[X]The Pale Light of The Moon (Operation: Artemis)
So would humans not on Earth die?
I think I recall somewhere that since Humans are part of Gaia so long as a single human is left alive then Gaia will still live.
[X]The Pale Light of The Moon (Operation: Artemis)
So would humans not on Earth die?
Red Rose? She's the PVP God. When it comes to MG-on-MG combat? No one is better at it than her. Her nickname of "Avatar of Victory" is well-earned.
But how does she do when she gets piled by a zerg rush of enemies in PVP?For everyone's convenience:
Its been spoiled to hell and back, so I'll just leave this here.
Red Rose? She's the PVP God. When it comes to MG-on-MG combat? No one is better at it than her. Her nickname of "Avatar of Victory" is well-earned.
Victorious Dead will feature Red Rose, Insight and an unknown additional ally. Red Rose is #10, and the Anti-MG specialist, while Insight allows her allies to know everything about the enemies they're going to face.[]The Victorious Dead (Operation: Soul Collector)
Known Allies: Red Rose, Insight, ????
Confirmed Enemies: White Soul, Silver Hero, Grey Champion, Solar Radiance, Lunar Radiance
Possible Combatants: Goddess Red, ????
[]The Pale Light of The Moon (Operation: Artemis)
Known Allies: The Four Horse(wo)men
Confirmed Enemies: ????
Possible Combatants: Gaia's WEAPONs, Maidens of the Apocalypse
[]The Road to Elysium (Operation: Charon)
Known Allies: Crimson Hood, Flawless Paladin, Sumire Saber, Sakura Saber, Madama Morte
Confirmed Enemies: Hell's Seventh Legion
Possible Combatants: Army of the Apocalypse
Of them, Soul Collector will be available even if we take two missions before it, Artemis one mission before it, and Charon four missions before it.[]The Victorious Dead (Operation: Soul Collector)
This will be active for two missions, though the Known Allies will change, and the likely hood of running into the Possible Combatants will increase.
[]The Pale Light of The Moon (Operation: Artemis)
This is going to be active for either one mission, or the trip to Base.
[]The Road to Elysium (Operation: Charon)
This one is going to be active for four more missions, then the Fairies are going to tell the Akashic Pillar to do something drastic, and damn the consequences.
Or, you know, have James, Michael, and Gabriel say "Fuck killing these demons, lets just charge right through them and destroy the portal!"Far more pressingly however, is our enemy and potential enemies: the 7th Legion, which is composed of 3 billion enemies, and the Army of the Apocalypse, aka Goddess Reds personal summoned army. Fighting that is a horrifying prospect, as we know she summons 1d30,000 per casting, and at one per turn, which is 10 seconds, that means that with an entire hour dedicated to summoning her troops, she'd have around 5,400,000 Spawn of Chaos.
Even with the Hostile Divinity and Purification, we're looking at a total Resilience of 842,400,000, which is 5.5 times what Starshine at level 20 would do. And even if it picks up something like Juggernaut, the army would have a Health of 8,100,000,000, and we need to reduce that to 0, or none of the army dies.
She wasn't a Magical Girl back then so it doesn't count!Nepgear totally did freeze once. On her first day. Candy Heart took the hit for her.
This is why I want to know if we can split the party. Portions of Team Gear might not be able to win any of the missions without Nepgear and Sega (except for possibly Operation: Charon, if they go full YOLO), but they can definitely delay anything bad happening in some of them!2)@crystalwatcher - I'll probably bring this up in more detail later but I think the new mission system needs some revision. Right now it honestly feels completely pointless since all the missions presented are top priority stuff that will end badly without Nepgear. From an individual mission perspective that's good since it means we're important and contributing but from an overall perspective it means with every day things get worse as 2/3rds of important missions fail or end in Pyrrhic victories.
There is no satisfaction in a job well done when we know we're screwed anyway. Honestly the previous system of just getting assigned the most important system seems far better.
Well, considering that the setting options at the beginner were all at different points in time for this setting, and Eternal Darkness was one, it stands to reason the default option for how things went/go down is distinctly in the UD's favor.2)@crystalwatcher - I'll probably bring this up in more detail later but I think the new mission system needs some revision. Right now it honestly feels completely pointless since all the missions presented are top priority stuff that will end badly without Nepgear. From an individual mission perspective that's good since it means we're important and contributing but from an overall perspective it means with every day things get worse as 2/3rds of important missions fail or end in Pyrrhic victories.
There is no satisfaction in a job well done when we know we're screwed anyway. Honestly the previous system of just getting assigned the most important system seems far better.
With the possible exception of Gabriel akk of team GEAR works better as a group. Sam can cast buff spells, Michael blocks spells, James dances away from attacks, Aquila snipes, Lucky casts absurdly potent spells, and Anastasia emits a battle-wide 65% damage shield. Splitting them up to tag along on a Magical Girl commando raid without Solid Core leaves them under-gunned and without the support of the team we're supposed to be demonstrating.This is why I want to know if we can split the party. Portions of Team Gear might not be able to win any of the missions without Nepgear and Sega (except for possibly Operation: Charon, if they go full YOLO), but they can definitely delay anything bad happening in some of them!
Magic Modifier is not added to METEOR.
And this is exactly why he can make a difference in Operation: Charon without Nepgear's help. A mission of the format "Destroy object X, which is surrounded by a sea of weak enemies" doesn't require destroying the sea of weak enemies if you can just charge right through it without dying!
What about doing Artemis next, but first taking a very quick trip to base, just to give JC a pep talk and tell her that we're heading off on another mission and it would be really helpful if she showed up later as backup?I believe that we should choose Operation Artemis first, as it has the shortest time window. If we chose Soul Reaper first, then we'd have to immediately choose Artemis next in order to do Artemis at all. Since we have been warned in the past that Team GEAR needs time to unwind from missions, and that constantly doing three missions at a time may seriously wear at Team GEAR, I therefore think that it will be easier for the team to do Artemis, take a trip back to base to unwind and rest, then do Soul Reaper.
Well, assuming a vitally-important mission doesn't pop-up.I believe that we should choose Operation Artemis first, as it has the shortest time window. If we chose Soul Reaper first, then we'd have to immediately choose Artemis next in order to do Artemis at all. Since we have been warned in the past that Team GEAR needs time to unwind from missions, and that constantly doing three missions at a time may seriously wear at Team GEAR, I therefore think that it will be easier for the team to do Artemis, take a trip back to base to unwind and rest, then do Soul Reaper.
Not allowed.What about doing Artemis next, but first taking a very quick trip to base, just to give JC a pep talk and tell her that we're heading off on another mission and it would be really helpful if she showed up later as backup?
Hmm. The update says that both Judgements are currently below deck. Could we at least run below deck and speak to JC before we leave?