Presumably only the general outline. She knew that hate was Blue Sky's driving motivation, but she didn't know what it was directed at.I have questions about how this works. To start off: How much does she see?
Presumably only the general outline. She knew that hate was Blue Sky's driving motivation, but she didn't know what it was directed at.I have questions about how this works. To start off: How much does she see?
I have questions about how this works. To start off: How much does she see?
As Gore said.Presumably only the general outline. She knew that hate was Blue Sky's driving motivation, but she didn't know what it was directed at.
That's basically time-walk.
Which is why I mentioned Alphamon's ability. It's basically that with infinite stacking as early as turn 1, plus the ability to rewind to an earlier point in the battle.
I'd like to know too. One of my recent sheets was made with the assumption that the mooks produced by summoning spells always have weapons of the same level as the summoning spell itself.So @crystalwatcher, I was looking through the submission sheets, and I found myself wondering something.
Is there any major mechanical and/or narrative difference between Golems that are contained within their creator's sheets and those Golems that have their own sheets? Like...Goddess Red's Black Knight and Hopekiller's Creatures of Grimm. I've been working under the assumption that there is no difference, and upgrading the level in the MG's weapon sheet upgrades everything in the golem's sheet to the appropriate level, but I wound up getting curious enough to ask.
If nothing else, it helps clarify things.
So @crystalwatcher, I was looking through the submission sheets, and I found myself wondering something.
Is there any major mechanical and/or narrative difference between Golems that are contained within their creator's sheets and those Golems that have their own sheets? Like...Goddess Red's Black Knight and Hopekiller's Creatures of Grimm. I've been working under the assumption that there is no difference, and upgrading the level in the MG's weapon sheet upgrades everything in the golem's sheet to the appropriate level, but I wound up getting curious enough to ask.
If nothing else, it helps clarify things.
It operates on a case-by-case basis. (The whole of the following is meta.)I'd like to know too. One of my recent sheets was made with the assumption that the mooks produced by summoning spells always have weapons of the same level as the summoning spell itself.
What about summons that take the form of hoards of weak mooks? The fact that they're disposable makes it seem like the small pool of EXP method doesn't really make sense. I'm talking about things such as the Army of the Apocalypse summoned by Goddess Red. Do those just copy the level of the spell that created them?It operates on a case-by-case basis. (The whole of the following is meta.)
The base stats of a given Golem such as resilience and Health are determined by the level on their owner's sheet. Past that it depends on if they're actively a separate entity such as Hopekiller's Grim, or considered a direct extension of the owner's existence such as Goddess Red's Black Knight. Most the time if the golem's sheet is separate from the owner's primary sheet, then it's considered a separate entity and thus grows off a minor pool of EXP it racks up on it's own. Such as M.E.C.A. Force's M.E.C.A. unit.
How that EXP pool grows through is directly determined by the main's own abilities. Using MECA as an example again, she can spend time working on her Golem in order to slowly build up EXP that can then be used to improve it in different ways.
They're more or less locked in strength outside of changes dictated by the Summoner's growth in power. Spells like that usually default into summoning more mooks instead of stronger ones.What about summons that take the form of hoards of weak mooks? The fact that they're disposable makes it seem like the small pool of EXP method doesn't really make sense. I'm talking about things such as the Army of the Apocalypse summoned by Goddess Red. Do those just copy the level of the spell that created them?
Well, then I guess that's an invalid assumption I had when making MG GenocideThey're more or less locked in strength outside of changes dictated by the Summoner's growth in power. Spells like that usually default into summoning more mooks instead of stronger ones.
The Spawn of Chaos that Goddess red can summon have always been that strong, even from the start.
Hey everyone, Crystalwatcher is rolling dice!
Doubt it, but if it's true then we don't have to worry about Gehaburn anymore? Well, the one in Rei anyway.
But the people around her might not be
Correct, which is what the first dice throw was for. The following was just me tossing dice @LostDeviljho.I think there might be a slight problem. Didn't Rei have a 1 in 10 chance to be taken off guard, not 1 in 6?
The 2 passed the check. She would have only been taken off guard if she rolled a 1.
If the attack would otherwise carry damage then it's negated unless the damage manages to bypass the resistance bonuses.So @crystalwatcher, out of curiosity, how do Greater Nightmare's False Existence Ability interact with Kill by Modifier and Auto Kill?
...Anyway, while I'm typing this up, did anyone notice the little Fun Fact (TM) about Aquila's "bow"?