Crystalwatcher's Magical Girl Quest!

This conversation has gotten really weird. I am too tired to process this all properly right now.

Eh, I was joking, and we don't actually know what Succubi are like in this, nor what she is like(are Succubi demons? Is she a defector?) personally.

...Now I feel racist. :(
Succubi are demons, yes. But they tend to split from the Unified Darkness shortly after they're born: they aren't really interested in the whole blood and murder thing.

They tend to be more interested in finding someone and having lots of happy fun times. Same with Incubi. They tend towards making large families and caring about little else.

Or those are my sleep-deprived rambling on them anyway.
 
Cool, nice little bit of detail about the world there. Not all demons are bad, who knew?! I like how they are more interested in having a happily ever after ending. :)
 
We already have Interceptor Fire. So it's "merely" 75 xp.
So we need a total of 1165 XP for Core Containment Level 10, Indestructible Core, and Covering Fire.

We currently have 1033, IIRC? So yeah, we're pretty close.

Oh! pop question! I've been trying to decide on music for the (obvious) upcoming boss fight when you reach Nepgear!

I want your guy's opinions:











I can't seem to decide, though I'm leaning a bit to the first and third ones.

I'm leaning towards the third or fifth, myself. The first two just feel...meh. Not very intense for a boss battle. Of course, I have no idea what the boss itself is actually going to be like, so...
 
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A wild vote tally appears!


Vote Tally : Original - Crystalwatcher's Magical Girl Quest! | Page 147 | Sufficient Velocity
##### NetTally 1.7.0

[X]Go Left.
No. of Votes: 18

[X]Go right.
No. of Votes: 17

Total No. of Voters: 35
 
Why, a 1 vote difference of 35 votes? That's a small enough difference that I MUST DEMAND a recount by hand. I'm kidding. :V

But it's true there might be someone who voted with a X] Go right vote and we're tied!

Ah well... I'm fairly sure we won't be punished for putting off Nepgear's rescue right?
 
I really hope we meet Goddess White next, and we don't have to deal with her Nightmare. Also that Hero WEAPON will wake up soon. The massive firepower would be very useful against the boss.
 
...

Are we going to have to dump a lot of happy anti-trauma fanworks into the kaleidoscope to save Nepgear from.... the worst episode of any MG series ever? The ANGST episode!

On the plus side, the chances of another Top 10 MG getting chestbursted--and one with a far less benign ideal to be twisted--has gone way down!
 
Why, a 1 vote difference of 35 votes? That's a small enough difference that I MUST DEMAND a recount by hand. I'm kidding. :V
Oops.

I didn't think my coin flip was going to be a deciding vote.:oops:

Edit: I know there are 17 other voters, but they might have thought it out or something. I couldn't choose and flipped a coin. A bit hard to justify that after a close vote.
 
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Why, a 1 vote difference of 35 votes? That's a small enough difference that I MUST DEMAND a recount by hand. I'm kidding. :V

But it's true there might be someone who voted with a X] Go right vote and we're tied!

Ah well... I'm fairly sure we won't be punished for putting off Nepgear's rescue right?
Lol.

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Your arms are suspended above your head by cables wrapped around your wrists. You are prevented from swaying overmuch by a similar arrangement around your feet. The room you are in is dark and slick, like wet marble. You're sure you've seen this material somewhere before...

Red lines draw your attention away from your futile attempts at recognition, tracing complex lines and circles around you. You are mildly worried, but the fugue of sleep prevents you from acting on it before the pattern is complete. It flashes once, a deep red, and then your bonds disappear. Three concentric circles, three sigils repeating, just like in your dreams...

You crumple to the floor, unexpected weakness turning an easy two meter fall into a bone jarring tumble. Your ankle hurts, and your heart thumps loudly in your chest: you feel as if you hadn't moved in weeks. When you look back up, your surroundings have changed. Gone is the dank cavern, and in its place a castle. The carved marble bricks of the corridor, still smooth and black, extend indefinitely, curving out of sight. Hateful, ever-changing light extends halfway across the hall, streaming in from thin windows to your left. You know not to touch that light...

You turn your head to those windows from your place in the shadows, curious, and are stunned by the incredible sight; dusky mountains far in the distance ring a wind swept plain, the lights of a small village surrounded by coniferous trees far below serving as a counterpoint to the incredible tapestry of twinkling stars above. You can't help but let out a miniscule gasp at the gothic beauty laid out before you.

You know instantly that you've made a huge mistake.



The sheer menace from behind you reduces you to a panicked animal, sprinting and stumbling along the cold stone as fast as your weakened legs will let you. You weave around thin pillars in an effort to avoid the light, not wishing to be seen. Your lungs burn, sucking in air greedily, the noise surely spurring whatever chases you on. The few details you can glean without looking behind you burn themselves into your mind.

It is fast. The muffled thuds of soft leather boots skitter across the ground like a staccato rhythm, unnaturally paced. Animalistic. Hisses and snarls form an irregular counterpoint to its steps, like a rabid beast. And it is getting closer. No matter how you push your body, it gains, until you fancy you can feel its breath on your neck. And when the stench—

The smell of blood and rot makes you choke and stumble, and it pounces, before you can recover. Long claws grasp your shoulders, and you tumble forward, rolling with this thing, a confusing grapple that leaves you skidding to a stop in the middle of the baleful, crimson glare of the bloody moon, and all of its tinted stars, staring up at the monster crouched over your prone form.

Her nails are long and sharp, immaculate like they only rarely were in life. Spidery fingers, achingly familiar, dig them into the thin silk sleeping gown you don't remember putting on. Her coat is leather, clean and thick, but your disturbed mind can only come up with the fact that she looks kind of like she's wearing a pirate outfit, one of those aristocratic ones with the tricorn hat, ruffled white shirt, and folded leather boots. You are only vaguely aware of the long cutlass that hangs down from her side, because all of your attention is on her face.

Her hungry face, with its sharp cheekbones, and corpse-pale skin, and long, raspy hair...

Her beautiful face, with its high cheekbones, smooth white skin, and lavender hair that extends to her chest...

Your sisters face, with her cheekbones, and her skin, and her curtain of hair that she always kept out of her eyes with those funny hair clips of hers...

She looks down, her red eyes filled with guilt, and her fanged mouth open in horror at what she nearly did.

You look up, torn between terror and hope, fear and recognition and the thinnest needle of love all apparent on your face, before your tired, frail body (when did you grow so weak?) and the tide of emotions drag you under the edge of consciousness, into the embrace of dreamless sleep.

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The walls of this place have changed, reconfigured to a different theme through unthinking grief and immortal will. This throne room, a vast hall, is walled with great windows, the highest room of the tallest tower in the great castle located on the cliff over the village below.

A great river flows over the waterfall and into that village, black waters rippling under the capricious moonlight, feeding the forest that fills the valley. The mountains are hard and sharp, circling 'round this nocturnal kingdom. All illuminated by the unchanging sky and its ominous light.

Servants shift in the shadows, unseen and barely heard, about their duties. They know not to disturb their mistress in her lamentations, or to descend to the lower levels, where the castle is different and the knights walk in black, wet armor. The howl of the wind is loud enough, without any further complications.

The moon hangs above the throne, casting sharp shadows with the edges, unable to see who therein lays. The lady of the tower weeps bloody tears over the sister she cradles in her arms; of grief or joy, none can tell.

They pool at the foot of the throne, and though she could never touch her beloved sibling she thirsts...
 
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