Thoughts on what to pick in our plan of this turn:
We have a couple of things we need to quickly do because they are a promise and or MANDATORY
Seeing our bonus regarding space projects those as well the korhal ones are a must
Infrastructure
[] Korhal: Capital City Augustgrad (Phase 2) [MANDATORY]
With the base of the Imperial Palace and most of the central Imperial District complete, your crews can begin expanding outward and upward. In addition to finishing the Palace's upper floors, they'll start building the second ring of inner districts, which are slated to include most of the necessary government offices, various supporting enterprises and service establishments, and a variety of cultural sites, including the vast and baroque Korhal Planetary Opera House.
(-10 Paranoia)
(Progress 262/400, -5R per die)
[] Brontes: Orbital Cleanup (Phase 2) [Reconstruction]
Brontes orbit has been cleared of the largest and most potentially dangerous debris (as well as any Zerg bio-signature large enough to be a hatchery), but the approach vectors are still full of small and medium-size debris that need to be removed before transit can be considered truly safe. The next phase of the effort involves both removing the mid-size pieces and neutralizing major danger zones, including the poetically-dubbed "River of Daggers."
(Provides one-time Resource gain upon completion)
(Progress 106/300, -5R per die)
Brontes clean up will give us extra resources for our next or the Turn afterward to use and seeing we have to work on the capital world now we better step up
Heavy Industry
[] Korhal: Keresh Mining Complex (Phase 2)
With the initial open-pit mine complete over the main deposit, the Keresh complex can begin expanding toward secondary deposits with smaller, less manpower-intensive shaft mining. Subterranean mining with hand tools carries its own specific dangers, but the secondary deposits are expected to include several rare elements like jorium and crystallized xenon, promising greater resource yields in the process.
(Provides Resource income, reduces project length of all Augustgrad phases upon completion)
(Progress 14/200, -5R per die)
[] Dylar IV: Dylarian Shipyards (Phase 2) [Reconstruction] [NEW]
Now that Dominion battlecruisers can begin cycling through the drydocks for long-delayed maintenance, a dedicated effort is needed to resupply them with strike fighters. Wraith space-superiority fighters are expensive, capable craft, often refitted in the field for additional stealth capability or power output. By overhauling the old fighter factories with modern equipment, our Wraiths can come off the production line with those features built in standard, saving lives and resources.
(-15 Paranoia)
(Progress 22/700, -10R per die)
We need to build up our fleet for the future invasion by kerrigan and if not that reason then there is our promise for the Dylarian shipyards
And the keresh mining complex will futher help us in our korhal MANDATORY mission
Light and Chemical Industry
[] Korhal: Canis Chemical Refinery (Phase 1)
The larger and more hospitable of Korhal's two moons, Canis is also rich in chemical precursors necessary for refining and stabilizing raw Vespene gas into more useful forms. A new refinery complex on the Wolf Moon will serve as the centerpiece of future lunar outposts and centralize our gas processing network, allowing for greater output.
(Improved yields from all Vespene projects upon completion)
(Progress 0/300, -10R per die)
This is another korhal project we need to do both for the Vespene bonus we get from it
And a hopefull overflow to other korhal works
Environmental
[] Korhal: Regreening Effort (Phase 1)
While Augustgrad is intended to be the center of a vast planet-wide city, the Emperor has been convinced that covering the entire planet in urban sprawl is perhaps not ideal. Instead, swathes of the surface have been set aside for so-called "park districts," where forests and meadows are allowed to exist. The process of regrowing an ecosystem may take decades, even after the radiation scrubbing, but there's no time like the present.
(+5 Paranoia)
(Progress 48/100, -5R per die)
[] Mar Sara: Restoring the Biosphere (Phase 1)
Unlike irradiated Korhal, Mar Sara has the unspoiled land needed for regreening, as well as some lingering remnants of its old biosphere. By reconditioning the glassine surface of the planet and restoring the flow of water, we can encourage Mar Sara's (admittedly limited) plant life to flourish once more.
(Progress 0/200, -10R per die)
Before we settle mar sara we should first restore it and i dont know about the rest of you but i take Regreening korhal as a Personal grudge that needs to be done as big finger against the dice gods plus it is korhal project
Services
[] Vardona: Angustia Orbital Shipyard Complex (Phase 2) [NEW]
The current quartet of drydocks at Angustia are hard at work churning out medium freighters, but there are no facilities suitable for building or overhauling the largest of the superfreighters, whose massive cargo holds are necessary for true bulk haulage. This next phase of the Complex will establish several 'outdoor yards' with variable frames capable of adjusting to the massive tonnage of the superfreighters, perhaps even allowing for development of the Dominion's first domestic heavy-haul design.
(Progress 79/500, -10R per die)
[] Korhal: Katherine Mengsk Memorial Veterans' Hospital [MANDATORY] [NEW]
Mengsk has made a last-minute alteration to the Augustgrad city plan, mandating that what was originally set aside for a sports complex instead be wholly dedicated to medical care for sick and injured military veterans and their families. Katherine Mengsk Memorial will be the largest, most modern medical facility in all of Terran Space, and serve as the central pillar of the Dominion Health Service. It'll also carry the name of his sainted, martyred mother. Personally, you'd rather name it after the poor bastard who got thrown in prison for speaking his mind to Mengsk.
(-5 Paranoia)
(Progress 0/300, -10R per die)
Another space project that with our space defenders bonus can help with is both a boost to our economie as well our fleet power
And here we have another MANDATORY we need to do plus it is a korhal project
Military
[] Brontes: Refloating the Fleet (Phase 2)
The second stage of the Brontes salvage operation involves building a permanent scrapyard and recycling facility in orbit over the planet, thereby providing the war-torn world with an immediate industry for employment and productivity. This will also substantially speed up your efforts to refloat the wrecked capital ships still floating around.
(-10 Paranoia)
(Progress 37/400, -10R per die)
[] Brontes: Fort Riley Orbital Training Center
Another special training camp request from General Duke, this one is located in an out-of-the-way debris field in Brontes orbit. The basic intent is to set the facility up on the same derelict space platform that used to host a Zerg hatchery, then use the platform and the debris field to train troops and pilots in navigating hostile space.
(-10 Paranoia)
(Progress 0/300, -5R per die)
[] Korhal: Fort Davis Military Arsenal [NEW]
Typically, it is considered wise to have more weapons than you absolutely need to be using at any given time. Therefore, it is equally wise to have somewhere to store those weapons. Fort Davis is that place: a highly fortified base buried in the side of a heavily-cratered mountain, formerly home to the disaster shelter for Korhal's elite families. Now, it will hold warehouses full of ammunition, service weapons, and military vehicles, all against some future need.
(-10 Paranoia)
(Progress 0/300, -10R per die)
The refloating the fleet is part our promise so it is must combind that with fort riley which is a space project that our bonus helps with is just good sense and fort davis would not only help us in futhering our defence against kerrigan the possible overflow would also be a help
Research
[] New Model Weaponry (Phase 2) [Tech]
The Hailstorm shoulder-mounted multiple missile launch system is a modification of the anti-air missile launchers mounted on the Goliath walker. Instead of two separate launchers, the Hailstorm boasts four sequence-firing tubes, albeit with much smaller munitions. The projectile spread will give each rocket trooper a surprising amount of firepower against enemy flyers, especially when deployed en masse.
(-10 Paranoia)
(Progress 198/250, -15R per die)
Best to finish our Research before we begin with another one and this one is nearly done
Bureaucracy
[] Veterans' Benefits Program [MANDATORY] [NEW]
Clearly stung by his guilty conscience, the Emperor has "requested" that the Treasury set up and disburse cash subsidies for military veterans, most especially "his" veterans from the Sons of Korhal (and also, sure, Alpha Squadron). A direct and unconditional cash payout is a relatively unique program for a department used to laundering outgoing money through layers of means testing and oversight, but what the hell, why not learn something new?
(-5 Paranoia)
(Progress 0/400, -15R per die)
Another MANDATORY one as well a help thr sons veterans
Personal
[] Korhal: Have a Talk with Director Starke
Devon Starke has indicated to you that he is not averse to a friendly, mutually beneficial working relationship. That is interesting. You've also heard that he has some sort of connection to the much-rumored secret son of the Emperor, who Arcturus has alluded to while in his cups but never formally brought up or introduced to you. Why not have a chat, see if he's got anything to offer?
(Unlocks security-related Personal projects upon completion)
(DC 80 to avoid +10 Paranoia, -5F per die)
[] Korhal: Go Drinking with Colonel de Santo
Diamond "Dia" de Santo is the third of the three survivors of Dominion Section, Captain Arcturus Mengsk's command in the Confederate Marines during the Guild Wars. Never one to kowtow or keep her mouth shut, De Santo returned to duty along with you when the Sons of Korhal rose up against Confederate rule. Unlike you, and despite her loyalty to Mengsk, the old boys' club has conspired to keep her at a lesser rank while everyone else has become generals and admirals. Maybe it's time to take her out for a friendly drink and see how she's feeling, now that she commands the Marine garrison on Korhal.
(Unlocks military-related Personal projects upon completion)
(DC 60 to avoid +10 Paranoia, -5F per die)
We have a promise with starke besides i want us to get in contact with valerian and seeing we are on korhal now better we visit a old friend in de santo