Crystalwatcher's Magical Girl Quest!

And then of course there's also Juggernaut Drive and her Scale to Target bullshit.
Not actually capable of pulling off a OHKO on Nepgear. It would probably almost kill her but since it lacks Supremacy, Auto-Kill, Kill By Modifier, and Total Devastation it can't overcome ICORE's "Survive with 1hp" ability.

Edit:
All that extra health has to go somewhere you know...
I'm actually rather looking forward to seeing what happens when the mission is over since Nepgear should dump all her excess HP then. I'm betting it would be a sight to see.
 
I wonder. Solar and Lunar Radiance were supposed to get their power from a Divine Patron, where both decided to alter them in a way that they like.

How is that going to work?
 
Not actually capable of pulling off a OHKO on Nepgear. It would probably almost kill her but since it lacks Supremacy, Auto-Kill, Kill By Modifier, and Total Devastation it can't overcome ICORE's "Survive with 1hp" ability.
True, but Nepgear is pretty much defenseless at that point, unless she manages to survive until the next turn somehow.
I'm betting it would be a sight to see.
Why do I get the feeling that that sight belongs on QQ?
 
I wonder. Solar and Lunar Radiance were supposed to get their power from a Divine Patron, where both decided to alter them in a way that they like.

How is that going to work?
You mean how did it work?

The real question is who the fuck are Sol and Luna, considering that Gaia is the only celestial-body divine being in our solar system, last I checked.
 
@crystalwatcher, I was looking through the submissions, and a deliciously evil thought occurred to me.

Do either Balrog, Titan Worm, or Ancient Wyrm count as having exoskeletons?

EDIT: oh, and what about Mr. Snuggles?
 
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No, maybe, no, and maybe leaning toward yes.
I see.

If those two maybes wind up being yeses, I can see Nightmare Monarch being deployed with Dwarven Overseer quite frequently, or at least deployed to guard Dwarven Overseer when her fortresses reach level 3. Her Queen of Chitin Ability makes everything with an exoskeleton that's within her range (currently 300 yards) her slave, and having a steady supply of fodder for NM to use would make DO very attractive to the former.
 
[X] [Radiance] Core Purge Unleashed
-[X] Samael will use Your Next Line Is... to stun Solar Radiance. Insight will use Quantified Combat to negate all of Lunar Radiance's attacks.
--[X] Sam is to use Libras in conjunction with Your Next Line is... to gain new spells.
-[X] Solid Core will activate Core Purge after designating the two Radiances as friendly, and their Control Seals as hostile. She will then fly towards them, making sure that they are both within 50 meters of her.
--[X] If Lunar Radiance's Seal is not instantly popped, Solid Core is to begin flying around Lunar, trying to get the Seal within Core Purge's AOE.
---[X] If either Radiance is still hostile, Sam and Insight are to continue using Your Next Line Is... and Quantified Combat respectively until all hostilities are ceased.
-[X] Gabriel is to catch Solar Radiance if she falls from Lunar's head, and Lunar if Lunar winds up above the ground after she's knocked out for whatever reason. In addition, her Presence of Light are to treat both Radiances as friendly, and their Control Seals as hostile.
-[X] Brilliant Key will use her spell to heal any wounds, starting with Gabriel.
-[X] Red Rose is to negate any attacks that are made by either Radiance she can, if for some reason either of them are capable of attacking.
-[X] Everyone is to take cover until the battle is over.

[X] [XP] Upgrade
-[X] Upgrade INDESTRUCIBLE CORE to level 22 (1100 XP)
 
The real question is who the fuck are Sol and Luna, considering that Gaia is the only celestial-body divine being in our solar system, last I checked.
Well, considering that Shiva-Sil and Paleblood Moon are close enough to be relevant, being outside of our solar system isn't exactly a big deal.

Hell, do they even necessarily need to be native to the same dimension as Gaia? If looking at dimensional space as an X-Y-Z-D coordinate system (where D represents which dimension you're in), couldn't Sol and Luna have very similar X, Y, and Z coordinates as Gaia, but different D coordinates?
 
Well, considering that Shiva-Sil and Paleblood Moon are close enough to be relevant, being outside of our solar system isn't exactly a big deal.
I don't know precisely what Shiva-Sil represent, but I don't think they're planetary bodies proper. As for Flora, her domain is broad as fuck, considering in extends into every dimension in the LDC with a moon.
 
I don't know precisely what Shiva-Sil represent, but I don't think they're planetary bodies proper. As for Flora, her domain is broad as fuck, considering in extends into every dimension in the LDC with a moon.
I was mainly going off the fact that we know based on its affinities and abilities that Shiva-Sil is a World scale Divine Being. Not necessarily a planet, but the same scale as one.
 
I miss the days when I could post a character sheet in the thread and get feedback from you guys.

...I think I'll share this one.

(Unified Light) Magical Girl Continent Drift

Terra Markson
Stats

Health: 18,000
Base Damage: 8,000
Base Resilience: 8,000
Magic Modifier: 2,500

Affinity: Earth | Fire | Immensity | Epic
Weapon


The Earth Itself
Level 10
Attacks Per Turn: 5
Affinities: Earth
Ability: Multi-form
Spells

Earthquake
-Exactly what it says on the tin.
Level 10
Base Damage: 10,000
Magic Modifier: 1,000
Affinity: Earth
Ability: Apocalypse

Magma Plume
-Self explanatory.
Level 10
Base Damage: 9,900
Magic Modifier: 1,100
Affinity: Earth | Fire
Ability: Melt | Collateral Damage

Stone Edge
-A wall of bullets. Except the bullets are boulders the size of your head.
Level 10
Base Damage: 1000
Magic Modifier: N/A
Affinity: Earth
Ability: Danmaku | Quadra Magic | Homing | Collateral Damage

Continental Divide
-Karate chop that splits the sky.
Level 10
Base Damage: 10,000
Magic Modifier: 10,000
Affinity: Immensity | Epic
Ability: Juggernaut | One-Shot | Collateral Damage

K2
-Ever had a mountain dropped on you? Here's your chance.
Level 10
Base Damage: Target Health x50
Magic Modifier: 10,000
Affinity: Earth | Epic
Ability: Total Charge | Target: Army | Juggernaut | Apocalypse | (Synchronize)
Abilities

Geomancy
-Magical Girl Continent Drift can telekinetically control earth and stone within a 100 meter radius.

Drink the Sea
-Magical Girl Continent Drift is immune to damage from any source with a water-related affinity.

Pangea
-Magical Girl Continent Drift cannot be damaged by any attack that would deal less than 7% of her maximum health and Final End Damage is reduced by 70%. Opponent abilities that key off of affinities are negated. All of Magical Girl Continent Drift's attacks are treated as having the Juggernaut ability. If they already possess this ability, it is upgraded to Unstoppable. Continent Drift may cast multiple spells per turn.


This is what happens when I don't sleep enough.
 
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I miss the days when I could post a character sheet in the thread and get feedback from you guys.
Is there something you don't want us to see in particular? You could just leave that in the PM you've got going on with crystalwatcher, and post the occasional item here.

This is what happens when I don't sleep enough.
I like it! It's hilariously OP. The spells and abilities are also quite interesting.
 
Is there something you don't want us to see in particular? You could just leave that in the PM you've got going on with crystalwatcher, and post the occasional item here.
I moved my shit to PMs a while ago because people were complaining about spam. >_>
Also I like being able to suprise people, yannow?
I probably could afford to drop sheets here occasionally, though.
 
I miss the days when I could post a character sheet in the thread and get feedback from you guys.
I blame the endless pages of Magical Girls that got posted in the bad old days. It burned people out.

...I think I'll share this one.
My first thought is that she has a lot of spells. Outside the Drives most character seem to only have two or three spells while Continental Drift has six.

Her Geomancy ability seems a bit much. Not only does it mean she can level cities by messing with the ground underneath it also screws everyone who can't fly. I'd dramatically cut down the range or include some explicit limitations.

Finally there is Pangea. The first thing I noticed about this ability is does way too much. ICORE has four functions (1hp survival, Immunity to Dots & Mental effects, 99% Immunity, 99% Reduction), Supremacy Zone has five (Air immunity, Dog-fighting boost, Auto-Intercept, Intercept Bonus, and Aerial Bombardment), and Veteran of Hope has four (Presence immunity, enemy regen debuff, human command buff, and magical girl buff) while Pangea has six (7% immunity, 70% reduction, affinity ability negation, auto-Juggernaut, Unstoppable upgrade, and multiple spells per turn).

To make matters worse there isn't really a solid theme in Pangea. ICORE is all about being immune to almost everything, Supremacy Zone is about ruling the skies, and Veteran of Hope is about being a badass commander.

I'm also kinda iffy on her having the ability to fire off multiple sells in general. Or rather that it seems like she can cast as many spells per turn as she has actions. That is something limited to Goddess Gold, and we got by basically being her apprentice, and Veteran of Hope which is a very Epic ability. If it was just an X-spells per turn thing I wouldn't mind so much but as it currently stands it feels like it's making Rei's and Nepgear's ability less special.
 
I miss the days when I could post a character sheet in the thread and get feedback from you guys.

...I think I'll share this one.

(Unified Light) Magical Girl Continent Drift

Terra Markson
Stats

Health: 18,000
Base Damage: 8,000
Base Resilience: 8,000
Magic Modifier: 2,500

Affinity: Earth | Fire | Immensity | Epic
Weapon


The Earth Itself
Level 10
Attacks Per Turn: 5
Affinities: Earth
Ability: Multi-form
Spells

Spire
-Massive pillars of rock erupt from the ground.
Level 10
Base Damage: 1,000
Magic Modifier: 10
Affinity: Earth
Ability: Boost by Modifier | Collateral Damage

Earthquake
-Exactly what it says on the tin.
Level 10
Base Damage: 10,000
Magic Modifier: 1,000
Affinity: Earth
Ability: Apocalypse

Magma Plume
-Self explanatory.
Level 10
Base Damage: 9,900
Magic Modifier: 1,100
Affinity: Earth | Fire
Ability: Melt | Collateral Damage

Stone Edge
-A wall of bullets. Except the bullets are boulders the size of your head.
Level 10
Base Damage: 1000
Magic Modifier: N/A
Affinity: Earth
Ability: Danmaku | Quadra Magic | Homing | Collateral Damage

Continental Divide
-Karate chop that splits the sky.
Level 10
Base Damage: 10,000
Magic Modifier: 10,000
Affinity: Immensity | Epic
Ability: Juggernaut | One-Shot | Collateral Damage

K2
-Ever had a mountain dropped on you? Here's your chance.
Level 10
Base Damage: Target Health x50
Magic Modifier: 10,000
Affinity: Earth | Epic
Ability: Total Charge | Target: Army | Juggernaut | Apocalypse | (Synchronize)
Abilities

Geomancy
-Magical Girl Continent Drift can telekinetically control earth and stone within a 1 mile radius.

Drink the Sea
-Magical Girl Continent Drift is immune to damage from any source with a water-related affinity.

Pangea
-Magical Girl Continent Drift cannot be damaged by any attack that would deal less than 7% of her maximum health and Final End Damage is reduced by 70%. Opponent abilities that key off of affinities are negated. All of Magical Girl Continent Drift's attacks are treated as having the Juggernaut ability. If they already possess this ability, it is upgraded to Unstoppable. Continent Drift may cast multiple spells per turn.


This is what happens when I don't sleep enough.

An Epic with an extra affinity! That's a big gun coming from you. Some glorious destruction there. Are you going to do Kyogre and Rayquaza (and maybe other legendaries) as well?
 
Wait a second if there is a Solar MG and a Lunar MG, why isn't there is a Sidereal MG ? Is she with the other two, invisible, waiting to punch us into a duck ?
 
I agree with Uber's complaints about her super ability.

Maybe replace the unlimited spellcasting with a regular, level-based ability, provide some other nerf to her, and add something that represents Primal Reversion (other than the Fire affinity)?
 
I blame the endless pages of Magical Girls that got posted in the bad old days. It burned people out.


My first thought is that she has a lot of spells. Outside the Drives most character seem to only have two or three spells while Continental Drift has six.

Her Geomancy ability seems a bit much. Not only does it mean she can level cities by messing with the ground underneath it also screws everyone who can't fly. I'd dramatically cut down the range or include some explicit limitations.

Finally there is Pangea. The first thing I noticed about this ability is does way too much. ICORE has four functions (1hp survival, Immunity to Dots & Mental effects, 99% Immunity, 99% Reduction), Supremacy Zone has five (Air immunity, Dog-fighting boost, Auto-Intercept, Intercept Bonus, and Aerial Bombardment), and Veteran of Hope has four (Presence immunity, enemy regen debuff, human command buff, and magical girl buff) while Pangea has six (7% immunity, 70% reduction, affinity ability negation, auto-Juggernaut, Unstoppable upgrade, and multiple spells per turn).

To make matters worse there isn't really a solid theme in Pangea. ICORE is all about being immune to almost everything, Supremacy Zone is about ruling the skies, and Veteran of Hope is about being a badass commander.

I'm also kinda iffy on her having the ability to fire off multiple sells in general. Or rather that it seems like she can cast as many spells per turn as she has actions. That is something limited to Goddess Gold, and we got by basically being her apprentice, and Veteran of Hope which is a very Epic ability. If it was just an X-spells per turn thing I wouldn't mind so much but as it currently stands it feels like it's making Rei's and Nepgear's ability less special.
Pangea only does four things, and that's because it's four abilities that were rolled together upon becoming a super ability.

With geomancy, I wasn't sure what range to go with, so I opted for "big", because this is an MG based on Groudon, aka "that one that makes continents".

As for spells, she basically does nothing but spells. her weapon is just there to give something to tie APT to. could probably dump spire though, it's fairly superfluous.

An Epic with an extra affinity! That's a big gun coming from you. Some glorious destruction there. Are you going to do Kyogre and Rayquaza (and maybe other legendaries) as well?
Maybe but probably not and definitely not, respectively.
 
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