Brockton's Celestial Forge (Worm/Jumpchain)

Gonna be honest, I have no idea what the workshop looks like after this and the description after confused me even more. Can we get a map or a overhead on how this pie looks like?
I can't draw a map, but I could make a try to describe it as I see it - with some details added for clarity.

First. Before this remodelling the storage area was a large square area plus the Lofty Loft addition, which is half the size and put at an elevated position to the side of the storage area - lets call it the North side. Seen from the top you would have a square, and then a rectangle that's half the area of the square attached to one side (if it was a map we'll make it the North side which means at the top, if we're trying to visualize it).

Earlier additions meant that the East side of both the storage square and the loft was edged by a beach and a strip of freshwater lake, while an ocean shore and sea made up the West edge of the loft&square. To the South the storage square ended in a flat concrete wall - same as the north wall of the loft, plus the vertical drop between the loft and the square.

The latest remodelling turned this rather unnatural layout into something more natural looking, while still keeping the same basic structure.

Imagine a square piece of land slightly smaller than Texas - covered in a rolling landscape that's a patchwork of forests, open land, freshwater lakes, saltwater lakes, and rivers. All of it taken from several climate zones with the typical plants and animals from said climate. Which only works because of CF fiat.

If something of the earlier structure remains, then the East edge of the land ends in a long strip of freshwater lake, while the West has a long ocean shore with some ocean attached. To the South the land instead ends in a (seemingly) endless forest - which actually invisibly connects to the corresponding forest making up the North edge of the loft area.

The most interesting new feature of the landscape is that the North side of the square (where there earlier was a vertical gray wall separating the storage area from the elevated loft) there now is a huge mountain chain.

Said mountains are rising up towards the loft area, which has been transformed into a high-plateau overlooking the giant square of landscape below. Any problems with thin air that the elevation should cause is ignored because of fiat.

The individual parts, facilities, production areas, and workshops of the Workshop were then made into separate structures/buildings and placed in this landscape, instead of being spatially overlapping rooms or pocket dimensions inside the volcano. The skulls now have their own techno-gothic cathedral, while the Cybertronian forge covers an area the size of a city.

The high-plateau that once was the loft now houses all the living and entertainment facilities, plus the library and a museum. All the individual homes, like Aisa's castle, are also placed here.

The volcano with the sky-forge is still the most distinct landscape element of the Workshop, but has now been integrated as a part of the mountain chain between the loft and square. I imagine that said fire mountain stands in the middle of the chain, but is separated from the row of peaks by being placed slightly further in towards the middle of the square.

Down the sides and at the foot of the volcano the buildings housing the rest of the facilities and workshops are then spread out - either grouped together for function or separated by aesthetically pleasing amounts of land, depending on what works best.

I like this specific organization because the volcano is sort of the centre of the Workshop, both literally and symbolically, and this layout would reflect that - plus the volcano also houses the main entrance, which makes it practical to have everything centred on it.

(Oh gods, this got long. :eek::sour: I just wrote as I would describe it while speaking. I guess a picture really is worth a thousand words... )
 
Am I tripping, or was there a perk that gives the jumper merchants? I remember something that there was something about merchants appearing with their stalls, selling non-unique stuff from each universe. Again, am I tripping, and confusing this with something else, or does this perk DO exist, and Joe and the crew are in for a surprise?
What was that, 10^81 planets all blown up at once upon launching themselves to the next civilization?
I always see people quoting this without getting it. The entities don't destroy 10^81 planets. It's a cascade reaction. I wouldn't say you're able to destroy a house with a kick, just because you swiped at a musty, crooked support pillar and the whole thing collapsed.
 
Why the fuck do you want to see Joe in a high-cut leotard?!

o_O Are you OK? Why on Earth, or any other habitable planet, would anyone not want to see that? Or really, Joe in anything. Or even not much of anything.... :evil2:

He Rolls an entire population/society that works for him and lives in his pocket reality.
  1. I could easily see this being any of the following:
    1. House Elfs (Harry Potter)
    2. Nymphs (Percy Jackson)
    3. Some type of Servitor golem race
    4. Some Tech worshiping cult (40K)

Here are the Perks that do that:

Servants' Quarters (200) You now have a staff of utterly loyal, attractive, attentive, immortal, and utterly defenseless servants. How many? Enough to do the cooking, cleaning, and other household chores as you might assign them. Assume your number of Followers (Companions, Children, other Hangers on) plus 50%. They're fully competent but not exceptional in any way except for presentability and discretion. They never protest being mistreated and recover from any injuries within 6 hours. Upgrading them in any way turns them into companions. Unless upgraded, they don't have souls and if you kill one, say to turn his body into a zombie, it will take a week for him or her to respawn, you necromantic weirdo.
Unique Servants (100) By default your servants are soulless humans, but with this upgrade to Servants' Quarters you can make them into any type of servants that you want - fleshy homunculi, zombies, metallic robots, animated teddy-bears, house elves, anything is allowed, even mix and match different types. Just keep in mind that they remain soulless and can't be in any way exceptional except for presentability and discretion. This holds true even if you upgrade them into companions, so no using this as a shortcut to get house elves with their exceptional wandless magic. Once upgraded to companions, any improvements are on you and are limited by your abilities or what you allow them to buy with CP, just like any other companion."

They are both in the housing cluster, that just gave them those mansions.

Am I tripping, or was there a perk that gives the jumper merchants? I remember something that there was something about merchants appearing with their stalls, selling non-unique stuff from each universe. Again, am I tripping, and confusing this with something else, or does this perk DO exist, and Joe and the crew are in for a surprise?

As for this, here is that perk. It is combined with the servants quarters above that staffs the stores you get with the following perk:

Jump Topic (200) After every jump concludes, your mall gains a general store specific to that jump's reality that carries commonly available consumer goods and pre-packed food items indicative of that reality's cuisine. Think convenience store bentos or carry out chinese food. Also carries spare parts for mundane equipment from that reality. If you've used More for More to upgrade the general level of your shops, the Jump Topics will also be improved, carrying higher end goods and food."

This is in the mall perk cluster, a good bit smaller than the housing one, but oh so much more repeatable..

It would be interesting if the servants/merchants assigned to the stores had personalities from the homeworlds of the stores (like Belethor for example), but I don't see that guarantee in there...

Edit: Also, the servants present something of a conundrum for LordR. The perk that gives them to you says any attempt to upgrade them, which specifically includes giving them souls, turns them into Companions. LordR has stated both that Apeiron (the Enigmatic Artificer) would do all he could to help and support whatever the Forge gives him, and the Tybalt will be the only Companion from the Forge. It will be interesting to see how that is handled....
 
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Scion or an Entity go on a Rampage, and the CF pulls everyone on Earth into his Pocket Reality, where he lives like a God in a Type-2 Civilization. People wouldn't even want to go back home after seeing what he has in his pocket.

Unlikely on the level of a planet. Joe use a few portals with limited throughput, so he can't evacuate the population of earth before Scion would react and destroy earth. And evacuating pops in advance risk tipping Scion.

But we might see it for the next Embringer battle.

He Rolls an entire population/society that works for him and lives in his pocket reality.
  1. I could easily see this being any of the following:
    1. House Elfs (Harry Potter)
    2. Nymphs (Percy Jackson)
    3. Some type of Servitor golem race
    4. Some Tech worshiping cult (40K)

According to WOG, the only creatures left in the forge are the Kerbals, and you won't populate a city with them.

(Honestly it's better like that. This story is aleady cramed full of characters.)
 
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o_O Are you OK? Why on Earth, or any other habitable planet, would anyone not want to see that? Or really, Joe in anything. Or even not much of anything.... :evil2:

"I'm sure this will come as a shock, but some people just aren't into men. Who knew, right?*"

*"I mean, I knew, since I'm one of them, but it's funnier to pretend I'm not in this case."
 
The Workshop's main entryway had been relocated to the slopes of the volcano. Really, it had barely moved, just shifting orientation within the mountain. It now opened up onto the massive assembly of workshop structures, with a clear path to the Loft. Well, a kilometers long path to the loft. Really, a kilometers long climb to the Loft. If I didn't have multiple types of easy portal travel and a team of people who could fly or teleport it might actually be fairly inconvenient.

That led to the amusing idea of my Workshop somehow being breached, only for the attackers to end up in the middle of nowhere without any idea where they were going or a means of crossing the distance. Really, it would be like dropping someone in the middle of rural Texas without a car or map and telling them to find their way to Houston. In a situation like that, the Detainment cells were barely necessary. Honestly, I had never considered using the sheer size of a location as a natural defensive element.
It's definitely going to be necessary to start putting in some railways for this place. Railways and also some portal generation infrastructure.

Actually you know what? It might be easier to put the infrastructure on rails and have it come to him. If he can make a deployable city-ship/archology-ship then he can make a modular factory-train. He's already going to want to make the Cybertronian Forge mobile enough to at get at least part of it into the Skyforge.
"Uh-oh." She said quickly.

"It's nothing bad." I assured her.

"I'll be the judge of that." She said smartly, folding her arms and trying to look stern, though I could see the amusement in her eyes even without the benefit of my other senses.

"Fine." I said. "I wanted to make you some proper storage for when you're away from the Workshop. Something where you don't need to mess with your Armor's subspace pocket."

"Yeah, I remember. It kind of got lost in everything that was happening." She said.

"Right, sorry about that." She waved me off. "After we're done with Tetra I can put something together for you. Maybe a clutch that can shift to a purse or other storage items? Something that expands into a chest or other larger storage wouldn't be difficult."

Garment immediately rounded on us at the mention of handbag designs, something Aisha quickly recognized, judging from the look of concern in her eyes.

"Uh, yeah." She said, making a placating gesture to Garment. "Maybe something simple that would work for the benefit tomorrow?" As she made the suggestion I could see Garment's immediate approval at the idea. Then Aisha paused. "Wait, why did that thing about me having a city make you think about this?"

"Eh…" I said, looking down at where my Transformer body was 'parked'. "Harry Potter gets kind of crazy with expansion charms. Even before the boosts to my unnatural skill and my new divine abilities, I could probably have managed a pretty decent sized set of rooms for you."

"Rooms." She said, "Rooms inside a purse was the baseline?"

"You know the kind of stuff I can make." I said defensively.

"Yeah, but…" She trailed off, shaking her head. "What the hell are we talking about here? You going to give me my own kingdom in a teacup?"

"I mean, do you want one?" I asked.

"No." She said firmly. "Okay, I get having a place to work on stuff when I'm away might be nice, but let's try to keep this to a single zip code, alright?"

"Fine." I said. "Look, I don't need to go over the top." She gave me a flat look. "Alright, there are some things I literally can't dial down. This is going to be a bit nuts, no matter how hard I try to reign it in. Sorry about that."

"It's alright." She said with an exaggerated sigh. "I'll find a way to deal with whatever pocket realm bullshit you end up deciding to bind into a coin purse or whatever."

"Thank you for humoring me." I said flatly.
A purse or a wallet or a hat or some pouches that could be strapped to a thigh or waste wouldn't be a terrible idea. Probably best to make something transformable or bind a number or objects to the same space or something; multiple objects bound to the same space would probably work best so that any that got stolen could be pulled inside of themselves as a anti-theft/counter-theft measure.
Okay, I'm very excited about how much the personal reality has changed, and I can't wait for someone like Uppercrust to come for a visit and be presented with that, but was I the only one upon reading that line to immediately think how much Rachel needs to move there immediately?

Rachel: "I need a place where I can keep all of my rescue dogs and take care of them."
Joe: "Well, you can use my Texas-sized workshop, but there are wolves there."
Rachel: "...Why aren't we there already? I'll have the biggest pack ever and we can take over whatever counts as Houston in your lab." 😂 😂
Frankly Joe could stand to have someone manage his wildlife for him. That and possibly perform some topiary and shape his trees into treehouses and whatnot.
Ah yes. Because wolves are definitely the threat visitors have to watch out for and not the baker's dozen of S-Class Threats roaming around or locked away.
Funnily enough I was actually just thinking that that much land and forest could be used to house quite a few Emulsion-modified organisms.
Closer? Its already covered, if they could use the new space between workshops.

The Forge's new area has six hundred and forty thousand kilometers to work with.

For rough calculations I'm just going to round up to 8 billion as world population, as the story takes place around 2011, so this estimate is very high, its probably closer to 7 or less given the Endbringers and S-class threats wandering around.

Just a simple division says we only need 21,500 people per square kilometer. At 7 billion you only need 10,940 per square kilometer.

A quick search and... the 8 billion density would be only 25th on this list of the most densely populated cities. The 7 billion number would be way down below the 77 spot chart.

Not sustainable, but its a start.

Getting them all in the door is going to be a whole new bottleneck though.
It is also worth noting that Joe would probably be able to pack more space into a area then conventional geometry should allow, pack more areas into any given area using verticality, and pack more people into any given area by changing the effective size of each given person to increase the amount of space per person he would be working with there.
 
"I'm sure this will come as a shock, but some people just aren't into men. Who knew, right?*"

*"I mean, I knew, since I'm one of them, but it's funnier to pretend I'm not in this case."
consider: i'm not into men, but i also want Joe in the high-cut leotard because it'd be iconic and also because the guy who said it seemed so off-put by the concept of it.
 
As a horrifying reminder, Tetra has spiral energy. Spiral energy, a transformer integration, and the ability to fuse to Aperion.

There is no way this doesn't end with a galaxy smacking that space whale in the face.

Lo, Behold the mighty arm.

See the arm turn around Holy Terra

Watch the Hand of Apeiron as it enters the solar system Of All dimensions,

And flick Scion into the sun.
 
I always see people quoting this without getting it. The entities don't destroy 10^81 planets. It's a cascade reaction. I wouldn't say you're able to destroy a house with a kick, just because you swiped at a musty, crooked support pillar and the whole thing collapsed.
No, I think that when they did it on their homeworlds they really did destroy 10^81 worlds with brute force. That's the impression I got from reading Interlude 26, anyway. But that was a pair of composites of all the entities that existed at the time, so probably a lot stronger than the average modern Entity (though I guess modern Entities are a lot more technologically advanced, so maybe not).
When the Entities destroy worlds after they finish a cycle, I'm pretty sure they're only destroying the versions of the world that they were parasitising, and I'd be surprised if that was more than trillions of worlds, probably less.
 
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Something I thought about immediately that I feel must be said. Unatural Skill: Rituals can probably be argued to be applied to a ton of stuff. Daily rituals anyone? Also a certain magical index esper powers are rituals that are entirely defined by the esper. They live walk, breath, eat and think the ritual. It defines their entire life.
The Celestial Body Forging Art will be a legendary cutivating method when Joe decides to formalize it.
 
No, I think that when they did it on their homework's they really did destroy 10^81 worlds with brute force. That's the impression I got from reading Interlude 26, anyway. But that was a pair of composites of all the entities that existed at the time, so probably a lot stronger than the average modern Entity (though I guess modern Entities are a lot more technologically advanced, so maybe not).
When the Entities destroy worlds after they finish a cycle, I'm pretty sure they're only destroying the versions of the world that they were parasitising, and I'd be surprised if that was more than trillions of worlds, probably less.
As I understand it they basically open a portal to everywhere and let the gravity from that many worlds do the job for them. Like I'm pretty sure that it gets easier the more worlds that they involve in the process so I'm not sure why they wouldn't use all of the iterations of a world.
 
I know everyone and their mothers have complained about this kind of thing with this fic. But honestly, this kind of chapter is a big reason for it. Basically, all it happened in it was that new powers got explained. BORING!
 
As I understand it they basically open a portal to everywhere and let the gravity from that many worlds do the job for them. Like I'm pretty sure that it gets easier the more worlds that they involve in the process so I'm not sure why they wouldn't use all of the iterations of a world.
That makes sense for some of it (most, maybe) but a big part of the reason for the planet-exploding is for propulsion, which I doubt they could do with gravity alone (but then again Entities can do some wacky stuff).
 
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If they were just trying to destroy the worlds then that would make sense, but the main purpose of it is to propel the Entities into space. The impression I have (perhaps wrongly) is that destroying the worlds is mostly a side effect rather than a desirable outcome, although presumably they are happy to destroy the species they parasitise, since those might cause trouble someday otherwise.
When you put that many planet of matter under that much pressure you tend to get a decent amount of energy literally squeezed out of it to make use of.
 
Does anyone who follow the behind the scenes know whether unnatural skills are rolled after the perk is chosen, or if Lord selects it?

At least as of his WOG that he was limiting the Blessings to the major members of the Olympian Pantheon, both the Blessings and the Unnatural Skills have been randomly chosen from the list he made of which ones he was willing to use. Originally, both would have been infinitely repeatable, going thru every member of every pantheon covered in the Percy Jackson books, as well as every skill used by every monster in same.

Is there a list of the remaining Unnatural skills that can be rolled? I wasn't expecting rituals to appear.

Yes.

Oh, I suppose I could list them out for you. The remaining Unnatural Skills are Curses, Stonework, Healing, Weaving, and Naturecraft. Just for completion purposes, the remaining Blessings are those of Zeus, Hermes, Apollo, Poseidon, and Demeter.

For those who want to look up such things their own selves, this is the link to the wonderful resource that has such information: Brockton's Celestial Forge Reference
 
I would kind of expect more of a black hole, but I will freely admit that my physics expertise is poor, so I will concede.
The Entities have FTL and space-warping mechanisms at their disposal; they can probably harvest mass and energy from Black Holes without too much trouble.

Hell the Hawking Radiation from Black Holes push matter away from themselves, slowing down their ability to feed, so Entities can probably use the Black Hole equivalent of Stellar Engines to move themselves around.
 
The Entities have FTL and space-warping mechanisms at their disposal; they can probably harvest mass and energy from Black Holes without too much trouble.

Hell the Hawking Radiation from Black Holes push matter away from themselves, slowing down their ability to feed, so Entities can probably use the Black Hole equivalent of Stellar Engines to move themselves around.
Entities are unfortunately to dumb to realize that's an option, and to smart to give their test subjects such power to discover it for them.
 
They have Tinker Shards, which are basically Standard Template Constructors, so they definitely realize that it's a option.
...That's not how Tinker shards work?
Either way, If the entities know of a method to harvest energy from black holes, which we've never seen them do it wouldn't be a reversal of entropy, just a quick method of fueling up at most (at the cost of destabilizing entire galaxies, as the removal of the black hole would remove its gravity, leading to effective acceleration away from the centre due to preservation of momentum, which would probably increase entropy, so they would probably not). Also, if we're talking about harvesting matter/energy, wouldn't it make more sense to eat up most, and then only use a tiny % to cause an explosion? Seeing as the explosion would be pretty wasteful? They're anti-entropy and all that.
Also, based on Abadon flying past Earth to Andromeda, I'd assume entities hop around the edges of galaxies, likely to avoid the gravity wells of the black holes in the interior which would make propulsion to the broader universe much more energy-intensive; there may be a couple of offshoots in various galaxies who got stuck in the interior who've researched black holes, but no other spreading entity lineages would have that [DATA].
 
...That's not how Tinker shards work?
Either way, If the entities know of a method to harvest energy from black holes, which we've never seen them do it wouldn't be a reversal of entropy, just a quick method of fueling up at most (at the cost of destabilizing entire galaxies, as the removal of the black hole would remove its gravity, leading to effective acceleration away from the center due to preservation of momentum, which would probably increase entropy, so they would probably not). Also, if we're talking about harvesting matter/energy, wouldn't it make more sense to eat up most, and then only use a tiny % to cause an explosion? Seeing as the explosion would be pretty wasteful? They're anti-entropy and all that.
Also, based on Abadon flying past Earth to Andromeda, I'd assume entities hop around the edges of galaxies, likely to avoid the gravity wells of the black holes in the interior which would make propulsion to the broader universe much more energy-intensive; there may be a couple of offshoots in various galaxies who got stuck in the interior who've researched black holes, but no other spreading entity lineages would have that [DATA].
Black Holes are in places other then the centers of galaxies, I wasn't talking about reversing entropy, it's probably easier to harvest energy from explosions then from matter (or rather explosions would be a efficient method of harvesting energy from matter), sending galaxies flying apart, while being generally messy, wouldn't accelerate entropy or effect the development of planetary life in any appreciable way, Entities, or at least the Warier/Thinker strain of them, use gravity wells to accelerate rather then being slowed down by them, and the nature of Hawking Radiation means that it's not actually that hard to harvest energy from Black Holes even without warping space or going faster then light.

Did I miss anything?
 
Given Tetras soon space based abilities because of the transwarp energy stuff is it going to be possible for her to interact with shards through humans?

Especially because of stuff like Daedalus' student.

Speaking of how would Tetra affect the shards?

I always believed them to be biological computers so they could have the neural energy that the life fibers use.

In fact given the vast amount of energy that the shards likely have what if tetra can interact with Paraguayans without damaging them by taking energy from the shard to supplement the energy gotten from the parahuman.

Thinker powers might even improve this because it might be interpreted that thinker headaches are correlated with increased neural energy causing either an increase in power when a thinker has a headache or maybe a reduction in the ability to get thinker headaches.

Just imagine Lisa with Tetra and ultimates use of her power.
 
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