Crystalwatcher's Magical Girl Quest!

Level Up 3
Ability Acquired

Core Purge (Active)
Level N/A
-For five turns reduce Health by 5% per turn. All enemies within 50 meters take (Health Cost x 75) in damage per turn. Reduce Base Resilience by 25%.
 
Ability Acquired

Core Purge (Active)
Level N/A
-For five turns reduce Health by 5% per turn. All enemies within 50 meters take (Health Cost x 75) in damage per turn. Reduce Base Resilience by 25%.

So is that some sort of pulsing shockwave attack?
 
LM recommends perhaps saving XP for an HP modifier boost.

People spend it on an ability that costs HP.


Although, I thought we needed 3/4th of the vote to buy stuff GM? Or was it just half?
 
LM recommends perhaps saving XP for an HP modifier boost.

People spend it on an ability that costs HP.


Although, I thought we needed 3/4th of the vote to buy stuff GM? Or was it just half?
At the moment I'm leaning towards holding the buying of stuff as a separate vote from the rest, so if the votes to buy something outweigh the votes not to I'll mark it as bought.

If you guys want it as 3/4 or something else let me know.
 
Ok, so using our current health in the calcuations, by spending 25 health, we can deal 1875 health to all enemies within a 50 meter radius as long as their in the radius the entire time. Seems like a decent trade off to me.
 
At the moment I'm leaning towards holding the buying of stuff as a separate vote from the rest, so if the votes to buy something outweigh the votes not to I'll mark it as bought.

If you guys want it as 3/4 or something else let me know.

As long as we keep it consistent, the last time it was mentioned it was % of the vote.
Maybe add to the bottom of each update...
[X] Spend XP on X
[X] Bank XP
 
LM recommends perhaps saving XP for an HP modifier boost.

People spend it on an ability that costs HP.


Although, I thought we needed 3/4th of the vote to buy stuff GM? Or was it just half?
Well, it can pretty much kill all the demons around us without any real effort on our part, so I'm fine with it. Better that than having to actually get into a melee fight with them.
 
Come to think of it, how long was our last battle in terms of rounds spent? And that Boss had 12,000, we were dinking it with our attacks. The spell could work damn well, but we need to get other stuff up first as well so we don't crutch on it and kill ourself or something stupid I think.

It has its place, I see that, but I want some ability in busting boss types so we can actually take advantage of Purge killing all the mobs. It actually kind of reminds me of Carnage's fighting... philosophy? (Or what Nep learned of it anyway).

... When do we get a version of Rei's "Fuck You." beam to purchase?
Holy shit you guys have no idea how lucky you are right now.
The RNG taketh, and the RNG GIveth! ... but seriously, they like their drama, I'm assuming that's what happened?
 
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it also reduces armor by
... When do we get a version of Rei's "Fuck You." beam to purchase?

We have Rei's "Fuck You" beam. In uh, 1k more XP or so. Our CELESTIAL SEVERING doubles per level.
200 damage.
400 - level 4 (30 xp)
800 -40xp
1.6k -50xp
3.2k. -60xp
6.4k -70xp
12.8k -80xp
25.6k -90xp
51.2k -100xp
102.4k -110xp

Well with 630 XP our Celestial Severing would do 102.4k damage.
Remember that first 'boss' guy? 5k HP? we'd one shot him with 330 more xp.
That guy we just fought last update, 1.2k hp? We'd one shot him with 120xp.

So yeah, that's our big gun. Barring something with an even crazier boost rate.
 
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