Attempting to Subvert the Plan: Dominion Edition

Retcon: Should General Horner (the MC) have been The Magistrate (Starcraft 1 PC)?

  • Yes

    Votes: 35 43.8%
  • No

    Votes: 29 36.3%
  • This does not matter to me

    Votes: 16 20.0%

  • Total voters
    80
  • Poll closed .
*wtf* you do know that Keresh is smaller and cheaper than the SCVs and Fusion Cutters, right?
And any +RpT trickle we get from Keresh will really help us if we're going to be pushing SALOME and need the budget to fund so many dice.

2 dice is 83.47%, 3 dice is 97.38%

Also for those angsting about Augustgrad and wanting to focus Keresh for it, we don't need any progress reductions to guarantee its completion and as such we can do things good for the entire economy. And then do Keresh in Q2, after it's been reduced to 100 progress instead of 200.
Keresh produces a Resource trickle; that is good for the entire economy.

Though this does lead me to a question - What benefit is us having a relationship with Mira's Marauders at this time.

Like I see the benefit of Raynor's Raiders and the Guild, but Mira not so much.
Two big advantages.

One is that Mira's Marauders are a tough little group in their own right, and are more... flexible... about what they do and with who than Raynor's crew is.

The other is that if we're on good terms with the Marauders and on good terms with the Raiders, we're in a good position to reinforce the latter with the former in case we need the Raiders all bulked up.

Lets avoid all non korhal projects for now till we have that -5 malus done away with please otherwise we will make not necessary cost
I don't know what "not necessary cost" means. Also, there are entire categories where we don't have Korhal projects or the Korhal projects just aren't that desirable.
 
[] Plan All Korhal, Well Mostly Korhal, And Saving Cash.
-[] Infrastructure (6/6 dice + 1 Free, 60R)
--[] Korhal: Capital City Augustgrad (Phase 2) 262/400 (3 dice, 15R)
--[] Brontes: Orbital Cleanup (Phase 2) 106/300 (4 dice, 20R)
-[] Heavy Industry (5/5 dice + 2 Free, 50R)
--[] Korhal: Keresh Mining Complex (Phase 2) 14/200 (4 dice, 20R)
--[] Nephor II: TerraUnion Tool and Die Works (Phase 2) 53/200 (3 dice, 30R)
-[] Light Industry (5/5 dice + 1 Free, 60R)
--[] Korhal: Canis Chemical Refinery (Phase 1) 0/300 (6 dice, 60R)
-[] Environmental (5/5 dice, 25R)
--[] Tyrador IX: Establish Farmsteads (Phase 2) 360/400 (1 die, 5R)
--[] Korhal: Regreening Effort (Phase 1) 48/100 (2 dice, 10R)
--[] Dylar IV: Shipyard Amenities 22/250 (2 dice, 10R)
-[] Services (5/5 dice, 30R)
--[] The Dominion Health Service (Phase 2) 3/300 (2 dice, 10R)
--[] UNN Planetary Bureaus 0/300 (2 dice, 10R)
--[] Korhal: Katherine Mengsk Memorial Veterans' Hospital 0/300 (1 die, 10R)
-[] Military (6/6 dice, 50R)
--[] Brontes: Refloating the Fleet (Phase 2) 37/400 (2 dice, 20R)
--[] Vardona: Treasury Reserve Site Alpha 141/300 (2 dice, 10R)
--[] Korhal: Fort Davis Military Arsenal 0/300 (2 dice, 20R)
-[] Research (5/5 dice, 60R)
--[] Improved Threat-Recognition Protocol (3 die, 30R)
--[] New Model Weaponry (Phase 2) 198/250 (2 dice, 30R)
-[] Bureaucracy (5/5 dice, 45R)
--[] Establish the Office of Forecasts and Trends 0/200 (3 dice, 15R)
--[] Veterans' Benefits Program 0/400 (2 dice, 30R
-[] Personal (4/4 dice, 20F)
--[] Korhal: Go Drinking with Colonel de Santo (2 dice, -10F)
--[] Korhal: Have a Talk with Director Starke (2 dice -10F)


DO PROJECTS ON KORHAL, GET DIE BONUS. That's my logic this time, so I'm gonna explain it all in detail-

[] Plan All Korhal, Well Mostly Korhal, And Saving Cash.
-[] Infrastructure (6/6 dice + 1 Free, 60R)
--[] Korhal: Capital City Augustgrad (Phase 2) 262/400 (3 dice, 15R)
--[] Brontes: Orbital Cleanup (Phase 2) 106/300 (4 dice, 20R)
Brontess makes the list because we'll need the income later, so we might as well cleanup now. I'm also putting three dice on Augustgrad, because that's a decent chance of success even if we don't get a single discount.
-[] Heavy Industry (5/5 dice + 2 Free, 50R)
--[] Korhal: Keresh Mining Complex (Phase 2) 14/200 (4 dice, 20R)
--[] Nephor II: TerraUnion Tool and Die Works (Phase 2) 53/200 (3 dice, 30R)
I want Keresh to bring down Augustgrad's progress requirements and accelerate our construction and bring in more dosh. I want TerraUnion to bring down construction costs and if both complete we get boku Discounts and a little extra income. Both have a reasonableish chance of success-85 and 60.
-[] Light Industry (5/5 dice + 1 Free, 60R)
--[] Korhal: Canis Chemical Refinery (Phase 1) 0/300 (6 dice, 60R)
Shock Labor Chemical Refinery, nuff said. Should get a bit more Vespene Income.
-[] Environmental (5/5 dice, 25R)
--[] Tyrador IX: Establish Farmsteads (Phase 2) 360/400 (1 die, 5R)
--[] Korhal: Regreening Effort (Phase 1) 48/100 (2 dice, 10R)
--[] Dylar IV: Shipyard Amenities 22/250 (2 dice, 10R)
The first trademark Vehrec scattershot! Look, Dylar IV sucks, and it's cheap to do, so I toss two dice in that direction, though I thought about 4 dice on Regreening Korhal.
-[] Services (5/5 dice, 30R)
--[] The Dominion Health Service (Phase 2) 3/300 (2 dice, 10R)
--[] UNN Planetary Bureaus 0/300 (2 dice, 10R)
--[] Korhal: Katherine Mengsk Memorial Veterans' Hospital 0/300 (1 die, 10R)
Mengsk, you want actual doctors and cameras on hand when we open the hospital, yes? RIGHT? Do this to get doctors and cameras Arcturus.
-[] Military (6/6 dice, 50R)
--[] Brontes: Refloating the Fleet (Phase 2) 37/400 (2 dice, 20R)
--[] Vardona: Treasury Reserve Site Alpha 141/300 (2 dice, 10R)
--[] Korhal: Fort Davis Military Arsenal 0/300 (2 dice, 20R)
Start work on Refloating, finish TRSA, and start work on a Korhal Project to maintain the theming of the plan.
-[] Research (5/5 dice, 60R)
--[] Improved Threat-Recognition Protocol 0/250 (3 die, 30R)
--[] New Model Weaponry (Phase 2) 198/250 (2 dice, 30R)
Cheap research projects are fine, yes? Let's finish new model weapons and also make sure we don't get shot by autoturrets.
-[] Bureaucracy (5/5 dice, 45R)
--[] Establish the Office of Forecasts and Trends 0/200 (3 dice, 15R)
--[] Veterans' Benefits Program 0/400 (2 dice, 30R
I personally value being able to actually plan over having more dice than we can comfortably fund, so let's do Forecasts and Trends. Veterans Benefits is a bit pricy, but do it anyways.
-[] Personal (4/4 dice, 20F)
--[] Korhal: Go Drinking with Colonel de Santo (2 dice, -10F)
--[] Korhal: Have a Talk with Director Starke (2 dice -10F)
And let's have some lunch and dinner, sure. Though I did think about asking Jimmy if he wanted to help with Mar Sara in exchange for a little hidey hole.
 
[] Plan Super Cool Vehicles, Robots, and Paranoia Balancing
-[] Infrastructure (6/6 dice, 30R)
--[] Korhal: Capital City Augustgrad (Phase 2) [MANDATORY] 262/400 (4 dice, 20 R)
--[] Brontes: Orbital Cleanup (Phase 2) [Reconstruction] 106/300 (2 dice, 10 R)
-[] Heavy Industry (5/5 dice+2 Free Dice, 70 R)
-- [] Vardona: Ardonin Heavy Vehicle Factory (Phase 2) 33/300 (7 dice, 70 R)
-[] Light Industry (5/5 dice, 25R)
--[] Mar Sara: Endureum Extraction Operations (Phase 1) 0/400 (5 dice, 25 R)
-[] Environmental (5/5 dice, 30R)
--[] Korhal: Regreening Effort (Phase 1) 48/100 (2 dice 10 R)
--[] Tyrador IX: Establish Farmsteads (Phase 2) [Reconstruction] 360/400 (2 dice, 10 R)
--[] Vardona: Supplemental Aquaculture Effort 0/250 (1 dice, 10 R)
-[] Services (5/5 dice, 50R)
--[] Korhal: Katherine Mengsk Memorial Veterans' Hospital [MANDATORY] [NEW] 0/300 (1 dice, 10 R)
--[] Mass Literacy Movement (Phase 2) 0/300 (4 dice, 40 R
-[] Military (6/6 dice, 50R)
--[] Brontes: Refloating the Fleet (Phase 2) 37/400 (4 dice, 40 R)
-- [] Brontes: Fort Riley Orbital Training Center 0/300 (2 dice, 10 R)
-[] Research (5/5 dice, 65R)
--[] New Model Weaponry (Phase 2) [Tech] 198/250 (2 dice, 20 R)
--[] High-Efficiency Conduits [Tech] 0/200 (3 dice, 45 R)
-[] Bureaucracy (5/5 dice + 1 Free dice, 65R)
--[] Services/Administration/Logistics/Operations Mechanization Endeavor 94/300 (5 dice, 50 R)
-- [] Veterans' Benefits Program [MANDATORY] [NEW] 0/400 (1 dice, 15 R)
-[] Personal (4/4+1 Free)
--[] Nephor II: TRUST Civil Auxiliary Pilot Program [TRUST] DC 60 (2 dice, 30 F)
--[] Korhal: Have a Talk with Director Starke, DC 80 (3 dice, 15 F)

Infra: So allow me to explain. 4 dice means that even if SCVs don't do it, Augustgrad should finish. This leaves 2 dice... if SCV finishes, then on average Brontes Orbital Cleanup Phase 2 will finish because it's necessary progress will decrease from 300 to 200, thus giving us a bunch of new Resources. This is -10 Paranoia

HI: If we want SCVs (and thus a massive reduction in the cost of SPACE stuff and also Land stuff to happen) then we need a lot of dice. I'm also relying on it for a reason beyond that: +10 Paranoia. I want that +10 Paranoia to balance out Augustgrad.

LCI: We promised to do Extredeum, why not just make a good start of it?

Environment: Two dice is needed to pass Regreening, and 2 dice to be sure of finishing Phase 2 of the Farmsteads. That last dice could actually go anywhere, I'm up for arguments to change it. This also nets us the +5 Paranoia, yay!

Services: Don't want to gain paranoia, need education (so get closer to drop it off next turn for the sweet, sweet +10, but also need to do the Mandatory.

Military: Need to not lose Paranoia in this category, so acting in a way that both will be in reach next Quarter if we need it.

Research: two dice is needed to stand a good chance of getting the -10 Paranoia, which I want, and then High Conduits seems neat.

Bureaucracy: Five dice is needed to stand a *good* chance of completing SALOME for the +10 Paranoia, and 1 dice is required for the mandatory.

Personal: We promised to talk to Starke, and Nephor Actions have a +10 to counteract the -5 from Mengsk fuckery and improve our relationship with the Unions.

This plan is designed for a few things. First, it's under budget for the first time! Second, it gains exactly 5 Paranoia on average, that can then be whisked away by Starke.

And yeah, to note, we actually can totally afford SALOME this year.
 
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I don't know what "not necessary cost" means. Also, there are entire categories where we don't have Korhal projects or the Korhal projects just aren't that desirable.
there was a typo mistake and my i ask what you think the -5 malus means

Under my understanding that malus damages all our non korhal Planetary project dice exerpt the space ones(space defenders)

So we would be making more cost that we have could used elsewhere

So we would be wasting money
 
Don't we still get a bonus to Vardona projects?
And won't that bonus go away once we finish Augustgrad Phase 2?
 
I like the plan, except I think the Canis refinery might be a better option here. It gets the Korhal bonus, and gets us some more income that we need for the new dice we'll be getting soon.

I'd be willing to talk about that. Environmental and LCI are the two areas I'm willing to consider some changes, as opposed to someone going into HI and asking, "What if you don't do Super Cool Vehicles and instead do the mines instead?" or whatever. :V
 
I don't remember the source of the Vardona bonus. You're saying it was because we were based on Vardona, and now we're not?
Yeah, it was Center of Power, which was what we got by hiring the lawyers in our third round of advisor hiring. Center of Power was originally going to seamlessly transfer the +5 from Vardona to Korhal when we finished Augustgrad 2, but because Mengsk fucked that up for us, we instead deactivate the +5 and simultaneously eat a -5 penalty until Augustgrad 2 is done, with the only benefit being an extra, unrelated +5 to Korhal and not eating 20 Paranoia. However, once Augustgrad 2 is done, the -5 to Not Korhal goes away and the +5 from Center of Power comes back.
 
Yeah, it was Center of Power, which was what we got by hiring the lawyers in our third round of advisor hiring. Center of Power was originally going to seamlessly transfer the +5 from Vardona to Korhal when we finished Augustgrad 2, but because Mengsk fucked that up for us, we instead deactivate the +5 and simultaneously eat a -5 penalty until Augustgrad 2 is done, with the only benefit being an extra, unrelated +5 to Korhal and not eating 20 Paranoia. However, once Augustgrad 2 is done, the -5 to Not Korhal goes away and the +5 from Center of Power comes back.

Oh, and for the year the separate +5 remains. So for this year only Korhal is +10 once Center of Power is reactivated.
 
there was a typo mistake and my i ask what you think the -5 malus means

Under my understanding that malus damages all our non korhal Planetary project dice exerpt the space ones(space defenders)

So we would be making more cost that we have could used elsewhere

So we would be wasting money
It reduces the dice rolls, not the cost of the dice. Sometimes there's a slight increase in total project costs if it means we wind up having to roll an extra die later. But in practice, we spend the same amount of money either way; we just get less for that money.

In any case, there are situations where a non-Korhal project is good enough that it's worth doing even if it takes 8% or 10% or so more Progress to complete because of the penalty.

Unfortunately, that's probably impossible given how insanely booked our HI dice are with Dylarian.
I dunno, we have wiggle room in Free dice.

Damn but I wish doruma was here.

I could take my hand at doing for this thread what he does for GDI Quest- but not tonight probably.

Wait the +5 isn't even permanent?
Yeah, but an extra +5 to all those projects (including the hospital) does sweeten the bitter pill of the -5 as long as the -5 goes away after one turn.

It's not ideal but it sort of cancels out. We might end up, say, rolling +5 on 20-30 dice over the course of four turns, while rolling -5 on 25-35 dice on one turn, something like that.

-[] Environmental (5/5 dice, 25R)
--[] Tyrador IX: Establish Farmsteads (Phase 2) 360/400 (1 die, 5R)
--[] Korhal: Regreening Effort (Phase 1) 48/100 (2 dice, 10R)
--[] Dylar IV: Shipyard Amenities 22/250 (2 dice, 10R)
I like this, but I think we should flip things around and put two dice on Tyrador and one on Dylar IV. It sounds like the farmsteads being unfinished is actually kind of a problem, and I'd like to push that. Just getting started on the amenities project this turn will be a show of good faith to the shipyard workers, and we can do the bulk of the job with, oh, threeish dice next turn.

We only get about a 75% chance of finishing Farmsteads Phase 2 with one die, and I'm not satisfied with that.

-[] Military (6/6 dice, 50R)
--[] Brontes: Refloating the Fleet (Phase 2) 37/400 (2 dice, 20R)
--[] Vardona: Treasury Reserve Site Alpha 141/300 (2 dice, 10R)
--[] Korhal: Fort Davis Military Arsenal 0/300 (2 dice, 20R)
Maybe we should consolidate dice on Fort Davis, seeing as how we're committing to doing it, and leave the refloating operations for next turn when we've hopefully banished that -5 penalty?

-[] Personal (4/4 dice, 20F)
--[] Korhal: Go Drinking with Colonel de Santo (2 dice, -10F)
--[] Korhal: Have a Talk with Director Starke (2 dice -10F)
Does this give us very high probabilities of success on both actions? Or do we want to bring in some Free dice?
 
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I like this, but I think we should flip things around and put two dice on Tyrador and one on Dylar IV. It sounds like the farmsteads being unfinished is actually kind of a problem, and I'd like to push that. Just getting started on the amenities project this turn will be a show of good faith to the shipyard workers, and we can do the bulk of the job with, oh, threeish dice next turn.

We only get about a 75% chance of finishing Farmsteads Phase 2 with one die, and I'm not satisfied with that.


Maybe we should consolidate dice on Fort Davis, seeing as how we're committing to doing it, and leave the refloating operations for next turn when we've hopefully banished that -5 penalty?


Does this give us very high probabilities of success on both actions? Or do we want to bring in some Free dice?
I'm satisfied, but I wouldn't feel terrible about putting two dice on it. 75% is fine by me, but I know you prefer much higher chances of success.

Nor am I super committed to doing Brontes, though it isn't great to eat the penalty I agree. Mostly, I don't want the -paranoia too much, so I'm in no hurry to get the fort done.

Here's my secret-I'm not actually raising Mengsk's Paranoia very much, so I'm okay with eating a failure on the personal projects. But it's a 92% chance of success on Starke, and 98% on deSanto, so I'm not bothered on either account.
 
R: 405/605 -> begin Q2 with minimum 610 R
F: 40/70 -> begin Q2 with minimum 85 F
P: 30 -> begin Q2 with 30 if Augustgrad, Ardonin, Korhal, NMW, and SALOME finish and we pass all Personal projects (30 - 10 + 10 - 5 - 10 + 10 with a -5 from Starke for going over)

Future phase projections are guesswork and may bear no relation to reality!

[] Plan Increase Productive Forces
-[] Infrastructure (6/6 dice, 30R)
--[] Korhal: Capital City Augustgrad (Phase 2) [MANDATORY] 262/400 (4 dice, 20 R) (99.08%, 1/8 median phase 3 if either SCVs or Tool and Die completes, 2/8 median phase 3 if both complete)
--[] Brontes: Orbital Cleanup (Phase 2) [Reconstruction] 106/200 (2 dice, 10 R) (74.44%, 4.06% chance of Phase 3 completion if SCVs completes)
-[] Heavy Industry (5/5 dice + 4 free, 90R)
--[] Vardona: Ardonin Heavy Vehicle Factory (Phase 2) 33/300 (6 dice, 60 R) (70.74%, 89.44% if Tool and Die completes)
--[] Nephor II: TerraUnion Tool and Die Works (Phase 2) 53/200 (3 dice, 30 R) (80.16%)
-[] Light and Chemical Industry (5/5 dice, 25R)
--[] Tyrador IX: Refugee Workshops (Phase 2) [Reconstruction] 152/400 (3 dice, 15 R) (4.17%, 23.94% if either SCV or Tool and Die succeeds, 59.68% if both succeed)
--[] Mar Sara: Endureum Extraction Operations (Phase 1) [NEW] 2/400 (2 dice, 10 R) (2/8 median phase 2, 2/7 median phase 2 if either SCV or Tool and Die succeeds, 2/6 phase 2 if both succeed)
-[] Environmental (5/5 dice, 30R)
--[] Korhal: Regreening Effort (Phase 1) 48/100 (2 dice, 10 R) (95.65%)
--[] Tyrador IX: Establish Farmsteads (Phase 2) [Reconstruction] 360/400 (2 dice, 10 R) (92.97%, 2/8 median phase 3 if either SCV or Tool and Die succeeds, 2/7 median phase 3 if both succeed)
--[] Mar Sara: Restoring the Biosphere (Phase 1) [NEW] 0/200 (1 die, 10 R) (1/4 median, 1/3 median if either SCV or Tool and Die succeeds, 1/2 if both succeed)
-[] Services (5/5 dice, 50R)
--[] Vardona: Angustia Orbital Shipyard Complex (Phase 2) [NEW] 79/500 (4 dice, 40 R) (3/10 median, 0.92% if SCVs succeeds)
--[] Korhal: Katherine Mengsk Memorial Veterans' Hospital [MANDATORY] [NEW] 0/300 (1 dice, 10 R) (1/6 median, 1/5 median if SCVs or Tool and Die succeeds, 1/4 median if both succeed)
-[] Military (6/6 dice, 50R)
--[] Brontes: Refloating the Fleet (Phase 2) 37/400 (4 dice, 40 R) (0.19%, 18.41% if SCVs complete)
--[] Brontes: Fort Riley Orbital Training Center 0/300 (2 dice, 10 R) (2/6 median, 0.78% if SCVs complete)
-[] Research (5/5 dice, 75R)
--[] High-Efficiency Conduits [Tech] 0/200 (3 dice, 45R) (14.74%)
--[] New Model Weaponry (Phase 2) [Tech] [NEW] 198/250 (2 dice, 30 R) (87.75%)
-[] Bureaucracy (5/5 dice, 55R)
--[] Services/Administration/Logistics/Operations Mechanization Endeavor 94/300 (4 dice, 40 R) (65.27%)
--[] Veterans' Benefits Program [MANDATORY] [NEW] 0/400 (1 die, 15R) (1/8 median)
-[] Personal (4/4 dice, 40F)
--[] Nephor II: TRUST Civil Auxiliary Pilot Program [TRUST] DC 60 (2 dice, 30 F) (92.97%)
--[] Korhal: Go Drinking with Colonel de Santo DC 60 (2 dice, 10 F) (92.97%)

Infrastructure
99% chance of completing Augustgrad Phase 2 even if literally everything else fails, high odds of a Bronte windfall which become guaranteed if SCVs complete.

Heavy Industry
A bit crazy, but bear with me. If Tool and Die completes, its progress reduction will apply to Ardonin, meaning that it only actually needs to hit 250. This has massive spillover effects on the entire economy, including making Keresh doable in 2 dice in Q2 by reducing it to a mere 100 progress required.

Light and Chemical Industry
Try to finish Refugee Workshops for income, and then start on Endureum for the plan goal. Nothing fancy here, and I'm not particularly wed to it either, but I do think these are our best options.

Environmental
Finally finish Korhal Regreening and phase 2 of Farms to boot. Start up Mar Sara biosphere restoration since we're plonking people down there anyway for Endureum extraction.

Services
Hospital is required, and our local freight industry is abysmal. Plus, it's really cheap to do right now.

Military
Splitting two big ticket Paranoia reducing space items so that they're queued up to finish in Q2 to burn off the Paranoia gain from all the goodies we want there.

Research
Finish NMW for Paranoia reasons, and do High-Efficiency Conduits both because they unlock cool stuff but also because I realized that if I picked them the budget spent is exactly equal to our income which I think is neat.

Bureaucracy
Try to get SALOME, do the mandatory thing.

Personal
Unlock stuff that's currently within reach and lay the groundwork for a more bold Q2 when the -5 penalty goes away.
 
You went to Santo grimely, I'm still liking Starke more.

As an aside I wish there was a way to compare plans a bit easier compared to like using multiple pages or using a computer and a phone.

---

So I like both the grimley and Laurent plans. Laurent does Starke and grimley does not. But grimley does tools and Laurent does not.

Meaning its hard to decide.
 
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You went to Santo grimely, I'm still liking Starke more.

As an aside I wish there was a way to compare plans a bit easier compared to like using multiple pages or using a computer and a phone.

I would also prefer Starke but sadly I have no free dice for him and putting 2 on it is only an 83.47% chance of success. If people really prefer it i don't mind switching, but I know people are gunshy about Paranoia.
 
You went to Santo grimely, I'm still liking Starke more.

As an aside I wish there was a way to compare plans a bit easier compared to like using multiple pages or using a computer and a phone.

---

So I like both the grimley and Laurent plans. Laurent does Starke and grimley does not. But grimley does tools and Laurent does not.

Meaning its hard to decide.
I do tools and Starke. Why not vote for me?
 
I'm satisfied, but I wouldn't feel terrible about putting two dice on it. 75% is fine by me, but I know you prefer much higher chances of success.
It depends. If I have no particular sense of urgency I'm often happy with lower chances of success than 75%, but I'm getting a general vibe that we need to push the chances higher in this particular case, because of aspects of the situation that will get worse if they're left to fester.

Nor am I super committed to doing Brontes, though it isn't great to eat the penalty I agree. Mostly, I don't want the -paranoia too much, so I'm in no hurry to get the fort done.
Well, I'd rather push the fort close to completion so we can snap our fingers and have it done any time I like. Four dice is pretty unlikely to complete a project that big, so it's good enough for me even if I agree with your logic about overcompletion.

Here's my secret-I'm not actually raising Mengsk's Paranoia very much, so I'm okay with eating a failure on the personal projects. But it's a 92% chance of success on Starke, and 98% on deSanto, so I'm not bothered on either account.
Yeah, me neither, at those odds.

Especially since Starke is the guy who put us up to that chat in the first place.
 
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