Crystalwatcher's Magical Girl Quest!

You do have a point about Juggernaut Drive, but we kind of need Gabriel's Presence of Light to be able to stealthily wear away at any Control Seals we come across. How about we leave James behind? He can stall her long enough for Gold to drive her off, while Gabriel's Light and Hope Affinities help us kill any of the necromantic soldiers. In all honesty, I'd prefer to leave everyone but Gabriel at the barricades after having Samael buff us all, if only because they'd do more good there.

It's more that the barricades are the ones who are most likely to get swarmed under, and putting Gabriel there makes them immune to attrition, given how they'll be evaporating faster than they're pressuring us.

Meanwhile, the Strike Team is going to scythe through these mooks by the boatload. Technically, all they need to do to clear a corridor is put Ana in front, activate Celestial Severance, and swirl it around a bit and everything in that corridor is reduced to unassociated atoms.

Lucky could go either way, she's not really very good at all in a close quarters environment, so we probably want her assisting at holding the barricade where she's covered by lots of people.
 
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Just to remind everyone:

This mission is going to be a boss rush. There will be a literal line of bosses throughout. I won't tell you who, or when, but expect a number of them.
 
Basically though, we have two people who can tarpit Juggernaut Drive. Red Rose on the defensive (Inhuman Skill gives her two autoparries while still being allowed to attack. She is particularly exceptional in how many attacks she gets, while JD is all about being the unstoppable force, which suggests she's probably on the low-end of how many Attacks she gets), and James (Who doesn't take the hit if it's enough to kill him, he autoparries and counters, he's JD's natural enemy, especially if Gabriel is on the field and keeping him regenerated.)

Core Purge should also work against Command Seals, right?

It would, especially if we designate the people actually being hit by it as "Friendlies", while excluding the Control Seals.

Of course, for maximum effect, we'd need to bunch them all up before we do this.

This is also why I want to split Gabriel and Ana up, because it gives us two people doing AoE damage to Control Seals, and ensures maximum recovery.
 
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@crystalwatcher, quick question: if someone like a human soldier is buffed by a spell with a positive Affinity, like Samael's Empower, is the beneficiary treated by Abilities as if they possess that same Affinity?

As for who we should leave behind...I still think it should be James, because he can stall Juggernaut, hopefully long enough for us to be able to get back there and free her. I'd prefer to bring Gabriel with us, because we can only use Core Purge so many times in the same battle, and we most likely won't be facing all our enemies in one big battle royale.
 
It's more that I want both theatres to be capable of removing Control Seals, as both are likely to encounter people with them.

Both theatres also need someone who can tarpit Juggernaut Drive (Or Goddess Grey) when she shows up. Especially given the worst case scenario of Ni going all in and bringing both of them to the field--as well as taking the field herself.
 
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@crystalwatcher, quick question: if someone like a human soldier is buffed by a spell with a positive Affinity, like Samael's Empower, is the beneficiary treated by Abilities as if they possess that same Affinity?
*points at the last battle*

It's more that I want both theatres to be capable of removing Control Seals, as both are likely to encounter people with them.

Both theatres also need someone who can tarpit Juggernaut Drive (Or Goddess Grey) when she shows up. Especially given the worst case scenario of Ni going all in and bringing both of them to the field.
At the moment, I can guarantee that Goddess Grey will not be showing up in this Mission.

So no worries about her at all.
 
*points at the last battle*


At the moment, I can guarantee that Goddess Grey will not be showing up in this Mission.

So no worries about her at all.
Note the lack of guarantee regarding JD. But yeah I say we have Lucky outside. Not sure about who else. She's just too squishy to deal with a boss rush of former Top 10 MG's in close quarters and if she flies she IS going to get shot down..
 
Ok...how about this: We leave James and Gabriel behind, possibly with the rest of Team GEAR. That gives them a method of removing Control Seals, and stalling Juggernaut, since James can tank her attacks and Gabriel her spell. We have Samael buff everyone he can with every spell he can, so as to give everyone the ability to permanently destroy the Skeletal Warriors, and have him ask if he could nab a few spells off of anyone. We save using Core Purge for if we run into one of the Unified Light MGs who have been resurrected, and proceed with caution from there.

Thoughts?
 
Currently, our opponents dont know that we have Calamity Circuit, so we might want to limit ourselves to a single cast per turn and keep multicast in reserve as a trump.
 
Hmm, we probably want Samael with the Strike Team so he can Libras the shit out of everything. He's also one of our most precise attackers against Control Seals if we can't use Core Purge--more importantly, he has experience with actually being involved in a fight where the Control Seal was being attacked, and comboed with Insight, might be able to detect and surgically delete them. Hostile Divinity Effect and his single-target nukes are good that way.

Riven is debatable, but Elves being precision attackers isn't out of theme either.

James , Gabriel, and Lucky should be on the outside. James to serve as a JD deterrent, Gabriel to render the outside immune to attrition (And discourage Rei from needing to resort to Gehaburn), and Lucky for AoE nukes.
 
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Ok...how about this: We leave James and Gabriel behind, possibly with the rest of Team GEAR. That gives them a method of removing Control Seals, and stalling Juggernaut, since James can tank her attacks and Gabriel her spell. We have Samael buff everyone he can with every spell he can, so as to give everyone the ability to permanently destroy the Skeletal Warriors, and have him ask if he could nab a few spells off of anyone. We save using Core Purge for if we run into one of the Unified Light MGs who have been resurrected, and proceed with caution from there.

Thoughts?
No way do I want to leave the entire team out there. If JD arrives Rei is just going to Chains Of The Earth her, and leave her all tied up, so that we can break the seal when we get back. I want Sam with us so he can Libras the shit out of the MG Bosses we come across, since some are going to be rezzed Dark MG's, and we are going to straight up kill those. Gabriel is going to be useful considering she's the second most powerful member of the team. James will tear the mooks apart for us and help us stall any serious melee MG's. Riven? She could stay outside I guess though it feels like we're sidelining all our new team members. Lucky just needs to stay outside. She'll shred the mooks attacking the barricade by the dozens.
 
On the one hand, Samael can pick up some nice spells if he comes with the strike team. On the other hand, he's squishy as fuck.

And Lucky is going to be best on the outside, considering her spells won't do much good on narrow corridors.

Maybe we should take Gabriel and Michael, for their Spell Tanking? But Gabriel can do a whole lot of good by murderblending mooks...

So many options...
 
My thought is that Lucky is would be better with the barricade. She's too fragile to be near any decently powerful AoE's that the enemy MG's will throw around. She should also provide enough fire power to help deal with the Spawn of Chaos. I think Samael can also stay behind, as the barricade forces could use the buffs way more. If his buffs persist long enough to last the mission, we should take him though.

Aquala has enough DPS to take out a Control Seal in one turn, but I don't know if she's accurate enough to do it.

James is our stonewall, and Gabriel is our sledge hammer. They are our best contingency options. Micheal would mostly shut down Silver Champion.
 
Yeah, just re-reading the battle against Sega, and outside of Core Purge and Presence of Light, Samael is our top man for precision Control Seal removal. He does 850+ damage, which removes a Control Seal in about 6 shots. Which is a lot, but that assumes that nobody else is attacking it either--and we have Red Rose--the queen of PVP as our pointman in this op--if she decides to lock someone down, they're going to have a bitch of a time getting around her--and if they decide to dogpile, then Ana pops Core Purge and we instantly delete all the Control Seals in range.
 
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Since I was previously given permission to reveal something about Grey Champion and Silver Hero, it's something the characters would be aware of in-universe and this kinda vital:

Grey Champion and Silver Hero are of the "spam powerful area-of-effects spells" kind. As in it starts at 5000 Base Damage, and goes up.
 
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Since I was previously given permission to reveal something about Grey Champion and Silver Hero, it's something the characters would be aware of in-universe and this kinda vital:

Grey Champion and Silver Hero are of the "spam powerful area-of-effects spells" kind. As in it starts at 5000 Base Damage, and goes up.

They can't do that though if the other side is interrupting, are they?
 
We should be able to counter their area of effect spells if everyone is behind Nepgear and she CS's. Nothing they toss around is going to be THAT strong.
 
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