Gotta admit, the north Boston meme plan is looking pretty tempting. My one complaint about Boston Today! is the caloric reclamation.

Overwhelmingly, we're not in need of basic foods and calories, but quality of food. Moving that one infra dice anywhere else would be better served in my opinion.
 
Honestly..painful as it is, maybe we should dice blast North Boston.
I wanted to make less of a meme plan, but even taking a single AA die off brings the chance from 74% down to only 49%. So, yeah. Trying to one-turn it is painful, including losing some of our excess PS, but it would put us one turn closer to solving our Labor crisis.
 
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I mean, 49% is far from a guaranteed failure. Having North Boston available seems like it would do quite a lot for us, so why not have it now?
 
2 turning it is still very acceptable.
We expect it to unlock good things, but we don't know what the cost of those things is. Or whether they will suck free dice away from where they are needed.
It may be that we fall behind on Plan Goals if we follow the path of rushing it out and then rushing out whatever it unlocks.
 
Also, a dice blast where something goes wrong could bite us in the ass or compromise and "malform" the capstone rewards.

Still pretty fucking fast and steady is better than a desperate mad bastard blind sprint into the unknown.
 
There are a few projects elsewhere that are within AA/erewon range. I'd be perfectly happy with taking those and spreading them around rather than concentrating it all on boston, and just accepting that we probably two-turn it.

If nothing else, I'd like to make progress towards modern particle beams by doing the current particle weapons development this turn.
 
Well, what it comes down to is that we give North Boston all the resources and available dice we've got for a decent shot at completion this turn, or we have very little reason to give it more than a little Free dice because we're going to take two turns anyway.

So that makes some big differences in planning.
 
I like this plan a lot, but I noticed some of your completion percentages are off. We're using 2d50 dice now, so you should reference Lightwhisper's 2d50 array here under the old 1d100 one, and use the new 2d50 dice calculator for last turn's projects and AA/Erewhon dice. (Especially since AA/Erewhon dice are way more reliable now; an AA die on a 0/40 project is 89% now.)
The easy explanation is that I didn't know about the calculator and was taking my best guess. I also don't know if that calculator will work on a phone, or if it'd be worth using it. Making these plans only using a phone is hard enough.

Still, good to know I was low-balling a bit.
Also, we're going to lose the excess PS we have unless we take enough -PS options. But doing, say, the Trade Programs would make your plan less of a meme plan, so.
It would be less meme, yes. I'm also not completely sold on the trade programs. And the two developments I'm using AA dice for are rather high priority to me. I'm really trying to push biological engineering to get Wet AI the best chance it could have.
I'm not sure Phage Engineering, Rage Engine, and Biosculpting are that urgent. Everything else I can see but that would free up 3 free dice for other projects.
As Prime said, Phage Engineering goes hand in hand with Biowarfare Countermeasures. If you're doing one, you should do the other. If not, might as well wait til you can. Biosculpting is nearly done, so putting that on hold is just silly.

The Rage Engine is a little more out there, but it's also one of the only developments programs directly aimed at mental health care, and I think developments from it could be key as we try overcomimg stumbles in Wet AI development and care.
If you want an idea of why hardlight could be important for Novahawk.... Look at a P-51 cockpit. Then a F-105 Thunderchief cockpit. Then a F-15D cockpit. Then an F-16C cockpit. Then maybe a F-35 cockpit (taking into account that the HUD is in the helmet rather than on top of the front panel). Then consider what hardlight could do in that situation.
But that's the thing, we already have that. The current Firehawks use hard light array controls in combination with nerual helmets. Advanced Hardlight doesn't sound like an improvement to that, just scaling it up.
... I don't think putting Erewhon on the Autoc Deployment is a good idea, @Nottheunmaker , we kinda want to not terrify everybody, and I'm not sure Erewhon's quirks would let it catch and adequately deal with that.
It's a risk, but not one Erewhon is incapable of dealing with I think, and a minor one besides. Anything he comes up with has to go through people first, and far as design goes GDI has already done it. Erewhon would be in charge of installing the things, not much else.

If anyone is really uncomfortable with that, I could swap him to Phage Engineering instead?
 
As Prime said, Phage Engineering goes hand in hand with Biowarfare Countermeasures. If you're doing one, you should do the other. If not, might as well wait til you can. Biosculpting is nearly done, so putting that on hold is just silly.
We're never gonna be able to deploy all this shit in one turn anyway...

As to the biosculpting, the question one has to ask is, is putting it on hold so silly that it's worth spending literally our last Free die to keep it moving instead of doing something else? I don't think the project's that important.
 
We're never gonna be able to deploy all this shit in one turn anyway...
No, but considering how custom Phages are probably the best counter to a living anti-bio agent, it's important to do Phages because of how they'll inform Biowarfare Countermeasures.
As to the biosculpting, the question one has to ask is, is putting it on hold so silly that it's worth spending literally our last Free die to keep it moving instead of doing something else? I don't think the project's that important.
Considering the point of the plan is to put as many dice into Services as possible, it would be very silly to put off the one large-ish Service project we have that's almost done. What else would I do?

If I was making a plan that was more focused on our overall needs, I wouldn't even have half the dice in Services that I currently do. I'd have put the free dice in Tiberium and Heavy Industry and made some trade deals. Might not use AA dice at all. But I have a vision, and that vision requires all the dice I can get be put into Services.
 
Probability array is updated, now with extra cheese!

Also, a fervent request for planmakers to take the extra few seconds to ensure that you add items in the same order as the turnpost/array, because that makes it so much easier for me to ensure I don't miss anything.
 
The in-universe opinion seems to be that Nod doesn't have much of a history with human biowarefare agents, just that it's possible and we now have the means to deflect it, while infecting our myomers and such is a lot more likely. Which makes sense - human biowarfare would probably end up hurting Nod worse than GDI, while tailored agents will both provoke a lesser response and hurt us selectively.

Phage therapy, on the other hand, is pretty explicitly for the sake of curing conventional human diseases through an unconventional attack vector and doesn't directly apply to our neo-organisms.

I suppose a synergy is possible, but I don't think there is any need at all to do them in a particular order. It's more likely that both projects will unlock a third project for that, if anything.
 
But that's the thing, we already have that. The current Firehawks use hard light array controls in combination with nerual helmets. Advanced Hardlight doesn't sound like an improvement to that, just scaling it up.
I wish the description didn't only talk about larger holograms. Our current hardlight interfaces are really clunky, requiring multiple projectors in a 'tub' or 'tank', which heavily restricts where and how they can be used. Also, the old version of the tech uses shimmer shields, but we've got much, much better shielding tech now. Here's the description from last time:
[ ] Hardlight Interface Development (Tech)
While the Scrin's shield technologies are still poorly understood, one of the oddball technologies currently in development is hardlight interfaces, using the shields to project holograms that can be interacted with in a three dimensional environment. While not useful for everything, it does offer far more customizable interfaces, and can do significant work for computer assisted design and similar needs.
(Progress 91/40: 15 resources per die) [91]

What You call hardlight Is Not. It Is Their shimmer shield technology in an array that results in a three-dimensional Object You can directly interact with. It is done by the shields in the array refracting visible light for You. It Can Not resist You due to the emitted shields being insufficient in power. It Does offer tactile feedback for You with each button's edge being identifiable by touch. It Can have 18 buttons per 400cm2 square with each button a minimum of 1cm2. Its interfaces are predominantly tanks or tubs as It's projectors required multiple angles to generate the Object. Generated Objects without support are currently nonviable with current Objects necessitating larger structures.
An Additional Comment; It is a Unique Sensation to process.

Addendum: Broadly speaking, all hardlight interfaces are tubs or tanks, with the projectors having multiple angles to create their figure. While freestanding interfaces might be possible at some future time, currently, any attempt at hardlight has only worked when built into some larger structure.

"I don't mean to complain about this – goodness knows, it's nice to have the work done and the development of an exciting new technology finished. But I feel like that there could have been a bit more...humm, It's hard to say exactly. Certainly, more clarity from Erewhon. I'm still baffled by the final abstract; it reads more like a riddle than a puzzle and some of the solutions to creating hardlight that AI made are certainly Machine Learning Solutions if you get me."

-Chae Mirae, Head Scientist Hardlight Project Commentary.
 
I wish the description didn't only talk about larger holograms. Our current hardlight interfaces are really clunky, requiring multiple projectors in a 'tub' or 'tank', which heavily restricts where and how they can be used. Also, the old version of the tech uses shimmer shields, but we've got much, much better shielding tech now. Here's the description from last time:
I guess? Still doesn't seem like a huge improvement. But it might also improve our shield technology a smig, and that's more exciting.
 
I wanted to make less of a meme plan, but even taking a single AA die off brings the chance from 74% down to only 49%. So, yeah. Trying to one-turn it is painful, including losing some of our excess PS, but it would put us one turn closer to solving our Labor crisis.
Once your at 50/50 odds on finishing your question isn't so much if your can complete it, so much as if there is something better that dice could be doing. Once your that close on a huge project its more of a matter of staffing and final checks than anything else. At around 5 pointsits probably more of people fighting over places during the ribbon cutting cerimony than anything else. It'd be pretty memetastic if the long term project was held up, because people were fighting over who got to wield the giant novelty scissors.

---
Old issues:
Bothered to check back on what the response to my post (from a while ago) of the labor crunch #44,411 was and saw Simon_Jester's response in post #44,413. That was about the response there so I thought I'd respond to it while I was bothering.
I'm just going to say that the response felt like a spaghetti logic post, if in order. I write this because the responses seem to have been only to certain sections of the post while ignoring or forgetting most of the rest of the post. Respond as you go basically.
think you've kind of arbitrarily decided what some of the effects are. You're not wrong that there's a problem, but one thing I'd like to point out is that I suspect the economy doesn't instantly crash and burn when we're at, say, -5 or -10 Labor. That's most likely to express itself as reduced efficiency, people being paid overtime to work longer to compensate for positions that cannot be filled, and so on. It's bad but not insurmountable.
This response acts like the rest of the post wasn't entirely about how to deal with these numbers. First off, yes it was speculation, as it said in the post itself, but the point was the kind of hole that was being dug not a useless pile of doom speaking. Siting how some random projects that consumed labor were popping up in the plans.

That post also didn't have a massive pile labor market projects for other groups as the larger point was that its going to be a mess and the fall out is going to be annoying if ignored. Even with speculation turned off its a -10 to -15 at that point my post was written. Ultimately the exact levels are less relevant than the fact the problem exists in the first place.

The response then goes off on pointing out basics of how things would work as if I'd ignored the idea of consequences entirely or something. Kind of why it feels likes it was assembled piece meal as it was read. It went on to inform me I ignored the idea of prosthetics and medical breakthroughs effecting things despite that being a good chunk of the rest of the post.... same exact thing happened with automation. Its like being graded on a paper as if each paragraph was a different assignment really.

The solutions were also partially waved it off as 'We have political capital reserves,' which is stalling tactic in this case. Also can do something and should do something are different things. That political capital expenditure is the result of not addressing this issue in the first place. Even though it was a post also arguing on how to respond to things effectively. Always kind of bizarre to see this play out in a post.
It's not that I oppose the project, it's just that I don't think it'll help much, since we're not building a direct copy of a Visitor refinery, and ultimately the tech is less about duplicating Visitor automation than about duplicating the refineries themselves.
Duplicating the refineries would be nice, though likely expensive in resources. However the sheer hostility of the environment makes it require innovations in miniaturization, hardening, software tricks to save bandwidth are ultimately more important to the labor crunch. As I said at the start of the previous post, it was mono-focused on that point.

The other issue is that the Visitors were a mining group and not an R&D group. I suspect a lot of script kiddy manufacturing was done from archives. Archives full of pre-made tech. Unless their tech archives are set up to be plug and play and/or very, very standardized I'm guessing a lot of different groups made that tech so different examples solve problems with different solutions. I'm banking on things being 'good enough' rather than constantly updated bleeding edge tech on all the things.

The problem with swatting flies is the impulse to use 'unnecessary levels of terminal velocity'. This often results in the flies riding the air currents out of the way. Same thing with tech. You use the level of tooling and durability that gets the job done with the least resources used. You don't send a Mammoth tank to give out parking tickets.

If the refinery study takes a few hundred people out of each factory its worth it to do (on the labor side) and the department of refits gets to handle all the updates over time. If this bonus is only 1 of 10 workers freed up that is still extra labor.
Bear in mind that these are uninhabited wastelands we reclaimed from Red Zones. They have negligible population and refugees have no way to get there because crossing a Red Zone is death.
[Securing the Yellow Zones] is securing those zones that are already yellow zones after the red zone receded. Considering how hard NOD has been pressed in North America, I suspect those newly yellow zones are going to be picking up population in small amounts. As it turns more green and then blue, your going to run into the 'its free real estate mentality. Also, I suspect it will take far more effort than it is worth to keep everyone out of the new semi-livable area.

The rate of immigration is questionable, but GDI doesn't have enough population to back fill those areas, with are hundred or thousands of square miles basically up for colonization. I wouldn't be surprised if there are already sparse populations running around the area, just because its so much less hostile than the alternatives.

Ultimately GDI doesn't actually need to fully control all of the world's population so much as keep them from being NOD combatants. The simple act of GDI turning the new yellow zones into frontier zones, population will go there. Particularly if GDI allows them to live there without going full GDI. Granted they are probably also going to be building mansion bunkers or something over time, but every random going out and sucking up tiberium to made one of those is more tiberium off the ground and one less person fighting GDI.
 
Dark Money
Omake: Dark money

"It's going to take time." Martin said hurriedly, painfully aware of the pistol muzzle pressed against his skull. Not 'I can't do it.' Or 'It's impossible.' Just that it would take him time. The netrunner fervently hoped it would be enough to save his life, or at the least to get him a chance to explain the situation to one of the dozen or so North American Warlords.

"Earlier you said you wouldn't." Sister Janet Fawn reminded him coldly. Before slowly turning to look at the window on the screen in front of them, one filled with large amounts of funds, funds that the warlord wanted transferred to other accounts. Martin didn't know who those accounts were of course, but he could make pretty good guesses, her shadows along with dues to their sponsor Warlords and donations to the Warlord of Rio.

Martin licked his lips nervously, choosing his words carefully and reminding himself that while she was an effective administrative leader, something akin to a union leader protecting her harvester pilots and with no small amount of experience at asymmetric warfare directing raids against GDI unlike other Nod warlords she had little experience at operating within GDI Blue Cities.

"The account, it's legal right?" He asked, more stalling for time than anything, it was held in the warlords own name in the state owned GDI bank, it even generated interest for Kanes sake!

"Obviously." She answered. "Thus why I find myself irritated at your refusal to transfer funds from it to another account." She said, finger tapping the barrel of her gun pointedly. She was at least maintaining trigger discipline Martin thought.

"Well, you've got the opposite problem to most criminals." Martin said exasperated and trying not to show it. "Which is, you know, still actually a problem."

"Alright, enough stalling I'm shooting you in the head." Fawn decided taking a step back to reduce the blood spatter on her clothes and nodding to herself.

"Criminals can't buy shit with their cash!" Martin shrieked. "They need it laundered! Making large transactions in cash gets noticed and often businesses report it too! Every time they use that money they're at risk of the authorities wondering where they got it from and seizing it and all the rest and arresting them. So they launder it! They find a cash business and report the funds as earnings! Paying taxes on it! It's real, it exists, it's a part of the system but it can only be used within that system!"

"Go on." Fawn prompted as Martin stalled for breath.

"Just lower the gun please. We both know you can have a yes man in here to send the money wherever you want in an instant, I'm trying to explain why that's a bad idea. Please." Martin breathed out shakily. And watching as Fawn strutted over to gather another folding chair and seat herself opposite from him listening attentively.

"Go on." She prompted again leaning forwards, her gun now holstered.

"This account, it's got payments from GDI directly, to you. They know they're buying tiberium from you and refining it in Chicago. A bunch of it you get back in rations, or in raw materials or finished product. But, a bunch of it, sitting nice and pretty in a bank account all nice and official with a bow on it... It's a trap. It's money you can't touch, not really. Oh, maybe you can buy some supplies or order a set of unarmed GDI harvesters and the odd luxury. And I'll bet it's a nice security blanket for if you ever want to take the same deal as other warlords and retire in a nice comfortable Blue Zone under house arrest for the rest of your life.... But the money is watched. Maybe. Maybe. You can send cash to Stahl and he'll be able to use it same as you, same restrictions and all. But Krukov stands good odds of having the account frozen, if he even has one. Does he?"

"False name of an imaginary subordinate." Fawn commented off hand gesturing for Martin to continue.

"Yeah. So, GDI claiming all of the west coast means any convoys to Krukov have to go past a whole bunch of blue. So, you're looking for a way to send him supplies and funds that can't be intercepted but uhh, your account with GDI is probably being tracked. You're a nod warlord. Everyone you send money to is going to be looked at. And, for the warlords you'd be compromising their secret bank accounts. But to give the cash to shadow teams in blue zones directly? The next time they went to load up a credit chip with funds or took physical currency from a bank they'd be arrested and interrogated, at best returned to the warlord who sent them the money. That's assuming it even takes that long and they don't have a military police convoy rushing to their home address five minutes after the cash hits their accounts." Martin sighed.

"But fine." He carried on. "Let's assume, magically, they're not arrested. They've got money in civilian blue zone bank accounts and the whole of InOps have dropped dead of strokes. They can only use that money to buy things that the ordinary GDI market is selling to ordinary civilians. Even just the regular police will get suspicious if someone buys massive sums of chemicals or decides to stockpile guns."

"You have a solution?" Fawn asked mulling the problem over. "We could of course try to smuggle resources into blue zones to support our shadows but that's historically carried a high failure rate. Either guns and explosive compounds get seized at the border, or they're watched and tracked to the teams."

"Of a sort, but you're not going to like it. The elderly." Martin stated simply, waiting to gauge her reaction.

"Explain." She ordered softly.

"We send the money to them, officially. To support Nod citizens with healthcare costs and provide income to those who are no longer able to work due to injury or infirmity. All legal and above board."

"Correct me if I'm wrong, but wasn't that gambit at least partially intended to burden GDI with the cost of their upkeep?"

"So GDI reduces their welfare spending, if they do congrats, you've proven once again how greedy GDI is and reassured yourself of our peoples loyalty. But it's a morale win, both for the recipients themselves, and for any family they might have left with us. But, thousands of people, even GDI can't watch all of them around the clock non-stop. They take out a bit of cash regularly and squirrel it away under their mattress or what have you, if anyone asks they don't trust GDI banks and are saving for a rainy day or using it for barter with other people. Or hey, maybe some use it to buy cash businesses and there we go, clean money once again made dark, and setting up more sources of clean capital within GDI itself."

"It seems... Convoluted. And I'd be losing a lot of the money regardless as people spent it."

"Hey, I didn't plan the Regency war and I didn't scale back raids and make Abatement agreements and trade deals with GDI. You're the one who agreed to this system and you're inserting shadow teams anyway. I'm sure you're not even the only warlord who's fighting a secret war with them while smiling to their face. But welcome to money laundering, it has fees. And if you want to make your clean money with its paid tax vanish into the shadows that's your call. I suppose if you really want to we can go back to plan A and I can dump a bunch of cash into our operatives checking accounts but at that point you may as well forget painting a bullseye on them, you'd practically be shooting them yourself." Martin pointed out, his hands hovering over the keyboard as he waited for his orders.
 
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I'm surprised that someone who's apparently established herself as something that can be called a 'Nod warlord' without laughing would need some of this explained to them...
 
I'm surprised that someone who's apparently established herself as something that can be called a 'Nod warlord' without laughing would need some of this explained to them...
To be fair, I doubt the average post-regency war NOD-aligned warlord has that much experience with a modern economy, and the tricks required to move money through it without being caught. The Yellow Zone economy has regressed due to the whole downfall of civilization thing, to the point where the primary unit of trade is probably raw materials/tiberium at best, barter at worst.
Add that to the aftermath of the regency war, and Sister Janet is probably a lifelong yellow zoner who was freshly promoted after her predecessor was 'indisposed' for any number of reasons, and has only a cursory idea of how GDI's economy works.
 
To be fair, I doubt the average post-regency war NOD-aligned warlord has that much experience with a modern economy, and the tricks required to move money through it without being caught. The Yellow Zone economy has regressed due to the whole downfall of civilization thing, to the point where the primary unit of trade is probably raw materials/tiberium at best, barter at worst.
Add that to the aftermath of the regency war, and Sister Janet is probably a lifelong yellow zoner who was freshly promoted after her predecessor was 'indisposed' for any number of reasons, and has only a cursory idea of how GDI's economy works.
Especially since InOps have rapidly been used to stuff like this, and are on alert for anything remotely sus.
 
What other people have said. Skill at operating in yellow zones and harvesting tib and even experience at stealth operations in combat.

Doesn't necessarily translate into the set of skills required to conduct spying within a blue zone.

Rural insurgencies and urban insurgencies are very different beasts. And operating within the gdi financial and banking system is something most warlords haven't had to do for the last however many decades. Especially not lower ranked ones.

Out of universe. Ultimately, I like using omakes to show and explain political and economic concepts in small bitesize chunks. And to imagine what GDI and nod society looks like on a basic level.

That, unfortunately results in them being quite 'exposition' heavy. (Don't assume these to be canon, these are my best guesses)

So. Yeah. Maybe she's a newer warlord, or she's doing something outside of her main role of sending tib and raw resources to her superiors. Or what other people have suggested.
 
I think part of it is that on the one hand Nod is supposed to have highly skilled spies and infiltrators that InOps actually has to work to keep up with.

Presumably, those skilled and well established agents aren't controlled by someone who gets mad and puts a gun to their shady accountant's head as soon as he tells her "you can't use this account that way" because she doesn't know how money laundering works. I feel pretty sorry for them if they are; it must make their jobs very stressful.

But then, Nod is large and has a wide range of leaders, so maybe the really sneaky Nod deep cover agents are being controlled by someone who would just look at this lady's unsophisticated approach and facepalm.

Nod can't be run on the principle of "all omnidisciplinary geniuses, all the time," after all.
 
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