Attempting to Fulfill the Plan MNKh Edition

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Time for the Nintendo-Soviet game company team up no one saw coming. In time Comrade Mario will defeat the reactionary monarchists and liberate the Toad proletariat in the homes of children the world over.
 
It is true that we are reaching the years of the first consoles that aren't just pong machines or similar. I totally forgot that

On a similar topic, I wonder how arcades would develop in this Soviet Union.

The idea of having to pay to continue to play after some fail condition, and consequently making arcade games artificially difficult to make the player fail and pay more, may not be seen that favourably by the politicians, even if that wasn't a problem in OTL (though the reason for that could just be the lack of original software and the different socio-political situation).
 
I imagine a lot of games will be imported from America things like Pac-Man and so on since I don't know any Soviet Era games besides Tetris and I am not sure if the setting up of game coops will be a priority for some time.

A really short, and possibly flawed, reading of the situation make it seems like most of the used software in arcades OTL were just modded versions of Western or Japanese arcade games.
 
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I think major changes in design/technology are best done every 20 years or so.

After all, it looks like there will be little in the way of pressures to fundamentally change reactor design until we need to switch away from coal and natural gas for serious industrial heat as well, since molten salt designs are the minimum needed for smelting steel with nuclear energy.

That said, we'll want to fund work on prototypes and research. We have plenty of military bases and isolated Siberian townships that can use prototype reactors for power and we want to maintain the skill base of our nuclear engineers.
In a fully mature technology you'd probably be some what right. But considering they aren't probably even using super critical steam yet, one could argue there might be some low hanging fruits one could more quickly pluck still. Another in this area I suspect is scaling, and while as you said the scaling caused some issues, they were eventually over come. And considering just how fast we are planning to build reactors, there's certainly plenty of resources to get to an earlier scaled up more efficient plant.

So it's possible I think we could develop a new reactor that is more efficient, that has a scaling advantage. And has simplified the complex piping early reactor designs suffered under, while incorporating all the safety lessons learnt over the original large VVER run we'll be building out.

Such a development would be a pretty significant improvement which I think one could argue could be worth an early transition. Though of course it depends on if it happens as well as what ever else happens in the field.
Well... With these fancy work-arounds and heroic efforts to try and get use out of the power of these isolated dams, we have to ask what the opportunity costs will be.

It looks like Atommash can solve all of our energy problems if we can handle the up front costs of it and if we can scale it fast enough, so with that in mind, any megadam needs to compete against nuclear powered new cities, aluminium smelters and titanium smelters that are placed in more convenient locations.
Well yeah, part of the reason I though it better to leave it to a later more developed Soviet Union, if one wanted to try it at all. Scaling up nuclear further is especially in the immediate future probably the more economic approach in this case really.

And the extra large megadams probably will probably take extra long to build as well. So depending on how it is ruled you might not see power from some of them for 10 or maybe even 15 years down the line. Which would be a quite long lead time.
 
A good way to summarize supercritical water reactors is that they're the final evolution for both pressurized water reactors and boiling water reactors - light water reactors as a whole category. The pressure is even higher than a PWR, as is the temperature, leading to better efficiency and power density, but as a result of using supercritical water - water that homogeneously became something similar to steam due to its temperature increases without boiling - as the coolant and working fluid, the actual mechanisms of the reactor are simpler than even the boiling water reactor, which is already far simpler than a PWR. There's no void coefficient or anything else relating to void formation, either, because preventing boiling entirely means no voids ever form in the water. SCWRs are also less dependent on their moderator than normal thermal reactors - they have a faster neutron spectrum - meaning they will have a much higher breeding ratio and produce less high-level waste - the VVER-1700 is expected to breed 95% of the fissile material it consumes, as an example.

In the domain of water cooled and water moderated reactors, all attempts to make technological improvements are eventually destined to converge on supercritical water - that's why SCWRs are the only gen 4 candidate that uses water in the design, with all other candidates using either inert gas or molten metal/salt coolants. It's also why it's considered the cheapest and easiest target in the generation. The big engineering challenge that means they're still an in-development technology is the fact that supercritical fossil fuel plants don't need to worry about neutron enbrittlement in the fuel cladding or pressure vessel, but aside from that all of the technology involved is 100% proven and well-established.
 
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Most of this reactor stuff is going over my head, so only thing I can add is can imagine that there is going to be yelling over who gets a reactor or not.
 
In the long term, everybody gets a reactor in this USSR, and all without having to resort to an existentially terrifying reactor design like using blocks of graphite as the neutron moderator and light water coolant as a neutron absorber, ensuring an extremely positive void coefficient (when the reactor overheats, it overheats more) because the moderator that makes it go brr cannot boil but the neutron absorber that controls how much it goes brr can.

(Das da chernobyl, in case anyone got this deep into MNKH without knowing how derp the RBMK was)

The much bigger long term problem is figuring out where to put the reactors in like, four decades, both because while nuclear power is an incredible source of baseload generation for the portion of demand that exists at all hours, in all months, but without some more complicated fuckery it's terrible for addressing fluctuating demand and because energy consumption will eventually start to flatten out.
 
Lot's of cool discussion! If the problem of Neutron Embrittlement on supercritical pressurized water reactors is solved, is the technique likely to be similar enough to easily retrofit Atomash to make them or would the construction techniques require a whole new facility?

As for dams, aside from the Ob cascade future megadams will be too remote to provide grid power directly, but they will give "virtual power" in savings from not having to hook intensive metallurgical systems into the normal grid. In particular Aluminum, the current dams are barely keeping up, with a demand that will likely only grow faster next turn on an LI focus. And technically we could not build the dams and facetank the industrial slow-down from non-ferrous prices climbing above 60, but given now pissy the SupSov could get (especially if the West gets their price below 40 around the same time which they are somehow on track to do, seriously how I don't get it), I'd only do that strategy if there's multiple severe emergencies coming. Which is why I REALLY want to start the Upper Lena Cascade soon! Unless there are some big yet-untapped deposites of high-quality bauxite akin to Severouralsk and Tikhvin in Siberia we could develop instead?

Hopefully by the nineties reduction in consumer growth and/or the politician's paralyzing fear of Numbers Go Down will mean we don't have to build the Lower Lena megadam. One hydrological monument to man's hubris is enough. Maybe Lower Yenisei will be more reasonable? We'll see what it gives. I expect we won't even get an option for the Lower Ob dam, it would flood our gas fields for fairly low power output.
We have previews in Discord showing otherwise.
0w0 is the update almost ready? Speaking of Discord previews, any word on Atomash's impact on the current Nuclear Systems we've built this plan? It initially had the "modified by Atomash, if built" tag, but the tag's not in the Plan Effects as of current turn. Currently we're expecting 64 power/turn from it.
I'm not really in a state to do a full proper historical analysis right now, but for the snapshot turn of 1974 at least the "true" cost of coal power is ~3.5-3.75 R/E/Y after you account for the net loss in electricity and net increase in resource cost to build the coal mines required to feed the power plants. So VVER-1000s are actually surprisingly competitive even at the 1 die rate with no rebates, and extremely close/maybe even technically better with mass production advantages. Especially as coal continues to get more expensive, the cost of VVER-1000s could actually be LOWER than the cost of coal power plants + coal mines counted together even if the standalone coal plant with no mines looks cheap at first glance.
Thanks for the napkin math! Surprised the coal mines drive up the "true" cost of coal power that much. They certainly eat dice, we're about 2 dice on coal mines a turn for 3 dice on autocoal, but said mines are well below 200 RpD to the almost 290 of the autodice.

I'm not really worried about being unable to find uses for our steel production, up to and including the current dam sites.

Simply maintaining the housing project at a 6-7 dice level, plus grabbing the shipyards and some automotive plants, is likely more than enough to eat up all of the steel being produced straight through to the early 90's.
Napkin math, the trade decoupling will drop us 30 steel price over the 10th plan. We've been running a solid average of +3/turn from Construction Industry and Net Civilian Spending combined, for 15 total over a plan. Small chance another infra focus drives it to +4, but I don't expect it since we're hoping to drop enterprise GNP to 10% as part of cooling the economy. +5 from each of Vladivostok Shipyards (which we definitely want with trade shifting to the pacific) and Volga cars. So only 5 of the decoupling impact left. Air conditioning will eat up one or two more of that, so yeah even if no other intensive HI manufacturing comes up in the 10th plan we're good.

The Yenisei steel mills yield -10 steel each, ~12 more from Secondary Metallurgical, ~42 total. Passive growth will eat 30 at current rate. So unless our construction industry sees a massive slowdown and/or we build zero new manufacturing ourselves after 1980, our existing build cue is about right for reaching 1990. Yup, math checks out!

Anyway, next plan we need to seriously invest in our Service sector, we've neglected it in order to invest in heavy industries, which is more vulnerable to supply shocks.

I still think we should do a LI plan though, since we've set up a competitive semi-conductor and electronics industry. The late 70s is exactly when the consumer electronic sector began to boom, and we drastically increased purchasing power so we have a massive consumer base. I've come around to the ideia of a "VHS and MTV plan" (Services/LI).
We cannot avoid running an Infrastructure focus next plan. Between Mikoyankas reaching EOL, River Reversal being forced on us, continuous need to modernize/expand cargo and passenger rail, and stuff to catch up on like sewage and local roads, there is MUCH to be done. So either infra/LI or infra/Services. I favor infra/LI. We have more base dice in Services anyway and we'd mostly be expanding established systems. Light Industry will be developing a very novel consumer electronics industry so it a focus there will help us reach the cutting edge. Though we'll see in the starting turn of the plan what is gated by which option.
 
Lot's of cool discussion! If the problem of Neutron Embrittlement on supercritical pressurized water reactors is solved, is the technique likely to be similar enough to easily retrofit Atomash to make them or would the construction techniques require a whole new facility?
I mean, it'd pretty much be a sturdier VVER design with fewer, simpler secondary components. Atommash would need to increase the pressure and heat tolerances of the vessels and integrate the neutron resistance stuff, but in the end integrating a supercritical steam cycle into a factory for pressurized water reactors is an evolutionary rather than revolutionary shift in its operations and equipment, hence why OTL Russia is developing a SCWR variant of the VVER in the first place rather than starting a totally new design.

Switching from BWRs to SCWRs is much harder, because the whole point of BWRs is not to need a strong pressure vessel.
 
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0w0 is the update almost ready? Speaking of Discord previews, any word on Atomash's impact on the current Nuclear Systems we've built this plan? It initially had the "modified by Atomash, if built" tag, but the tag's not in the Plan Effects as of current turn. Currently we're expecting 64 power/turn from it.
It won't have any, we built it too late for it to have an impact. iirc, it would have effectively given us ~15 more power a turn.
We cannot avoid running an Infrastructure focus next plan. Between Mikoyankas reaching EOL, River Reversal being forced on us, continuous need to modernize/expand cargo and passenger rail, and stuff to catch up on like sewage and local roads, there is MUCH to be done. So either infra/LI or infra/Services. I favor infra/LI. We have more base dice in Services anyway and we'd mostly be expanding established systems. Light Industry will be developing a very novel consumer electronics industry so it a focus there will help us reach the cutting edge. Though we'll see in the starting turn of the plan what is gated by which option.
Not doing a Services plan is going to put us in real trouble when the oil crisis hits, and it very likely will in the next plan. Blackstar mentioned in the Discord that our neglect of the sector (we mostly invested in things like childcare, which while nice, isn't sustainably employing people) will bite us back hard. We've put a whole lot of people in sectors that will downsize come the oil crisis (mainly the automotive one).

As for infrastructure, while there is important stuff there, keep in mind that well, we have 11 base dice there, another two stolen from agriculture if we do dams (our choice of deputy in agri means we get to assign to agri dice to hydro projects), so effectively 13. Not to mention the 6 free dice we have, which we've pretty consistently invested a lot of in it. We've accomplished a lot this plan with no focus, we did 3 stages of airports, ESA, finished water distribution systems which unlocked the new project, integrated commuter rail with subways, expanded Western HSR, connected the Far East, Akademset, LNG pipelines and more. With a little discipline I think we can do all of those things, and choose to focus on the most pressing sector (Services) and the one that really stands to gain from our previous investments this plan (LI).
 
It won't have any, we built it too late for it to have an impact. iirc, it would have effectively given us ~15 more power a turn.
Thanks. We'd be hard-pressed to build Atomash any faster than we did and 15 more power wouldn't change much, so no loss.
Not doing a Services plan is going to put us in real trouble when the oil crisis hits, and it very likely will in the next plan. Blackstar mentioned in the Discord that our neglect of the sector (we mostly invested in things like childcare, which while nice, isn't sustainably employing people) will bite us back hard. We've put a whole lot of people in sectors that will downsize come the oil crisis (mainly the automotive one).

As for infrastructure, while there is important stuff there, keep in mind that well, we have 11 base dice there, another two stolen from agriculture if we do dams (our choice of deputy in agri means we get to assign to agri dice to hydro projects), so effectively 13. Not to mention the 6 free dice we have, which we've pretty consistently invested a lot of in it. We've accomplished a lot this plan with no focus, we did 3 stages of airports, ESA, finished water distribution systems which unlocked the new project, integrated commuter rail with subways, expanded Western HSR, connected the Far East, Akademset, LNG pipelines and more. With a little discipline I think we can do all of those things, and choose to focus on the most pressing sector (Services) and the one that really stands to gain from our previous investments this plan (LI).
Ahh the Discord lore... well given we should have been able to intuit that ourselves, I cannot get angry this time.

Suppose we do the bare minimum: 7 dice on housing, 1 on HSR (because letting our skill fade there again would be an own goal), and use the 2 agri dice for Ob. Down to three Infra dice already. And that leaves us running on the edge with non-ferrous metal, and it leaves massive tracts of our cargo rail network un-electrified. As the oil crisis is coming. I'm not confident. Maybe we can keep housing at 5 dice[1] in return for rail and hope the population doesn't notice the barrack-style percentage did not decrease that plan. Plus, we were counting on the construction industry expansion to counter the steel collapse.

Of dice, remember we have 10 Service dice also. Hopefully, education and healthcare won't eat all of them again. But you have a point. The ultimate decider of my stance will be what things are locked behind a service focus in the set-up vote for the next plan. If critical profitable stuff is gated, I'll grit my teeth with another non-infra plan.

[1]Might be 5 autodice, might be 3 autodice and average 2 manuals on Mikoyankas a turn. Any idea what stage/if at all autodice will incorporate that action? We never did take the housing reform bureaucratic option, IDK what the impact of that will/would have been.
 
Also, Ashbrook is fairly invested in the Algerian quagmire, and since we had to give up sending public aid to the Algerians, we've had some hints that the Chinese have been using this as an opportunity to show how they are the more hardcore and serious Communists than us, so I doubt the Prez is very much in the mood for a rapprochement with China.
Oh, where was it hinted that China is supplying Algeria? If the PRC is willing to send aid to places where CMEA proper has pinkie promised to leave alone, then having her as a tsundere not-ally is actually quite useful.


Soviet console about to hit the market, gamer!
Coming soon to the Light Industry department in 1978:

[]Electronic Entertainment System Production: The demand for electronic gaming systems has rapidly climbed beyond that which can be efficiently fulfilled by the private sector. Several state-run factories producing standardized television-compatible "consoles" must be established to ensure the Union does not fall behind the Americans in the modernization of human leisure (200 Resources per Dice 0/150) (-20 CI3 Electricity +1 General Labor +1 Educated Labor) (High Profitability)
 
Without game studios that have freedom to make games then those consoles won't be very popular.
I mean, their is ''freedom to make game'' and ''freedom to make a game, although some terms and conditions may apply''

aka, non-political/non-''subversive'' games are fine but any thing pushing some boundaries are going to get cancelled
 
I mean the USSR itl has been a lot more lax on censorship, an example being when we allowed music other than classical to be released plus the ministry of culture now having to find content they consider illegal instead of it being sent to them before being released. As long as the games don't make the references blatant I think it will have a good chance of it being fine.
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Or you can just say the criticism is against the US, which I imagine would be land very well with the censorship people
 
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