Scheduled vote count started by Ithillid on Sep 26, 2024 at 6:06 PM, finished with 74 posts and 54 votes.

  • [X] Plan Move The Heavens And The Earth
    -[X] Infrastructure 5 dice, +27, 100R
    --[X] Karachi Planned City (Phase 5) 532/780 3 dice + 1 Tib dice 80R 99%
    --[X] Postwar Housing Refits (Phase 3) 30/150 2 die 20R ??%
    -[X] Heavy Industry 5 dice, +34, 180R
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270 1 dice 20R 100%
    --[X] U-Series Alloy Foundries (Phase 6) 68/455 4 dice 160R 22%
    -[X] Light and Chemical Industry 4 dice +29 80R
    --[X] White Goods Programs 115/200 1 dice 15R 69%
    --[X] Flexible Superconductor Development (0/120) 2 dice 50R 99%
    --[X] Adaptive Cloth Factories (0/300) 1 dice 15R
    -[X] Agriculture 6 dice, +29, 85R
    --[X] Wildlife Restoration (0/180) 2 dice 50R 44%
    --[X] Salvebrush Development (0/80) 1 dice 20R 83%
    --[X] Kingsfoil Development (0/80) 1 dice 20R 83%
    --[X] Bioplastics Development (0/80) 1 dice 20R 83%
    --[X] Terrain Retention Projects (0/160) 1 dice 15R
    -[X] Tiberium 7 dice + 5 free, +39, 300R
    --[X] Enhanced Harvest Tiberium Spikes (Phase 3) 7/180 3 dice 60R 100%
    --[X] Tiberium Glacier Mining (Stage 13) 38/165 2 dice 60R 99%
    --[X] Tiberium Inhibitor Deployment (Red Zone 1) (0/100) 4 dice 120R 100%
    --[X] Tiberium Inhibitor Deployment (Blue Zone BZ-2 North America East) 57/75 2 dice 60R 100%
    --[X] 1 dice to Karachi (accounted in Infra)
    -[X] Orbital 9 dice + 1 Free + 4 AI, +34, 540R
    --[X] Fluyt-Class Impulse Shipyard 0/600 8 dice 360R 95%
    --[X] Aldrin Planned City (Phase 3) 730/850 2 dice 60R 99%
    --[X] Lunar Homesteading (Phase 4) 42/220 4 dice 120R 100%
    -[X] Services 4 dice +35 80R
    --[X] Gene Clinic Expansions 134/240 2 dice 40R
    --[X] Wet AI Development 171/240 1 dice 20R 97%
    --[X] Projected Hardlight Development 0/60 1 dice 15R 100%
    -[X] Military 6 dice, +31, 130R
    --[X] Reclamator Hub Red Zone 8 South (Progress 223/250) (Eucla) 1 AA dice 20R 88%
    --[X] Mjölnir Design Studies (0/60) 1 dice 10R 100%
    --[X] Casimir Design Studies (0/60) 1 dice 10R 100%
    --[X] Ground Forces Zone Armor (Set 2) (Phase 4) 2 dice 40R 65%
    --[X] Next Generation Armored Vehicle Factories (Phase 1) (0/450) 1 dice 30R
    --[X] Unmanned Support Ground Vehicle Deployment 59/240 1 dice 20R
    -[X] Bureaucracy 4 dice +29 250R
    --[X] Administrative Assistance (Mil)
    --[X] Hand Off Capital Goods to Market 1 die auto
    ---[X] Hand Off 5 Capital Goods
    --[X] Epsilon Eridani Expedition Funding (New) 1 die auto
    ---[X] One Time Grant: 400R
    ---[X] -50R per turn
    [X]Plan Impulse and Inhibition
    -[X]Infrastructure 5 dice +27 5+1Tibdice 100R
    --[X] Karachi Planned City (Phase 5) 532/804 1 Tib die, 2 Infra dice 60R 65%
    --[X] Postwar Housing Refits (Phase 3) 30/150 2 dice 20R 96%
    --[X] Japan-Korea Tunnel 0/350 1 die 20R
    -[X]Heavy Industry 5 dice +34 100R
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270 1 die 20R 100%
    --[X] Nuuk Heavy Robotics Foundry (Phase 4) 143/935 4 dice 80R
    -[X]Light and Chemical Industry 4 dice +29 85R
    --[X] Flexible Superconductor Development (New) 0/120 2 dice 50R 99%
    --[X] Laser Printing Plants 0/150 1 die 20R
    --[X] White Goods Programs 115/200 1 die 15R 69%
    -[X]Agriculture 6 dice +29 135R
    --[X] Wildlife Restoration 0/180 3 dice 75R 98%
    --[X] Salvebrush Development (New) 0/80 1 die 20R 83%
    --[X] Kingsfoil Development (New) 0/80 1 die 20R 83%
    --[X] Bioplastics Development (New) 0/80 1 die 20R 83%
    -[X]Tiberium 7 dice +39 7+5+1AI Free dice 300R
    --[X] 1 die to Karachi
    --[X] Tiberium Vein Mines (Stage 11+12) 4/330 6 dice 120R 100%
    --[X] Tiberium Inhibitor Deployment (Blue Zone BZ-8 South America) 0/75 1 die 30R 92%
    --[X] Tiberium Inhibitor Deployment (Blue Zone BZ-2 North America East) 57/75 1 die 30R 100%
    --[X] Tiberium Inhibitor Deployment (RZ-1) 0/100 2 dice 60R 100%
    --[X] Tiberium Inhibitor Deployment (RZ-2) 0/100 2 dice 60R 100%
    -[X]Orbital 9 dice +34 465R 9 + 3 AI dice
    --[X] Fluyt Class Impulse Shipyard 0/600 7 dice 315R 58%
    --[X] Lunar Homesteading (Phase 4) 42/220 3 dice 90R 100%
    --[X] Aldrin Planned City (Phase 3) 730/850 2 dice 60R 99%
    -[X]Services 4 dice +35 85R
    --[X] Wet AI Development (Tech) (MS) 171/240 1 die 30R 97%
    --[X] Projected Hardlight Development (Tech) 0/60 1 die 15R 100%
    --[X] Gene Clinic Expansions 134/240 2 dice 40R 100%
    -[X]Military 6 dice +31 6+1 free+1AA dice 155R
    --[X] Thunderbolt II Missile Development (Platform) (Munitions) 0/60 1 AA die 15R 62%
    --[X] Mjölnir Design Studies (New) 0/60 1 die 10R 99%
    --[X] Casimir Design Studies (New) 0/60 1 die 10R 99%
    --[X] Next Generation Armored Vehicle Factories. (Phase 1) 0/450 2 dice 60R
    --[X] Ground Forces Zone Armor (Set 2) (Phase 4) 117/285 2 dice 40R 65%
    --[X] Unmanned Support Ground Vehicle Deployment 134/240 1 die 20R 34%
    -[X]Bureaucracy 4 dice +29
    --[X] Administrative Assistance 2 dice auto (Thunderbolt II Missile Development)
    --[X] Hand Off Capital Goods to Market 1 die auto
    ---[X] Hand Off 5 Capital Goods
    --[X] Epsilon Eridani Expedition Funding (New) 1 die autosuccess
    ---[X] 400R
    ---[X] 50R/turn
    [X] Plan Penultimate Plan
    -[X]Infrastructure 5/5 Free Dice: 0/6 Admin Dice: 1/2 AI Dice: 0/4 110R
    --[X] Karachi Planned City (Phase 5) 532/780 3 dice + 1 Tib die 80R 85%
    --[X] Postwar Housing Refits (Phase 3) 30/150 2 die 30R 96%
    -[X]Heavy Industry 5/5 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/4 140R
    --[X] U-Series Alloy Foundries (Phase 6) 68/455 2 dice 80R 0%
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 7) 200/270 1 die 20R %
    --[X] Nuuk Heavy Robotics Foundry (Phase 4) 143/935 2 dice 40R 0%
    -[X]Light and Chemical Industry 4/4 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/4 70R
    --[X] Flexible Superconductor Development 0/120 1 die 25R 19%
    --[X] Adaptive Cloth Factories 0/300 1 die 15R 0%
    --[X] White Goods Programs 115/200 2 dice 30R 100%
    -[X]Agriculture /6 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/4 105R
    --[X] Orchard Domes 0/240 1 die 15R 0%
    --[X] Salvebrush Development 0/80 1 die 20R 83%
    --[X] Kingsfoil Development 0/80 1 die 20R 83%
    --[X] Bioplastics Development 0/80 1 die 20R 83%
    --[X] Terrain Retention Projects 0/160 2 dice 30R 70%
    -[X]Tiberium 7/7 Free Dice: 6/6 Admin Dice: 0/2 AI Dice: 0/4 300R
    --[X] 1 die towards Karachi
    --[X] Tiberium Vein Mines (Stage 11) 4/165 3 dice 60R 100%
    --[X] Enhanced Harvest Tiberium Spikes (Phase 3) 7/180 3 dice 60R 100%
    --[X] Tiberium Glacier Mining (Stage 13) 38/165 2 dice 60R 99%
    --[X] Tiberium Inhibitor Deployment
    ---[X] Blue Zone 2 57/75 1 die 30R 100%
    ---[X] Red Zone 1 0/100 3 dice 90R 100%
    -[X]Orbital 9/9 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 4/4 510R
    --[X] Fluyt-Class Impulse Shipyard 0/600 6 dice + 2 AI dice 360R 95%
    --[X] Lunar Homesteading (Phase 4) 42/220 1 dice + 2 AI dice 90R 100%
    --[X] Aldrin Planned City (Phase 3) 705/850 2 dice 60R 99%
    -[X]Services 4/4 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/4 85R
    --[X] Wet AI Development 171/240 1 die 30R 97%
    --[X] Projected Hardlight Development 0/60 1 die 15R 100%
    --[X] Gene Clinic Expansions 134/240 2 dice 40R 100%
    -[X]Military 6/6 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/4 120R
    --[X] MARV and Reclamator Hubs
    ---[X] Reclamator Hub Red Zone 8 South 223/250 1 admin die 20R 97%
    --[X] Thunderbolt II Missile Development 1 die 15R 99%
    --[X] Casimir Design Studies 0/60 1 die 10R 99%
    --[X] Ground Forces Zone Armor (Set 2) (Phase 4) 117/285 2 dice 40R 65%
    --[X] Stealth Disruptor Deployment 0/160 1 die 15R 0%
    --[X] Unmanned Support Ground Vehicle Deployment 134/240 1 die 20R 34%
    -[X]Bureaucracy 4/4 Free Dice: 0/6 AI Dice: 0/4 200R 50RPT
    --[X] Administrative Assistance (Reclamator Hub Red Zone 8 South) 2 dice
    --[X]Epsilon Eridani Expedition Funding
    ---[X](Assign one time grant, 200R) 1 die
    ---[X](-50 Resources per turn) 1 die
    -[X]Free Dice 6/6
    --[X] 6 in Tiberium
    -[X]Resources Income 1510/1510 Reserve 180/885 Bank 100
    [X] Plan Chaos Drifting:
    -[X] Infrastructure (5/5 Dice, +27) 100 Resources:
    --[X] Karachi Planned City (Phase 5) 532/816? 20 RpD, 3 dice + 1 Tib dice 80R 99% ADC 19
    --[X] Postwar Housing Refits (Phase 3) 30/150 10 RpD, 2 die 20R 96% ADC 13
    -[X] Heavy Industry (5/5 Dice, +34) 180 Resources:
    --[X] U-Series Alloy Foundries (Phase 6) 68/455 4 dice 160R 22% ADC 32
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270 1 dice 20R 100% ADC 1
    -[X] Light and Chemical Industry (4/4 Dice, +29) 80 Resources:
    --[X] Flexible Superconductor Development (New) (Tech) 0/120 25 RpD, 1 Die = 25 R 19% ADC 36
    --[X] Laser Printing Plants 0/150 20 RpD, 2 Die = 40 R 78% ADC 20
    --[X] White Goods Programs 115/200 15 RpD, 1 Die = 15 R 67% ADC 21
    -[X] Agriculture (6/6 Dice, +29) 125 Resources:
    --[X] Wildlife Restoration (New) 0/180 25 RpD, 2 Die = 50 R 41% ADC 29
    --[X] Salvebrush Development (New) 0/80 20 RpD, 1 Die = 20 R 83% ADC 16
    --[X] Kingsfoil Development (New) 0/80 20 RpD, 1 Die = 20 R 83% ADC 16
    --[X] Bioplastics Development (New) 0/80 20 RpD, 1 Die = 20 R 83% ADC 16
    --[X] Terrain Retention Projects (New) 0/160 15 RpD, 1 Die = 15 R 1/2 Median ADC N/A
    -[X] Tiberium (13/7 Dice, +39) 310 Resources:
    --[X] Karachi Planned City (Phase 5) 1 Die, Cost is in Infrastructure
    --[X] Enhanced Harvest Tiberium Spikes (Phase 3) 7/180/360 20 RpD, 4 Dice = 80 R 100%/67% ADC 1/23
    --[X] Tiberium Glacier Mining (Stage 13) (Updated) 38/165 30 RpD, 2 Dice = 60 R 99% ADC 9
    --[X] Tiberium Inhibitor Deployment (Updated) Blue Zone 2 (Eastern Seaboard of the United States) 57/75 30 RpD, 1 Die = 30 R 100% ADC 1
    --[X] Tiberium Inhibitor Deployment (Updated) Red Zone 1 (Mediterranean) 0/100 30 RpD, 2 Die = 60 R 100% ADC 4
    --[X] Tiberium Inhibitor Deployment (Updated) Red Zone 2 (Central Africa) 0/100 30 RpD, 1 Die = 30 R 59% ADC 23
    --[X] Tiberium Inhibitor Deployment (Updated) Red Zone 3 (Caspian Sea) 0/100 30 RpD, 1 Die = 30 R 59% ADC 23
    --[X] Liquid Tiberium Power Cell Deployment (Phase 3) 4/125 20 RpD, 1 Die = 20 R 22% ADC 34
    -[X] Orbital (9/9 Dice + 4 AI Dice, +34) 495 Resources:
    --[X] Fluyt-Class Impulse Shipyard 0/600 45 RpD, 7 Dice = 315 R 58% ADC 25
    --[X] Lunar Homesteading (Phase 4) 42/220/440 30 RpD, 4 Dice = 120 R 100%/15% ADC 4/31
    --[X] Aldrin Planned City (Phase 3) (Updated) 730/850 30 RpD, 2 Die = 60 R 99% ADC 10
    -[X] Services (4/4 Dice, +35) 85 Resources:
    --[X] Wet AI Development (Tech) (MS) 171/240 30 RpD, 1 Die = 30 R 97% ADC 7
    --[X] Projected Hardlight Development (Tech) 0/60 15 RpD, 1 Die = 15 R 100% ADC 3
    --[X] Gene Clinic Expansions 134/240 20 RpD, 2 Die = 40 R 100% ADC 5
    -[X] Military (6/6 Dice + AA Die, +31) 125 Resources:
    --[X] Reclamator Hub Red Zone 8 South (Eucla) 223/250 20 RpD, 1 AA Die = 20 R 98% ADC 6
    --[X] Thunderbolt II Missile Development (Platform) (Munitions) 0/60 15 RpD, 1 Die = 15 R 99% ADC 5
    --[X] Ground Forces Zone Armor (Set 2) (Phase 4) (High Priority) 117/285 20 RpD, 2 Die = 40 R 62% ADC 23
    --[X] Stealth Disruptor Deployment 0/160 15 RpD, 2 Die = 30 R 72% ADC 21
    --[X] Unmanned Support Ground Vehicle Deployment 134/240 20 RpD, 1 Die = 20 R 33% ADC 30
    -[X] Bureaucracy (4/4 Dice, +29) 450 Resources:
    --[X] Administrative Assistance Reclamator Hub Red Zone 8 (Eucla) 2 Die
    --[X] Epsilon Eridani Expedition Funding (New) (Mad Science)
    ---[X] Assign one time grant 400 R
    ---[X] (-50 Resources per turn)
    -[X] 100+180+80+125+310+495+85+125+450 = 1950/2395 = 1510+885
    [X] Plan Hitchhiking To The Stars
    -[X] Infrastructure 5 dice, +27, 100R
    --[X] Karachi Planned City (Phase 5) 532/780 2 dice + 1 Tib dice 60R 65%
    --[X] Postwar Housing Refits (Phase 3) 30/150 1 die 10R 11%
    --[X] Rail Network Construction Campaigns (Phase 7) 60/245 2 dice 30R 33%
    -[X] Heavy Industry 5 dice, +34, 180R
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270 1 dice 20R 100%
    --[X] U-Series Alloy Foundries (Phase 6) 68/455 4 dice 160R 22%
    -[X] Light and Chemical Industry 4 dice +29 80R
    --[X] White Goods Programs 115/200 1 dice 15R 69%
    --[X] Flexible Superconductor Development (0/120) 2 dice 50R 99%
    --[X] Adaptive Cloth Factories 0/300 1 dice 15R 1/3.5 median
    -[X] Agriculture 6 dice, +29, 105R
    --[X] Orchard Domes 0/240 1 die 15R 1/3 median
    --[X] Salvebrush Development (0/80) 1 dice 20R 83%
    --[X] Kingsfoil Development (0/80) 1 dice 20R 83%
    --[X] Bioplastics Development (0/80) 1 dice 20R 83%
    --[X] Terrain Retention Projects 0/160 2 dice 30R 70%
    -[X] Tiberium 7 dice + 5 free, +39, 300R
    --[X] Enhanced Harvest Tiberium Spikes (Phase 3) (7/180) 3 dice 60R 100%, 4% Phase 4
    --[X] Tiberium Glacier Mining (Stage 13) 38/165 3 dice 90R 100%, 43% Stage 14
    --[X] Tiberium Inhibitor Deployment (Red Zone 1) (0/100) 3 dice 90R 100%, 99% x2, 34% x3
    --[X] Tiberium Inhibitor Deployment (Blue Zone BZ-2 North America East) 57/75 2 dice 60R 100%, 100% x2, 82% x3, 5% x4
    --[X] 1 dice to Karachi (accounted in Infra)
    -[X] Orbital 9 dice + 4 AI, +34, 495R
    --[X] Fluyt Class Impulse Shipyard 0/600 7 dice 315R 58%
    --[X] Aldrin Planned City (Phase 3) 730/850 2 dice 60R 99%
    --[X] Lunar Homesteading (Phase 4) 42/220 4 dice 120R 100%, 15% Phase 5
    -[X]Services 4 dice +35 85R
    --[X] Gene Clinic Expansions 134/240 2 dice 40R 100%
    --[X] Wet AI Development 171/240 1 dice 30R 97%
    --[X] Projected Hardlight Development 0/60 1 dice 15R 100%
    -[X] Military 6 dice + 1 Free + AA die, +31 130R
    --[X] Reclamator Hub Red Zone 8 South 223/250 (Eucla) 1 AA dice 20R 88%
    --[X] Mjölnir Design Studies (0/60) 1 dice 10R 100%
    --[X] Casimir Design Studies (0/60) 1 dice 10R 100%
    --[X] Ground Forces Zone Armor (Set 2) (Phase 4) 117/285 2 dice 40R 65%
    --[X] Stealth Disruptor Deployment 0/160 2 dice 30R 74%
    --[X] Unmanned Support Ground Vehicle Deployment 59/240 1 dice 20R
    -[X] Bureaucracy 4 dice +29 850R
    --[X] Administrative Assistance (Mil)
    --[X] Hand Off Capital Goods to Market 1 die auto
    ---[X] Hand Off 5 Capital Goods
    --[X] Epsilon Eridani Expedition Funding (New) 1 die auto
    ---[X] One Time Grant: 800R
    ---[X] -50R per turn


[X] Plan Move The Heavens And The Earth
-[X] Infrastructure 5 dice, +27, 100R
--[X] Karachi Planned City (Phase 5) 532/780 3 dice + 1 Tib dice 80R 99%
--[X] Postwar Housing Refits (Phase 3) 30/150 2 die 20R ??%
-[X] Heavy Industry 5 dice, +34, 180R
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270 1 dice 20R 100%
--[X] U-Series Alloy Foundries (Phase 6) 68/455 4 dice 160R 22%
-[X] Light and Chemical Industry 4 dice +29 80R
--[X] White Goods Programs 115/200 1 dice 15R 69%
--[X] Flexible Superconductor Development (0/120) 2 dice 50R 99%
--[X] Adaptive Cloth Factories (0/300) 1 dice 15R
-[X] Agriculture 6 dice, +29, 85R
--[X] Wildlife Restoration (0/180) 2 dice 50R 44%
--[X] Salvebrush Development (0/80) 1 dice 20R 83%
--[X] Kingsfoil Development (0/80) 1 dice 20R 83%
--[X] Bioplastics Development (0/80) 1 dice 20R 83%
--[X] Terrain Retention Projects (0/160) 1 dice 15R
-[X] Tiberium 7 dice + 5 free, +39, 300R
--[X] Enhanced Harvest Tiberium Spikes (Phase 3) 7/180 3 dice 60R 100%
--[X] Tiberium Glacier Mining (Stage 13) 38/165 2 dice 60R 99%
--[X] Tiberium Inhibitor Deployment (Red Zone 1) (0/100) 4 dice 120R 100%
--[X] Tiberium Inhibitor Deployment (Blue Zone BZ-2 North America East) 57/75 2 dice 60R 100%
--[X] 1 dice to Karachi (accounted in Infra)
-[X] Orbital 9 dice + 1 Free + 4 AI, +34, 540R
--[X] Fluyt-Class Impulse Shipyard 0/600 8 dice 360R 95%
--[X] Aldrin Planned City (Phase 3) 730/850 2 dice 60R 99%
--[X] Lunar Homesteading (Phase 4) 42/220 4 dice 120R 100%
-[X] Services 4 dice +35 80R
--[X] Gene Clinic Expansions 134/240 2 dice 40R
--[X] Wet AI Development 171/240 1 dice 20R 97%
--[X] Projected Hardlight Development 0/60 1 dice 15R 100%
-[X] Military 6 dice, +31, 130R
--[X] Reclamator Hub Red Zone 8 South (Progress 223/250) (Eucla) 1 AA dice 20R 88%
--[X] Mjölnir Design Studies (0/60) 1 dice 10R 100%
--[X] Casimir Design Studies (0/60) 1 dice 10R 100%
--[X] Ground Forces Zone Armor (Set 2) (Phase 4) 2 dice 40R 65%
--[X] Next Generation Armored Vehicle Factories (Phase 1) (0/450) 1 dice 30R
--[X] Unmanned Support Ground Vehicle Deployment 59/240 1 dice 20R
-[X] Bureaucracy 4 dice +29 250R
--[X] Administrative Assistance (Mil)
--[X] Hand Off Capital Goods to Market 1 die auto
---[X] Hand Off 5 Capital Goods
--[X] Epsilon Eridani Expedition Funding (New) 1 die auto
---[X] One Time Grant: 400R
---[X] -50R per turn
@Ithillid you're missing a 2d50 for Terrain Retention.
 
Okay, but which first?

Because if it's yellow-then-red, we just had a great turn, handily holding the line in the surface yellow zones and driving tiberium back in the surface red zones and underground yellow zones, thus giving us a bit more margin of error in our last-ditch fight to keep the underground blue zones from disappearing entirely.

But if it's red-then-yellow, then we just had a lousy turn, with very little pushback of the aboveground red zones and the underground blue zones possibly disappearing entirely, which would in turn set off a pretty ugly chain reaction in the future.
 
MATH POST Q3 2065
Karachi Planned City (Phase 5) 532 + 27 * 3 + 1 *39 + 202 = 854/780
Postwar Housing Refits (Phase 3) 30 + 2 * 27 + 83 = 167/150
Second Generation Continuous Cycle Fusion Plants (Phase 6) 248 + 1 * 34 + 53 = 335/270
, 65/270 Phase 7
U-Series Alloy Foundries (Phase 6) 68 + 4 * 34 + 207 = 411/455
White Goods Programs 115 + 1 * 29 + 38 = 182/200

Flexible Superconductor Development 0 + 2 * (29 + 5) + 137 = 205/120
Adaptive Cloth Factories 0 + 1 * 29 + 74 = 103/300
Wildlife Restoration 0 + 2 * 29 + 140 = 198/180
Salvebrush Development 0 + 1 * (29 + 5 + 5) + 65 = 104/80
Kingsfoil Development 0 + 1 * (29 + 5 + 5) + 45 = 84/80

Bioplastics Development 0 + 1 * (29 + 5 + 5) + 18 = 57/80
Terrain Retention Projects 0 + 1 * 29 + 46 = 75/160

Enhanced Harvest Tiberium Spikes (Phase 3) 7 + 3 * 39 + 179 = 303/180, 123/180
Tiberium Glacier Mining (Stage 13) 38 + 2 * 39 + 83 = 199/165, 34/165
Tiberium Inhibitor Deployment (Red Zone 1) 0 + 4 * 39 + 290 = 446/100, 346/100, 246/100 CRIT
Tiberium Inhibitor Deployment (Blue Zone BZ-2 North America East) 57 + 2 * 39 + 99 = 234/75, 159/75, 84/75, 9/75
Fluyt-Class Impulse Shipyard 0 + 8 * 34 + 367 = 639/600
Aldrin Planned City (Phase 3) 730 + 2 * 34 + 92 = 890/850
, 40/1700 Phase 4
Lunar Homesteading (Phase 4) 42 + 4 * 34 + 198 = 376/220, 156/220 Phase 5
Gene Clinic Expansions 134 + 2 * 35 + 58 = 262/240
Wet AI Development 171 + 1 * (35 + 5) + 58 = 269/240
Projected Hardlight Development 0 + 1 * (35 + 5) + 25 = 65/60

Electronic Countermeasures Improvements 150 + 30 Refit = 180/500
Reclamator Hub Red Zone 8 South (Eucla) 223 + 15 = 238/250 Omake Complete
Mjölnir Design Studies 0 + 1 * (31 + 5) + 58 = 94/60
Casimir Design Studies 0 + 1 * (31 + 5) + 85 = 121/60

NovaHawk Factory Refits (Phase 1) 90 + 30 Reift = 120/150
Ground Forces Zone Armor (Set 2) (Phase 4) 117 + 2 * 31 + 122 = 301/285
GD-3 Deployment (Phase 3) 5 + 30 Refit = 35/180
Next Generation Armored Vehicle Factories (Phase 1) 0 + 1 * 31 + 23 = 54/450
Governor-A Deployment 295 + 30 Refit = 325/350
Unmanned Support Ground Vehicle Deployment 59 + 1 * 31 + 41 = 131/240
Administrative Assistance (Mil)
Hand Off Capital Goods to Market 1 die auto
Epsilon Eridani Expedition Funding (New) 1 die auto


Economic Factors
Total Housing: 97 - 2 Housing Refits + 4 Karachi + 1 BOA = 100
Low Quality Housing: 88 LQ - 5 Housing Refits + 4 Karachi = 87
High Quality Housing: 9 HQ + 1 BOA + 3 Housing Refits = 13
Energy: 59 + 5 DEA - 16 CCF Decomissioning + 19 2CCF + 1 Glacier Mines - 9 BZ Inhibitors - 8 Flyut + 1 RZ MARV - 4 GFZA = 48
Energy Reserve: 6
Logistics: 25 + 8 Karachi - 5 Glacier Mines = 28
Food: 66
Backed/Unbacked Reserve: 26, 5
Health: 45
Capital Goods: 71 + 2 DIA - 6 Flyut + 3 Aldrin - 5 Civilian Hand Off - 2 GFZA = 63
Capital Goods Reserve: 567 + 63 = 630
Consumer Goods: 60 - 2 Net = 58
Labor: 11 - 1 Net + 1 CCF Decomissioning - 2 Karachi - 1 2CCF - 2 GFZA = 6
Tiberium Processing Requirement: 2990 + 10 Tib Spikes + 45/50/55/60/65 Glacier Mines + 5 RZ MARV
Tiberium‌ ‌Processing‌ ‌Capacity‌: ‌/4200 ‌(640/1850 HG, 1350/1350 IHG, 1000/1000 X) (HG: 1 per 90, IHG: 1 per 80, X: 1 per 40)
Tiberium Reserve: 0/500
STU Production: 1000/40 X + 1350/80 IHG + /90 + 6 RZ MARV =
STU Consumption: 34 + 4 = 38
Net STUs:
YZ Mitigation: 107 + 6 BZ Inhibitors = 113
RZ Mitigation: 101 + 1 Glacier Mines + 6 RZ Inhibitors + 2 RZ MARV = 110
UYZ Mitigation: 37 + 1 Tib Spikes + 6 BZ Inhibitors = 44
URZ Mitigation: 19 + 1 Tib Spikes + 1 Glacier Mines + 6 RZ Inhibitors = 27
PS: 117 - 5 Tib Spikes: 112 Decays to 100: 100 + 3 BZ Inhibitors = 103
Space Pop: 12.95k + 5.5k Aldrin + 1k Lunar Homesteading = 19.45k
Budget:
Q3 2065: 1510 Income + 885 Reserve = 2395R - 1945R Q3 Expenses = 450 Reserve
New Income: 1510 - 50 Epsilon Eidani + 10 Tib Spikes + 45/50/55/60/65 Glacier Mines + 5 RZ MARV

Plan Goals
Increase Income by 70 ?? In Progress
Increase population in space by 7.05k .45k In Progress
Spend at least one die on Steel Talons projects every turn Complied With
Complete Karachi Planned City by end of 2065 Complete
Deploy Governor-A refit Will Complete with Refit Department
Complete at least 1 Ground Forces Zone Armor factory Complete
Complete Post War Housing Refits Complete
Do not activate Free Dice (except for Tiberium) unless all Department Dice are active. Complied With
Spend no more than two free dice per turn on Military. Complied With
 
Last edited:
Incoming Mathpost, firing for effect
Karachi Planned City (Phase 5) 854/780
Postwar Housing Refits (Phase 3) 167/150
Second Generation Continuous Cycle Fusion Plants (Phase 7) 335/270 Phase 6
65/270 Phase 8
U-Series Alloy Foundries (Phase 6) 411/455
White Goods Programs 182/200

Flexible Superconductor Development 205/120
Adaptive Cloth Factories 103/300
Wildlife Restoration 198/180
Salvebrush Development 99/80
Kingsfoil Development 79+5=84/80

Bioplastics Development 52/80
Terrain Retention Projects 75/160

Enhanced Harvest Tiberium Spikes (Phase 3) 303/180 Phase 3 123/180 Phase 4
Tiberium Glacier Mining (Stage 13) 199/165 Stage 13 34/165 Stage 14
Tiberium Inhibitor Deployment (Red Zone 1) 446/100 RZ-1 346/100 RZ-3 246/100 RZ-2 -> 146/75 BZ-10 South Africa 71/75 BZ-14 Madagascar
Tiberium Inhibitor Deployment (Blue Zone BZ-2 North America East) 234/75 BZ-11 North America West Coast 159/75 BZ-16 Alaska/Kamchatka 84/75 BZ-6 Japan 9/75
Fluyt-Class Impulse Shipyard 639/600
Aldrin Planned City (Phase 3) 890/850 Phase 3
40/1700 Phase 4
Lunar Homesteading (Phase 4) 376/220 Phase 4 156/220 Phase 5
Gene Clinic Expansions 262/240
Wet AI Development 236+5=241/240
Projected Hardlight Development 65/60
Reclamator Hub Red Zone 8 South (Progress 223/250) (Eucla) 238+15=253/250
Mjölnir Design Studies 94/60
Casimir Design Studies 121/60
Ground Forces Zone Armor (Set 2) (Phase 4) 301/285

Next Generation Armored Vehicle Factories (Phase 1) 85/450
Unmanned Support Ground Vehicle Deployment 206/240


Department-affected projects:
Electronic Countermeasures Improvements 210/500
NovaHawk Factory Refits 120/150
GD-3 Deployment (Phase 3) 35/180
Governor-A Deployment 325/350
Shark-Class Frigate Shipyards Seattle 60/300


Results of projects:
-1 LQ Housing
+3 HQ Housing
-6 Energy
+3 Logistics
-12 Capital Goods
-4 Consumer Goods
-5 Labor
-3 STUs
SQUIRREL!
Medicinal Herbs
+8 YZ Abatement
+9 RZ Abatement
+9 Underground YZ Abatement
+8 Underground RZ Abatement
+6500 Population on the Moon
+80 RpT
+Birthrates
+Space Navy designs
+holodeck progress

Resources: 1540+420 in reserve‌ (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-10 Division of Alternative Energy) (-20 Department of Munitions)(-30 Department of Refits) (-240 InOps) (-60 General Pool) (100 in Reserve for Banking)

Political‌ ‌Support:‌ 100
SCIENCE Meter: 4/4

Free Dice: 6
AI Dice: 4 (full bonus)
Dice Capacity 60/60

Tiberium Spread
Surface
26.82 (+0.28) Blue Zone
0.19 (+0.19) Green Zone
0.07 (+0.00) Cyan Zone
24.96 (+0.47) Yellow Zone (115 points of mitigation)
47.96 (-0.94) Red Zone (110 points of mitigation)
Underground Tiberium infiltration estimates:
0.67 (+0.33) Blue
12.75 (-0.89) Yellow (46 points of mitigation)
87.49 (+.56) Red (27 points of mitigation)

Next Mutation Roll: Q2 2066

Current Economic Issues:
Housing: +100 (+87 LQ, +13 HQ) (1 high-quality housing per turn)
Energy: +58 (+6 in reserve) (+5 per turn from sub-departments)
Logistics: +28 (-14 from military activity)
Food: +66 (+26 backed reserve, +5 unbacked reserve)
Health: +45 (+6 Emergency Health) (-8 from refugees)
Capital Goods: +61 (+2 per turn from Distributed Industrial Authority) (+628 in reserve)
Consumer Goods: +60 (+10 per turn from Private Industry) (+3 per turn from sub-departments) (-15 from realignment) (Net -2 per turn)
Labor: +5 (+3 per turn from medical care) (+2 per turn from Immigrant qualifications) (-2 per turn from private industry) (-3 per turn from other government) (-1 from graying population) (Net -1)
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌(3070/4200)‌ ‌(720/1850 HG, 1350/1350 IHG, 1000/1000 X) (HG: 1 per 90, IHG: 1 per 80, X: 1 per 40)
Tiberium Reserve (0/500)
STUs: +13
Taxation Per Turn: +240 (no change from economic turbulence)
Space Mining Per Turn: +100
Maintenance Reductions: +50
Increased Refining Efficiency: +100


STU Production and Consumption
Net: +13 per turn
Production: +51 per turn (7.6 HG, 15.9 IHG, 22.2X, 6 RZ SMARV)
Consumption: -38 per turn
31 Economy
-6 Tiberium (2 Harvesting Tendrils, 2 Sonic Weapons, 2 T-Glass)
-25 Other (8 Structural Alloys, 6 Hovercraft, 2 Gravitic Shipyard, 2 Microfusion Labs, 3 Caravel Shipyard, 4 Fluyt Shipyard)
7 Military
-4 Aircraft (2 Tactical Lasers, 2 Plasma Munitions)
-1 Ground Vehicles (1 Mastodons [Shimmer Shields, Point Defense Lasers], 0 Havocs [Shimmer Shields])
-1 Strategic Air Defense Networks
-1 Navy (Lasers)

Plan Goals
Increase Income by 70
Increase population in space by 450
Spend at least one die on Steel Talons projects every turn

Projects
Complete Karachi Planned City by end of 2065
Deploy Governor-A refit
Complete at least 1 Ground Forces Zone Armor factory
Complete Post War Housing Refits


Promises to Litvinov:
Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
Spend no more than two free dice per turn on Military.
 
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We are showing the public we can fix/remake the environment that should help with morale a bit, even if a person doesn't believe we can't beat the tiberian in some way they can see can make a new home with original Earth wildlife somewhere?
 
We are showing the public we can fix/remake the environment that should help with morale a bit, even if a person doesn't believe we can't beat the tiberian in some way they can see can make a new home with original Earth wildlife somewhere?

They don't even have to believe you can fix Earth. Slowing Tiberium spread and pushing back gives them and their kids time to leave if nothing else.
 
Karachi Phase 5 532 + 202 + 3(27) + 39 = 854/780
Housing Refits Phase 3 30 + 83 + 2(27) = 167/150
2CCF Phase 6 248 + 53 + 34 = 335/270
-> Phase 7 65/270
Alloys Phase 6 68 + 207 + 4(34) = 411/455
White Goods Programs 115 + 38 + 29 = 182/200

Flexible Superconductors 137 + 2(29) + 2(5) = 205/120
Adaptive Cloth Factories 74 + 29 = 103/300
Wildlife Restoration 140 + 2(29) = 198/180
Salvebrush Development 65 + 29 + 5 = 99/80

Kingsfoil Development 45 + 29 + 5 = 79/80 (Completes with omake bonus)
Bioplastics Development 18 + 29 + 5 = 47/80
Terrain Retention Projects 46 + 29 = 75/160

Enhanced Spikes Phase 3 7 + 179 + 3(39) = 303/180 -> 123/180 Phase 4
Glacier Mining Stage 13 38 + 83 + 2(39) = 199/165 -> 34/165 Phase 14
Inhibitor Deployment (RZ 1) 290 + 4(39) = 446/100 -> overflows to RZ-2, RZ-3, RZ-8, 46 progress left over
Inhibitor Deployment (BZ-2) 57 + 99 + 2(39) = 234/75 -> overflows to two other BZ inhibitors (BZ-11 and 17?), 9 progress left over
Fluyt Shipyard 367 + 8(34) = 639/600
Aldrin Phase 3 730 + 92 + 2(34) = 890/850
Homesteading Phase 4 42 + 198 + 4(34) = 376/220 ->
156/220 Phase 5
Gene Clinic Expansions 134 + 58 + 2(35) = 262/240
Wet AI Development 171 + 58 + 35 = 264/240
Projected Hardlight Development 25 + 35 = 60/60

Reclamator Hub RZ-8S 223 + 15 = 238/250 (Completes with omake bonus)
Mjölnir Design Studies 58 + 31 + 5 = 94/60
Casimir Design Studies 85 + 31 + 5 = 121/60
GFZA (Set 2) (Phase 4) 117 + 122 + 2(31) = 301/285 ->
16/285 Phase 5
NGAV Factories (Phase 1) 23 + 31 = 54/450
USGV Deployment 134 + 41 + 31 = 206/240
 
Tiberium Inhibitor Deployment (Red Zone 1) 446/100 RZ-1 346/100 RZ-2 246/100 RZ-3
I wonder if after completing RZ Inhibitors if the progress goes to YZ inhibitors since they have the same costs.
Inhibitor Deployment (RZ 1) 290 + 4(39) = 446/100 -> overflows to RZ-2, RZ-3, RZ-8, 46 progress left over
We need 2 MARV hubs to put a Inhibitor in a red zone. With an omake we only finished RZ-8S (we still need RZ-8N).
 
The Sixth Vial
The Sixth Vial


"And the sixth angel poured out his vial upon the great river Euphrates; and the water thereof was dried up, that the way of the kings of the east might be prepared. And I saw three unclean spirits like frogs come out of the mouth of the dragon, and out of the mouth of the beast, and out of the mouth of the false prophet. For they are the spirits of devils, working miracles, which go forth unto the kings of the earth and of the whole world, to gather them to the battle of that great day of God Almighty. ("Behold, I come as a thief. Blessed is he that watcheth, and keepeth his garments, lest he walk naked, and they see his shame.") And he gathered them together into a place called in the Hebrew tongue Armageddon." - Revelation 16:12-16

Residential Home, Blue Zone 5
Sometime Soon

Douglass Chester happily came in the front door of his house, slipping his shoes off in the mud room before donning his house slippers, a habit he and his wife had picked up from some old friends who used to live in Japan. In a world of Tiberium, it wasn't a bad idea anyway, especially with as cheap as sonic shoe scrubbers were these days. The house was dark, the only light on being the one in said mud room at the moment.

"Honey, are you home?"
No answer. He shrugged, hung his coat up, and closed up the mud room while flipping on the hall light. It seemed as if his wife either wasn't home from work yet, or had gone out somewhere. Both were odd; she was almost meticulous about communicating such things to him. A practice both followed rather well. He wandered into the kitchen, which was…

"Wait, what?"
Even the clocks and displays on the appliances were off, as if there was no power. But his front light had worked fine?
"Damn fuse box…"

"Don't bother."

Douglass froze, as a voice he'd never heard in person but whose accent, cadence, and tone was all but fused into his brain. He'd spent countless hours watching the videos and listening to the audio. He knew who this was.

"How-"
"Well, that would be telling, wouldn't it, Mister Chester? And right now, if I were you, I'd be cautious about insisting on telling things."

Douglass broke out in a cold sweat, even as he heard a hand press down on a rugged battery-powered lantern's activation switch, and suddenly, Kane himself was sitting there at his dining room table, hands folded in his lap. Looming behind him, barely visible even with the lantern, was a figure in some sort of heavy armor, holding a large gun.

"Don't worry about my child, here. They are merely to ensure you don't go for the small self defense pistol you haven't taken off your personage yet. Yes, I know about that. I know about a great many things, Mister Chester."

There is a pause as the figure reaches into his coat for a flat envelope and leans forward. Kane's face bears, if anything, disgust and contempt, but on a more personal scale than Douglass is used to seeing in all of the so-called Messiah's speeches, and somehow more real. Kane carefully opens the envelope, withdraws a stack of pictures, and throws them onto the table in a haphazard pile, as if their very touch burned him.

Douglass's stomach dropped out, as hard evidence of his years of various…extracurricular activities…showed itself.

"I have walked this Earth for literal millenia. I have committed most sins that your people have cataloged. My hands are stained with blood, and some might rightfully suggest my tongue is blackened with all of my lies. I have had more spouses and lovers in my time on this dusty planet where some scrawny apes decided to join the rest of the intelligent universe, and not one single time in that entire breadth of my existence here, have I ever committed adultery. Oh, I've lain with someone outside the bounds of matrimony, but never outside the bounds of willingly-made vows. I take oaths very seriously, Mister Chester, especially personal ones such as that."
His face twists into a sneer.
"More than a few examples of humanity have disgusted me over the years, but for some reason, your sort of banal indiscretion always raises my hackles. But, today, you should count yourself lucky. I have a proposition for you, Mister Chester."
Kane smiles. There is no humor, no warmth in it. It reminds Douglass of something a predator might do when stalking prey.
"I will give you a letter with a small, simple media drive included inside. There is no bomb, and I will allow your completion to include submitting it for scanning for such things. But this is the only diversion you are allowed. By this time tomorrow, either that letter is in the hands of Director Samuel Dax, or I will not only send copies of these photographs to your wife, but ensure that edited versions are posted on every possible social media platform, and sent to all of your adult family and in-laws, as well as all of your management, with a list of times, dates, and locations for when your various indiscretions occurred."

Douglass tried to swallow his nervousness, but his mouth was as dry as a Red Zone desert. He glanced at the pile of photos, then to Kane.
"So if I do this, you don't tell anyone?"

"No, if you do this, I only send edited copies to your wife, and she can make her decision from there. It's ironic, our file on her indicates that if you'd been open about such things, perhaps she would at least have entertained your desires. But instead you chose deception and oath breaking, for a series of cheap thrills. She will know, but your cooperation determines whether your shame is kept private, or public. If it's kept private, I will send her a discrete message and some funds to encourage her to simply divorce you and move on, something I suspect she'll be most inclined to do."

"Is there any way I could keep you from doing that?"

Kane's face went flat and still, and his eyes reflected the dim light from the lantern in a way that simply wasn't human.

"No. The terms of this offer are before you, pray I do not alter them. What is your answer?"

Douglass Chester closed his eyes and deflated. He was going to lose his marriage, and probably his job, but it was still better than the public humiliation Kane was promising.

"Alright, fine. I'll do it."

Kane smiled, showing his teeth. It was definitely the sign of a predator now.

"Excellent! We'll show ourselves out, and don't worry, nothing's broken in the fuse box. I did help myself to a cookie while I waited, though. My compliments to your wife, they're some of the best chocolate chip cookies I've tasted in 30 years."

The lamp was suddenly turned off, and perhaps 30 seconds later, the lights in the kitchen flooded on, and there was no trace of Kane, the Black Hand bodyguard, his lantern, or the photos. Just a sealed envelope with a bulge consistent with a high-capacity storage drive, with Director Dax's name artfully written on the front.

And Douglass's wife standing by the back kitchen door, a storm of emotions rolling across her face.

"Honey, I swear it's not-"
"Start packing. I want you out of here in three days."

Things were definitely not going to go well for Douglass Chester over the next few months, but on the plus side, he did get that letter delivered.

He soon thereafter received a few unpleasant documents, but such is the way of life.
 
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Wonder why that initiative first guy was killed because it was said he was part of the moderate side, so unless he was really against the potential deal it feels more like it was not nod?
 
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