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Since it's narrow enough that I should make a choice...
[X] Plan: Reconstruction Blitz
[X] Plan: Reconstruction Blitz
It's somewhat tricky, yes, but nowhere near impossible. There's been quite a bit of research into figuring out how to get employees to do what you want and not what you don't want. For example, set a limit of how much is "acceptable" to embezzle, varying based on rank and the like. Below the limit, and you get a slap on the wrist, more a punishment for getting caught than anything else. Above it, you get introduced to some nice fellows from Security. Then incentivize the Inspector General's office to not really hunt down folks below that level unless the case falls in their laps through pay schemes and bureaucracy.See, I know that, but I don't think we can get the level of fine-grained control we'd need to have for this to be a good plan.
We'd need to go after "worst offenders" while not hitting so many people and busting them for 'medium' offenses that it damages our workforce's willingness to be complicit in our own stack of corrupt and/or illegal actions. Kind of a tightrope walk.
My point was that it's significantly harder to see how we're misusing resources compared to the fact that we're misusing it. Those supplies aren't simply being "lost". They're mislabeled as below quality control standards, sold for scrap, sold to another firm, placed in a warehouse, only to be stolen from said warehouse by a group which may or may not have rebel ties. The benefits of having Jacob Arendt and a top law firm covering our backs. Proving that the supplies were misappropriated is relatively easy. Proving that we intentionally gave them to the rebels is far more difficult. Doing so without setting off red flags that we can detect, probably impossible.Yeah, but Mengsk may NOT know we're deliberately ordering supplies to be "lost" where they may end up in the hands of rebels, for example.
It's not just the part where the slush fund exists, it's that we're doing more with it than just spending it on booze and hookers.
It's somewhat tricky, yes, but nowhere near impossible. There's been quite a bit of research into figuring out how to get employees to do what you want and not what you don't want. For example, set a limit of how much is "acceptable" to embezzle, varying based on rank and the like. Below the limit, and you get a slap on the wrist, more a punishment for getting caught than anything else. Above it, you get introduced to some nice fellows from Security. Then incentivize the Inspector General's office to not really hunt down folks below that level unless the case falls in their laps through pay schemes and bureaucracy.
A few dozen crates of fully automatic paper clips.Looks like we, uh, "misplaced" a "sizeable shipment" of "office supplies". *nudge nudge wink wink*
Lol, look at what fell off the space truck.......We should really do something about it ......eventually.
Looks like we, uh, "misplaced" a "sizeable shipment" of "office supplies". *nudge nudge wink wink*
What a coincidence that the TRUST project has recategorized heavy ordinance as office supplies, indeed.
Nephor II: Planetary Reconstruction (Phase 2) [Reconstruction] 214+318+72=604/500
Re-Establish the Bureau of Planning and Statistics 36+311=347/200
We rolled 4 dice & +13 = +52 bonus there, not 72.
-2 * 2 dice = -4 penalty.
6 dice were rolled, so 6 * -2 = -12.
You forgot to add the +40 for 5 dice * +8 Bureaucracy.
We get +10 in Infrastructure from other bonuses, -2, so +8... and then +10 for Nephor Actions. That's +18 per each dice, which indeed is 72.
I already fixed the other ones, but this is NOT correct, Nephor II's bonus Is +10 on top of +8, not +5 for 13.
The Kerrigan Redemption Arc project only unlocks after you complete "Give the QM a Serious Concussion."