- Location
- Northish
Time for the Nintendo-Soviet game company team up no one saw coming. In time Comrade Mario will defeat the reactionary monarchists and liberate the Toad proletariat in the homes of children the world over.
I imagine a lot of games will be imported from America things like Pac-Man and so on since I don't know any Soviet Era games besides Tetris and I am not sure if the setting up of game coops will be a priority for some time.On a similar topic, I wonder how arcades would develop in this Soviet Union.
I imagine a lot of games will be imported from America things like Pac-Man and so on since I don't know any Soviet Era games besides Tetris and I am not sure if the setting up of game coops will be a priority for some time.
In a fully mature technology you'd probably be some what right. But considering they aren't probably even using super critical steam yet, one could argue there might be some low hanging fruits one could more quickly pluck still. Another in this area I suspect is scaling, and while as you said the scaling caused some issues, they were eventually over come. And considering just how fast we are planning to build reactors, there's certainly plenty of resources to get to an earlier scaled up more efficient plant.I think major changes in design/technology are best done every 20 years or so.
After all, it looks like there will be little in the way of pressures to fundamentally change reactor design until we need to switch away from coal and natural gas for serious industrial heat as well, since molten salt designs are the minimum needed for smelting steel with nuclear energy.
That said, we'll want to fund work on prototypes and research. We have plenty of military bases and isolated Siberian townships that can use prototype reactors for power and we want to maintain the skill base of our nuclear engineers.
Well yeah, part of the reason I though it better to leave it to a later more developed Soviet Union, if one wanted to try it at all. Scaling up nuclear further is especially in the immediate future probably the more economic approach in this case really.Well... With these fancy work-arounds and heroic efforts to try and get use out of the power of these isolated dams, we have to ask what the opportunity costs will be.
It looks like Atommash can solve all of our energy problems if we can handle the up front costs of it and if we can scale it fast enough, so with that in mind, any megadam needs to compete against nuclear powered new cities, aluminium smelters and titanium smelters that are placed in more convenient locations.
0w0 is the update almost ready? Speaking of Discord previews, any word on Atomash's impact on the current Nuclear Systems we've built this plan? It initially had the "modified by Atomash, if built" tag, but the tag's not in the Plan Effects as of current turn. Currently we're expecting 64 power/turn from it.
Thanks for the napkin math! Surprised the coal mines drive up the "true" cost of coal power that much. They certainly eat dice, we're about 2 dice on coal mines a turn for 3 dice on autocoal, but said mines are well below 200 RpD to the almost 290 of the autodice.I'm not really in a state to do a full proper historical analysis right now, but for the snapshot turn of 1974 at least the "true" cost of coal power is ~3.5-3.75 R/E/Y after you account for the net loss in electricity and net increase in resource cost to build the coal mines required to feed the power plants. So VVER-1000s are actually surprisingly competitive even at the 1 die rate with no rebates, and extremely close/maybe even technically better with mass production advantages. Especially as coal continues to get more expensive, the cost of VVER-1000s could actually be LOWER than the cost of coal power plants + coal mines counted together even if the standalone coal plant with no mines looks cheap at first glance.
Napkin math, the trade decoupling will drop us 30 steel price over the 10th plan. We've been running a solid average of +3/turn from Construction Industry and Net Civilian Spending combined, for 15 total over a plan. Small chance another infra focus drives it to +4, but I don't expect it since we're hoping to drop enterprise GNP to 10% as part of cooling the economy. +5 from each of Vladivostok Shipyards (which we definitely want with trade shifting to the pacific) and Volga cars. So only 5 of the decoupling impact left. Air conditioning will eat up one or two more of that, so yeah even if no other intensive HI manufacturing comes up in the 10th plan we're good.I'm not really worried about being unable to find uses for our steel production, up to and including the current dam sites.
Simply maintaining the housing project at a 6-7 dice level, plus grabbing the shipyards and some automotive plants, is likely more than enough to eat up all of the steel being produced straight through to the early 90's.
We cannot avoid running an Infrastructure focus next plan. Between Mikoyankas reaching EOL, River Reversal being forced on us, continuous need to modernize/expand cargo and passenger rail, and stuff to catch up on like sewage and local roads, there is MUCH to be done. So either infra/LI or infra/Services. I favor infra/LI. We have more base dice in Services anyway and we'd mostly be expanding established systems. Light Industry will be developing a very novel consumer electronics industry so it a focus there will help us reach the cutting edge. Though we'll see in the starting turn of the plan what is gated by which option.Anyway, next plan we need to seriously invest in our Service sector, we've neglected it in order to invest in heavy industries, which is more vulnerable to supply shocks.
I still think we should do a LI plan though, since we've set up a competitive semi-conductor and electronics industry. The late 70s is exactly when the consumer electronic sector began to boom, and we drastically increased purchasing power so we have a massive consumer base. I've come around to the ideia of a "VHS and MTV plan" (Services/LI).
I mean, it'd pretty much be a sturdier VVER design with fewer, simpler secondary components. Atommash would need to increase the pressure and heat tolerances of the vessels and integrate the neutron resistance stuff, but in the end integrating a supercritical steam cycle into a factory for pressurized water reactors is an evolutionary rather than revolutionary shift in its operations and equipment, hence why OTL Russia is developing a SCWR variant of the VVER in the first place rather than starting a totally new design.Lot's of cool discussion! If the problem of Neutron Embrittlement on supercritical pressurized water reactors is solved, is the technique likely to be similar enough to easily retrofit Atomash to make them or would the construction techniques require a whole new facility?
It won't have any, we built it too late for it to have an impact. iirc, it would have effectively given us ~15 more power a turn.0w0 is the update almost ready? Speaking of Discord previews, any word on Atomash's impact on the current Nuclear Systems we've built this plan? It initially had the "modified by Atomash, if built" tag, but the tag's not in the Plan Effects as of current turn. Currently we're expecting 64 power/turn from it.
Not doing a Services plan is going to put us in real trouble when the oil crisis hits, and it very likely will in the next plan. Blackstar mentioned in the Discord that our neglect of the sector (we mostly invested in things like childcare, which while nice, isn't sustainably employing people) will bite us back hard. We've put a whole lot of people in sectors that will downsize come the oil crisis (mainly the automotive one).We cannot avoid running an Infrastructure focus next plan. Between Mikoyankas reaching EOL, River Reversal being forced on us, continuous need to modernize/expand cargo and passenger rail, and stuff to catch up on like sewage and local roads, there is MUCH to be done. So either infra/LI or infra/Services. I favor infra/LI. We have more base dice in Services anyway and we'd mostly be expanding established systems. Light Industry will be developing a very novel consumer electronics industry so it a focus there will help us reach the cutting edge. Though we'll see in the starting turn of the plan what is gated by which option.
Thanks. We'd be hard-pressed to build Atomash any faster than we did and 15 more power wouldn't change much, so no loss.It won't have any, we built it too late for it to have an impact. iirc, it would have effectively given us ~15 more power a turn.
Ahh the Discord lore... well given we should have been able to intuit that ourselves, I cannot get angry this time.Not doing a Services plan is going to put us in real trouble when the oil crisis hits, and it very likely will in the next plan. Blackstar mentioned in the Discord that our neglect of the sector (we mostly invested in things like childcare, which while nice, isn't sustainably employing people) will bite us back hard. We've put a whole lot of people in sectors that will downsize come the oil crisis (mainly the automotive one).
As for infrastructure, while there is important stuff there, keep in mind that well, we have 11 base dice there, another two stolen from agriculture if we do dams (our choice of deputy in agri means we get to assign to agri dice to hydro projects), so effectively 13. Not to mention the 6 free dice we have, which we've pretty consistently invested a lot of in it. We've accomplished a lot this plan with no focus, we did 3 stages of airports, ESA, finished water distribution systems which unlocked the new project, integrated commuter rail with subways, expanded Western HSR, connected the Far East, Akademset, LNG pipelines and more. With a little discipline I think we can do all of those things, and choose to focus on the most pressing sector (Services) and the one that really stands to gain from our previous investments this plan (LI).
We did finish one stage of it.We didn't finish water distribution, we failed it so badly the project was replaced after the political shakeup.
Oh, where was it hinted that China is supplying Algeria? If the PRC is willing to send aid to places where CMEA proper has pinkie promised to leave alone, then having her as a tsundere not-ally is actually quite useful.Also, Ashbrook is fairly invested in the Algerian quagmire, and since we had to give up sending public aid to the Algerians, we've had some hints that the Chinese have been using this as an opportunity to show how they are the more hardcore and serious Communists than us, so I doubt the Prez is very much in the mood for a rapprochement with China.
Coming soon to the Light Industry department in 1978:
I mean, their is ''freedom to make game'' and ''freedom to make a game, although some terms and conditions may apply''Without game studios that have freedom to make games then those consoles won't be very popular.
That has never worked out good for the quality of a game.I mean, their is ''freedom to make game'' and ''freedom to make a game, although some terms and conditions may apply''
aka, non-political/non-''subversive'' games are fine but any thing pushing some boundaries are going to get cancelled
Without game studios that have freedom to make games then those consoles won't be very popular.
Does it, tho ?
Has and supports a monarchy so it is against the revolution, and even goes a step further with a worker saving said monarchy instead of overthrowing it.