Attempting to Fulfill the Plan MNKh Edition

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If South, we ignore Smolensk.
If Center, we ignore, idk, any of those cities down south.

If North, uh, their funeral?
The Center, not sure.
The south? They might try and rescue the forces that got cut off.
The North? Well, it might not be advisable, but they do have a beachhead to stage their attack from, which they held against a full attack by the Russian army.
 
[] The Power to Create
Infrastructure 4 Dice (0 Idle)
-[] Emergency Housing (Stage 3), 3 Infrastructure Dice (30 Resources) (750 Rail Capacity)
-[]Worker Transportation Initiatives, 1 Infrastructure Dice (5 Resources)
Heavy Industry 6 Dice (0 idle)
-[] Power Production Campaigns, 1 Heavy Industry Dice (30 Resources) (1000 Rail Capacity)
-[] Novokuznetsk Truck Plants, 5 Heavy Industry Dice (150 Resources) (5000 Rail Capacity)
-[] Irkutsk Aluminum Plant, 4 Free Dice (140 Resources) (4000 Rail Capacity)
Light and Chemical Industry 5 Dice (5 idle)
Agriculture 4 Dice (2 Idle)
Services 2 Dice (2 Idle)
-[] Pharmacy Systems, 2 Services Dice (20 Resources) (500 Rail Capacity)
Military 8 Dice (5 idle)
-[] Sukhoi Aviation Plant , 3 Military Dice (120 Resources) (1500 Rail Capacity)
Bureaucracy 2 Dice (0 Idle)
-[] Implement Scientific Shift Management, 2 Bureaucracy Dice

This finishes up power, gets us the trucks we need, and the CAS the army has been asking for, which I figure are the 3 absolute largest priorities bar none. After that, we have 55 resources left, which isn't enough to do rockets or non-siberian light industry, and siberian light industry in winter is a non starter, so I focused on picking up what benefits we could elsewhere. 30 Resources went into finishing up this set of Emergency housing, which is only 50% to complete but we've already done 2 stages so it's not the end of the world if we don't get it this round, and then 5+ the last infra dice to finish worker transportation. That leaves 20 Resources, which I put on Pharmacy system. I considered doing 4 on housing, but i figured 50% Housing + 40% Pharmacies + 93% Workers transport > 87% housing.
This leaves 33000-750-1000-5000-4000-500-1500=20250 for evacs, which I'm still working on deciding how to use.
 
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It looks like we have pressing needs in trucks and rockets - everything else can wait for a turn or two. I think we should allocate a minimum amount of dice that can still succeed on most projects now.
 
Get wrecked Hitlerites! Granted the Northern attack was not good but in the south we have cutoff their breakthrough forces and with them behind lines we should be able to pound them from the sky and destroy them and that was likely some of their better units with the best training and commanders. Newer units they bring it up will not be as experienced.

The fact that we are seeing older planes on the front combined with the fact that Britain is going to be easier in terms of no mud bogged airfields to launch attacks at could see us dealing with the 2nd line air force which lets us build up strength and experience. Hopefully Britain is attritioning the Axis in terms of aircraft and experienced pilots. Should make the spring and summer of 1942 much easier.

Now we need to build up our war material (power and aluminum) as well as equipment production (trucks, planes and I think rockets and shells)
 
So right now on the evacuation options we have 12 civil industry (most at Dnepropetrovsk), 5.5 military industry, and 22 population for a total of 39,500 rail engines needed. At least during winter we'll be able to focus on getting them at risk cities evacuated. I think we can leave cities that are currently behind rivers safe for now.
 
So right now on the evacuation options we have 12 civil industry (most at Dnepropetrovsk), 5.5 military industry, and 22 population for a total of 39,500 rail engines needed. At least during winter we'll be able to focus on getting them at risk cities evacuated. I think we can leave cities that are currently behind rivers safe for now.
We can evacuate about half of our options, so we should be picking based on what's most likely to fall and what is most valuable. We could grab all the industry and ~3-5k civilians, but not all the industry is actually at risk so we can probably grab a few more civilians.
 
This finishes up power, gets us the trucks we need, and the CAS the army has been asking for, which I figure are the 3 absolute largest priorities bar none. After that, we have 55 resources left, which isn't enough to do rockets or non-siberian light industry, and siberian light industry in winter is a non starter, so I focused on picking up what benefits we could elsewhere. 30 Resources went into finishing up this set of Emergency housing, which is only 50% to complete but we've already done 2 stages so it's not the end of the world if we don't get it this round, and then 5+ the last infra dice to finish worker transportation. That leaves 20 Resources, which I put on Pharmacy system. I considered doing 4 on housing, but i figured 50% Housing + 40% Pharmacies + 93% Workers transport > 87% housing.

What if you cut one CAS die and pharmacies, and use these resources to go for rockets?
Or you consider it to be absolutely necessary to commit 3 dice to CAS?
 
[ ] Plan Draft 2
Infrastructure 4 Dice (2 idle)
-[ ] Emergency Housing(Stage 3), 1 Dice (10 Resources) (250 Rail Capacity)
-[ ] Worker Transportation Initiatives, 1 Dice (5 Resources)
Heavy Industry 6 Dice (1 idle)
-[ ] Power Production Campaigns, 1 Dice (30 Resources) (1000 Rail Capacity)
-[ ] Novokuznetsk Truck Plants, 4 Dice (120 Resources) (4000 Rail Capacity)
Light and Chemical Industry 5 Dice (+1 Free Dice)
-[ ] Rubber Production Modernization, 3 Dice (60 Resources) (750 Rail Capacity)
-[ ] Nylon Plants, 3 Dice (90 Resources) (1500 Rail Capacity)
Agriculture 4 Dice (4 idle)
Services 2 Dice (2 idle)
Military 8 Dice (3 idle)
-[ ] Rocket Plants, 2 Dice (60 Resources) (1000 Rail Capacity)
-[ ] Sukhoi Aviation Plant(Kazan), 3 Dice (120 Resources) (1500 Rail Capacity)
Bureaucracy 2 Dice
-[ ] Implement Scientific Shift Management, 2 Dice
Rail Utilization
-[ ] Industrial Supply (24000 Rail Capacity)
-[ ] Army Supply (18000 Rail Capacity)
-[ ] Lend-Lease (5000 Rail Capacity)
-[ ] Smolensk: 1k Industrial Facilities, 1k Military Industry (2000 Rail Capacity)
-[ ] Gomel: 1k Military Industry (1000 Rail Capacity)
-[ ] Kremenchuk: 1k Industrial Facilities, 1k Military Industry (2000 Rail Capacity)
-[ ] Dnepropetrovsk: 8k Industrial Facilities, 0.5k Military Industry (8500 Rail Capacity)
-[ ] Zaporozhye: 1.75k Industrial Facilities (Partial Evacuation: 1750/2000), 2k Military Industry (3750 Rail Capacity)

Resources Used: 495
Resources Remaining: 0
Rail Capacity Used: 74250

Turns out I had more rail capacity than I thought I did. Though there still needs to be significant debate about what actually gets prioritized for evacuation this turn. Dnepropetrovsk is a must of course, but what else?

Anyway, here's my current plan and rail allocations. The thing with Aluminum is that it's extremely power intensive. So power intensive in fact, that it'll interfere with having enough power for other projects we want next turn, like Stage 4 Shell Plants and such.

Therefore, my current plan is to ask the Americans for Aluminum, which by my calculations should last for around 3-4 turns even with all three of the aluminum-eating plants. That gives us enough time to go for another round of power generation (maybe getting Siberian Oil instead of coal) and build up domestic production.

As it stands, since plants take time to spool up, doing one of the aluminum taking options won't screw with other production, so we have time to actually get the American Aluminum Lend-Lease.
 
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What if you cut one CAS die and pharmacies, and use these resources to go for rockets?
Or you consider it to be absolutely necessary to commit 3 dice to CAS?
With 2 Dice on CAS, the chance dropsfrom 87 to 40%. On Average, we'd be trading 47% chance at a CAS plant and 40% at Pharmacies for 80% at rockets. I don't think it would be worth it, but we could do it I suppose.
 
So I tried to make a close-up map of the AGS offensive because the city names meant little to me and I wanted to see how far they got.
Turns out, they got around 40% of the way to encircle Kiev, and cut one of the two major roads going to the hinterlands.

Legend:
  • Solid lines - initial Soviet positions
  • Dashed lines - positions at the height of the German offensive
  • Dash-dotted lines - positions after the Soviet counteroffensive
 
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So with the ca
[] The Power to Create
Infrastructure 4 Dice (0 Idle)
-[] Emergency Housing (Stage 3), 3 Infrastructure Dice (30 Resources) (750 Rail Capacity)
-[]Worker Transportation Initiatives, 1 Infrastructure Dice (5 Resources)
Heavy Industry 6 Dice (0 idle)
-[] Power Production Campaigns, 1 Heavy Industry Dice (30 Resources) (1000 Rail Capacity)
-[] Novokuznetsk Truck Plants, 5 Heavy Industry Dice (150 Resources) (5000 Rail Capacity)
-[] Irkutsk Aluminum Plant, 4 Free Dice (140 Resources) (4000 Rail Capacity)
Light and Chemical Industry 5 Dice (5 idle)
Agriculture 4 Dice (2 Idle)
Services 2 Dice (2 Idle)
-[] Pharmacy Systems, 2 Services Dice (20 Resources) (500 Rail Capacity)
Military 8 Dice (5 idle)
-[] Sukhoi Aviation Plant , 3 Military Dice (120 Resources) (1500 Rail Capacity)
Bureaucracy 2 Dice (0 Idle)
-[] Implement Scientific Shift Management, 2 Bureaucracy Dice

This finishes up power, gets us the trucks we need, and the CAS the army has been asking for, which I figure are the 3 absolute largest priorities bar none. After that, we have 55 resources left, which isn't enough to do rockets or non-siberian light industry, and siberian light industry in winter is a non starter, so I focused on picking up what benefits we could elsewhere. 30 Resources went into finishing up this set of Emergency housing, which is only 50% to complete but we've already done 2 stages so it's not the end of the world if we don't get it this round, and then 5+ the last infra dice to finish worker transportation. That leaves 20 Resources, which I put on Pharmacy system. I considered doing 4 on housing, but i figured 50% Housing + 40% Pharmacies + 93% Workers transport > 87% housing.
This leaves 33000-750-1000-5000-4000-500-1500=20250 for evacs, which I'm still working on deciding how to use.
What about dropping the 2 pharmacy and 1 emergency housing to put 1 dice on rockets. Though that may end up getting rush completion for a quality penalty but still getting rocket production sooner would help and we can finish emergency housing in the spring. This way we keep pushing our military supply and mass rocket barrage will help for pounding enemy positions

edit- that might help when the north offensive ends up happening to dislodge the germans there, just mass rockets onto them.
 
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So I tried to make a close-up map of the AGS offensive because the city names meant little to me and I wanted to see how far they got.
Turns out, they got around 40% of the way to encircle Kiev, and cut one of the two major roads going to the hinterlands.

Legend:
  • Solid lines - initial Soviet positions
  • Dashed lines - positions at the height of the German offensive
  • Dash-dotted lines - positions after the Soviet counteroffensive
They got a good bit further in, getting halfway up the reservoir/river that the light blue arrow points to, but otherwise the map is correct.

Edit: Because that town in the center has been re-named 4 separate times and I just said fuck-it and used the name in Wikipedia, sorry for the confusion.
 
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Moratorium's up, so...

[X] Plan Nylon and Rockets
Infrastructure 4 Dice (2 idle)
-[X] Emergency Housing(Stage 3), 1 Dice (10 Resources) (250 Rail Capacity)
-[X] Worker Transportation Initiatives, 1 Dice (5 Resources)
Heavy Industry 6 Dice (1 idle)
-[X] Power Production Campaigns, 1 Dice (30 Resources) (1000 Rail Capacity)
-[X] Novokuznetsk Truck Plants, 4 Dice (120 Resources) (4000 Rail Capacity)
Light and Chemical Industry 5 Dice (+1 Free Dice)
-[X] Rubber Production Modernization, 3 Dice (60 Resources) (750 Rail Capacity)
-[X] Nylon Plants, 3 Dice (90 Resources) (1500 Rail Capacity)
Agriculture 4 Dice (4 idle)
Services 2 Dice (2 idle)
Military 8 Dice (3 idle)
-[X] Rocket Plants, 2 Dice (60 Resources) (1000 Rail Capacity)
-[X] Omsk Aircraft Plant, 3 Dice (120 Resources) (1500 Rail Capacity)
Bureaucracy 2 Dice
-[X] Implement Scientific Shift Management, 2 Dice
Rail Utilization
-[X] Industrial Supply (24000 Rail Capacity)
-[X] Army Supply (18000 Rail Capacity)
-[X] Lend-Lease (5000 Rail Capacity)
-[X] Smolensk: 1k Industrial Facilities, 1k Military Industry (2000 Rail Capacity)
-[X] Gomel: 1k Military Industry (1000 Rail Capacity)
-[X] Kremenchuk: 1k Industrial Facilities, 1k Military Industry (2000 Rail Capacity)
-[X] Dnepropetrovsk: 8k Industrial Facilities, 0.5k Military Industry (8500 Rail Capacity)
-[X] Zaporozhye: 1.75k Industrial Facilities (Partial Evacuation: 1750/2000), 2k Military Industry (3750 Rail Capacity)

Resources Used: 495
Resources Remaining: 0
Rail Capacity Used: 74250

Like I said before, use Lend-Lease to source aluminum for now because it's too much of a power hog when we've got a lot of other energy-intensive projects that need doing ASAP. Instead, get LCI stuff like better tire rubber (for trucks and planes) and Nylon (we can beat the Americans to adopting it for military use!) Military wise, rockets were said to be in high demand, and we also just got an il-2 plant for CAS. So, I'm going for the Tu-2 Plant, for medium bombers that can further screw with German logistics, and maybe even threaten their iron shipments as naval bombers.

The big question for me is evacuation priorities. Right now I'm focusing on evacuating all the industry possible since we don't know where the big Typhoon hit will land. But should I de-prioritize some cities' industry to try and get some of the non-essential population out?
 
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[X] The Power to Create
Infrastructure 4 Dice (0 Idle)
-[X] Emergency Housing (Stage 3), 3 Infrastructure Dice (30 Resources) (750 Rail Capacity)
-[X]Worker Transportation Initiatives, 1 Infrastructure Dice (5 Resources)
Heavy Industry 6 Dice (0 idle)
-[X] Power Production Campaigns, 1 Heavy Industry Dice (30 Resources) (1000 Rail Capacity)
-[X] Novokuznetsk Truck Plants, 5 Heavy Industry Dice (150 Resources) (5000 Rail Capacity)
-[X] Irkutsk Aluminum Plant, 4 Free Dice (140 Resources) (4000 Rail Capacity)
Light and Chemical Industry 5 Dice (5 idle)
Agriculture 4 Dice (2 Idle)
Services 2 Dice (2 Idle)
-[X] Pharmacy Systems, 2 Services Dice (20 Resources) (500 Rail Capacity)
Military 8 Dice (5 idle)
-[X] Sukhoi Aviation Plant , 3 Military Dice (120 Resources) (1500 Rail Capacity)
Bureaucracy 2 Dice (0 Idle)
-[X] Implement Scientific Shift Management, 2 Bureaucracy Dice
Rail Utilization
-[X] Industrial Supply (24000 Rail Capacity)
-[X] Army Supply (18000 Rail Capacity)
-[X] Lend-Lease (5000 Rail Capacity)
-[X] Kremenchuk: 1k Industrial Facilities, 1k Military Industry (2000 Rail Capacity)
-[X] Dnepropetrovsk: 8k Industrial Facilities, 0.5k Military Industry (8500 Rail Capacity)
-[X] Zaporozhye: 1k Industrial Facilities, 2k Military Industry (3000 Rail Capacity)
-[X] Gomel 1k Military Industry (1000 Rail Capacity)

This gets things online a little slower, but in exchange lets us get trucks from the lend lease and pick up a few good incidentals while still getting our CAS and Truck production up. Evacuation takes all the military industry out of at risk cities (smolensk is pretty secure atm) and then prioritizes the civilian industry closest to the front. It leaves a bit of civilian industry in Zaporozhye, but they'd have to cross our lines, advance a hundred kilometers, and cross the Dnieper to hit it so with non terrible rolls it shouldn't matter. Military Industry is a tad more valuable, on the other hand, and Gomel is closer to the front lines.

Rail for Evacuation:
 
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[X] The Power to Create Rockets
Infrastructure 4 Dice (0 Idle)
-[X] Emergency Housing (Stage 3), 3 Infrastructure Dice (30 Resources) (750 Rail Capacity)
-[X]Worker Transportation Initiatives, 1 Infrastructure Dice (5 Resources)
Heavy Industry 6 Dice (0 idle)
-[X] Power Production Campaigns, 1 Heavy Industry Dice (30 Resources) (1000 Rail Capacity)
-[X] Novokuznetsk Truck Plants, 5 Heavy Industry Dice (150 Resources) (5000 Rail Capacity)
-[X] Irkutsk Aluminum Plant, 4 Free Dice (140 Resources) (4000 Rail Capacity)
Light and Chemical Industry 5 Dice (5 idle)
Agriculture 4 Dice (4 Idle)
Services 2 Dice (2 Idle)
Military 8 Dice (4 idle)
-[X] Rocket Plants, 2 Dice (60 Resources) (1000 Rail Capacity)
-[X] Sukhoi Aviation Plant , 2 Military Dice (80 Resources) (1000 Rail Capacity)
Bureaucracy 2 Dice (0 Idle)
-[X] Implement Scientific Shift Management, 2 Bureaucracy Dice
Rail Utilization
-[X] Industrial Supply (24000 Rail Capacity)
-[X] Army Supply (18000 Rail Capacity)
-[X] Lend-Lease (5000 Rail Capacity)
-[X] Kremenchuk: 1k Industrial Facilities, 1k Military Industry (2000 Rail Capacity)
-[X] Dnepropetrovsk: 8k Industrial Facilities, 0.5k Military Industry (8500 Rail Capacity)
-[X] Zaporozhye: 2k Industrial Facilities, 2k Military Industry (4000 Rail Capacity)

A variant of Power to Create plan, cutting pharmacies and downgrading another CAS plant from "very likely to be done" to "maybe?" to get production of rockets up and running.
 
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