For anyone who missed it here is the invisible text:
The first one really reinforces just why we need to grab Core Connections now. Nepgear doesn't seem to fear dying but she does fear losing her friends.
Planning time. Now we know that poor Nepgear is going to run into Goddess White. Hell even Nepgear, miss fluffhead herself, can tell we're going to run into something crazy:
as can basically everyone:
With that in mind let's consider what we're facing. Given how heavily it's been hinted at OOC and IC I'm guessing this:
There will probably be a bunch of mooks, if only so we have something to fight, but we're likely looking at the Maidens of the Apocalypse and Goddess White.
So with that in mind let's look at who we can take:
[] Blue Sky
We know basically nothing about her other then she goes zoom zoom. Given that we are probably going to fighting through the guts of a research facility high speed flight is probably of limited utility. If we assume her abilities match up with her image, most MGs have, then she's probably a long range sniper which, again, doesn't really fit with being indoors.
[] Carnage
Carnage is tough but not well suited to this fight. Her dragon is almost certainly too big to fit inside, which both hampers her ability to fight and leaves a giant vulnerability for any rear attacks to take advantage of, and she is best suited to fighting armies of mooks and inside a building odds are mooks would be tightly packed enough to just obliterate them all with Purifier Beam.
[] Truth
Of the three Magical Girls she's the only one we've actually fought beside before, so there will be some familiarity there. Furthermore while she is weaker then Carnage she's probably more suited to this mission. She has a couple high power attacks, Define Truth makes interrogations/interviews of the research personnel easier, and Hell Rush provides another healing ability to keep everyone alive.
[X] Truth
[X] Purchase Core Connection
-[X] Save the remaining 161 XP.
Well. It was your fault that the Angel was going to be attached to Team GEAR, so you might as well find the poor person and get to know them. As the overall team leader, it was your responsibility to make sure that they were adequately situated.
And to bring them back alive.
So, in the interests of team unity, it was time to find your new teammate. Which turned out a lot harder then it sounded like.
You blink. Judgement Core Blinks. Everyone else present blinks. The music skips and cuts out.
Then Judgement Core empties the contents of her stomach all over you and passes out.
"Holy shit... that's our Team's Magical Girl?"
"Oops?"
"Yup. Badass, isn't she?"
-/LINE BREAK IDENTIFIED\-
The first one really reinforces just why we need to grab Core Connections now. Nepgear doesn't seem to fear dying but she does fear losing her friends.
Planning time. Now we know that poor Nepgear is going to run into Goddess White. Hell even Nepgear, miss fluffhead herself, can tell we're going to run into something crazy:
That's if your luck doesn't decide to play possum again. And considering how it's been you were pretty sure even if they sent you on something small, it would spin way out of control.
Best not to think to hard about that.
as can basically everyone:
That should keep her out of trouble."
"Hey! I'm not that bad!" Everyone just looks at you. You pout.
With that in mind let's consider what we're facing. Given how heavily it's been hinted at OOC and IC I'm guessing this:
is what we're up against."Shiva is on the move."
The tent is quiet as you glance between everyone there. After a moment, "Who's Shiva?"
Truth glances out the side of her eye at you, and answers before the Commander does. "A Divine Entity. They're officially part of the Unaligned Front, but they've been playing havoc on the War for the last year or so. We have no idea what they want, but Gaia has sent the WEAPONs to clash against his agents several time now."
Huh, that was news. "Who are his agents?"
"The Maiden of the East, Maiden of the West, and Goddess White."
You blink. Goddess White you knew needed no explanation but... "The Maidens of the Apocalypse?" Number eight and number nine strongest Magical Girls currently alive. Coming up short just after the WEAPONs. "What do they want?"
"Like I said. We don't know. But they've been showing up a lot recently. Just a couple days ago they hit Valhalla. The Angels there fought them off, but..."
"We took a lot of casualties in the attack. The only reason it's still standing is because Goddess White flattened the Unified Darkness' battle lines while the Maidens went after whatever it was they wanted. We're trying to figure out what they took, but it's taking a while. There was a lot of damage."
There will probably be a bunch of mooks, if only so we have something to fight, but we're likely looking at the Maidens of the Apocalypse and Goddess White.
So with that in mind let's look at who we can take:
[] Blue Sky
We know basically nothing about her other then she goes zoom zoom. Given that we are probably going to fighting through the guts of a research facility high speed flight is probably of limited utility. If we assume her abilities match up with her image, most MGs have, then she's probably a long range sniper which, again, doesn't really fit with being indoors.
[] Carnage
Carnage is tough but not well suited to this fight. Her dragon is almost certainly too big to fit inside, which both hampers her ability to fight and leaves a giant vulnerability for any rear attacks to take advantage of, and she is best suited to fighting armies of mooks and inside a building odds are mooks would be tightly packed enough to just obliterate them all with Purifier Beam.
[] Truth
Of the three Magical Girls she's the only one we've actually fought beside before, so there will be some familiarity there. Furthermore while she is weaker then Carnage she's probably more suited to this mission. She has a couple high power attacks, Define Truth makes interrogations/interviews of the research personnel easier, and Hell Rush provides another healing ability to keep everyone alive.
[X] Truth
[X] Purchase Core Connection
-[X] Save the remaining 161 XP.