Crystalwatcher's Magical Girl Quest!

I have questions about how this works. To start off: How much does she see?
Presumably only the general outline. She knew that hate was Blue Sky's driving motivation, but she didn't know what it was directed at.
As Gore said.

It's more of a hyper-accurate emotion sense then anything. It lets her know the exact emotions someone is feeling at any one time when she's interacting with them, like how lost and confused Nepgear was feeling the first time they met even when she was fooling herself into believing she was fine. Or how much she wanted to visit Sega's grave at the graveyard despite the possibility of it messing with the mission when she brought up the possibility.

So on.
 
Right. Overpowered time abilities.

Ability to revert someone to when they were at their weakest, ability to force someone to re-experience all damage they've experienced in their life at once, ability to undo attacks, ability to stop time, ability to repeat actions, stacking them, ability to alter durations, ability to age others, ability to rewind time.

Anywhere close?
 
The ability to literally punch someone into next week. The hit connects, target seems to disappear, but really they're forcibly time traveled to a week from now, and come back in the same place.
 
My guess is Goddess White can generate extra turns to attack a target, or at least send the image/sensation of doing so into something's mind.
 
So @crystalwatcher, I was looking through the submission sheets, and I found myself wondering something.

Is there any major mechanical and/or narrative difference between Golems that are contained within their creator's sheets and those Golems that have their own sheets? Like...Goddess Red's Black Knight and Hopekiller's Creatures of Grimm. I've been working under the assumption that there is no difference, and upgrading the level in the MG's weapon sheet upgrades everything in the golem's sheet to the appropriate level, but I wound up getting curious enough to ask.

If nothing else, it helps clarify things.
 
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So @crystalwatcher, I was looking through the submission sheets, and I found myself wondering something.

Is there any major mechanical and/or narrative difference between Golems that are contained within their creator's sheets and those Golems that have their own sheets? Like...Goddess Red's Black Knight and Hopekiller's Creatures of Grimm. I've been working under the assumption that there is no difference, and upgrading the level in the MG's weapon sheet upgrades everything in the golem's sheet to the appropriate level, but I wound up getting curious enough to ask.

If nothing else, it helps clarify things.
I'd like to know too. One of my recent sheets was made with the assumption that the mooks produced by summoning spells always have weapons of the same level as the summoning spell itself.
 
So @crystalwatcher, I was looking through the submission sheets, and I found myself wondering something.

Is there any major mechanical and/or narrative difference between Golems that are contained within their creator's sheets and those Golems that have their own sheets? Like...Goddess Red's Black Knight and Hopekiller's Creatures of Grimm. I've been working under the assumption that there is no difference, and upgrading the level in the MG's weapon sheet upgrades everything in the golem's sheet to the appropriate level, but I wound up getting curious enough to ask.

If nothing else, it helps clarify things.

I'd like to know too. One of my recent sheets was made with the assumption that the mooks produced by summoning spells always have weapons of the same level as the summoning spell itself.
It operates on a case-by-case basis. (The whole of the following is meta.)

The base stats of a given Golem such as resilience and Health are determined by the level on their owner's sheet. Past that it depends on if they're actively a separate entity such as Hopekiller's Grim, or considered a direct extension of the owner's existence such as Goddess Red's Black Knight. Most the time if the golem's sheet is separate from the owner's primary sheet, then it's considered a separate entity and thus grows off a minor pool of EXP it racks up on it's own. Such as M.E.C.A. Force's M.E.C.A. unit.

How that EXP pool grows through is directly determined by the main's own abilities. Using MECA as an example again, she can spend time working on her Golem in order to slowly build up EXP that can then be used to improve it in different ways.
 
It operates on a case-by-case basis. (The whole of the following is meta.)

The base stats of a given Golem such as resilience and Health are determined by the level on their owner's sheet. Past that it depends on if they're actively a separate entity such as Hopekiller's Grim, or considered a direct extension of the owner's existence such as Goddess Red's Black Knight. Most the time if the golem's sheet is separate from the owner's primary sheet, then it's considered a separate entity and thus grows off a minor pool of EXP it racks up on it's own. Such as M.E.C.A. Force's M.E.C.A. unit.

How that EXP pool grows through is directly determined by the main's own abilities. Using MECA as an example again, she can spend time working on her Golem in order to slowly build up EXP that can then be used to improve it in different ways.
What about summons that take the form of hoards of weak mooks? The fact that they're disposable makes it seem like the small pool of EXP method doesn't really make sense. I'm talking about things such as the Army of the Apocalypse summoned by Goddess Red. Do those just copy the level of the spell that created them?
 
What about summons that take the form of hoards of weak mooks? The fact that they're disposable makes it seem like the small pool of EXP method doesn't really make sense. I'm talking about things such as the Army of the Apocalypse summoned by Goddess Red. Do those just copy the level of the spell that created them?
They're more or less locked in strength outside of changes dictated by the Summoner's growth in power. Spells like that usually default into summoning more mooks instead of stronger ones.

The Spawn of Chaos that Goddess red can summon have always been that strong, even from the start.
 
They're more or less locked in strength outside of changes dictated by the Summoner's growth in power. Spells like that usually default into summoning more mooks instead of stronger ones.

The Spawn of Chaos that Goddess red can summon have always been that strong, even from the start.
Well, then I guess that's an invalid assumption I had when making MG Genocide :V
 
I think there might be a slight problem. Didn't Rei have a 1 in 10 chance to be taken off guard, not 1 in 6?
Correct, which is what the first dice throw was for. The following was just me tossing dice @LostDeviljho.

But the people around her might not be :cry:
The 2 passed the check. She would have only been taken off guard if she rolled a 1.

And on that note: Please note that there is literally nothing here on this mission that has any real chance of facing Rei except maybe one of the Magical Girls. And most of them will just get splattered regardless. Even if she gets taken by surprise the most it'll do is allow the attack to deal damage to the barricade and injuring the guards.
 
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