Yeah, I figure that Ithilid is actually giving us meaningful clues and that we shouldn't just take him saying "I don't explicitly tell you the bonuses" as grounds to say "But you can't prove that the bonuses aren't what I say they are!!!"
...
Anyway, I've got something. Full 545-Resource plan, pushes the big projects we really want rolled out for fear of an emergency. I wish I had more Resources to spare on Enterprise Phase 3, Kure, or the Governor yards, but I'm not sure where to get it from.
Though maybe reverting the Chicago die to a Prospecting die would help...?
Anyway, I hate leaving dice fallow but we're in kind of a tight spot; next turn should be a little better. The Scrin drive research, well, I don't actually know what category it's in so I budgeted it separately with a Free die.
...
Draft Plan Rush MARVs to Hot Spot
Infrastructure (5/5, +15) 50 R
-[] Tidal Power Plants (Phase 2) (5 dice, 50 R) (~100%)
Heavy Industry (5/5, +15) 45 R
-[] Kure Machine Works (2 dice, 30 R) (15%)
-[] Yellow Zone Power Grid (3 dice, 15 R) (progress)
Light Industry (4/4, +15) 75 R
-[] Chemical Precursors (1 dice, 15 R) (31%)
-[] Myomer Macrospinner, Phase 3 (3 dice, 60 R) (progress)
Agriculture (2/3, +15) 20 R
-[] Yellow Zone Purification (2 dice, 20 R) (progress)
Tiberium (5/5, +35) 110 R
-[] Red Zone Containment Lines (2 dice, 50 R) (63%)
-[] Mecca Planned City (2 dice, 40 R) (Probable Phase 1 clear)
-[] Chicago Planned City (1 die, 20 R) (progress)
Orbital (3/3, +15) 50 R
-[] Enterprise Phase 3 (2 dice, 40 R) (10%)
-[] Orbital Cleanup Phase 3 (1 die, 10 R) (85%)
Services (3/4, +30) 25 R
-[] Game Development Studios (1 die, 5 R) (78%)
-[] Fashion Development Houses (2 dice, 20 R) (82%)
Floating Die (may be Orbital/Services) 30 R
-[] Scrin Reactionless Drive (1 die, 30 R)
Military (10/5) 140 R
-[] YZ-5a Colombian MARV Fleet (2 dice, 40 R) (99%)
-[] Ablative Deployment (3 dice, 30 R) (88%)
-[] Governor Yard- Hampton Roads (2 dice, 40 R) (11%)
-[] Titan Mk III Deployment (3 dice, 30 R) (76%)