Nepgear hits for the jackpot!
So...if I'm reading this right, combining all three means that TEAM GEAR would be fighting at a weak magical girl level EACH when working together?Reequip: ????
-500xp
Improve Team equipment.
Synchronize: ????
-350xp
Allows practitioner allies to sync their spells with yours.
Echo of Peace
-550xp
Adds ability Echo of Peace. Reduce all damage caused to allies during battle by 65% before damage calculation.
"You don't need to defend if they are all dead from round 1" huh?Health: 550
Base Damage: 1,021
Base Resilience: 305
Magic Modifier: 205
Affinity: Purity | Faith | Divinity
The Judge Cannon
Level 11
Attacks Per Turn: 3
Affinity: Purity | Divinity
Ability: Collateral Damage | Full Auto
End Game
Level 10
Base Damage: 11,500
Magic Modifier: 165
Affinity: Purity | Faith
Ability: Full Auto | Juggernaut
Typo in ability name.
Armord Core: Steel
Level 15
-A barrier that separates Judgement Core from the mortal. Damage must exceed 25% of Judgement Core's health to pass through. Success reduces the taken damage by 25%.
Since Echo of Peace procs before any other damage calculation, the answer is almost certainly 'yes'.@crystalwatcher
Does the newly revealed "Echo of Peace" ability stack with things such as Red Rose's "To Stand Amongst Gods" andUni'sJudgement Core's version of "Armored Core"?
As in, if fighting alongside Judgement Core after we purchase Echo of Piece, will the damage that Judgement Core takes be reduced by both effects, making her only take 26.25% damage (0.75 * 0.35 = 0.2625)?
@crystalwatcher
Does the newly revealed "Echo of Peace" ability stack with things such as Red Rose's "To Stand Amongst Gods" andUni'sJudgement Core's version of "Armored Core"?
As in, if fighting alongside Judgement Core after we purchase Echo of Piece, will the damage that Judgement Core takes be reduced by both effects, making her only take 26.25% damage (0.75 * 0.35 = 0.2625)?
You mean 308 * (1 - 0.25) =
Not really? Red Rose's To Stand Amongst Gods can proc multiple times and ensures that the most damage she can take is %20 of her max health. This means that things that really shouldn't be survivable by anything like Rei going all out, Red Rose would survive. Uni sure as hell can't manage that.So basically, if Judgement Core upgrades her Armored Core skill some more and we grab Echo of Peace, Judgement Core will be basically as difficult to kill as Red Rose when we're fighting as a team.
inb4 the Lily Ranks mechanic exists here too.
Well, yeah, but things like that are so far outside our weight class that the "fighting as a team" aspect is negated anyways since they could effortlessly instakill Nepgear too.Not really? Red Rose's To Stand Amongst Gods can proc multiple times and ensures that the most damage she can take is %20 of her max health. This means that things that really shouldn't be survivable by anything like Rei going all out, Red Rose would survive. Uni sure as hell can't manage that.
Hmm Echo of Peace seems really bad to purchase right now since it would elevate us to a priority target for the Unified Darkness. I'd suggest waiting until we're stronger to buy it.
Well, it's probably not that obvious unless it's a circumstance where we're likely to lose a team member from injury anyway. Reducing damage by that much still gets them instantly killed by magical girl and greater demons.Indeed. Given their similar prices I'd recommend Reequip over Echo of Peace for improving our allies since it's less obvious while still making our most vulnerable allies, Team GEAR, harder to kill.
Well, it's probably not that obvious unless it's a circumstance where we're likely to lose a team member from injury anyway. Reducing damage by that much still gets them instantly killed by magical girl and greater demons.
(Candy Crush: 200 Base Damage, +30 Dice, +10 Surprise = 240 Total Damage
Solid Core: 125 Base Resilience, +71 Dice = 196 Damage Reduction
Armored Core Check: Below 200 = Attack Negated)
"Gah!" You swing an arm over your face, and the candy slams into you. But instead of pain, it is met with a flash of golden light, and you feel none.
You barely make it to the door when two zombies outright tackle you to the ground.
(Rending Jaws: 25 Base Damage, no dice, +15 Grapple = 40 Total Damage
Rending Jaws: 25 Base Damage, no dice, +15 Grapple = 40 Total Damage
Solid Core: 85 Base Resilience, +9 Dice = 94 Damage Reduction
0 Total End Damage: Armored Core Negation)
"Gah!" Your shout draws attention, but its too late as the two zombies pile atop you. But their jaws are stopped by your golden barrier, unable to break through.
Obvious in the sense that "this is a game changer, eliminate it before it change the game!"Armored Core is quite obvious:
So I have no doubt Echo of Peace would appear as some kind of obvious barrier/shield/whatever. It would probably only take a few engagements for the Unified Darkness to determine Solid Core is the source of the barrier.
Now I'm not sure if it would grab their attention enough to warrant kill squads or whatnot but it would almost certainly be obvious.
Actually, I think there isn't a limit to how many allies Echo of Peace protects.Obvious in the sense that "this is a game changer, eliminate it before it change the game!"
They know about the Core Containment being a barrier, but not exactly how hard because it's never really stopped anything powerful that they know of, nor how fast it's defensibility grows.
A barrier which protects a modest number of human mooks from enemy mook attacks(and crumples like wet tissue paper against elite attacks), is not a game changer except for Nepgear.
She doesn't want to lose anyone anymore, but to the Unified Darkness? One human mook soldier is a human mook soldier. Replacable, just add training time. They're just a magical girl's equipment.
Echo of Peace
-550xp
Adds ability Echo of Peace. Reduce all damage caused to allies during battle by 65% before damage calculation.
They wouldn't know until we start showing up with armies though?Actually, I think there isn't a limit to how many allies Echo of Peace protects.
See, no mention of a limit besides it only applying to those we consider allies, which can include everyone in an army. That is a game changer.
It's one of those things that are bound to happen sooner or later, I think.They wouldn't know until we start showing up with armies though?
How many combats we've been in where we're with more than a squad of people for a scene?
Obvious in the sense that "this is a game changer, eliminate it before it change the game!"
They know about the Core Containment being a barrier, but not exactly how hard because it's never really stopped anything powerful that they know of, nor how fast it's defensibility grows.
A barrier which protects a modest number of human mooks from enemy mook attacks(and crumples like wet tissue paper against elite attacks), is not a game changer except for Nepgear.
She doesn't want to lose anyone anymore, but to the Unified Darkness? One human mook soldier is a human mook soldier. Replacable, just add training time. They're just a magical girl's equipment.