Can we finally do the Stealth Disruptor next turn please?
Alright a mathpost to keep my mind limber:
Karachi Planned City (Phase 5) 532+43+35+33+12+4+31+13+31+120 = 854/816? +8 Log +4 Hous -2 Lab +India and Iran Stuff
Postwar Housing Refits (Phase 3) 30+26+12+31+14+52 = 165/150 -5 Hous +3 HQHous
Second Generation Continuous Cycle Fusion Plants (Phase 7) 200+30+23+34 = 287/270 (Phase 8) 17/270 +19 E -1 Lab
U-Series Alloy Foundries (Phase 6) 68+26+18+38+20+4+49+20+32+136 = 411/455
White Goods Programs 115+20+18+29 = 182/200
Flexible Superconductor Development (New) (Tech) 0+47+49+37+4+68 = 207/120
Adaptive Cloth Factories 0+45+29+29 = 103/300
Wildlife Restoration (New) 0+49+37+26+28+58 = 198/180
Salvebrush Development (New) 0+32+33+39 = 104/80
Kingsfoil Development (New) 0+18+27+39 = 84/80
Bioplastics Development (New) 0+5+13+39 = 57/80
Terrain Retention Projects (New) 0+7+39+29 = 75/160
Enhanced Harvest Tiberium Spikes (Phase 3) 7+8+29+47+22+24+49+117 = 303/180 (Phase 4) 123/180 -5 PS +10 ResopT +1 URZ Abat +1 UYZ Abat
Tiberium Glacier Mining (Stage 13) (Updated) 38+10+45+11+17+78 = 199/165 (Stage 14) 34/165 -5 Log +1 E +65 ResopT +1 RZ Abat +1 URZ Abat
Tiberium Inhibitor Deployment (Updated) Red Zone 1 (Mediterranean) 0+36+50+46+47+19+32+34+26+156 = 446/100 Red Zone 2 (Central Africa) 336/100 Red Zone 3 (Caspian Sea) 236/100 +6 RZ Abat +6 URZ Abat
Tiberium Inhibitor Deployment (Updated) Blue Zone 2 (Eastern Seaboard of the United States) 57+12+23+15+49+78+136 = 370/75 Blue Zone 10 (South African Republic) 295/75 Blue Zone 11 (South Mozambique) 220/75 Blue Zone 8 (Patagonia) 145/75 Blue Zone 16 (Alaska-Chukotka-Kamchatka) 70/75 Completes with a Non-Canon Omake -15 E +10 YZ Abat +10 UYZ Abat +5 PS
Fluyt-Class Impulse Shipyard 0+21+28+25+7+10+12+43+46+27+28+2+34+47+20+12+5+272 = 639/600 -4 STUs -8 E -6 CapG
Aldrin Planned City (Phase 3) (Updated) 730+6+42+29+15+68 = 890/850 (Phase 4) 40/1700 +5500 Resi +3 CapG
Lunar Homesteading (Phase 4) 42+11+29+40+22+33+6+19+38+136 = 376/220 (Phase 5) 156/220 +1000 Resi
Gene Clinic Expansions 134+7+15+21+15+70 = 262/240 -2 CapG -4 ConG -2 E +Birthrates
Wet AI Development (Tech) (MS) 171+17+41+40 = 259/240
Projected Hardlight Development (Tech) 0+20+5+40 = 65/60
Electronic Countermeasures Improvements (Refit) 180+30 = 210/500
Reclamator Hub Red Zone 8 South (Eucla) 223+3+12 = 238/250 Completes with a Canon Omake +2 RZ Mit +5 ResopT +1 E +1 STU
NovaHawk Factory Refits (High Priority) 90+30 = 120/150
Mjölnir Design Studies (New) 0+44+14+36 = 94/60
Casimir Design Studies (New) 0+47+38+36 = 111/60
Ground Forces Zone Armor (Set 2) (Phase 4) (High Priority) 117+9+40+44+29+62 = 301/285 -4 E -2 CapG -2 Lab
Next Generation Armored Vehicle Factories. (Updated) 0+3+20+31 = 54/450
GD-3 Deployment (Phase 3) (High Priority) (Refits) (Updated) 5+30 = 35/180
Governor-A Deployment (Refits) 295+30 = 325/350
Shark-Class Frigate Shipyards Seattle 0+60 = 60/300
Unmanned Support Ground Vehicle Deployment 134+38+3+31 = 206/240
Hand Off Capital Goods to Market -5 CapG
Epsilon Eridani Expedition Funding (New) (Mad Science) -400 Reso -50 ResopT
And as always you are welcome. 87 YZ and 14 RZ above ground and 13 YZ and 83 RZ below ground.
Resources: 1510+??+10+65+5-50 = 1540? + 885+1510-100-180-80-125-300-540-85-130-450 = 405 in reserve (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-10 Division of Alternative Energy) (-20 Department of Munitions)(-30 Department of Refits) (-240 InOps) (-60 General Pool) (100 in Reserve for Banking)
Political Support: 117-5 = 112 = 100+5 = 105
SCIENCE Meter: 4/4
Upheld
Free Dice: 6
AI Dice: 4 (full bonus)
Dice Capacity 60/60
Tiberium Spread
Surface
26.52+0.555 = 27.075 (+0.555) Blue Zone
0.00 (+0.00) Green Zone
0.07? (+0.00?) Cyan Zone
24.49+0.555 = 25.045 (+0.555) Yellow Zone (107+10 = 117 points of mitigation)
48.92+0.14-1.10-(0.87-1.17)/2 = 47.81 (-1.11) Red Zone (101+1+6+2 =110 points of mitigation)
Underground Tiberium infiltration estimates:
0.34-0.13+0.48 = 0.69 (+0.35) Blue
12.73+0.13-0.56-0.48 = 11.90 (-0.83) Yellow (37+1+10 = 48 points of mitigation)
86.93+0.83-0.27 = 87.49 (+0.56) Red (19+1+1+6 = 27 points of mitigation)
Next Mutation Roll: Q2 2066
Current Economic Issues:
Housing: +97+1+4-5+3 = +100 (+88+4-5 = +87 LQ, +9+1+3 = +13 HQ) (1 high-quality housing per turn)
Energy: +59+5+19+1-15-8-2+1-4 = +56 (+6 in reserve) (+5 per turn from sub-departments)
Logistics: +25+8-5 = +28? (-14? from military activity)
Food: +66 (+26 backed reserve, +5 unbacked reserve)
Health: +45 (+6 Emergency Health) (-8 from refugees)
Capital Goods: +71+2-6+3-2-2-5 = +61 (+2 per turn from Distributed Industrial Authority) (+567+61? = 628? in reserve)
Consumer Goods: +60-2-4 = +54 (+10 per turn from Private Industry) (+3 per turn from sub-departments) (-15 from realignment) (Net -2 per turn)
Labor: +11+3+2-2-3-1-2-1-2 = +5 (+3 per turn from medical care) (+2 per turn from Immigrant qualifications) (-2 per turn from private industry) (-3 per turn from other government) (-1 from graying population) (Net -1)
Tiberium Processing Capacity (2990+10+65 = 3065/4200) (640+10+65 = 715/1850 HG, 1350/1350 IHG, 1000/1000 X) (HG: 1 per 90, IHG: 1 per 80, X: 1 per 40)
Tiberium Reserve (0/500)
STUs: +15?+2?-4+1 = +14
Taxation Per Turn: +240? (no change from economic turbulence)
Space Mining Per Turn: +100
Maintenance Reductions: +50
Increased Refining Efficiency: +100
STU Production and Consumption
Net: +15?+2?-4+1 = +14 per turn
Production: +49?+3? = 52 per turn (7.1+0.8 = 7.9 HG, 15.9 IHG, 22.2X, 5+1 = 6 RZ SMARV)
Consumption: -34-4 per turn
27+4 = 31 Economy
-6 Tiberium (2 Harvesting Tendrils, 2 Sonic Weapons, 2 T-Glass)
-21-4 = -25 Other (8 Structural Alloys, 6 Hovercraft, 2 Gravitic Shipyard, 2 Microfusion Labs, 3 Caravel Shipyard, +4 Fluyt Shipyard)
7 Military
-4 Aircraft (2 Tactical Lasers, 2 Plasma Munitions)
-1 Ground Vehicles (1 Mastodons [Shimmer Shields, Point Defense Lasers], 0 Havocs [Shimmer Shields])
-1 Strategic Air Defense Networks
-1 Navy (Lasers)
Projected Fusion Power Plant Decommissioning
-16 Energy, +1 Labor Q4 2065
-16 Energy, +1 Labor Q3 2066
-16 Energy, +1 Labor Q4 2066
-16 Energy, +1 Labor Q2 2067
-16 Energy, +1 Labor Q3 2067
-16 Energy, +1 Labor Q4 2067
-16 Energy, +1 Labor Q2 2068
-16 Energy, +1 Labor Q4 2068
Plan Goals
Increase Income by 70
Increase population in space by 7.05k-5.5k-1k = Edit: 0.55k
Spend at least one die on Steel Talons projects every turn
Upheld
Projects
Complete Karachi Planned City by end of 2065
Deploy Governor-A refit
Will complete by the end of Plan
Complete at least 1 Ground Forces Zone Armor factory
Complete Post War Housing Refits
Promises to Litvinov:
Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
Upheld
Spend no more than two free dice per turn on Military.
Upheld
+India and Iran Stuff
+Birthrates