10 during this Turn and at 0 during the next Turn. The radio research would take 3 Turns, maybe a relaxing action followed by 3 Turns of research? She would have +20 during the first Turn, +10 during the second, and 0 during the last Turn.
 
[ ] House Dall Palace
While 'palace' may be too strong a word for the residence planned, it contains all one needs to know about the subject. As a noble lineage not bound to the Pilgrim Faith (due to Martyris only marrying into the House), House Dall will, sooner or later, require a residence from where they may oversee and administer Norqod and the Suspendium harvests.
(Turns: 3
Cost: 25 Materials
Reward: House Dall gains a Noble Palace, where they may live, work, and greet guests. Not required until one member of House Dall isn't a Pilgrim. Then again, needed for dealings with Noble Houses, which may not like the Pilgrims. With your recent growth, and your first flexing of political muscle on an Empire-Wide scale, Selene urges you to consider building this as soon as possible.)
This building got an update, highlighted in red. Seems we'll want to do this once the amphitheatres are done.
 
With this in mind, what do people think about translating more of our books or paying the Nomads for Book Artifacts?
I am already spending a Personal Action on researching the Unknown Publication this Turn. That's the only unknown Lost-grade book Artefact we currently have. Except for the Revelations Of Eden, but that has its own problems.

Then we have 2 Rare-grade books(Black Tome With Golden Letters, A Book With Legacy) and 2 Common-grade books(Tattered Book, Thick, Faded Tome).

It's electrified dust kept under enough pressure that it can explode if the pressure is released. Where else would you keep it??
Ok, I'm switching Large Suspendium Bags for Pressurized Suspendium. Both take 2 Turns but Pressurized Suspendium is more dependent on a good dice roll. Hmm, I think I can split 1 Scientist from Secret Of The Circuit Pt.3. Shouldn't matter as long as we roll better than 2 on Circuit. +27 on Pressurized Suspendium isn't much but it should make it likely that we get at least 1 Success.

This building got an update, highlighted in red. Seems we'll want to do this once the amphitheatres are done.
Ugh, politics. Ok, scouting the Graveyard Of Spears isn't that important. Knowing what weapons get out would be nice, but with politics getting involved now...
Contractors could finish it this Turn for 14 Materials but I'm tempted to use Sandcrete to get a different look. More expensive but we have tons of Materials leftover anyway and Feed The Masses takes a few more Turns either way.
 
Ugh, politics. Ok, scouting the Graveyard Of Spears isn't that important. Knowing what weapons get out would be nice, but with politics getting involved now...
Contractors could finish it this Turn for 14 Materials but I'm tempted to use Sandcrete to get a different look. More expensive but we have tons of Materials leftover anyway and Feed The Masses takes a few more Turns either way.
Looking at the description for Sandcrete Recipe, it doesn't seem to have any effects beyond speeding up build times, and since the palace only takes 3 turns to do, the contractors will be all we need. Since we do have a ton of excess Materials though, we could use the sandcrete to give Feed the Masses a boost. The sooner we finish that up, the better.
 
The other Noble houses will be happy to see when we start going after those extremist groups and criminal gangs can stop imagining we are doing something else. like researching lifesaving medicine instead of researching how to make better airships how unthinkable.
 
I'm looking at our available technology and I'm seeing radio and we need to get that ASAP. Radio's a gamechanger. Instant long-range communication is incredibly good for so many things. It should be our highest priority, above mere flight and steam power.
 
It should be our highest priority, above mere flight and steam power.
The problem with that is that if we started it now we would have almost no bonuses for it, since the Circuit tech is gobbling up all our artefacts. In the time it takes us to hard research radios we could do two other techs in other fields.

We could start it next turn depending on how long the next propulsor tech is.
 
Looking at the description for Sandcrete Recipe, it doesn't seem to have any effects beyond speeding up build times, and since the palace only takes 3 turns to do, the contractors will be all we need.
I mainly want Sandcrete for prestige reasons. Sandcrete is the stuff the pre-Collapse society used to build things, using it for our palace should make an impression and obviously shows that House Dall is connected to pre-Collapse Artefacts.

I'm looking at our available technology and I'm seeing radio and we need to get that ASAP. Radio's a gamechanger. Instant long-range communication is incredibly good for so many things. It should be our highest priority, above mere flight and steam power.
Currently, I plan to get started on that after Aria had 1 Turn to relax. And... ahh, long-range communication might take a while. I suspect there is a reason why the project is called "Primitive Radios" and the long-range stuff is probably locked behind appropriate infrastructure, see the Norqod Action it mentions.
We also know there is a giant moon over the planet that can hinder or distort radio waves so that research project might be a bit more complicated than what would be needed on Earth.
 
We also know there is a giant moon over the planet that can hinder or distort radio waves so that research project might be a bit more complicated than what would be needed on Earth.
That's a good point. I'd say that even early radio's better than any two other projects, but with the radio-distorting moon, that notion is questionable.

I mainly want Sandcrete for prestige reasons. Sandcrete is the stuff the pre-Collapse society used to build things, using it for our palace should make an impression and obviously shows that House Dall is connected to pre-Collapse Artefacts.
I don't think it'd make enough of an impression to make up for leaving an action lying on the table. The palace is inevitably gonna have other pre-Collapse society stuff in it, plus get beautified by the Conclave of Fraya on top. In addition, it's essentially concrete, which isn't particularly pretty on its own and indistinguishable to ordinary concrete once we paint over it (because we're not making a palace with bare concrete/sandcrete). Better to get Feed the Masses done a turn earlier since that would in fact make a significant difference.
 
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Was there a reason that we couldn't use both Sandcrete and contractors? Because we could do that, just replace one of the constructors with sandcrete and voila.
 
But if you want to use Sandcrete for the prestige only, what's stopping you from using both?
We can only use sandcrete on one thing per turn.

EDIT:
Build An Orphanage - (Small/Medium/Big) - (Choose City)
Many will question you building this and will push against you doing so.
Who exactly is questioning and pushing against us in this matter? Eden's gone, Light supports us, we're friends of commoners, and the nobles are neutral at worst.
 
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Who exactly is questioning and pushing against us in this matter? Eden's gone, Light supports us, we're friends of commoners, and the nobles are neutral at worst.
Everybody who isn't an active friend of the Pilgrims willing to go to bat for you.
You are still a new cult, and people have deep-seated cultural trauma regarding the safety of children. It may vary in intensity, but people won't be happy to give children to you, regardless of what you've done.
 
Everybody who isn't an active friend of the Pilgrims willing to go to bat for you.
You are still a new cult, and people have deep-seated cultural trauma regarding the safety of children. It may vary in intensity, but people won't be happy to give children to you, regardless of what you've done.
That sounds fairly reasonable, thanks for your answer. Given the motivations at play, I'd recommend changing the flavour text of the action starting from "Screw them!", as right now it implies the resistance comes from callous rival orphanages opposing us for the sake of profit.
 
-Goodwill(GW) is very intangible and incredibly useful. With it, you can negate a failure with a 5 to 1 point exchange (specific tenents could reduce this), exchange it for materials, construct suspicious buildings (like compounds, armories, and individual shops), reduce the time spent doing something, recruit a faithful immediately, be used to better your relationships with a faction and any unique uses you like to perform.
How do we do this stuff? Does it rely on specific tenets or actions or do we simply write it into a plan?
 
Just curious because it's fun to know "what could have been", but what kinds of plans did you have in mind?
Forest Route, which would have put you into the deep end of whats behind the curtain.

Blood Cult, Everlight Start, and War Story would be pretty fun, as you'd go hard to bat on murder, blackmail, intruige, and psychology.

Dul would have been interesting, as you could have started uniting the cities under you.

The Waste start was a favorite of mine, as it was literally random and could have made you start with a Wasteland Scorpion Bot and Burned Spear.

The Thousand Village War was also an option there. Landcrawler, Ancient Core's, the Callers of Soot, Mother of Rivers, and the Fallen Angel were nifty.
 
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