Just throwing the thought this thought out there, what is the possibility of using vein mining as our way to increase income? Yes it causes us to lose capital goods but it allows us to build up the military even more before we go full glacier killing. Prospecting is a good choice to allow more expensive options to be considered. Focus heavily on abatement and low military impact tiberium options to try and build a buffer and hopefully shrink the red zones before we start losing abatement.
 
Isn't it time we go on the offensive against NOD? Here's the military section from the update.
While the military is generally confident that it can begin effectively beating NOD back, it is not universal. The Steel Talons and the Navy both have distinctly low confidence. However, the Navy does project that there will be enough assets to fill its general role by the end of the plan, assuming a completion rate of one shipyard per quarter. Even the Talons have been relatively interested in moving towards a more offensive stance, aiming towards taking ground and holding it, come what may. While offensives are likely to be costly, taking the fight to the Brotherhood is far better than allowing them to reach out into the Blue Zones again.
While the Navy will take some time to be prepared, the rest of the military is ready to go on the offensive. Even the Steel Talons say they'd rather attack. Being defensive is fine, but it doesn't win wars. NOD is going to keep doing the same things unless we can root them out of their yellow zone strongholds, keep them from further recruitment of yellow zone populations, and keep them away from their Tiberium fields.

So I say next turn we take the next phase of Yellow Zone harvesting.
 
[X] Sarang Mikoyan
[X] Seo Thoki

I am very torn between Mikoyan and Thoki, but I honestly kind of see the future of the GDI being in space more than on the Ground.
 
The summary in the results say that the military is confident, it also says at the end that offensives are likely to be costly. I think fortress towns might be a better investment. We might require more phases of shell plants but it is something that we need anyway. Looking at the description of the towns has them being put along the coast which might have nice synergies with the navy refugee program that has been mentioned.
 
Just throwing the thought this thought out there, what is the possibility of using vein mining as our way to increase income? Yes it causes us to lose capital goods but it allows us to build up the military even more before we go full glacier killing. Prospecting is a good choice to allow more expensive options to be considered. Focus heavily on abatement and low military impact tiberium options to try and build a buffer and hopefully shrink the red zones before we start losing abatement.

Tiberium Vein Mines is certainly a viable option. Each dice costs 20 Resources and we need a total of 200 pts to complete it, and it gives a point of Yellow Zone mitigation and 20-30 Resources per turn. So 60 Resources should be plenty to complete a phase of it, which should pay itself off within 2-3 turns. The Capital Goods cost is only 1 pt and we've mostly completed Chemical Precursor Works, which will provide us with a couple more pts of Capital Goods.

The other Tiberium option we should be looking at is Red Zone Containment Lines which requires almost the same number of points but costs 25 pts per dice, however it offers more Tiberium mitigation, and that's in the Red Zone where we really need it.
 
The summary in the results say that the military is confident, it also says at the end that offensives are likely to be costly. I think fortress towns might be a better investment. We might require more phases of shell plants but it is something that we need anyway. Looking at the description of the towns has them being put along the coast which might have nice synergies with the navy refugee program that has been mentioned.
At what point is the war with NOD ever going to not be costly? We're evicting them from some of their home territory after all.
NOD is also teching up, so if we're waiting until we're advanced enough to have an easy victory we're going to be waiting a long time.
 
At what point is the war with NOD ever going to not be costly? We're evicting them from some of their home territory after all.
NOD is also teching up, so if we're waiting until we're advanced enough to have an easy victory we're going to be waiting a long time.
When we get the laser point defense (paladins!) which would help the basic ground forces the most and increase survivability against the new missile systems on the NOD tanks. I love that there are generals units being used here.
 
That was uh, 18 months of strenuous effort ago. The gap in which NOD could do that sort of thing closed rapidly under such an onslaught of resources and dice. In fact, we might be about to reverse it entirely. two more deployments, right? That's just about 275 progress away.
I'm not saying we haven't addressed the problem.

I'm trying to make sure @marids hasn't forgotten that the problem ever existed, and doesn't just think we spent the last several turns spending dice on the military for no reason when that's clearly a waste of time and resources.

And if you've read his posts, you know why I'm asking.

Just throwing the thought this thought out there, what is the possibility of using vein mining as our way to increase income? Yes it causes us to lose capital goods but it allows us to build up the military even more before we go full glacier killing. Prospecting is a good choice to allow more expensive options to be considered. Focus heavily on abatement and low military impact tiberium options to try and build a buffer and hopefully shrink the red zones before we start losing abatement.
We'd need a comfortable Capital Goods surplus, which the military is the leading consumer of right now anyway, so I'm not sure that we'd be better off that way.

We're going into 2056Q2 with, I believe, a net +2 or +3 Capital Goods surplus. We need at least five points of Capital Goods to build the full suite of Governor-class shipyards, and we very badly want SIXTEEN points of Capital Goods to do war factory modernizations that will vastly expand our military production and further improve the military.

For the foreseeable future, that alone is enough to make it questionable for us to try vein mining as a way of making the military's life easier, because I'm pretty sure that we could make their life easier in other ways.

Isn't it time we go on the offensive against NOD? Here's the military section from the update.
To be clear, I'm broadly supportive of that. I was talking specifically to @marids for a specific reason, and if you go back and review his previous posts you will, again, understand why I said what I said.

So I say next turn we take the next phase of Yellow Zone harvesting.
Personally I favor Red Zone Containment Lines, but I'm flexible on that point.

Tiberium Vein Mines is certainly a viable option. Each dice costs 20 Resources and we need a total of 200 pts to complete it, and it gives a point of Yellow Zone mitigation and 20-30 Resources per turn. So 60 Resources should be plenty to complete a phase of it, which should pay itself off within 2-3 turns. The Capital Goods cost is only 1 pt and we've mostly completed Chemical Precursor Works, which will provide us with a couple more pts of Capital Goods.
Yeah, but we've got five Governor shipyards to build, as discussed above. And those aren't even our only projects that eat the stuff.

For -2 Capital Goods we could have Integrated Logistics System, which gives us +16 Logistics, probably enough to support another three-ish phases of glacier mining, which pays off a LOT better than two phases of vein mining.

We get a similar '-1 Capital Goods for +8 Logistics' exchange rate (though at much lower dice cost and four times worse energy efficiency) from Automated Civilian Shipyards, if we can ever spare the Heavy Industry dice.

Blue Zone Light Industrial Sectors is -1 Capital Goods for +8 Consumer Goods, and it's a Resource-cheap project that we might well find ourselves able to do easily 'on the side' while other dice are ticking away doing something more expensive. Virtual Reality Arcades offers a similar trade but is more Energy-intensive, but also Resource-cheapish and can be done with Service dice.

Agriculture Mechanization Projects is +16 Food for -2 Capital Goods, and would give us a huge surplus we could then spin back into Consumer Goods projects to keep that flowing.

And of course we can get some very useful Expand the Strategic Planning Apparatus options that increase our capabilities for -4 Capital Goods, directly boosting our own ability to Get Shit Done.

So there are at least 11 points of Capital Goods projects out there, admittedly not all of them clearly a better deal than Vein Mining, over and above the military projects I already mentioned. Capital Goods are tight, and made even tighter by the fact that we normally have to complete some whole other major industrial project to make them.

And I strongly suspect that if we could run a stable Capital Goods surplus for long, we'd see even more options for what to do with it.

The other Tiberium option we should be looking at is Red Zone Containment Lines which requires almost the same number of points but costs 25 pts per dice, however it offers more Tiberium mitigation, and that's in the Red Zone where we really need it.
Yeah I'm looking at that one.

When we get the laser point defense (paladins!) which would help the basic ground forces the most and increase survivability against the new missile systems on the NOD tanks. I love that there are generals units being used here.
I'm pretty sure that a GDI Paladin from this quest would have very little trouble taking out a USA Paladin from Generals, although its main performance advantage might be the railgun- I'm not sure how much armor technology has really improved under the hood.

But I'm charmed by it too, yeah. The thing is, getting those Paladin tanks and deploying them in meaningful numbers is gonna take multiple years. I don't think we should wait that long to start pushing for territory.
 
I'm pretty sure that a GDI Paladin from this quest would have very little trouble taking out a USA Paladin from Generals, although its main performance advantage might be the railgun- I'm not sure how much armor technology has really improved under the hood.
Some, but not all that much. There is some fun stuff you can do with rare high hardness metals and the like, but, well, the science of how to stop a APDSFS round is pretty settled. Computer systems are better, optics are better, railgun is significantly better.
 
Some, but not all that much. There is some fun stuff you can do with rare high hardness metals and the like, but, well, the science of how to stop a APDSFS round is pretty settled. Computer systems are better, optics are better, railgun is significantly better.
Yeah, figured. On the other hand, those improvements to the overall package probably would cash out to a major advantage in a straight fight, even if GDI wouldn't have things all its own way in the tank battle if the USA forces knew what they were doing.
 
Yeah, figured. On the other hand, those improvements to the overall package probably would cash out to a major advantage in a straight fight, even if GDI wouldn't have things all its own way in the tank battle if the USA forces knew what they were doing.
In total there are a lot of places where a Predator is marginally better, but really the most significant advantage to the Predator is the railgun, and being able to operate effectively in environments which would make an M1 or any other modern tank just give up. Because, well, here there be evil death rock.
 
One you get next turn, and the other you get in Q1 of next year, and is the capstone technology for the Scrin pool.
Just to clarify, when you say capstone technology... Do you mean we get the best possible result from the Scrin tech pool? Or do you mean that we get the final version of that specific technology, rather than getting a lesser version and needing to iterate development until we get the best currently possible version, meanwhile we're using less effective versions as they become available.
 
Just to clarify, when you say capstone technology... Do you mean we get the best possible result from the Scrin tech pool? Or do you mean that we get the final version of that specific technology, rather than getting a lesser version and needing to iterate development until we get the best currently possible version, meanwhile we're using less effective versions as they become available.
I mean that it is the last tech you got from that pool. Everything else will be coming earlier.
 
Statbound Party Quest Turn 1 Results (Q1 2056)
Starbound Party Quest Turn 1 Results
It was early morning in a studio in Shibuya. People were already working to provide the morning news. It was now rounding up to 6 am, the usual time for the program NHK News Ohayō Nippon to air its more outward-facing and globally oriented content. Here the interviews would begin and it's at the end of the election season where a flurry of analyses was made and how at the end of it all one party managed to become the new ruling party in Japan known by the GDI as Blue Zone 6. The woman behind this election victory sits triumphantly on her chair as her interviewer was preparing for their segment. Even if she felt nervous inside, the steel in her soul was still there when she made a ploy to lead her party.

The chair was comfortable and her interviewer a pleasant companion this early in the morning. Her name was Hime Kakushi and Mumeko would say that she has a unique persona behind her. A respected journalist and an artist herself, she had been the face of NHK's cultural programs with a weekly show of her covering budding artists or just herself drawing. She also has a monthly manga published showing a slice-of-life story of an artist in a fantasy setting. It was in most ways a contrast to her, a woman of science dedicated to the defense of the people with journals as her reading material and always there to act.

Even then they had some similarities and she was pleasantly surprised during their pre-interview chat. "You know Peralta-san when reading your biography about your personal life you mentioned having children is that correct?" That question was delivered in such a way that it made her chuckle a bit since she had never really been shy in her personal life and Kakushi knows it. "That is true Kakushi-san and I managed to raise those two myself even when I was twice a widower. The two loves of my life died doing their duty. I don't know if I'm the unlucky one but maybe that's the reason why I keep moving forward. There is no time to wallow in tragedy when there is a job to do whether motherhood or defending civilization. How about you Kakushi-san? I'm here going all out on my life story and you're just listening. I do want to know about my interviewer? You're also a mother, am I right?" Now it was time for Kakushi to blush in their conversation. "You know Peralta-san after I gave birth I only found out that my father bought a spot in multiple news sites about the birth and made a one-shot manga about it. He was quite enthusiastic even when he raised me after the loss of my mother and when I got married to my husband he was bawling near the altar. While I still use my maiden name at work, however, when I'm at home it feels great when people don't recognize me when I say my married name. Even if I know you still use your maiden name Peralta-san." When she was starting to reply one of the members of the studio started shouting. "Places everyone! We're about to start in one minute!" With that everyone started to settle down and face the live interview.

When the number reached zero Kakushi finally spoke "Good morning everyone and welcome back to the program. I'm your host Kakushi Hime and in our current special elections report we have the woman who led the Starbound party in outstanding majorities and coalitions throughout Japan and Europe it is our pleasure to welcome Peralta Mumeko to our program." In the mind of the party leader, there is only one phrase she could think of while at the camera 'It's showtime.'

-Schedule Screen Time: 1 die 10pp (No bonuses):80
K: During the campaign, your party made news throughout the world of your political advertisements that catch the eye before the elections. It seems to be the method your party managed to clinch multiple majorities Peralta-san.

P: One of the few things people don't talk about especially in the post-Tiberium and post-war landscape is that there are always winners and losers in war. Businesses that can thrive on war are very few but propaganda can be very profitable even in a de facto moneyless society such as ours. The GDI has always needed propaganda during and after the war with the mass nationalization of strategic industries and businesses the people employed were now considered government employees. However, for most businesses, it was never a complete takeover, for example, the great advertising agencies even if they are now the first in line for government contracts they still have various shareholders in them because the Treasury does not deem it prudent to keep out private individuals in owning stocks. As a political party, we managed to hire some of the brightest talents in the industry yet unfortunately we can't keep them since they are part of those agencies that we hired. Now as a minor party these talents are quite welcome since we feared we might have gotten some dregs but that was no problem for us. I do pity some of the talents though because some of the parties can get ludicrous on their demands.

K: That's interesting especially when your party managed to get the lion's share of screentime for advertisements in various former countries. Especially here in Japan after the NHK divested a lot of local channels and studios during the Granger Treasury's push for more local media operations. Now I'm not saying we resent the good doctor since most of the divested assets were our competitors and there were no core assets lost but it does seem miraculous that a party like yours managed to have your party and your allies being front and center in zones you have local offices for.

P: That's true Kakushi-san and before I was elected party leader there was a plan in place by the executive committee to meet with various stations throughout the world for both the global and local candidates. I was surprised there were many who sympathized with the necessity of humanity going to the stars but it was a good thing too since the party has many other commitments to get our candidates to seats.

-Ground Game for local seats: 15 PP (6d5): BZ 6&9: 7 each BZ 1: 5
K: It seems that there was canvassing on various zones that have gone with varying degrees of success especially in countries where canvasing is quite unknown or illegal in its traditional forms. But we managed to see an increase in your share of seats in Japan, Mainland Europe, and Australia thanks to your party's efforts. Care to elaborate on that.

P: One of the few items passed in the Local Election Authorization Act was that there would be a single unified code of elections throughout the globe for this election period. Of course, the canvassing period started six months ago and all parties and their local affiliates were prevented from doing canvassing work beforehand both because it was illegal at the time especially here in Japan where canvassing is still illegal after this election and the election period was where this uniform code was enforced. We had to work double-time to canvass and build up our candidates. Hundreds of speeches were made and our actions in Japan, Europe, and Australia paid dividends for the election.

-Ground Game for global seats: 15 PP(2d10):5
K: In the global elections it seems like while it was a success for the party to have more than a hundred seats it seems more like a chance for the party to accrue some influence on the global stage than getting people to vote more for the party. The campaigns for the global stage seem more like something of your party is a partner with the Developmentalists and the Militarists helping them boost their seats compared to their rivals.

P: It is true that the global share of our seats could be larger but with parliament being a more pluralistic institution than with one voice it seemed more prudent that we should shore up our influence in both the committees and ministries being opened up for the next parliament. While these talks are still in the backdoors I would say that the Starbound party's constituents won't have to fear any delay for space projects in this term.

-Coalition-Building with the Developmentalists: 1 die, 5pp (+10+5+0+10): 109
K: Speaking of being a partner with the two parties, how is your relationship with the Developmentalist bloc?

P: The Developmentalist bloc has been gearing to be the first party in parliament after the spectacular split between the Hawks. Our members in parliament were quite enthusiastic about our chances of working with them. It took some time for a meeting in Manchester to iron out our election strategies and support for our space-faring policies as well as mandates to different departments. Some of them can even give out to various development projects here in Japan and the rest of our constituents who voted for us in the local elections. Of course, the biggest prize was the bloc loosening membership affiliation and allowing us to work with these parties for the local elections. The Developmentalist bloc was really focusing on the global game there and they've been leaving their local members to dry in some regions. So we've swooped in and helped arrange their campaigns gaining new members and formally affiliating with the Starbound party. Even still we are willing to work with them on legislation and policy.

-Coalition-Building with the Militarists: 1 die, 5pp (+10+5+0+10): 45
K: I've heard that the Militarist party was a last-minute effort to get them onside during the eventual coalition-building in parliament.

P: Oh yes with how uneven the split in the Hawks was Al-Jilani was a very busy man and it took us months to get a meeting with him because his party had to be quickly formed with his allies and sympathizers. I've used my credentials in Space Command to help deal with a partnership that followed the chaos of the split. I would say he was a very polite man and quite genuine with his beliefs. He was stressed in trying to court various local parties to affiliate with them so when I came with a proposition to ease the burden in affiliation by using our existing bases of operations for the few we have and agreeing on a mandatory minimum for the expertise and material commitments for the armed forces we allowed his party to share screen time with us on our global ads.

-Speaker Elections Horse Trading: 1 die, 5 pp (+10+5+0 +10): 85
K: There is a new election for speaker of the global parliament coming up when the current speaker announced her retirement. Is there anyone from the three candidates you would support?

P: It's a thing with the Office of the Speaker usually it comes from people outside of parliament and they get voted in for a term beyond the current parliament since they need to be shown as a neutral observer and moderator. The current candidates are still from either the civil service or former politicians but I can say they are very enthusiastic about ensuring the culture of debate won't be a one-sided affair. Aside from that certain committees are opening up with the expansion of parliament and we are pleasantly surprised during the ongoing negotiations.

K: Oh what were you pleasantly surprised about?

P: There were certain chairmanships in the running that interested the party and during the ongoing negotiations we had a guarantee in certain committees such as Space Affairs and Space Defense. Now I would say the position of speaker is an important post since it is rare for it to become empty just after an election it usually is a midterm problem where more rational thought can occur but with the expansion of the democratic mandate then a more democratically elected speaker would be preferable to both parts of the GDI government.

-Expand Party Presence:
--BZ 13 1 die 10 pp Progress (+5+3+0+5): 19
--BZ 11 1 die 10 pp Progress (+5+3+0+5): 48
--BZ 3 1 die 10 pp Progress (+5+3+0+5): 101
K: From reports around the world the party is expanding especially with news from W3N of your quite enthusiastic build-up of the party in the British Isles.

P: To be perfectly honest we didn't expect to finish setting up the local British branch quite soon. Setting up in West Africa is taking up most of our time as well as in Western North America. While we had plenty of properties to choose from in West Africa the longest stall is in finding members and affiliates. For Western North America it was mostly because of how difficult it is for us to find a suitable office in California where its local assembly sits. This was ultimately because it was not really a priority project for us but I can assure everyone that the party is pushing for a more global reach than just where the initial leadership election candidates origins and those we recently expanded.

-Space Command Liaison: 1 die 5pp (+10+5+0+10): 91
K: I've heard that the head of SCED is quite supportive of your party's policy regarding the expansion of SCED facilities. While I do not doubt the political implications of the politicization of the military, is there any truth in the matter?

P: Admiral Carter and I go way back with him being my senior in the officer's academy. But working more closely with Space Command has been a major goal for the party and while it was not my sole effort it was a team effort to prepare the meetings. My personal meeting with the good vice admiral has been interesting, to say the least. Something about moving upstairs, however, that meeting was just a personal call unrelated to anything regarding politics. It is just a meeting between a senpai and kohai nothing more sinister than that. However, he did say something to not let politics interfere with the normal operations of Space Command. In one of our meetings with the executive committee of the service, there is a sense of being very open to working together with our chairmanship on both committees regarding space I would say it would be a positive one.

-Civil Service Liaison: 5pp
K: Political parties usually have relations with the civil service is that true for your party?

P: The civil service is an important part of the government especially when the continuance of government did not come from parliament. While it will take some time for democratic traditions to return, especially at the local level, having more sympathetic members of the civil service to nurture democracy is an honorable goal.

-Rest of Military Liaison: 5pp
K: There were events in Manchester filled with various members of the military which you hosted any comment on that.

P: The military is an important institution and they are the defenders of civilization. While we have not yet started the outreach to the green zones we have been talking to sympathetic members of the military establishment to help us with security. It's also because of the various generals and admirals being quite content currently with the current establishment of civilian rule in both policy and the pocketbook. While I do admit some of the leading figures I went to the academy with it is not in any way reflective of any undue influence of the military merely that we are in agreement that we would be able to work with each other if possible.

-Finishing the Manifesto: 1 die (No bonuses): 8
K: Our political affairs division found your platform to be quite light as a political party is there a reason for that?

P: We believed that a simple platform is needed since we were a smaller party but with how large we became especially in parliament such a single issue is not really helping for our future prospects. I believe that a party conference is coming and the party is hoping that new policies can be incorporated into the party platform. Especially in regards to policies regarding the eventual permanent population in space and for those on the ground.

Elections Results
BZ1-1d60+(10+5+ 0+ 15): 86 (Majority)
BZ6-1d60+(15+7+ 0+ 15): 95 (Majority)
BZ9-1d60+(10+7+0+ 15): 51 (Leading Party)
BZ13-N/A
BZ11-1d24 + 2: 22 (Minor Party)
BZ3-1d60+(5+15): 76 (Majority)
K: Lastly the local election results have come up and showed a strong lead and even outright majorities to your party and allies. It was considered to be a large upset to other parties because of how new you are and how fast you were able to set up, especially in the areas which are dubbed as your core base.

P: We are very thankful for the campaign teams of our local candidates here in Japan as well as in Mainland Europe, Australia, Western North America, and the British Isles. All of our party mates with leading majorities are already on their way to the various heads of state. Here in Japan even with the absorption to the GDI, it is still necessary for the governing party to go to the Emperor since the constitution of our zone is still based on the pre-unification constitution. In Europe, the governing party would either go to the Council of Europe for Mainland Europe or the British Council since they are more federated compared to Japan. In Australia, there are still talks to form a government but we are being assured that the visit to the Zone Governor is on the way. In Western North America there is still some talk to a government for the Zone Governor.

K: I think this is it so thank you for coming. Up next is a special report on the ongoing economic reforms and various industrial plans for Yokohama and Kure.

With that, the cameras are finished filming and both women are now a bit more relaxed after that. "You know the interviews can get exhausting, Kakushi-san," said the party leader with a bit of sarcasm. "Well it's my job to ensure the people can be informed and you seem to be a very open party leader when we tried to get the other parties. I believe W3N and other stations got to them first. I know Ozawa got something in New York, the Developmentalists in W3N, and Al-Jilani got an interview in Muscat. The media sphere is more connected now and with how united we are, news comes fast." After that, they stood with pleasantries at hand and they both bowed in respect for the other with Peralta traveling back to Manchester for her parliamentary duties.
 
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[X] Kai Jun (君凯)
[X] Sarang Mikoyan

I don't care about Number Go Up quite as much as I care about Interesting, and I personally don't think going from Science-man to Mad-Science-man will be as interesting as going down a more substantially different path.
 
Personally I favor Red Zone Containment Lines, but I'm flexible on that point.
This is an area I agree on, RZ containment is so useful for us, less progress needed than YZ harvesting (180 v 300), more income (10-15 v 5-10) and RZ mit which is the area we are doing worst on stopping tiberium (as in we have had one turn of pushing the RZ back and every other turn the RZ has expanded). The only edge YZ harvesting has is 20 R per dice vs 25 R per dice but then again with the greater progress cost you end up using more dice and resources for the same chance to finish.

RZ containment- 2 dice 50 R 60%, 3 dice 75 R 97% (and 4% to finish phase 4)
YZ harvesting- 3 dice 60 R 61%, 4 dice 80 R 96% (and no chance to finish the followup phase)
That lower progress for containment just shifts the balance even further since any overflow will make it easy to finish Phase 4 containment (keep in mind we only have 8 overflow right now on Containment) compared to YZ harvesting which is likely needing another 4 dice (and YZ has 49 overflow right now)

The only edge YZ has is letting us spend less resources per dice and getting some mit out of it. Income wise though Tib prospecting is 5 income for 5 R per dice and needs 3 for 91%, 4 gives a 20% to finish a 2nd phase though it provides no mitigation. On the flip side if YZ-5a coming online we will be up to 80 YZ mit but RZ mit is stuck at 50 without containment and R7-N
 
In total there are a lot of places where a Predator is marginally better, but really the most significant advantage to the Predator is the railgun, and being able to operate effectively in environments which would make an M1 or any other modern tank just give up. Because, well, here there be evil death rock.

I mean when you look at it? GDI had the same idea. It's why Titan Mark 1s look the way they do. They cut up an Abrams and made a mech with it.
 
So for anyone interested I've noted the results for this election of sorts on the Discord as things have changed, sort of like how in an actual election it gets reported as the votes are counted. A lot of people don't make use of the tally button, but I've also done some maths to see what kind of lead the frontrunner has.

With a total of 121 unique voters casting 168 votes between them, the numbers stand thusly.

Seo Thoki is in the lead with 78 votes. Taking an overall share of 46% of the vote with 1.8 times as many votes as the runner-up, Sarang Mikoyan.

Sarang Mikoyan comes in at second place with 44 votes. Taking home 26% of the vote.

In third place, we have Julian Taylor in a much closer race for 2nd at 31 votes. Taylor has a respectable 19% of the vote.

Finally, we have Kai Jun with only 15 votes in 4th place. Kai only takes home 9% of the vote.

If this were vote percentages for a parliamentary election, each of them would be a sitting party with some level of influence. That said, I haven't discounted double votes, as not only can I not be bothered sorting through the list of names under each option to check who voted twice then see who their first option was, but it would also be disingenuous to present the results without showing all the votes as presented.
 
We don't have the military to protect more fortress towns. We need to build more military units first.
Building military units is something for the military to worry about, not the Treasury. We are the GDI Treasury, thusly we don't have anything to do with the armed forces beside fund major projects or expansions that their existing budget will not cover. Additionally, the military has said it would now be able to begin supporting further expansion and is eager to begin pushing back against Nod.

Something we will have to keep in mind though is that we still need to diversify the armament of the fortress towns with rockets or sonic artillery or something to make them more defensible (as per the dialogue on the choice).
 
Honestly, we really should at least develop the better tube artillery before doing another round of Fortress Towns. As it's believed that's one way of reducing shell consumption thanks to more accurate artillery. Which means the next phase of Shell Factories might be able to fulfil more than one or two phases of Fortress Towns. Admittedly whatever we actually get out of them might change things if, for example, there's a large project needed to refit production to the new gun barrels rather than something that happens automatically or with a small project.

Grabbing rocket artillery and/or sonic artillery as well will also help. But I think we're at best going to get two of the three done this Plan.
 
I have a feeling shells will be like ablat or the other way around. We will never have "enough" for the military's needs no matter how much we produce. They'll just keep asking for more until they could probably fight the next war and still have pre-war production backlog sitting in warehouses waiting for use.
 
I have a feeling shells will be like ablat or the other way around. We will never have "enough" for the military's needs no matter how much we produce. They'll just keep asking for more until they could probably fight the next war and still have pre-war production backlog sitting in warehouses waiting for use.
We'll have enough shells when we can blow up the earth, and enough ablat when we can block out the sun
 
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