HeroCooky
Unverified Monstergirl
Adhoc vote count started by HeroCooky on Jun 11, 2021 at 2:20 PM, finished with 15 posts and 7 votes.
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[X] Plan Diplomacy, Security, and kicking the COE
-[X][Faith] Establish A Poor-House - (Strul) - (0/2 Turns Complete) - (-10 Materials) - [Sandcrete](-12.5 Materials)
-[X][Faith] Build Another 'Consensual' - (Tessen) - (0/2 Turns Complete) - (-6 Materials)
-[X][Diplomacy] Illuminate - (COE) - (0/1 Turns Complete) - (-6 Materials)
--[X] +6 FF, Rare Odds And Ends, +15 from School The Diplomat-Corp - (COE)
-[X][Martial] Central Region Security - (Basic) - (0/3 Turns Complete) - (-24.50 Materials)
-[X][Learning] Combat Stimms Round 1 - (Medicine/Biology/Chemicals) - (0/5 Successes)
--[X] [PD], [DoD], 2 [DO], [Institutional Knowledge], +6 FF,
--[X] Textbook On Cellular Theory - +20 to Common Biology,
-[X][Learning] Keeping Iced - (Electrical/Mechanical) - (2/3 Successes)
-[X][Archeology] Prepare an Expedition (TW-01) - (1 Turn) - (House Mirn support: N)
-[X][Tree of Knowledge] Black Box - (Basic) - (1SC) - (0/2 Turns Complete) - (-20 Materials)
-[X][Tree] Assemble An Engine - (Silver Mine) - (1/2 Turns Complete)
-[X][Holdings] Dig Out A Marketplace - (0/4 Turns Complete) - (-5.50 Materials)
-[X][Aria action] Too Much To Do - (Healing For All! - (0/1 Turns Complete) - (-7 Materials))
-[X][Martyris action] Too Much To Do - (New Settlement, Who Dis? - (0/6 Turns Complete) - (-80 Materials))
--[X]Rare Odds And Ends
-[X][Martyris action] Too Much To Do - (Recover Personal Cutters - Intact - (Tech-Scouts, The Wall, The Unbroken) - (0/1 Turns Complete) - (-6 Materials, -5 Small Suspendium Shards))
--[X] 6FF
-[X] Nine Tribes Council - (All Are Free Actions) - (1 Turn remaining)
--[X] Sell Artifact/s (Artifact/s)
---[X][Rare] (Scale-Plate - 6.62, Layered Plates - 5.25)= 11.87 Materials
--[X] Rare Odds And Ends - (Diplomacy) - (-7 Materials)
-[X] Merchants - (All Are Free Actions)
--[X] Buying Goods In Bulk - (Brothel 'Consensual' - (Jokvi))
--[X] Repay loan - (-40 Materials)
-[X] The Adventurer Guild - (1 Action)
--[X] Take 'Em Out - (COE) - (-6 Materials)
---[X] Either try to prevent as much violence as possible or distract the violent COE members with visibly mutated but armed Adventurers.
-[X] The Union Of Herbalists - (1 Action Locked)
--[X] Institutional Knowledge - (3.69 Materials) -(Combat Stimms Round 1)
-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (1FF) - (0/4 Turns) - (-6 Materials)
-[X] Forge Clan Vanar-Feer - (1 Action Locked)
--[X] Engineers Galore - (Engineer) - (5/6 Turns Complete) - (-15 Materials)
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[X] Plan CoE B-Gone
-[X][Faith] Establish A Poor-House - (Strul)
-[X][Faith] Establish A Soup-Kitchen - (Strul)
-[X][Diplomacy] New Settlement, Who Dis?
--[X] 6FF
-[X][Martial] Central Region Security - (Basic)
-[X][Learning] Keeping Iced - (Electrical/Mechanical) - (2/3 Successes)
-[X][Learning] Secret Of The Circuit Pt.2 - (Electronics/Advanced Electronics)
--[X] DoD, SC, PD, Industrial Electric Foundry, 1 Destroyed Sentinel Remains
-[X][Archeology] Scout The Gallery - Tech-Scouts
-[X][Tree] Assemble An Engine - (Silver Mine) - (1/2 Turns Complete)
-[X][Tree] Black Box - (Basic)
-[X][Holding] Dig Out A Marketplace (Sandcrete)
-[X][Martyris] Too Much To Do - (Illuminate - (CoE))
-[X][Martyris] Too Much To Do - (Establish A Soup-Kitchen - (Zulmni))
-[X][Aria] Too Much To Do - (Recover Personal Cutters - Intact - (PD, The Unbroken)
-[X] Nine Tribes Council - (All Are Free Actions) - (1 Turn remaining)
--[X] Rare Odds And Ends - (Diplomacy)
-[X] Merchants - (All Are Free Actions)
--[X] Buying Goods In Bulk - (Once Per Turn)
-[X] The Adventurer Guild - (1 Action)
--[X] Take 'Em Out - (CoE)
-[X] Forge Clan Vanar-Feer - (1 Action Locked)
--[X] Engineers Galore - (Engineer) - (5/6 Turns Complete)
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[X] Plan: Build Up, Shut Down and Pull
-[X][Faith] Establish A Soup-Kitchen - (Jokvi) (Cost: 4 Materials)
-[X][Faith] Establish A Poor-House - (Strul) (Cost: 10 Materials)
-[X][Diplomacy] New Settlement, Who Dis? (Cost: 80 Materials)
--[X] Aria (Lead By Example), PD, 3 Faithful, Rare Odds And Ends - (Diplomacy)
-[X][Martial] Central Region Security - (Basic) (Cost: 24.50 Materials)
-[X][Learning] Secret Of The Circuit Pt.2
--[X] 1 Scientist, 2 Damaged Sentinel Remains, 4 Faithful
-[X][Archaeology] Open The Bunker (Cost: 103 Materials)
--[X] Pull with the DoD
---[X] The Unbroken go with as security
-[X][Tree] Beautification (Cost: 10 Materials)
-[X][Holdings] Dig Out A Marketplace (Cost: 5.5 Materials)
-[X][Hero][Aria] Lead By Example - (New Settlement, Who Dis?)
-[X][Hero][Martyris] Too Much to Do - (Illuminate - Church of Eden) (Cost: 6 Materials)
--[X] 6 Faithful, +15 from School The Diplomat-Corp - (COE), Rare Odds And Ends - (Diplomacy)
-[X][Hero][Martyris] Too Much to Do - (Recover Personal Cutters - Intact - (The Wall, The Tech-Scouts))(Cost: 6 Materials, 5 Small Suspendium Shards)
-[X][Support][Merchants] Pay off loan - (Cost: 40 Materials)
-[X][Support][Adventurer's Guild] Take 'Em Out - (Church of Eden) (Cost: 6 Materials)
--[X] Prevent as much of the COE-caused violence as possible. This includes only assigning adventurers with the subtlety necessary to avoid making things worse.
-[X][Support][Nine Tribes Council]
--[X] Sell Artifact/s (COMMON: Rusted "RIOT" Shield, "4D Rectangle", Elaborate Costume, Well Kept Clothes, 2 Destroyed Sentinel Remains, Bugged Collision Avoidance System, RARE: Flexible Armor Jacket)
--[X] Rare Odds And Ends - (Diplomacy) - (-7 Materials)
-[X][Support][4S]
--[X] In The Name Of Profit - (Secret Of The Circuit Pt.2) (Cost: 15 Materials)
--[X] Suffer Their Arrogance - (1FF) - (0/4 Turns) - (Cost: 6 Materials)
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15
15, if both are successful, roll 1d2+1 Permanent Recruitment and 1d4-1 Goodwill
66/71/86 rolled with +95
40/75/115 rolled with +35
15 rolled with +10, if successful roll 1d3 Goodwill
32 rolled with 2d20 and +40
46 rolled with +46
The first failure is re-rolled
All others have a DC of 50 for Goodwill roll.
Further Rolls:
CoE Struggle:
1d100.
If the roll contains these: (0, 3, 2, 4, 6, 7, 8) roll nothing.
If the roll contains these: (1, 5, 9), roll 12d20.
Deaths:
1d50
2d15
1d5-4
Piety:
1d6-4
Faithful:
1d100
Income:
25d4+3d12+4d8
2d3500
The first rolls are taken as official.
I will roll on the 12.06.21 at 17:00 CET if there are no other rolls present.
Edit: Too many 1d100's indicated + DC's with no corresponding Action removed. (Copy and Paste error.)
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