Maybe, but with the number of procs if Maw of Destruction there are, it's really more effective and quicker to just use The End to kill Sixth Heaven.Couldn't judgement core activate a core purge of her own? That would count as a spell, right? So get behind the demon king and activate it, which should be enough to grind her hitpoints down quickly.
Pretty sure that we're better off having Judgement Drive cast Clothing Break right at the start, which reduces the Demon King's Resilience from 5000 to 1750.
That would activate Progenitor Frame, which is an I Win button, but reveals our ultimate trump card. It's also an Active Ability, not a Spell.Couldn't judgement core activate a core purge of her own? That would count as a spell, right? So get behind the demon king and activate it, which should be enough to grind her hitpoints down quickly.
I think it's a decent idea, just not really suitable for now. I'll take your advice on the having SD cast Clothing Break.Also, what are your thoughts on making Samael or Aquila attempt to Synchronize with one of Lucky's spells?
Or Using Lucky's Avatar of Arcana to open up with multiple near simutaneous spells to get her off balance, followed by The End Game, more spells and/or a hail of bullets.That hint is what made me bring up James' ridiculous tanking abilities.
This is why I've suggested things like having JD do a ramming attack by teleporting above the Demon King and then falling with style, and stuff like having Samael steal one of Sixth Heaven's spells.
I have misgivings about trying to strip a skeleton -- what's left to remove? It's also a complication in a plan that doesn't need to be complicated further. Judgment Drive uses her confuse spell to keep Sixth Heaven from swatting Judgment Core then Judgment Core sends Sixth Heaven down the highway to hell. Waiting on Clothing Break gives another opportunity for trouble on a plan that doesn't need the spell.[X]Plan I Hope to Judgment Core This Works
-[X]Solid Drive uses Clothing Break on the Demon King.
-[X]Judgment Drive casts Changing Faith on the Demon King to force it to ignore Judgment Core and her actions
-[X]Judgment Core casts End Game on the Demon King and Sixth Heaven
-[X]If the above doesn't instakill Sixth Heaven, James goes ham to tie up the Demon King.
-[X]Everyone else opens up with everything they have. Preferably Spells, but otherwise just their rifles will work.
--[X]Work together to make openings that can be exploited to deal as much damage as possible.
It makes it easier to kill the thing is the point. I'm leaving it in.have misgivings about trying to strip a skeleton -- what's left to remove? It's also a complication in a plan that doesn't need to be complicated further. Judgment Drive uses her confuse spell to keep Sixth Heaven from swatting Judgment Core then Judgment Core sends Sixth Heaven down the highway to hell. Waiting on Clothing Break gives another opportunity for trouble on a plan that doesn't need the spell.
I already did this.
So the +2300 ticks become +4600 ticks and all 45 of the +398 ticks become +796 ticks. What was confusing me was how close you were to my answer despite the wildly different method. Where did +1150 come from anyway?Burst Stream of Obliteration
-If The End is used after five triggers of Full Auto, double all Full Auto bonuses and triple Total Damage output for the spell. Reset The Maw of Destruction.
Something similar came up earlier. JD could definitely use her teleport to maneuver, but without Omni-cast or a derivative like Nep's Calamity Circuit, it would take her two turns to pull it off.Someone would get smashed in that time sadly.This is an extremely crazy plan, but it may be Crazy Enough to Work.
Can Judgement Drive teleport inside the Demon King in order to attack Sixth Heaven directly? The teleport into the Demon King would be initiated from outside of the effect of Overwhelming Presence, so Judgement Drive could then cast Drop Slash as a sneak attack the moment the teleport finishes, before Sixth Heaven can react.
I have misgivings about trying to strip a skeleton -- what's left to remove?
Kek. But really though, I mostly put it in as a 'just in case' sort of deal. Just in case things don't work out and we need all the dakka everyone can put out normally. Which, sadly, might not be enough without the Demon King's resilence getting debuffed.It's also a complication in a plan that doesn't need to be complicated further. Judgment Drive uses her confuse spell to keep Sixth Heaven from swatting Judgment Core then Judgment Core sends Sixth Heaven down the highway to hell. Waiting on Clothing Break gives another opportunity for trouble on a plan that doesn't need the spell.
Both my plan, and Reaper's, are generally in this direction.What's better is this doesn't factor in whatever boosts Team GEAR will get from Small Gods. So unless I've missed something, quite possible, we can finish off Sixth Heaven without having to resort to Progenitor Frame or whatever. I think our best bet is probably having JC use The End with Lucky standing by with a Dragon's Breath ready to go if Sixth Heaven somehow survived.
While your efforts are appreciated, your missing a few things.
The End has Full Auto as one of its Abilities, and I'm fairly certain that the stored Full Auto bonuses will switch to using The End's Base Damage instead of the Judge Cannon's.I already did this.
There's a few issues with your numbers. First is that 20% of 11500 is 2300. Also you changed the stored 45 "+ 398 Full Auto," ticks into +1150 somehow. Looking at the ability should clear these things up.
So the +2300 ticks become +4600 ticks and all 45 of the +398 ticks become +796 ticks. What was confusing me was how close you were to my answer despite the wildly different method. Where did +1150 come from anyway?
Actually, looking at the wording, it seems like Avatar of Arcana is like a toggle-able OP Multicast. It explicitly states that she can cast up to five spells in a single action. The only time it mentions turns is when it say the unconsciousness part kicks in.I can see Overpowering Presence as just lolnoping Avatar of Arcana--just like she lolnoped Ana's ability to fly and Supremacy Zone.
"I get to cast five times in a single turn!"
"Fuck you you only get one move per turn"
Actually,looking at the wording, it seems like Avatar of Arcana is like an OP Multicast. It explicitly states that she can cast up to five spells in a single action. The only time it mentions turns is when it say the unconsciousness part kicks in.
Did you try calc-ing her damage using the Soul-Severer? It is a gunblade and it does have Juggernaut, which bypasses the +125% to base damage the Demon King gets....Well. Once gain Gabriel is the most badass member of Team GEAR. Admittedly it's not much damage, 10.56% the Demon King's HP, but it's more then anyone else so far. She'd have actually done twice as much damage if it wasn't for Judgement increasing her Base Damage.
Avatar of Arcana lets Lucky cast five times with one action. Like the one action Overwhelming Presence limits her to, you know?Yeah, it looks like the only ones here who are relevant are--in fact--Lucky and Judgement Core.
And JC needs to be fed the XP, and get an ego boost from saving the day. Because Demon King just one-shots everyone else on the field who isn't named James Robert, and I can see Overpowering Presence as just lolnoping Avatar of Arcana--just like she lolnoped Ana's ability to fly and Supremacy Zone.
"I get to cast five times in a single turn!"
"Fuck you, you only get one move per turn"
Basically, the problem is that Sixth Heaven is going "Everyone only gets to make one move against me per turn", and she's already shown to be capable of trumping tier scales and applicability (The fact that she forcibly grounded Ana despite Solid Core having two tiers on her and a Super Power that keyed off of her flight is telling). So whatever is done to take her down has to be done in a single move, or she goes to town and kills everybody relevant on the field who isn't named James Robert.
So, that leaves using METEOR, or Judgement Core going full Burst Stream of Destruction (And hoping to hell that she doesn't whip out a "Surprise! I do get to intercept spells" power)
Did you try calc-ing her damage using the Soul-Severer? It is a gunblade and it does have Juggernaut, which bypasses the +125% to base damage the Demon King gets.
Avatar of Arcana lets Lucky cast five times with one action. Like the one action Overwhelming Presence limits her to, you know?
...now I need to re-do his math. Eh. Not like it changes much:
Thought as much. But argh! Now I've got to re-do Gabriel's as well:The Base Damage of the Character. I miss-wrote Gabriel's boost from her Judgement cast during the update: it was supposed to be a +4,500 instead of just adding it to her Base Damage. But I was kind of distracted.
I know that. He also stated that there was a risk of a Gehaburn copy ending up in the wrong hands. Can you imagine if this lunatic had Gehaburn?
Eh. Everyone in a very wide area would be dead. So odds are no one will show up to collect it.True. But the upside is, that if either Nepgear or Uni die when within the blast radius of one another, then they both go up.
And I got a gif for that.
I pretty much agree with this. Hundreds of thousands of excess damage is pretty much guaranteed to burn through Demon King and kill Sixth Heaven. Hell that's what killed Sixth Heaven the first time going by how Juggernaut Drive's spear triggered off an Intercept.I have misgivings about trying to strip a skeleton -- what's left to remove? It's also a complication in a plan that doesn't need to be complicated further. Judgment Drive uses her confuse spell to keep Sixth Heaven from swatting Judgment Core then Judgment Core sends Sixth Heaven down the highway to hell. Waiting on Clothing Break gives another opportunity for trouble on a plan that doesn't need the spell.
Otherwise a fine plan, I'm in favor of letting Judgment Core cut loose. When Nepgear finishes digging herself out of the hole in the ground she'll get to see Uni preening about her awesome attack.
Here's calcs of what will happen when JC casts The End.
(The End: 11,500 Base Damage, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto, +1150 Full Auto,+1150 Full Auto, +100 Dice, +780 Divine Inspiration (Shell), +500 Hostile Divinity Effect = 70,830 Total End Damage
Burst Stream of Obliteration Activates!
Total End Damage = 211,140
Yeah, the Demon King's dead, and most likely Sixth Heaven is too.
While your efforts are appreciated, your missing a few things.
1: Godlike Strength is negated if the opposing force is equal to or greater than X5 of your Base Damage.
If you'll count I have 50 Full Autos on The End. That said I did make the mistake on it trigger on The End's damage not The Judge Cannon. See above for correction.2: The End has Full Auto, so the 45 +'s are increased to 50, the Full Auto bonuses are then most likely changed to dealing 20% of The End's damage, which is equal to 2,300, and Burst Stream of Obliteration doubles the effectiveness of each Full Auto bonus, boosting them to 4,600.
See I was concerned about this. However Lucky's ability clear states she can cast 5 spells as one action. So she'd still be obeying the Overpowering Presence restriction of 1 action per turn.Yeah, it looks like the only ones here who are relevant are--in fact--Lucky and Judgement Core.
And JC needs to be fed the XP, and get an ego boost from saving the day. Because Demon King just one-shots everyone else on the field who isn't named James Robert, and I can see Overpowering Presence as just lolnoping Avatar of Arcana--just like she lolnoped Ana's ability to fly and Supremacy Zone.
"I get to cast five times in a single turn!"
"Fuck you, you only get one move per turn"
Basically, the problem is that Sixth Heaven is going "Everyone only gets to make one move against me per turn", and she's already shown to be capable of trumping tier scales and applicability (The fact that she forcibly grounded Ana despite Solid Core having two tiers on her and a Super Power that keyed off of her flight is telling). So whatever is done to take her down has to be done in a single move, or she goes to town and kills everybody relevant on the field who isn't named James Robert.
I didn't but there isn't any point. The only reason Gabriel can pull out the damage she can is because her Sword of Light has 3x attacks per attack.Did you try calc-ing her damage using the Soul-Severer? It is a gunblade and it does have Juggernaut, which bypasses the +125% to base damage the Demon King gets.
Frankly, I think you are freaking out way too much about this. Overwhelming Presence is specifically worded like this.Yeah, but how much do you want to bet that Sixth Heaven doesn't give a fuck about rules lawyering in that fashion?
"I said you get one move per turn, that doesn't mean "Five moves because I only took one action" . "
Let JC charge up in peace, draw Sixth Heaven's fire (Maybe have James tank for Lucky as she starts charging METEOR?) And then suddenly Burst Stream?
Actions per turn reduced to 1.Overwhelming Presence
-Enemies within range have their actions per turn reduced to 1.
Lucky Star can utilize up to five spells with one (1) action.Avatar of Arcana (Active)
-For five turns, Lucky Star is capable of utilizing up to five spells in one action, regardless of what those spells are. After the fives turns are up, she is rendered unconscious for the rest of the Battle Arc.
Well, I think we can all agree that Judgement Core's likely going to be the MVP for this mission. Her spell all but guarantees a OHK on Sixth Heaven, even if her Demon can Intercept spells (and we already have explicit WOG that it can't) it still gets killed and her along with it.
Judgement Core for the win!