Mathpost:
Rail Network Construction Campaigns (Phase 6) 221 + 84 = 305/245 Phase 6 60/245 Phase 7
Trans-American Railroad: 68 + 27 + 50 = 145/120
Construction Drone Centralization 0 + 54 + 92 = 146/120
Drone Logistical Integration (New) 0 + 54 + 91 = 145/240
North Boston Chip Fabricator (Phase 5) 1265 + 238 + 373 = 1876/1805
Bergen Superconductor Foundry (Phase 5) 425 + 29 + 29 = 483/1140
Factory Automation Programs (New) 0 + 29 + 46 = 75/280
Civilian Drone Systems (New) 0/150 2 dice 30R 80% 0 + 58 + 87 = 145+5 = 150/150
Reforestation Campaign Preparations (Phase 2) 447 + 58 + 74 = 579/790
Spider Cotton Plantations (Phase 2) 136 + 34 + 90 = 260/160 Phase 2 100/165 Phase 3
Tarberry Plantations (Phase 4) 21 + 34 + 60 = 115/65
Laboratory Meat Deployment (Phase 1) 0 + 58 + 112 = 170/170
Deep Red Zone Tiberium Glacier Mining (Stage 4) 168 + 39 + 30 = 237/190 Stage 4 47/190 Stage 5
Xenotech Tiberium Processing Plants (Stage 2) 16 + 156 + 189 = 361/300 Stage 2 61/300 Stage 3
Forgotten Experimentation 0 + 78 + 110 = 188/260
High Density Housing 255/295 255 + 1 + 26 = 282 + 15 = 297/295
Species Restoration Bay (Stage 2) 32 + 78 + 131 = 241 + 15 = 256/255
Lunar Homesteading (Phase 2) 5 + 170 + 292 = 467/250 Phase 2 217/250 Phase 3
Autodoc Systems Deployment 0/280 0 + 140 + 245 = 385/280
Transhuman Technology Deployment (New) 0 + 140 + 202 = 342/300
Military Particle Beam Development (Tech) 0 + 36 + 45 = 81/100
NovaHawk Development 0 + 59 = 59/40
Next-Generation Armored Vehicles 0 + 36 + 41 = 77/160
Ground Forces Zone Armor (Set 2) (Phase 1) 16 + 93 + 151 = 260/285
Fast Twitch Myomers Development (Tech) 0 + 36 + 72 = 108/60
Due to Departments of Refits (+30) and Munitions (+50):
Electronic Countermeasures Improvements (Refit) 60 + 30 = 90/500
Ferro Aluminum Armor Refits (Refit) 199 + 30 = 229/295
Ultralight Glide Munitions Deployment (Phase 2) (Munitions) 135 + 50 = 185/150 Phase 2 35/150 Phase 3
GD-3 Deployment (Phase 2)(Refits) 65 + 30 = 95/180
Governor-A Deployment (Refits) 96 + 30 = 126/350
Net results from projects, before standing modifiers:
-17 Energy
-1 Food
+14 Health, +6 Emergency Health
+25 Capital Goods
+26 Consumer Goods
+7 Labor
+500 X processing capacity
+5 Political Support, -5 Political Support (from overflow)
(Market Benefits)
+75 Resources/turn, +50 increased refining Resources/Turn
2 points of Red Zone Mitigation
+2.2k Permanent Residents in SPAAACE
AI benefits
Moar Species Saved
New Fighter-Bomber Designs
Quick Myomers
Glide Bombs
+7 STU
Resources: 1360+225 in reserve (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-10 Division of Alternative Energy) (-20 Department of Munitions)(-30 Department of Refits) (-240 InOps) (-60 General Pool) (100 in Reserve for Banking)
Political Support: 105
SCIENCE Meter: 3/4
Tiberium Spread
25.405 (+0.285) Blue Zone
0.00 (-0.04) Green Zone
0.07 (+0.01) Cyan Zone
23.375 (+.235) Yellow Zone (99 points of mitigation)
51.15 (-.49) Red Zone (87 points of mitigation)
New Tiberium Spread
25.755 (+0.35) Blue Zone
0.00 (-0.04) Green Zone
0.07 (+0.00) Cyan Zone
23.725 (+.35) Yellow Zone (96 points of mitigation)
50.45 (-.70) Red Zone (86 points of mitigation)
Current Economic Issues:
Housing: +88 (+85 LQ, +3 HQ) (1 high-quality housing per turn)
Energy: +45 (+6 in reserve) (+5 per turn from sub-departments)
Logistics: +35 (-4 from military activity)
Food: +46 (+26 backed reserve, +5 unbacked reserve)
Health: +41 (+6 Emergency Health) (-8 from refugees)
Capital Goods: +42 (+2 per turn from Distributed Industrial Authority) (+405 in reserve)
Consumer Goods: +45 (+10 per turn from Private Industry) (+3 per turn from sub-departments) (-15 from realignment) (Net -2 per turn)
Labor: +22 (+3 per turn from medical care) (+2 per turn from Immigrant qualifications) (-2 per turn from private industry) (-3 per turn from other government) (-1 from graying population) (Net -1)
Tiberium Processing Capacity (2895/4800) (545/2450 HG, 1350/1350 IHG, 1000/1000 X) (HG: 1 per 95, IHG: 1 per 85, X: 1 per 45)
Tiberium Reserve (0/500)
STUs: +14
Taxation Per Turn: +225 (+20 per turn from Private Industry)
Space Mining Per Turn: +100
Maintenance Reductions: +50
Increased Refining Efficiency: +100
STU Production and Consumption
Net: +14 per turn
Production: +43 per turn (5.7 HG, 15.9 IHG, 22.2X)
Consumption: -29 per turn
22 Economy
-6 Tiberium (2 Harvesting Tendrils, 2 Sonic Weapons, 2 T-Glass)
-16 Other (8 Structural Alloys, 6 Hovercraft, 2 Gravitic Shipyard)
7 Military
-4 Aircraft (2 Tactical Lasers, 2 Plasma Munitions)
-1 Ground Vehicles (1 Mastodons [Shimmer Shields, Point Defense Lasers], 0 Havocs [Shimmer Shields])
-1 Strategic Air Defense Networks
-1 Navy (Lasers)