Crystalwatcher's Magical Girl Quest!

Anyway, I've edited my plan to account for Brilliant Key. Here's it is.

[X] [Radiance] Staying Alive
-[X] Samael will attempt to use Unlock on both Solar and Lunar Radiance. If he succeeds in negating either one's buff spell, then he will continue using Unlock on them whenever they reapply their spells. Otherwise, he is to use Libras throughout the battle.
-[X] Gabriel will engage Solar Radiance and attempt to grapple her, while taking care not to kill Solar. The purpose if this is to remove Solar as a threat from the fight, while still enabling her retrieval. In addition, Gabriel will activate Presence of Light, and designate the Radiances as friendly, and their Control Seals as hostile.
--[X] If Gabriel successfully grapples Solar, Sam is to find the Control Seal on Solar then begin using Purge on it. An eye should be kept on Lunar to make sure she doesn't try to surprise attack Sam and/or Gabriel.
-[X] Insight is to use Quantified Combat to negate all of Lunar's attacks, and attempt to divine the location of the Control Seal on Lunar.
-[X] Red Rose and Solid Core are to negate any of Lunar's attacks they can, and try to find the Control Seal on the top or bottom of the snake respectively.
-[X] Brilliant Key will use her magic to heal Gabriel, then try to find the Control Seal. She will try and figure out things from a distance, and continue healing anyone who gets hurt.
-[X] Everyone else is to take cover and try to stay alive. When the Control Seal is found, Sam, Michael, and James are to focus fire upon it if possible. Everyone else should stay in cover. If the Seal is in a position where the human members can't hit it, Solid Core will fly close to it to use her Core Purge.

Crystalwatcher has said in the past that Brilliant Key could kill Sixth Heaven via Colossus Climb, and that might make that a good idea here, but Lunar currently has Unstoppable and Superslayer, so that's out. So BK is currently serving as a heal-bot.

[X] [XP] Upgrade
-[X] Raise IC to level 22 (160+170+180+190+200+210=1,100 XP)
-[X] Save the rest
 
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For those of you that think the getting more IC levels is useless, remember that it is almost a certainty that we will lose Health in this battle. Getting more IC levels increases the rate which we regain that health, essentially making us heal faster in the same amount of time.
 
Hey wait what about...

'Merely' Human
-If an attack would do more than 100 damage, dodge and counter with a free action.
Our favorite Mr. face tank Goddess Grey... if Rose can shred em if she get's close we can have Team Gear tie em up for a turn (mostly this guy) and let Rose get to em under cover. And then shred their seals?

Also shouldn't uh Gab's Aura be effecting their seals right now?
 
Yeah, these two are... Well, they're based on Exalts.

It's kind of hard figuring out what I can say and what I can't. I mean its fairly obvious the unknown part of Solar's last ability is probably nasty, but giving advice on how they might want to direct their attention. Not who with or anything, but...

Now I know why Gore and Lost tease us so much. Want to win, but how much is safe to say really...
 
Hey wait what about...


Our favorite Mr. face tank Goddess Grey... if Rose can shred em if she get's close we can have Team Gear tie em up for a turn (mostly this guy) and let Rose get to em under cover. And then shred their seals?

Also shouldn't uh Gab's Aura be effecting their seals right now?
The problem is that he's a melee fighter, and we're up against a ranged monster riding a kaiju that kills you if you stand too close to it.


As for any plan that involves cutting off snake heads, I point you towards the mystery box The Hydra Problem. Cutting off heads sounds like a terrible idea!
 
Oh yeah, grammar instinct popping up: you lot who're using "smited" in your mock calculations should be aware that that's not a word. The past participle of "smite" is "smote"; however, in this case Smite is being used as a proper noun, so you should just be writing Smite.
 
Considering that your submissions account for something like 40% of all canon submissions, I'm honestly surprised we've managed that.
The part that surprises me is that Reaper's canon submissions vastly outnumber his non-canon submissions.

He's currently got 12 entries in the Non-Canon section (including one team that's split into four different posts and a few teams that are all in a single post), but 31 entries in the Canon section (not going to bother counting up how many teams are in there).

You've the only one with a similar ratio, at 42 Canon and 10 Non-Canon.


On the opposite end of the spectrum, the people with 0 Canon sheets and multiple submitted Non-Canon sheets are: UberJJK, me, Dragonloli123, UbeOne, Nix's Warden, and tyaty1.

UbeOne and I each have one sheet in the Edits-To-Make-Canon section though (although his username is misspelled in that section @crystalwatcher), and I've also got one marked "Put under review" (whatever that means).


Of course, none of this takes into account the gradual increase over time in the standards expected of canonized sheets :V
 
Don't forget that Nepgear is immune to the damage over time portions of Poison (but not the Erase parts).
The damage over time bit is irrelevant, the Erase effect will wipe us out on the first blow. Erase is at least 10% of the attack's damage (Disintegrate is 10%), I'll use 25% in an example.

Article:
Hyper-Poison: 6,000 Base Damage (if Solar Radiance charges SCB again), +501 Dice, +24,000 Wrath of the Earth, +30,000 Super-Slayer = 60,501 Total Damage

60,501 Total Damage


Solid Core: 1,700 Base Resilience, +196 Dice, +838 Divine Inspiration (Shell), +570 Demon Knight (Demon King), +295 To Victory (Promised Victory), +500 Divine Existence = 4,099 Damage Reduction

60,501 - 4,099 = 56,402 Damage

INDESTRUCTIBLE CORE check: 56,402 > 38,46119,230. Passes.

indestructible Core: 27,918 Damage Reduction
No Longer Human: 7121 Damage Reduction

21,363 Final End Damage

Erase reduces Solid Core's Resilience!
1,700 - 5,340 = -3,640 Resilience.

Erase Auto-Kill from Resilience reduction!

Solid Core: Auto-Kill.
Auto-Kill negates Indestructible Core!

CORE BREACH!
Source: Stay off the Ground!

To answer ReaperofInterest's question we would need to buy 25 levels of IC to avoid Solid Core dying from Erase there. Even more if Solar Radiance charges SCB a few more times.

The first objective has to be the snake. Solar can kill us really fast, Lunar can intsagib anyone on Team GEAR. Supremacy Zone may allow us to negate attacks (I have the suspicion that Unstoppable is meant to be on the bypassing Abilities list here) until Nepgear gets dragged down to earth.
 
The first objective has to be the snake. Solar can kill us really fast, Lunar can intsagib anyone on Team GEAR. Supremacy Zone may allow us to negate attacks (I have the suspicion that Unstoppable is meant to be on the bypassing Abilities list here) until Nepgear gets dragged down to earth.
I can't really think of plans that well for dealing with the snake until we find out for sure whether or not Samael's Spell-Stop spell can cancel the transformation and revert Lunar Radiance to her regular MG form, and until I see some calculations about how long Red Rose can stall the snake.
 
The Radiances don't have any levels of High Speed Combat which implies that they can't effectively track objects moving at 90mph or more. Anastasia can fly 190mph from a standing start.

I think we should start this fight by having Anastasia body check Solar Radiance away from Lunar Radiance, then using Core Purge on her. This would keep her from being killed by Lunar Radiance's poison cloud and means she isn't being hit by a (admittedly mostly fluff) body moving at 190mph while unconscious.

This would leave everyone else free to deal with Lunar Radiance, assuming she isn't within 50 meters of Anastasia, and thus getting her control seal removed by core purge.

INDESTRUCTIBLE CORE check: 56,402 > 38,46119,230. Passes.

indestructible Core: 27,918 Damage Reduction

Only Solar Radiance halves the effectiveness of defensive abilities.
 
The damage over time bit is irrelevant, the Erase effect will wipe us out on the first blow. Erase is at least 10% of the attack's damage (Disintegrate is 10%), I'll use 25% in an example.

Article:
Hyper-Poison: 6,000 Base Damage (if Solar Radiance charges SCB again), +501 Dice, +24,000 Wrath of the Earth, +30,000 Super-Slayer = 60,501 Total Damage

60,501 Total Damage


Solid Core: 1,700 Base Resilience, +196 Dice, +838 Divine Inspiration (Shell), +570 Demon Knight (Demon King), +295 To Victory (Promised Victory), +500 Divine Existence = 4,099 Damage Reduction

60,501 - 4,099 = 56,402 Damage

INDESTRUCTIBLE CORE check: 56,402 > 38,46119,230. Passes.

indestructible Core: 27,918 Damage Reduction
No Longer Human: 7121 Damage Reduction

21,363 Final End Damage

Erase reduces Solid Core's Resilience!
1,700 - 5,340 = -3,640 Resilience.

Erase Auto-Kill from Resilience reduction!

Solid Core: Auto-Kill.
Auto-Kill negates Indestructible Core!

CORE BREACH!
Source: Stay off the Ground!

To answer ReaperofInterest's question we would need to buy 25 levels of IC to avoid Solid Core dying from Erase there. Even more if Solar Radiance charges SCB a few more times.

The first objective has to be the snake. Solar can kill us really fast, Lunar can intsagib anyone on Team GEAR. Supremacy Zone may allow us to negate attacks (I have the suspicion that Unstoppable is meant to be on the bypassing Abilities list here) until Nepgear gets dragged down to earth.
Eh, I can see prioritizing either or being viable. If Solar is taken down by Purging the seal, then 'Unrivaled Radiance' is shut down, and our survivability goes back to normal. We can totally take ~280 Total End Damage no problem. Even with Erase eroding our Resilience, we'd be fine. Then everyone can just worry about dealing with the Doom Snek.
 
and until I see some calculations about how long Red Rose can stall the snake.
We have a lot of healing in our team (Gabriel and Brilliant Key), enough to counteract almost all the the damage they can actually deal to Red Rose. Their best shot would be to wipe out Red Rose's Resilience with Hyper-Poison, but that would take at least 3 and as much as 5 turns. I'd wager that Red Rose would muderize them after the second turn of that tactic.

Eh, I can see prioritizing either or being viable. If Solar is taken down by Purging the seal, then 'Unrivaled Radiance' is shut down, and our survivability goes back to normal.
Good point. Even if the aura keeps working Solar falling over unconscious should give pause to Lunar.
 
The Radiances don't have any levels of High Speed Combat which implies that they can't effectively track objects moving at 90mph or more. Anastasia can fly 190mph from a standing start.
This is actually a good point, and one I've been considering, especially since Flight/HSC is the key to dodging the attacks which are bullshit even to be a major threat.

Right now we have 1315 EXP, which could let us upgrade Flight to 25 (with 215 EXP remaining), which would bring our flight speed to 240 MPH. Flight 28 should grant us High-Speed Combat Level 4.
 
We have a lot of healing in our team (Gabriel and Brilliant Key), enough to counteract almost all the the damage they can actually deal to Red Rose. Their best shot would be to wipe out Red Rose's Resilience with Hyper-Poison, but that would take at least 3 and as much as 5 turns. I'd wager that Red Rose would muderize them after the second turn of that tactic.
I'm thinking in terms of "how long can Red Rose non-lethally stall Lunar Radiance in snake form in order to give the rest of the group some time to deal with Solar and Seals?"

Starting off with "Samael interrupts Solar's magic while Nepgear bum rushes her at max speed to separate her from Lunar, while Red Rose stalls Lunar" actually sounds like something that might work.
 
I'm thinking in terms of "how long can Red Rose non-lethally stall Lunar Radiance in snake form in order to give the rest of the group some time to deal with Solar and Seals?"

Starting off with "Samael interrupts Solar's magic while Nepgear bum rushes her at max speed to separate her from Lunar, while Red Rose stalls Lunar" actually sounds like something that might work.
It wouldn't take that long to deal with Solar Radiance. It'd take less than 5 seconds. One flashbang to blind her, and Sam casting Purge on her twice. That's it, and she'd be down.
 
It wouldn't take that long to deal with Solar Radiance. It'd take less than 5 seconds. One flashbang to blind her, and Sam casting Purge on her twice. That's it, and she'd be down.
That's if he actually gets to hit her twice with Purge. The other plan not only deals with Solar, but also lets him remove buffs from Lunar so that she can't murder everyone as well.


On a related note, Solar and Lunar weren't even part of the Unified Light before their deaths, instead being on the side of some unknown Divine Being, right?

Doesn't that mean that removing the Seals won't actually stop them from being our enemies (in which case we can just go to town with Celestial Severance and Red Rose's lethal abilities)?
 
So...
[]Plan Guided Nep Warhead
-[]Flashbang Solar
--[]Ram Solar at top speed, then hit her seal with Core Purge
-[]Sam Purges Lunar
-[]Red Rose is to stall Lunar for as long as possible
--[]If Red Rose can stall Lunar, Insight is to attempt to locate Lunar's seal.
--[]If Red Rose can't stall Lunar, Insight will use quantified combat to block additional attacks.
-[] Everyone else is to take cover and try to stay alive. When the Control Seal is found, Sam, Michael, and James are to focus fire upon it if possible. Everyone else should stay in cover. If the Seal is in a position where the human members can't hit it, Solid Core will fly close to it to use her Panzer Blade.
-[]Remember these aren't Unified Light Magical Girls, and may still try to attack us once they wake up.

How does this sound?
 
Doesn't that mean that removing the Seals won't actually stop them from being our enemies (in which case we can just go to town with Celestial Severance and Red Rose's lethal abilities)?
Red Rose said that these were her closest friends. Once the seals are off we should have a good chance of convincing them to leave peacefully. (She said the four of them were her closest friends, where does that leave White Soul?) Even better if they pass out and wake up next to Goddess Gold :drevil:.

How does this sound?
Solar Radiance is standing on Lunar Radiance. We can't throw a flashbang so it stays next to her (leaving aside the possiblity that someone embodying the sun might be immune to glare), it would roll off of Lunar Radiance. I'd suggest using Sam's Your Next Line Is... (dazzle) or Insight's Your Next Words Will Be... (stun) spell in it's place. Leaning towards Sam myself, I think Insight, Red Rose, and Brilliant Key should be allowed to tie the snake in knots without Team GEAR making demands of them.
 
How does this sound?
In my opinion, the whole point of the ramming plan is to avoid using Core Purge.

Core Purge can OHKO both of their Seals without Nepgear moving an inch, and there's nothing they can do to stop here.

Revealing the existence of Core Purge means that the UD becomes aware that it exists, and Core Purge from too far away to be negated is basically the only chance we have of surviving a serious encounter with Goddess Gray before obtaining our own Overwhelming Presence.

This mission is probably going a long way towards building up the reputation needed to obtain Overwhelming Presence though.
 
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