I'll be honest, I would have never thought to throw seven dice. However, looking at how much it helps us out this turn alone, *chef's kiss*. Of course, we have a lot to do in HI, so I went looking for ways to get some free dice loose.-[] Heavy Industry (5/5 dice+2 Free Dice, 70 R)
-- [] Vardona: Ardonin Heavy Vehicle Factory (Phase 2) 33/300 (7 dice, 70 R)
What about doing trends instead of SALOME? Just knowing what metrics are getting better and which are getting worse is worth delaying Sally a turn imo. Then there's knowing just how much is left on our to-do list. Having a better idea of what to prioritize is extremely important, after all. I'd also suggest taking away the free die, odds of success on trends are 68.91% with four dice, but I understand why you want to have it stick around.-[] Bureaucracy (5/5 dice + 1 Free dice, 65R)
--[] Services/Administration/Logistics/Operations Mechanization Endeavor 94/300 (5 dice, 50 R)
-- [] Veterans' Benefits Program [MANDATORY] [NEW] 0/400 (1 dice, 15 R)
-[] Personal (4/4+1 Free)
--[] Nephor II: TRUST Civil Auxiliary Pilot Program [TRUST] DC 60 (2 dice, 30 F)
--[] Korhal: Have a Talk with Director Starke, DC 80 (3 dice, 15 F)
7 dice on Ardonin Heavy Vehicle Factory is only *chefkiss* IMO if we are also going to rush Phase 3 out the door.
I'll be honest, I would have never thought to throw seven dice. However, looking at how much it helps us out this turn alone, *chef's kiss*. Of course, we have a lot to do in HI, so I went looking for ways to get some free dice loose.
What about doing trends instead of SALOME? Just knowing what metrics are getting better and which are getting worse is worth delaying Sally a turn imo. Then there's knowing just how much is left on our to-do list. Having a better idea of what to prioritize is extremely important, after all. I'd also suggest taking away the free die, odds of success on trends are 68.91% with four dice, but I understand why you want to have it stick around.
As for personal, it sounds like you're doing CAPP mostly to improve relations with the Union. May I suggest Legalizing instead, as it gives significantly more relations at a lower F price. It's extremely safe if we throw four dice on it, and would free up Paranoia so you can try to get an orbital military project of choice done this turn. It would mean we couldn't chat with Starke this turn, but a single turn's delay isn't horrible in the grand scheme of things. I suspect that Mengsk's sudden move likely caused him the same kind of problems we're having, so I doubt he would mind a minor delay. Plus, it frees up a free die.
That's potentially both free dice freed up. That has a good chance of setting T&D or the mines to autocomplete, once you factor in the SCV discount. Or just throw them on Dylarian, it needs all the help it can get.
While I think people are underrating the value of the Keresh mines, I'm not going to lobby against an aggressive SCV rollout if the plan has a corresponding willingness to at least sort of damp down the corresponding Paranoia surge. Which I imagine Laurent's does, though I haven't exactly done an audit.
I can see reasons to support either "Keresh + ???" or "SCV full-bore," personally.
In full fairness, the reason there's no Tool and Die in Laurent's plan seems to be that he's too busy doing full-bore SCV rollout. Since SCVs are likely to provide many of the benefits of the tool-and-die option in the first place, and then some, that's probably good enough.Also I'm kind of glad we get approval votes because it really is down to one option (lack of Starke in Grimely's and lack of tools in Laurent's) that is causing me to go back and forth.
Yeah, but we don't necessarily have to do it right now when we have some other pretty important projects underway.Oh, as an aside I like the idea of us cleaning the bioshphere of Mar Sara in grimley's plan. We were there. It was our world, even if we were only on their a short time. Us helping it makes total sense to me.
My plan also finishes Brontes Orbital, what are you on about? Like, I'm down with doing SCVs but don't pretend that getting more income isn't important when you were banging the drum for 50% of the tax base not even a week ago. My problem isn't that you're doing SCVs but that you're always doing everything full tilt, maximum dice, 'less than 90% chance of success is for suckers' attitude. Calling it an obsession when I only have 4 dice on the project is also a bit odd.It literally lets us finish Brontes Orbital Reconstruction this turn and helps a ton of other things. Compared to a weird obsession with an entirely unnecessary Mining Action that will literally be reduced by 100 by pre-existing actions we can take in HI.
My plan also finishes Brontes Orbital, what are you on about? Like, I'm down with doing SCVs but don't pretend that getting more income isn't important when you were banging the drum for 50% of the tax base not even a week ago. My problem isn't that you're doing SCVs but that you're always doing everything full tilt, maximum dice, 'less than 90% chance of success is for suckers' attitude. Calling it an obsession when I only have 4 dice on the project is also a bit odd.
Yeah, but we don't necessarily have to do it right now when we have some other pretty important projects underway.
Laurent, we've brought our budget woes under control for the moment, but these phases have a way of creeping up in costs over time and we ought to secure more sources of income. Especially if we want to fund ever-more dice, that goes without saying. My plan is also under-income, but only just. I took a research project I was lukewarm on over one I was red-hot for because it came in lower on the budget scale.
The one item where we clearly *need* SCVs is the Dylarian Shipyards, with their 13 dice median right now, everything is doable by normal means.
Building up increased income and surpluses is important, especially if we're planning to push to SALOME and want the slush fund to grow.
I mean, pretty important. The farmsteads are pretty important; they're a reconstruction project and they affect quality of life for a lot of people. The shipyard amenities are pretty important given that we're serious about restarting the shipyards.
Yes, but we don't need the income this exact minute, and the SCVs help with 80% of our project list as opposed to the tiny benefits of Keresh. Several projects that SCVs help with that Keresh doesn't include:Laurent, we've brought our budget woes under control for the moment, but these phases have a way of creeping up in costs over time and we ought to secure more sources of income. Especially if we want to fund ever-more dice, that goes without saying. My plan is also under-income, but only just. I took a research project I was lukewarm on over one I was red-hot for because it came in lower on the budget scale.
The one item where we clearly *need* SCVs is the Dylarian Shipyards, with their 13 dice median right now, everything is doable by normal means.
Trivia:Yes, but we don't need the income this exact minute, and the SCVs help with 80% of our project list as opposed to the tiny benefits of Keresh. Several projects that SCVs help with that Keresh doesn't include:
- Literally all the space projects
- Brontes, a giant source of cash infusions
- Vespine Mines, a giant source of income
- Keresh
- Tyrador Workshops, a source of income
- NIM, a giant source of income
- Basically everything that isn't on Korhal
In addition, SCVs still help everything on Korhal, for the same or more benefits as Keresh would. There is literally zero reason to do Keresh Q1 at the cost of SCVs right now.
@Etranger
What would we have to do to get numerical estimates on how much RpT increase we'll get from a new project such as a mine or workshop expansion? Maybe just a range of estimates, but a clue along the lines of "so, how much of the good stuff can we hope for from this here mine?"
Even if we ignore Brontes as an income source and say that Keresh is as good an income stream as Vespine Mines are, the progress discounts off of SCVs are far more valuable than 30 more RpT and a single planet's progress discounts combined. Especially in HI, our most heavily loaded category this year, and especially especially considering that they help with getting Keresh but Keresh does not help with getting SCVs.Trivia:
To me, the language of the blurb for Keresh suggests that we're about to start finding actual valuable minerals with uses off-planet, which suggest that the return on investment may be improving compared to the last phase. But I could be wrong.
Brontes Phase 1 was a giant source of cash infusions from the salvage value. I kinda worry that Phase 2 may have significantly less return on investment, because our crews already would have picked over the best stuff, and what's left is the stuff that's harder to recover or less rewarding to recover. No more giant ball-o-battlecruisers just waiting to be cut into pieces and hauled away, in other words. More "rivers of knives" where we have to either individually vaporize each chunk of debris (for no return on investment) or catch up with them and retrieve them individually (for not great return on investment).
I'm not going to tell you you're wrong under the circumstances. As I've said, I can get behind a full-bore SCV push.Even if we ignore Brontes as an income source and say that Keresh is as good an income stream as Vespine Mines are, the progress discounts off of SCVs are far more valuable than 30 more RpT and a single planet's progress discounts combined. Especially in HI, our most heavily loaded category this year, and especially especially considering that they help with getting Keresh but Keresh does not help with getting SCVs.
1. Last time SCVs reduced project length on the ground by -50 in addition to the -100 to space projecgts.I doubt SCVs will help with Keresh overly much, I think that only the fusion cutters will reduce that project's length because they're better suited to digging shaft-mines.
1. The suits project discount second phase didn't scale to all the projects effected by it's first phase. I have my doubts that every project needs more SCVs.1. Last time SCVs reduced project length on the ground by -50 in addition to the -100 to space projecgts.
2. SCVs are literally mining equipment. They're also their own PPE, up to and including actively volcanic environments and space. Please reconsider if a dinky handheld cutter is more effective at mining than a mech with a built-in appropriately sized cutter. Hell, they're literally the exact same cutter, just that we scaled the handheld one DOWN from the SCV version.
SCVs are big, but they're not ridiculously big. Mineshafts are routinely built to accommodate heavy industrial equipment inside the mines. Because really high-yield mining doesn't just involve guys grunting and swinging pickaxes; it involves powered equipment and the miners serve or operate that equipment.2. SCVs are big. That means digging bigger mines. Historically, mine engineers hate that. Why cut a mine shaft bigger than the seam you are following? Just use the dudes with hard hats, leave the SCVs to the projects that acutally need them and where they won't tripple the workload.