Crystalwatcher's Magical Girl Quest!

[insert devil emoticon here]
We don't want to kill Lunar Radiance, which is what slicing her up with CS would do.
Are you sure?

Problems: Lunar Radiance is in a form that gets more powerful when Solar Radiance fires into the melee. Hydra Snek form has lots of attacks with stun and grapple. Hydra Snek can also melt armor with the gas and allies with its bite. Solar Radiance can boost herself immensely (I might be misreading this, but I think she can cast her excellency four more times? topping out at all stats x26).

Solar Radiance is no slouch, but if Lunar Radiance gets a round of attacks a lot of people will be stunned. Throw Brilliant Key at Solar Radiance while Solid Core tries to keep the hydra busy regenerating. I'm doubtful that our attacks will kill the Hyper Evolved Snake (if we had an attack with Supremacy perhaps (There's probably a creature with Supremacy in Lunar's form library)).

Shit, both enemies can punch through Brilliant Key's survival Ability, with almost all of their attacks no less.

Intercept doesn't lean our way for stopping the Stun spam (~6,000 vs ~62,000). Skilled is even worse because of the attack number disparity, Intercept only had potential of punching damage through to give the critter pause. Throwing James at the problem might work, but could end with him grappled and helpless, my feeling is that his auto-counter wouldn't keep him from being grabbed with a non-damaging attack and then eaten.

Urrrggh.

How our team fares from a single attack of the Hyper-Evolved Snake's Megabody:
Solid Core: Suffers between 50,000 and 75,000 damage. Megabody has Unstoppable, which counters INDESTUCTIBLE CORE leaving Solid Core dead after one hit(Wrong bit of negation :V) After our defenses that's ~490 to 740 damage. A full volley of sixteen would be around 10,000 final damage on Nepgear.
James Robert: Dodges and counters until Lunar Radiance wises up and just grabs him.
Samael and Michael: 10,500 - 15,750 damage, very dead.
Lucky, Gabriel, and Aquila: 17,500 - 26,250 damage, Gabriel might survive to get hit again!
Brilliant Key: 90% chance of countering, 10% of suffering 10,000+ damage that her save-from-death Ability doesn't stop. Less than 20% chance of surviving a full round of attacks.
Insight: Can actually give the thing pause via her Quantified Combat Ability.
Red Rose: Can withstand damage for quite a while, even a full suite of attacks can't deal more than 999 damage per round. Factor in Gabriel's healing aura and she can tank hits practically forever. Probably still stuns or grapples her, even if Red Rose stops those abilities the snake can just switch to gas poisoning everyone.

And for the much simpler case of Solar Radiance (16250 Unstoppable damage):
Solid Core: No Sell 163 damage after defense.
Aquila, Michael, Samael, and Lucky: 5,723 damage, dead.
Gabriel: 5,723 damage. Again.
James: Dodge and counter? Does that work against Solar Excellence?
Red Rose: 58 Final Damage.
Insight: Quantified Combat?
Brilliant Key: 90% chance of countering, 10% of suffering 5,723 damage that her save-from-death Ability doesn't stop.

I don't think we can tie down both of them at the same time. Killing them may be the simplest option, they have patrons who might not be favorably disposed to us, and saving only one after killing their beloved partner is going to make them cross with us. That trades this problem for having to deal with a pissed off Red Rose, not a good deal.
 

Are you sure?

Problems: Lunar Radiance is in a form that gets more powerful when Solar Radiance fires into the melee. Hydra Snek form has lots of attacks with stun and grapple. Hydra Snek can also melt armor with the gas and allies with its bite. Solar Radiance can boost herself immensely (I might be misreading this, but I think she can cast her excellency four more times? topping out at all stats x26).

Solar Radiance is no slouch, but if Lunar Radiance gets a round of attacks a lot of people will be stunned. Throw Brilliant Key at Solar Radiance while Solid Core tries to keep the hydra busy regenerating. I'm doubtful that our attacks will kill the Hyper Evolved Snake (if we had an attack with Supremacy perhaps (There's probably a creature with Supremacy in Lunar's form library)).

Shit, both enemies can punch through Brilliant Key's survival Ability, with almost all of their attacks no less.

Intercept doesn't lean our way for stopping the Stun spam (~6,000 vs ~62,000). Skilled is even worse because of the attack number disparity, Intercept only had potential of punching damage through to give the critter pause. Throwing James at the problem might work, but could end with him grappled and helpless, my feeling is that his auto-counter wouldn't keep him from being grabbed with a non-damaging attack and then eaten.

Urrrggh.

How our team fares from a single attack of the Hyper-Evolved Snake's Megabody:
Solid Core: Suffers between 50,000 and 75,000 damage. Megabody has Unstoppable, which counters INDESTUCTIBLE CORE leaving Solid Core dead after one hit(Wrong bit of negation :V) After our defenses that's ~490 to 740 damage. A full volley of sixteen would be around 10,000 final damage on Nepgear.
James Robert: Dodges and counters until Lunar Radiance wises up and just grabs him.
Samael and Michael: 10,500 - 15,750 damage, very dead.
Lucky, Gabriel, and Aquila: 17,500 - 26,250 damage, Gabriel might survive to get hit again!
Brilliant Key: 90% chance of countering, 10% of suffering 10,000+ damage that her save-from-death Ability doesn't stop. Less than 20% chance of surviving a full round of attacks.
Insight: Can actually give the thing pause via her Quantified Combat Ability.
Red Rose: Can withstand damage for quite a while, even a full suite of attacks can't deal more than 999 damage per round. Factor in Gabriel's healing aura and she can tank hits practically forever. Probably still stuns or grapples her, even if Red Rose stops those abilities the snake can just switch to gas poisoning everyone.

And for the much simpler case of Solar Radiance (16250 Unstoppable damage):
Solid Core: No Sell 163 damage after defense.
Aquila, Michael, Samael, and Lucky: 5,723 damage, dead.
Gabriel: 5,723 damage. Again.
James: Dodge and counter? Does that work against Solar Excellence?
Red Rose: 58 Final Damage.
Insight: Quantified Combat?
Brilliant Key: 90% chance of countering, 10% of suffering 5,723 damage that her save-from-death Ability doesn't stop.

I don't think we can tie down both of them at the same time. Killing them may be the simplest option, they have patrons who might not be favorably disposed to us, and saving only one after killing their beloved partner is going to make them cross with us. That trades this problem for having to deal with a pissed off Red Rose, not a good deal.
*Ahem* Core purge. This is an excellent time to use it to get rid of both seals at once
 
Dimension Shunt: Allows the user to move between dimension at will, up to four dimensions away.
Perception Overwrite: Ultimate form of Perception Control. It allows the user to dictate how the afflicted enemy perceives a specific target.
Noticed these on LDJ's Ability Bible. Looks like a small preview of the upgrades Rev got.

And for those wondering how we're going to make this fight managable. Consider the following:
Spell-Cancel: Cancels active magic use it contacts. Effect ceases once contact is lost.

Spell-Stop: As Spell-Cancel, but permanently removes buffs and debuffs.
And consider that Sam has these:
Unlock
Level 0
Base Damage: N/A
Magic Modifier: N/A
Affinity: Keyblade
Ability: Spell-Stop

Drive Boost

Level 0
Base Damage: N/A
Magic Modifier: N/A
Affinity: Divinity
Ability: Boost-Self | Multi-Caster (Lvl 1)
Sam is such bullshit. He can make dealing with both Lunar Radiance and Solar Radiance as easy as eating pie by casting Unlock on the two of them. No Core Purge required.
 
(I might be misreading this, but I think she can cast her excellency four more times? topping out at all stats x26)
You are. Boost by Level multiplies by the level of the spell/weapon. If the spell were level four the stat multiplier would be x4, if it were 6 it'd be x6, etc.
 
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A few things to note (because I'm kind, and you could figure this out by yourself with enough analysis):
1) Hyper-Poison Gas form has Omni-present. And Solar Radiance is right there.
2) Megabody has Adamantine and Thick Armor, reducing the effectiveness of Armor Pierce and derivatives(such as Juggernaut) by 75%.
3) People aren't paying enough attention to the quotes underneath the profile, and what I've been saying.
Solar Radiance can boost herself immensely (I might be misreading this, but I think she can cast her excellency four more times? topping out at all stats x26).
That's Stack-by-level.
 
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Noticed these on LDJ's Ability Bible. Looks like a small preview of the upgrades Rev got.

And for those wondering how we're going to make this fight managable. Consider the following:

And consider that Sam has these:

Sam is such bullshit. He can make dealing with both Lunar Radiance and Solar Radiance as easy as eating pie by casting Unlock on the two of them. No Core Purge required.
Uh, just to be clear, "permanently" doesn't mean permanently permanently. The buffs can just be reapplied afterward.
Cancel suppresses, Stop removes; preventing subsequent magic use is the next step up on that chain.
 
Uh, just to be clear, "permanently" doesn't mean permanently permanently. The buffs can just be reapplied afterward.
Cancel suppresses, Stop removes; preventing subsequent magic use is the next step up on that chain.
Sure, but one turn without having to deal with Lunar Radiance's transformed form is fucking huge. Plus, it'll be something that they can't possibly be expecting, throwing them off their game.
 
Sure, but one turn without having to deal with Lunar Radiance's transformed form is fucking huge. Plus, it'll be something that they can't possibly be expecting, throwing them off their game.
I... don't actually know if the spell-cancel line will revert her transformation. She's already shapeshifted, so does it still count as "active" magic use?
I wouldn't make any plans relying on that, anyway.
 
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I'm assuming here that Purge gets an average MM and that Sam's buffs get fixed. Then, it's performance against a Control Seal would look like this:

Article:
Purge: 750 Base Damage, +125 Magic Modifier, +751 Divine Inspiration (Empower), +570 Demon Knight (Demon King), +285 To Victory (Promised Victory), +0 Divine Faith (Inspire), +500 Divine Power, +150 PURIFICATION = 3,131 Total Damage
Control Seal: 500 Base Resilience, no dice, +400 Epic, -100 Weak to Purification Effects = 800 Damage Reduction

2,331 Total End Damage

Control Seal: 5,000 - 2,331 = 2,669 Health Remaining)

This pretty much means that two Purges on a seal with Gabriels Aura helping is sufficient to destroy it. Thus, one option would be for Sam to blitz Solar Radiance with twin Purges and take her out of the fight immediately. Then Lunar Radiance would have to be dealt with...
 
Babble time!

The interactions on the APT of the Evolved Snake's Megabody and Poison:
-Each head of the snake only has one APT. Meaning, there's sixteen heads. Of those sixteen heads, only four of them are capable of accessing the Poison. If one of the heads that has the poison attacks, it counts as a use of both use of Poison's APT and Megabody's APT. Also, due to the size of the Snake, very few of the heads will actually be capable of attacking each turn due to sheer mass: as funny as the image of the snake biting itself to get at one of you is, Lunar Radiance isn't that stupid, and is surprisingly calm under pressure. Even when slowly being torn to shreds.



INDESTRUCTIBLE CORE:
-Please note INDESTRUCTIBLE CORE's minimum damage threshold scales with Current Total Health. Not Max Total Health. The longer a fight goes, the harder it gets to damage Nepgear thanks to Segarite Core.



Solar Radiance is the most bullshit of the two opponents:
-Exactly as it says on the tin. As scary as the Snake is, don't forget Solar Radiance. She's standing mostly out of range atop one of the Snake's Heads fully willing to just blast randomly into the melee. Her Unrivaled Radiance ability also renders INDESTRUCTIBLE CORE's NS Threshold half of what it should be, and it reduces half as much damage as it should. No Longer Human is also reduced in effectiveness as well.



You have no idea the full spread of Red Rose or Brilliant Key's abilities:
-Though Brilliant Key seems useless, she's far from it. But the real Titan here, would be Red Rose. Her Heroes Kill Monsters ability trumps Hyper Evolved Snake's Large Enemy defense. And if you can manage to get her close enough, she's more than capable of wrecking not only Lunar, but Solar as well.
 
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IMPORTANT NOTE!

After ten turns of combat, I'll freeze for a new voting period and add in updates to the character sheets of those involved to fill out everything you learned during that update.

This way, you guys can take the chance to adjust your plan accordingly to meet any abilities or tactics that your opponent reveals during the fight. So if you want to take a more defensive approach and try to drag the fight out so you can learn more about your enemies feel free to do so.

Also remember: Sega is going to be arriving at the end of those ten turns, so that'll be one more heavy hitter added to the fight that Lunar and Solar will have no idea about.
 
Can we aim Celestial Serverance to slice off most of Lunar's snake heads and keep her alive? That way, we can get Solar to fall towards us in range, and we can nail her seal easier.

Also, what about those flashbangs we still have? Will that be any good?
 
Her Unrivaled Radiance ability also renders INDESTRUCTIBLE CORE's NS Threshold half of what it should be,
I thought Unstoppable ignored the No-Sell Threshold. All of Solar's attacks are Unstoppable.

I had the hope that if Team GEAR kept Lunar Radiance busy the others could handle Solar Radiance. Brilliant Key just seems to be facing enemies that counter her best defence (that we know of). Makes a voter worry ya'know. For example, does Unrivaled Radiance help SR pass BK's Difficulty check? Does it weaken Intercepts? Action negators? The defence boost from flying really fast? Was it supposed to do something abou Echo of Peace?
 
So does the hyper snek do 200% damage to nep because she's not technically of Gaia due to peace? might actually hurt us combined with the 50% defense reduction from Solar.
 
I thought Unstoppable ignored the No-Sell Threshold. All of Solar's attacks are Unstoppable.
Who says it's limited to attacks from her?
Was it supposed to do something abou Echo of Peace?
No.
So does the hyper snek do 200% damage to nep because she's not technically of Gaia due to peace? might actually hurt us combined with the 50% defense reduction from Solar.
+400%, so 5 times normal damage against Nepgear, Gabriel, Aquila and Lucky. And it's currently got a Base Damage of 5000. So 25,000 damage each, before reduction.
 
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Echo of Peace counts as an Aura Effect instead of a Defensive Effect when abilities that effect either show up. So Unrivaled Radiance doesn't effect Echo of Peace like it does No Longer Human or INDESTRUCTIBLE CORE.
 
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