My own mathpost for my own planmaking:
Rail Network Construction Campaigns (Phase 6) 221+39+45 = 305/245 (Phase 7) 60/245 +4 Log
Trans-American Railroad: 68+7+43+27 = 145/120 +2 Log +5 PS
Construction Drone Centralization (New) 0+24+34+25+9+54 = 146/120 +4 Lab -2 CapG
Drone Logistical Integration (New) 0+26+17+32+16+54 = 145/240
North Boston Chip Fabricator (Phase 5) 1265+22+46+9+47+9+21+18+27+4+28+34+35+35+38+238 = 1876/1805 +35 CapG +16 ConG -2 Lab -8 E Capstone Complete Further AI Projects
Bergen Superconductor Foundry (Phase 5) 425+10+19+29 = 483/1140
Factory Automation Programs (New) 0+22+24+29 = 75/280
Civilian Drone Systems (New) 0+5+11+41+30+58 = 145/150 Completes with a Non-Canon Omake +1 Lab -1 CapG +4 ConG Market Benefits
Reforestation Campaign Preparations (Phase 2) 447+30+11+11+22+58 = 579/790
Spider Cotton Plantations (Phase 2) 136+45+45+34 = 260/160 (Phase 3) 100/165 +1 CapG
Tarberry Plantations (Phase 4) 21+26+34+34 = 115/65 +1 E Completes the Action Chain
Laboratory Meat Deployment (Phase 1) 0+31+24+18+39+58 = 170/170 (Phase 2) 0/170? +6 ConG -1 F -2 E
Deep Red Zone Tiberium Glacier Mining (Stage 4) 168+2+28+39 = 337/190 (Stage 5) 47/190 -3 Log +2 E +75 RpT +2 RZ Mit
Xenotech Tiberium Processing Plants (Stage 2) 16+20+8+32+32+37+27+11+22+156 = 361/300 (Stage 3) 61/300 +500 X Processing +6 STU +50 RpT -6 E -3 Log -1 Lab
Forgotten Experimentation 0+44+19+10+37+88 = 198/260
High Density Housing 255+18+8+1? = 282?/295 Completes with a Canon Omake +1.2k Residents
Species Restoration Bay (Stage 2) 32+31+17+38+45+78 = 241/255 Completes with a Canon Omake
Lunar Homesteading (Phase 2) 5+11+35+33+41+18+16+33+23+45+37+170 = 467/250 (Phase 3) 217/250 +1?k Residents
Autodoc Systems Deployment 0+22+37+31+1+48+19+38+49+140 = 385/280 +4 Heal +6 EmHeal -3 CapG -3 E -5 PS
Transhuman Technology Deployment (New) 0+17+35+33+33+37+11+24+12+140 = 342/300 +10 Heal +5 Lab -5 CapG
Electronic Countermeasures Improvements (Refit) 60+30 = 90/500
Military Particle Beam Development (Tech) 0+17+28+36 = 81/100
Ferro Aluminum Armor Refits (Refit) 199+30 = 229/295
Ultralight Glide Munitions Deployment (Phase 2) (Munitions) 135+50 = 185/150 (Phase 3) 35/150 -1 E
NovaHawk Development 0+30+29 = 59/40
Next-Generation Armored Vehicles 0+21+20+36 = 77/160
Ground Forces Zone Armor (Set 2) (Phase 1) 16+19+12+9+29+43+39+93 = 260/285
Fast Twitch Myomers Development (Tech) 0+33+39+36 = 108/60
GD-3 Deployment (Phase 2) (High Priority)(Refits)(Updated) 65+30 = 95/180
Governor-A Deployment (Refits) 96+30 = 126/350
So we lost 3 Mitigation on both Yellow and Red Zones.
And as always you are welcome. 16 on both Yellow and Red Zone Tib expansion. Good for us.
Good to know, now if only I could know how to eat my math errors properly like you.
Resources: 1215+75+50+30? = 1370? + 180+1215-1165 = 230 in reserve (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-10 Division of Alternative Energy) (-20 Department of Munitions)(-30 Department of Refits) (-240 InOps) (-60 General Pool) (100 in Reserve for Banking)
Political Support: 110+5-5 = 110 Because that 10 over a 100? We got that giving away resources. That stays until it is spent.
SCIENCE Meter: 4/4
Tiberium Spread
25.405+(0.96-0.16)/20+0.35 = 25.795 (+0.39) Blue Zone
0.00 (+0.00) Green Zone
0.07? (+0.0?) Cyan Zone
23.375+0.35 = 23.725 (+0.35) Yellow Zone (99-3 = 96 points of mitigation)
51.15+0.16-0.86 = 50.45 (-0.70) Red Zone (87-3+2 = 86 points of mitigation)
Current Economic Issues:
Housing: +87+1 = +88 (+85 LQ, +2+1 = +3 HQ) (1 high-quality housing per turn)
Energy: +57+5-8+1-2+2-6-3-1 = +45 (+6 in reserve) (+5 per turn from sub-departments)
Logistics: +35+4+2-3-3 = +35? (-4? from military activity)
Food: +47-1 = +46 (+26 backed reserve, +5 unbacked reserve)
Health: +27+4+10 = +41? +(+6 Emergency Health) (-8? from refugees)
Capital Goods: +15+2-2+35-1+1-3-5 = +42 (+2 per turn from Distributed Industrial Authority) (+363+42 = 405 in reserve)
Consumer Goods: +21+10?+3-15+16+4 = +39? (+10? per turn from Private Industry) (+3 per turn from sub-departments) (-15 from realignment) (Net -2 per turn)
Labor: +16+3?+2-2-3-1+4-2+1-1+5 = +22? (+3 per turn from medical care) (+2 per turn from Immigrant qualifications) (-2 per turn from private industry) (-3 per turn from other government) (-1 from graying population) (Net -1)
Tiberium Processing Capacity (2820+75 = 2895/4300+500 = 4800) (970+75-500 = 545/2450 HG, 1350/1350 IHG, 500+500= 1000/500+500 = 1000 X) (HG: 1 per 95, IHG: 1 per 85, X: 1 per 50-5 = 45)
Tiberium Reserve (0/500)
STUs: +7+7? = +14?
Taxation Per Turn: +205+30? = 235? (+25+5? = +30? per turn from Private Industry)
Space Mining Per Turn: +100
Maintenance Reductions: +50
Increased Refining Efficiency: +50+50 = +100
STU Production and Consumption
Net: +7+7? = 14? per turn
Production: +36+7? = +43? per turn (10.2-4.5 = 5.7 HG, 15.9 IHG, 10+12.2 = 22.2 X)
Consumption: -29 per turn
22 Economy
-6 Tiberium (2 Harvesting Tendrils, 2 Sonic Weapons, 2 T-Glass)
-16 Other (8 Structural Alloys, 6 Hovercraft, 2 Gravitic Shipyard)
7 Military
-4 Aircraft (2 Tactical Lasers, 2 Plasma Munitions)
-1 Ground Vehicles (1 Mastodons [Shimmer Shields, Point Defense Lasers], 0 Havocs [Shimmer Shields])
-1 Strategic Air Defense Networks
-1 Navy (Lasers)
Projected Fusion Power Plant Decommissioning
-16 Energy, +1 Labor Q1 2065
-16 Energy, +1 Labor Q4 2065
-16 Energy, +1 Labor Q3 2066
-16 Energy, +1 Labor Q4 2066
-16 Energy, +1 Labor Q2 2067
-16 Energy, +1 Labor Q3 2067
-16 Energy, +1 Labor Q4 2067
-16 Energy, +1 Labor Q2 2068
-16 Energy, +1 Labor Q4 2068
Plan Goals
Provide 13 Consumer Goods points from the Treasury
Increase Income by 330-75-50-30? = 175
Increase population in space by 13.45k-1.2k-1k = 11.25k
Provide 14-2 = 12 Points of Red Zone Abatement
Spend at least one die on Steel Talons projects every turn Upheld
Projects
Complete Karachi Planned City by end of 2065
Complete North Boston Phase 5
Deploy Governor-A refit
Complete at least 4 Ground Forces Zone Armor factories
Complete Reforestation Campaign Preparation Phase 2
Develop Next Generation Armored Vehicles by end of 2065
Complete Regional Hospital Expansions by end of 2065
Complete Post War Housing Refits
Promises to Litvinov:
Do not activate Free Dice (except for Tiberium) unless all Department Dice are active. Upheld
Spend no more than two free dice per turn on Military. Upheld
Yeah that is about it, now just to see what if any consequences completing another stage of Xenotech Refineries has.
Preliminary plan for next turn, criticism is welcome:
- Infrastructure has 2 Die on Rail Network Construction Campaigns to finish off that part of the Action chain either this or next turn. 2 Die on Karachi and 1 more from Tiberium because next turn is the ending of Monsoon season so it is not yet safe to surge construction. 1 Die on Drone Logistical Integration to try and finish that off for more Labor.
- Heavy Industry puts 3 Dice on Fusion Power Plants because I think we will need a Phase of that done soon to maintain our Energy surplus. Edit: 4 Dice on Aberdeen because I we need that done for the 5th Generation EVAs to be able to be deployed.
- Light and Chemical Industry has 2 Die on Bergen to keep that rolling and 2 Die on Factory Automation to bring that to completion during Karachi and free up more Labor for it.
- Agriculture is doing 2 Die on Reforestation Campaign Preparation to get that done probably this turn, 2 Die on Vertical Farming to finish off that Action chain for now and 2 Die each on Spider Cotton to do another Phase of it at the least.
- Tiberium has 1 Die on Deep Red Glaciers so it can be finished for now? next turn, 2 Die on Red Zone Containment Lines because we need more Red Mitigation, 1 Die on Liquid Tib Power to see if we can do another Phase of that, 1 Die on Enhanced Spikes to Mitigate the Underground Tib and 1 Die on Forgotten Experimentation to finish it off and improve our Tib infection medicine.
- Orbital has 2 Die and an AA Die on the Assembler Bay to get out Lunar Colonists better tools down the line and 5 Dice on Lunar Homesteading to get 2 and maybe an unlikely 3 Phases of that done next turn.
- Services has 1 Die on 5th Gen EVA since with Boston done it is time to finish researching them, 2 Die on Regional Hospital Expansions to try and finish that off finally, 1 Die on Rage Engine and Projected Hardlight each because those seem like research actions that would go well together and 1 Die and Erewhon on the Naquada Ring Experiments because we need to make sure that gets done next turn for those +2 Die in Orbital and because Erewhon pushes the ADC into a 6 instead of the AAs 7.
- Military is finishing off the Particle Beam research with an AA Die, putting a Die each on Tib Core Missile Seeker and the Thunderbolt 2 because those two will synergize into a single munitions deployment, 1 Die on Advanced Articulation Systems to make our Zone Armor easier to make, 1 Die on Next Gen Tanks because the MARV is a tank and I want to deploy more modern ones, 3 Dice on making new Zone Armor Factories and hopefully it gets us 2 Phases instead of 1 and of course for the Steel Talons 1 Die on Phased Plasma to finish off all the research we can do for them right now.
- Bureaucracy has 2 AA Die in play, 1 on the Assembler Bay and 1 on finishing off Particle Beams, because there is nothing better for them to be used on as far as I can tell.
[ ] Plan Bracing for Impact 4.0:
-[ ] Infrastructure (5/5 dice, +27) 85 Resources:
--[ ] Rail Network Construction Campaigns (Phase 7): 60/245 15 RpD, 2 Die = 30 R 33% ADC 29
--[ ] Karachi Planned City (Phase 1+2+3) 0/50/150/345 20 RpD, 2 Die = 40 R 100%/99%/1% ADC 1/3/40
--[ ] Drone Logistical Integration 145/240 15 RpD, 1 Die = 15 R 47% ADC 27
-[ ] Heavy Industry (7/5 Dice + Erewhon +34 bonus) 180 Resources:
--[ ] Second Generation Continuous Cycle Fusion Plants (Phase 5) 29/270 20 RpD, 3 Dice = 60 R 79% ADC 21
--[ ] Aberdeen Isolinear Fabricator (Phase 1+2) 0/90/270 30 RpD, 4 Dice = 120 R 100%/98% ADC 1/15
-[ ] Light and Chemical Industry (4/4 Dice +29 bonus) 90 Resources:
--[ ] Bergen Superconductor Foundry (Phase 5) 483/1140 30 RpD, 2 Die = 60 R 2/9 Median ADC N/A
--[ ] Factory Automation Programs 75/280 15 RpD, 2 Die = 30 R 16% ADC 33
-[ ] Agriculture (6/6 Dice +29 bonus) 70 Resources:
--[ ] Reforestation Campaign Preparations (Phase 2) 579/790 5 RpD, 2 Die = 10 R 11% ADC 35
--[ ] Vertical Farming Projects (Stage 5) 78/215 15 RpD, 2 Die = 30 R 91% ADC 16
--[ ] Spider Cotton Plantations (Phase 3+4) 100/165/340 15 RpD, 2 Die = 30 R 100%/1% ADC 1/40
-[ ] Tiberium (7/7 Dice +39 bonus) 170 Resources:
--[ ] Karachi Planned City (Phase 1+2+3) 0/50/150/345 20 RpD, 1 Die = 20 R 100%/99%/1% ADC 1/3/40
--[ ] Deep Red Zone Tiberium Glacier Mining (Stage 5) 47/190 30 RpD, 1 Die = 30 R 3% ADC 45
--[ ] Red Zone Containment Lines (Stage 6) 54/180 25 RpD, 2 Die = 50 R 99% ADC 17
--[ ] Liquid Tiberium Power Cell Deployment (Phase 3) (Updated) 4/125 20 RpD, 1 Die = 20 R 24% ADC 37
--[ ] Enhanced Harvest Tiberium Spikes (Phase 2) (Updated) 78/180 20 RpD, 1 Die = 20 R 57% ADC 24
--[ ] Forgotten Experimentation (Tech) 198/260 30 RpD, 1 Die = 30 R 99% ADC 2
-[ ] Orbital (7/7 Dice + AA Die +34 bonus) 210 Resources:
--[ ] Assembler Bay 0/255 20 RpD, 2 Die + AA Die = 60 R 41% ADC 27
--[ ] Lunar Homesteading (Phase 3+4+5) 217/250/500/750 30 RpD, 5 Dice = 150 R 100%/99%/2% ADC 1/10/35
-[ ] Services (6/4 Dice + Erewhon Die +35 bonus) 230 Resources:
--[ ] Fifth Generation Electronic Video Assistants 152/200 40 RpD, 1 Die = 40 R 100% ADC 1
--[ ] Regional Hospital Expansions (Phase 2) 85/270 25 RpD, 2 Die = 50 R 53% ADC 25
--[ ] Rage Engine Development (Tech) 0/80 25 RpD, 1 Die = 25 R 89% ADC 13
--[ ] Projected Hardlight Development (Tech) 0/60 15 RpD, 1 Die = 15 R 100% ADC 3
--[ ] Naquada Ring Experiments 0/80 50 RpD, 1 Die + Erewhon Die = 100 RpD Edit 2: 99% ADC 6
-[ ] Military (8/6 Dice + AA Die +31 bonus) 160 Resources:
--[ ] Military Particle Beam Development (Tech) 81/100 20 RpD, AA Die = 20 R 99% ADC 10
--[ ] Tib Core Missile Seeker Analysis (Tech) 5 RpD, 1 Die = 5 R 99% ADC 5
--[ ] Advanced Articulation Systems (Tech) 0/60 15 RpD, 1 Die = 15 R 99% ADC 5
--[ ] Thunderbolt II Missile Development (Platform) (Munitions) 0/60 15 RpD, 1 Die = 15 R 99% ADC 5
--[ ] Next Generation Armored Vehicles (Platform) (Merged) 77/160 30 RpD, 1 Die = 30 R 81% ADC 16
--[ ] Ground Forces Zone Armor (Set 2) (Phase 1+2) (High Priority) 260/285/570? 20 RpD, 3 Dice = 60 R 100%/9% ADC 1/34
--[ ] Phased Plasma Weapons Development (Tech) 0/80 15 RpD, 1 Die = 15 R 85% ADC 15
-[ ] Bureaucracy (4/4 Dice +29 bonus):
--[ ] Administrative Assistance Assembler Bay 2 Die
--[ ] Administrative Assistance Military Particle Beams 2 Die
-[ ] Total Cost: 85+180+90+70+170+210+230+160 = 1195/1600
Edit: I did not, in fact, put 45 Dice on Aberdeen.