Decim
On again, off again lurker.
- Location
- St. Louis, MO
Then I have no idea what she's talking about. Unless it's about how bullshit Nepgear is.
Then I have no idea what she's talking about. Unless it's about how bullshit Nepgear is.
... I fucking dunced. Lemme go fix it....Crys, I changed that second invisitext so who said it would be more clear. Why didn't you copy that over?
Are you sure?We don't want to kill Lunar Radiance, which is what slicing her up with CS would do.
*Ahem* Core purge. This is an excellent time to use it to get rid of both seals at once
Are you sure?
Problems: Lunar Radiance is in a form that gets more powerful when Solar Radiance fires into the melee. Hydra Snek form has lots of attacks with stun and grapple. Hydra Snek can also melt armor with the gas and allies with its bite. Solar Radiance can boost herself immensely (I might be misreading this, but I think she can cast her excellency four more times? topping out at all stats x26).
Solar Radiance is no slouch, but if Lunar Radiance gets a round of attacks a lot of people will be stunned.Throw Brilliant Key at Solar Radiance whileSolid Core tries to keep the hydra busy regenerating. I'm doubtful that our attacks will kill the Hyper Evolved Snake (if we had an attack with Supremacy perhaps (There's probably a creature with Supremacy in Lunar's form library)).
Shit, both enemies can punch through Brilliant Key's survival Ability, with almost all of their attacks no less.
Intercept doesn't lean our way for stopping the Stun spam (~6,000 vs ~62,000). Skilled is even worse because of the attack number disparity, Intercept only had potential of punching damage through to give the critter pause. Throwing James at the problem might work, but could end with him grappled and helpless, my feeling is that his auto-counter wouldn't keep him from being grabbed with a non-damaging attack and then eaten.
Urrrggh.
How our team fares from a single attack of the Hyper-Evolved Snake's Megabody:
Solid Core: Suffers between 50,000 and 75,000 damage.Megabody has Unstoppable, which counters INDESTUCTIBLE CORE leaving Solid Core dead after one hit(Wrong bit of negation ) After our defenses that's ~490 to 740 damage. A full volley of sixteen would be around 10,000 final damage on Nepgear.
James Robert: Dodges and counters until Lunar Radiance wises up and just grabs him.
Samael and Michael: 10,500 - 15,750 damage, very dead.
Lucky, Gabriel, and Aquila: 17,500 - 26,250 damage, Gabriel might survive to get hit again!
Brilliant Key: 90% chance of countering, 10% of suffering 10,000+ damage that her save-from-death Ability doesn't stop. Less than 20% chance of surviving a full round of attacks.
Insight: Can actually give the thing pause via her Quantified Combat Ability.
Red Rose: Can withstand damage for quite a while, even a full suite of attacks can't deal more than 999 damage per round. Factor in Gabriel's healing aura and she can tank hits practically forever. Probably still stuns or grapples her, even if Red Rose stops those abilities the snake can just switch to gas poisoning everyone.
And for the much simpler case of Solar Radiance (16250 Unstoppable damage):
Solid Core:No Sell163 damage after defense.
Aquila, Michael, Samael, and Lucky: 5,723 damage, dead.
Gabriel: 5,723 damage. Again.
James: Dodge and counter? Does that work against Solar Excellence?
Red Rose: 58 Final Damage.
Insight: Quantified Combat?
Brilliant Key: 90% chance of countering, 10% of suffering 5,723 damage that her save-from-death Ability doesn't stop.
I don't think we can tie down both of them at the same time. Killing them may be the simplest option, they have patrons who might not be favorably disposed to us, and saving only one after killing their beloved partner is going to make them cross with us. That trades this problem for having to deal with a pissed off Red Rose, not a good deal.
Dimension Shunt: Allows the user to move between dimension at will, up to four dimensions away.
Noticed these on LDJ's Ability Bible. Looks like a small preview of the upgrades Rev got.Perception Overwrite: Ultimate form of Perception Control. It allows the user to dictate how the afflicted enemy perceives a specific target.
And consider that Sam has these:Spell-Cancel: Cancels active magic use it contacts. Effect ceases once contact is lost.
Spell-Stop: As Spell-Cancel, but permanently removes buffs and debuffs.
Sam is such bullshit. He can make dealing with both Lunar Radiance and Solar Radiance as easy as eating pie by casting Unlock on the two of them. No Core Purge required.Unlock
Level 0
Base Damage: N/A
Magic Modifier: N/A
Affinity: Keyblade
Ability: Spell-Stop
Drive Boost
Level 0
Base Damage: N/A
Magic Modifier: N/A
Affinity: Divinity
Ability: Boost-Self | Multi-Caster (Lvl 1)
You are. Boost by Level multiplies by the level of the spell/weapon. If the spell were level four the stat multiplier would be x4, if it were 6 it'd be x6, etc.(I might be misreading this, but I think she can cast her excellency four more times? topping out at all stats x26)
That's Stack-by-level.Solar Radiance can boost herself immensely (I might be misreading this, but I think she can cast her excellency four more times? topping out at all stats x26).
Uh, just to be clear, "permanently" doesn't mean permanently permanently. The buffs can just be reapplied afterward.Noticed these on LDJ's Ability Bible. Looks like a small preview of the upgrades Rev got.
And for those wondering how we're going to make this fight managable. Consider the following:
And consider that Sam has these:
Sam is such bullshit. He can make dealing with both Lunar Radiance and Solar Radiance as easy as eating pie by casting Unlock on the two of them. No Core Purge required.
Sure, but one turn without having to deal with Lunar Radiance's transformed form is fucking huge. Plus, it'll be something that they can't possibly be expecting, throwing them off their game.Uh, just to be clear, "permanently" doesn't mean permanently permanently. The buffs can just be reapplied afterward.
Cancel suppresses, Stop removes; preventing subsequent magic use is the next step up on that chain.
I... don't actually know if the spell-cancel line will revert her transformation. She's already shapeshifted, so does it still count as "active" magic use?Sure, but one turn without having to deal with Lunar Radiance's transformed form is fucking huge. Plus, it'll be something that they can't possibly be expecting, throwing them off their game.
Article: Purge: 750 Base Damage, +125 Magic Modifier, +751 Divine Inspiration (Empower), +570 Demon Knight (Demon King), +285 To Victory (Promised Victory), +0 Divine Faith (Inspire), +500 Divine Power, +150 PURIFICATION = 3,131 Total Damage
Control Seal: 500 Base Resilience, no dice, +400 Epic, -100 Weak to Purification Effects = 800 Damage Reduction
2,331 Total End Damage
Control Seal: 5,000 - 2,331 = 2,669 Health Remaining)
not on the snek.Also, what about those flashbangs we still have? Will that be any good?
Three. Assuming we can hit the seals with them.How many turns will it take for our various auras to break down their Seals?
Now. Core Purge isn't an aura.How many rounds of Segarite Core ticks before Core Purge can one-shot seals?
I thought Unstoppable ignored the No-Sell Threshold. All of Solar's attacks are Unstoppable.Her Unrivaled Radiance ability also renders INDESTRUCTIBLE CORE's NS Threshold half of what it should be,
Who says it's limited to attacks from her?I thought Unstoppable ignored the No-Sell Threshold. All of Solar's attacks are Unstoppable.
No.
+400%, so 5 times normal damage against Nepgear, Gabriel, Aquila and Lucky. And it's currently got a Base Damage of 5000. So 25,000 damage each, before reduction.So does the hyper snek do 200% damage to nep because she's not technically of Gaia due to peace? might actually hurt us combined with the 50% defense reduction from Solar.