Crystalwatcher's Magical Girl Quest!

[X] The Victorious Dead (Operation: Soul Collector)

Red Rose? She's the PVP God. When it comes to MG-on-MG combat? No one is better at it than her. Her nickname of "Avatar of Victory" is well-earned.

Having participated in PvP before, I've found that it doesn't matter how well you preform, you're still going to get your shit kicked in if you go solo against the entire enemy team, even if you can take out half of them. (Yes I know Red Rose has allies with her but the point still stands)

And To Stand Among Gods doesn't make her invincible. Sure, it makes her hard to kill for sure, but even if it procs on 20 different attacks going off, that's still 20 attacks that damaged her.

If Red Rose doesn't take out Goddess Red right away, Goddess Red is going to keep reviving everyone that Red Rose kills. Over and over until sheer exhaustion does Red Rose in.
 
So, is anyone else worried that Goddess Grey has access to an expy of Rho Aias? That honestly scares me almost as much as UBW.
For everyone's convenience:

Its been spoiled to hell and back, so I'll just leave this here.

Red Rose? She's the PVP God. When it comes to MG-on-MG combat? No one is better at it than her. Her nickname of "Avatar of Victory" is well-earned.
But how does she do when she gets piled by a zerg rush of enemies in PVP?

Also, could we do something like send Nepgear and Sega to one place and send the rest of Team Gear elsewhere? Gabriel alone is enough to turn the tide of a close battle!

For instance, could we send Gabriel, James, and Michael to Operation: Charon and then send the rest of the team elsewhere?
 
Since Nix was rather annoyed earlier, let's have some analysis!

Disclaimer: As I mentioned before, I get the details of the mission after we pick one, so this has no official backing or WoG to this.
[]The Victorious Dead (Operation: Soul Collector)
Known Allies: Red Rose, Insight, ????
Confirmed Enemies: White Soul, Silver Hero, Grey Champion, Solar Radiance, Lunar Radiance
Possible Combatants: Goddess Red, ????

[]The Pale Light of The Moon (Operation: Artemis)
Known Allies: The Four Horse(wo)men
Confirmed Enemies: ????
Possible Combatants: Gaia's WEAPONs, Maidens of the Apocalypse

[]The Road to Elysium (Operation: Charon)
Known Allies: Crimson Hood, Flawless Paladin, Sumire Saber, Sakura Saber, Madama Morte
Confirmed Enemies: Hell's Seventh Legion
Possible Combatants: Army of the Apocalypse
Victorious Dead will feature Red Rose, Insight and an unknown additional ally. Red Rose is #10, and the Anti-MG specialist, while Insight allows her allies to know everything about the enemies they're going to face.

The confirmed combatants are powerful, but have previously died, and in the case of White Soul, at the hands of Red Rose herself.

However, the possible combatants change things: Goddess Red can spam mooks and respawn those Red Rose, and the unknown combatant might aid in such things.

Additionally, Red Rose will be outnumbered, which may prove decisive.

Artemis has the Four Horse(wo)man as allies, which are epic tier combatants, no confirmed enemies, and possible combatants composed of the 5th to 9th strongest MG's currently. Which could mean we might end up fighting both, which is a losing proposition.

For Charon, our allies are weaker then in the others, and one may be a traitor.

Far more pressingly however, is our enemy and potential enemies: the 7th Legion, which is composed of 3 billion enemies, and the Army of the Apocalypse, aka Goddess Reds personal summoned army. Fighting that is a horrifying prospect, as we know she summons 1d30,000 per casting, and at one per turn, which is 10 seconds, that means that with an entire hour dedicated to summoning her troops, she'd have around 5,400,000 Spawn of Chaos.

Even with the Hostile Divinity and Purification, we're looking at a total Resilience of 842,400,000, which is 5.5 times what Starshine at level 20 would do. And even if it picks up something like Juggernaut, the army would have a Health of 8,100,000,000, and we need to reduce that to 0, or none of the army dies.
[]The Victorious Dead (Operation: Soul Collector)
This will be active for two missions, though the Known Allies will change, and the likely hood of running into the Possible Combatants will increase.

[]The Pale Light of The Moon (Operation: Artemis)
This is going to be active for either one mission, or the trip to Base.

[]The Road to Elysium (Operation: Charon)
This one is going to be active for four more missions, then the Fairies are going to tell the Akashic Pillar to do something drastic, and damn the consequences.
Of them, Soul Collector will be available even if we take two missions before it, Artemis one mission before it, and Charon four missions before it.

However, Soul Collector will likely get harder the longer we wait, which should be factored in. So it might be better to take Soul Collector, then head to Artemis. Of course, by then, Team GEAR might be running on empty.

Charon is also liable to get harder as time goes on, but that might just be them delaying the mission as they build up the required manpower to perform it.


Hmm... Looking at the rewards, if we manage to get some of the resurrected on our side, that might make future missions easier, and spare more man-power to go elsewhere...

Managed to convince myself to change:
[X] The Victorious Dead (Operation: Soul Collector)
 
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It's also worth noting that Goddess Red's Overwhelming Presence reduces each of her enemy's attacks per turn by 5, which makes Red Rose literally incapable of attacking when she's on the field.
 
Far more pressingly however, is our enemy and potential enemies: the 7th Legion, which is composed of 3 billion enemies, and the Army of the Apocalypse, aka Goddess Reds personal summoned army. Fighting that is a horrifying prospect, as we know she summons 1d30,000 per casting, and at one per turn, which is 10 seconds, that means that with an entire hour dedicated to summoning her troops, she'd have around 5,400,000 Spawn of Chaos.

Even with the Hostile Divinity and Purification, we're looking at a total Resilience of 842,400,000, which is 5.5 times what Starshine at level 20 would do. And even if it picks up something like Juggernaut, the army would have a Health of 8,100,000,000, and we need to reduce that to 0, or none of the army dies.
Or, you know, have James, Michael, and Gabriel say "Fuck killing these demons, lets just charge right through them and destroy the portal!"

Seriously! I see no reason why they can't just wade through the sea of demons!
 
I'll throw out some (very late) analysis later on, once I've woken up more, but two quick things right now.

1)
Nepgear totally did freeze once. On her first day. Candy Heart took the hit for her.
She wasn't a Magical Girl back then so it doesn't count!


2)@crystalwatcher - I'll probably bring this up in more detail later but I think the new mission system needs some revision. Right now it honestly feels completely pointless since all the missions presented are top priority stuff that will end badly without Nepgear. From an individual mission perspective that's good since it means we're important and contributing but from an overall perspective it means with every day things get worse as 2/3rds of important missions fail or end in Pyrrhic victories.

There is no satisfaction in a job well done when we know we're screwed anyway. Honestly the previous system of just getting assigned the most important system seems far better.
 
2)@crystalwatcher - I'll probably bring this up in more detail later but I think the new mission system needs some revision. Right now it honestly feels completely pointless since all the missions presented are top priority stuff that will end badly without Nepgear. From an individual mission perspective that's good since it means we're important and contributing but from an overall perspective it means with every day things get worse as 2/3rds of important missions fail or end in Pyrrhic victories.

There is no satisfaction in a job well done when we know we're screwed anyway. Honestly the previous system of just getting assigned the most important system seems far better.
This is why I want to know if we can split the party. Portions of Team Gear might not be able to win any of the missions without Nepgear and Sega (except for possibly Operation: Charon, if they go full YOLO), but they can definitely delay anything bad happening in some of them!
 
2)@crystalwatcher - I'll probably bring this up in more detail later but I think the new mission system needs some revision. Right now it honestly feels completely pointless since all the missions presented are top priority stuff that will end badly without Nepgear. From an individual mission perspective that's good since it means we're important and contributing but from an overall perspective it means with every day things get worse as 2/3rds of important missions fail or end in Pyrrhic victories.

There is no satisfaction in a job well done when we know we're screwed anyway. Honestly the previous system of just getting assigned the most important system seems far better.
Well, considering that the setting options at the beginner were all at different points in time for this setting, and Eternal Darkness was one, it stands to reason the default option for how things went/go down is distinctly in the UD's favor.
 
[X] The Victorious Dead (Operation: Soul Collector)

Don't vote much, but this seems like the mission with the greatest snowball effects - in either direction. Well, the mission with the Divinities might be bigger, but... well, it honestly seems like sticking our foot into a bigger plot, and funny as it is I'd kind of like to keep the 'Nepgear explosions' count lower than higher.
 
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This is why I want to know if we can split the party. Portions of Team Gear might not be able to win any of the missions without Nepgear and Sega (except for possibly Operation: Charon, if they go full YOLO), but they can definitely delay anything bad happening in some of them!
With the possible exception of Gabriel akk of team GEAR works better as a group. Sam can cast buff spells, Michael blocks spells, James dances away from attacks, Aquila snipes, Lucky casts absurdly potent spells, and Anastasia emits a battle-wide 65% damage shield. Splitting them up to tag along on a Magical Girl commando raid without Solid Core leaves them under-gunned and without the support of the team we're supposed to be demonstrating.

Gabriel might work as a solo operative, she has an aura that heals her allies and withers enemies. She also has flight, spell protection, and damage to make anyone notice. Which are all reasons we want to keep the badass angel near Nepgear.

Thoughts on what we get out of the mission spread:

Day Off:
Chance to meet with Goddess White or Gold. Opportunity to train. Possible explosion from trying to comfort Judgment Core. Team GEAR can boast and catch some sleep before the next disaster. Costs time that could be spend on a couple of urgent missions.

Baseline choice. Getting information from Rei and San could be important for some of these missions, like the not-so-secret objective to reform Red. On the other hand we don't have a good record for getting serious talk out of Rei unless we're already on a mission -- remember how they went out drinking the last time Nepgear tried to hang out?

Soul Collector:
Team GEAR knows about Timed HitsNi's mind altering seals, we can subvert the efforts of UD if we unseal even a couple of fallen legends. Red Rose is one of the best, Nepgear could learn something. Solid Core has Echo of Peace, which may be on of the few things that can slow down Juggernaut Drive.

I think of this option as the "Magical Girl" path, Nepgear gets to see just how she compares to the older legends. On the downside, Red Rose already has a major damage reducer which makes EoP somewhat redundant, and it could lead to Solid Core being bounced around by effects that need autokill to get around. To say nothing of the chance of meeting Goddess Grey :)o) or Juggernaut Drive.

Artemis:
High chance of finding out about the Divine part of Nepgear's power. Something that may justify activating the foreboding Progenitor Frame and unlocking the obscure parts of Solid Core's power. Team GEAR may get to scare off the Maidens of the Apocalypse again.

Nascent Divinity path. I expect that Nepgear is going to have part of her status pointed out by something, for all we know Shiva-Sil is trying to use Nepgear against another Divine-level entity. Probably gives the widest range of upgrades.

Charon:
Lots of big, ugly demons to kill. A daring strike deep into the heart of Hell's siege on the Fairy Realms.

Army Path. As important as it looks I feel like our bosses would rather have Team GEAR defuse another Shiva-Sil - Gaia fight, we rolled out of the last one with a major success for them. Having firsthand knowledge of one of Hell's Legions is certain to be worthwhile though. And even if Goddess Red sends in her skeletons we can have Lucky Star throw 375,000,000 damage Juggernaut METEORs at them (250 times 1,500 health per skelly plus 375,000 for total charge then times 500 for Target:Army...). I think Lucky can crank out a METEOR about every ten turns (counting Spell Boost about half of her magic rolls will total more than 39,000), which actually outpaces how fast Red can generate more by about 50%. If Nepgear can sync somehow for another x30 multiplier... no, that's just overkill.
 
[X] The Victorious Dead (Operation: Soul Collector)

The big question I have is how many more missions will crop up after each of these are completed.

@crystalwatcher , are you willing to comment on this?
 
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.... my mind has been changed. And any of the three paths so i don't mind much either way.
[X] The Victorious Dead (Operation: Soul Collector)
 
(Unified Light) Magical Girl Minion Blender

Maiko Watanabe
Stats

Health: 1200
Base Damage: 400
Base Resilience: 180
Magic Modifier: 60

Affinity: Blood | Dance | Myth
Weapon

Ketsueki senpū

Level 2
Attacks Per Turn: 1 (or more)
Affinities: Blood| Dance
Ability: Shred
Spells

Eviscerate
Target is sliced apart
Level 5
Base Damage: 2000
Magic Modifier: 300
Affinity: Blood


Dance floor
Minion Blender dances across the battlefield, dodging blows and appearing where she needs to be
Base Damage: N/A
Magic Modifier: N/A
Affinity: Dance
Ability: Teleport

Abilities

High Speed Combat
-Level 1 and up

Harvester of Armies
-For every hostile being Minion Blender kills, her High Speed Combat level and number of attacks per turn increase by 1 for the duration of the battle.




Another one of my crazy ability magical girls.
 
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James dances away from attacks
And this is exactly why he can make a difference in Operation: Charon without Nepgear's help. A mission of the format "Destroy object X, which is surrounded by a sea of weak enemies" doesn't require destroying the sea of weak enemies if you can just charge right through it without dying!

Michael also causes massive damage to demons and makes Gabriel's magic modifier rolls bullshit.
 
I believe that we should choose Operation Artemis first, as it has the shortest time window. If we chose Soul Reaper first, then we'd have to immediately choose Artemis next in order to do Artemis at all. Since we have been warned in the past that Team GEAR needs time to unwind from missions, and that constantly doing three missions at a time may seriously wear at Team GEAR, I therefore think that it will be easier for the team to do Artemis, take a trip back to base to unwind and rest, then do Soul Reaper.
 
I believe that we should choose Operation Artemis first, as it has the shortest time window. If we chose Soul Reaper first, then we'd have to immediately choose Artemis next in order to do Artemis at all. Since we have been warned in the past that Team GEAR needs time to unwind from missions, and that constantly doing three missions at a time may seriously wear at Team GEAR, I therefore think that it will be easier for the team to do Artemis, take a trip back to base to unwind and rest, then do Soul Reaper.
What about doing Artemis next, but first taking a very quick trip to base, just to give JC a pep talk and tell her that we're heading off on another mission and it would be really helpful if she showed up later as backup?
 
I believe that we should choose Operation Artemis first, as it has the shortest time window. If we chose Soul Reaper first, then we'd have to immediately choose Artemis next in order to do Artemis at all. Since we have been warned in the past that Team GEAR needs time to unwind from missions, and that constantly doing three missions at a time may seriously wear at Team GEAR, I therefore think that it will be easier for the team to do Artemis, take a trip back to base to unwind and rest, then do Soul Reaper.
Well, assuming a vitally-important mission doesn't pop-up.

Personally, I'm thinking Soul Reaper, Artemis, then either a mission or break, depending on the teams condition and/or how important the new missions are.
What about doing Artemis next, but first taking a very quick trip to base, just to give JC a pep talk and tell her that we're heading off on another mission and it would be really helpful if she showed up later as backup?
Not allowed.
 
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Hmm. The update says that both Judgements are currently below deck. Could we at least run below deck and speak to JC before we leave?

Not to make her join us immediately, but just to try and reach out as a friend.


........Also because I want to see her reaction to finding out that Nepgear's being dealing with shit like this since day 1.
 
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