Ascensions and Transgressions: the Tales of Keris Dulmeadokht (Exalted game)

Speaking of Enlightenment, are there any Infernals running around in Kerisgame at Enlightenment 10? Would the Unquestionable regard such a being as a threat? I get the feeling that the coadjutors are meant to stop things like that. Though I guess anybody who gained that level of spiritual growth is probably shanked or suppressing their power.

Of course not. Without Enlightenment 10 Infernals around, how are the Unquestionable meant to escape Hell easily without the risk of being bound by a Solar asshole?

(Not to mention the logistic problems of shanking an Enlightenment 10 being, which are considerable.)

No, a good coadjutor is meant to worm their way into their Infernals confidence and be a voice on the inside, giving them a demonic view on things - and also being a prosthetic fetich that stops a real one forming and so gives the Unquestionable control of the Urge.

And yes, an Enlightenment 10 Infernal is a potential threat. But so is any other high Enlightenment being, and the Infernal has hopefully has years of bribes and deliberate bonding from third circle patrons. Better an E10 Infernal who's on your side than an angry E10 Infernal who has a grudge about the whole "trying to kill him because he hit E10" thing.
 
No, a good coadjutor is meant to worm their way into their Infernals confidence and be a voice on the inside, giving them a demonic view on things - and also being a prosthetic fetich that stops a real one forming and so gives the Unquestionable control of the Urge.
Dulmea has (as has been mentioned in the last Kerisgame's extras section) been doing either a very good or a very bad job at this, depending on how you look at it.

I mean. She's definitely in Keris's confidence. But instead of her keeping Keris chained down, it's more that Keris is dragging her up.
 
Keruby Diets
Mechanically, Keris' soul has "mortal" animals (technically, Enlightenment 0 akuma, because an akuma is a creature native to a Primordial Mythos) because the Devil Domain and Tiger Empire can be shaped by her souls by "Wyld Shaping" within their themes. Wyld Shaping naturally makes animals to populate a land, so there's no reason you won't get weird animals that are basically there to be eaten by the demons and add a bit of fluff to the place.

(My rule of thumb is that most Infernal souls are basically going to wind up looking like Pokemon AUs because of the mix of demons and akuma wildlife.)

Especially in the Swamp, because Haneyl and the sziromkeruby are relentlessly carnivorous. Sziromkeruby ecologically basically fill the same role in Keris' soul as foxes do in Creation. A sorcerer who summons a petal-cherub as a familiar will find that they keep their kitchen clean of mice and rats - admittedly by spitting fire at them, so it's probably a good idea to make sure your sorcerer's tower is made of stone. Then they'll probably start depopulating the surrounding countryside, like cats would if they could spit fire.
Actually, building off this, let's have a look at the diets of the various keruby breeds! Some of them have undergone a few changes since they were originally posted in this thread, and will be getting minor rewrites - sziromkeruby need their predatory cattish sides given greater prominence in their bio and femkeruby need to have their un-taming thing toned down so that they're more useful as familiars, etc.

A few of these changes may be apparent from the following.

Szelkeruby
Szelkeruby are haemovores, and require blood to survive. When they eat raw meat they can get enough in their diet, but otherwise they have to hunt down and drink a mouthful every few days. The tongue of a wind-cherub can close open wounds, and so a szelkerub blood-hunt usually involves a pack tracking down their prey, slashing at them with knives to get access to the delicious blood, and then licking the wounds to close them up and send the still-alive prey on its way.

Otherwise, the wind-cherub diet is relatively flexible, and given blood they can survive nutritionally off a diet of grassy seeds, insects, fabric and salt. However, szelkeruby adore sugar and will do almost anything for it. The border with the Meadows is marked with a massive export trade of honey for the hungry szelkeruby of the Ruin, and sugar-cane toads are kept under control by relentless predation.

Orvenkeruby
Wave charmers are of the Sea, and such is their diet. Dry food of any form is indigestible for an orvenkerub, and forcing it down can damage their throats and leave them with terrible stomach pains. Their preferred meals are bowls of fish and seaweed in brine - they find most aquatic plants and animals to be edible, and see little difference between the two in their meals. When away from easy access of water, orvenkeruby face dietary challenges. They are able to eat land-grown food if adequately soaked, but dislike the taste. Freshwater is less palatable to them than brine, but they will catch rainwater in bowls to soak their food in if they must.

Demonologists might be surprised to see a wave charmer eat, for they devour huge portions despite their childish stature. A hungry orvenkerub can pack away twice or even thrice as much food as an adult human, and then be content with only water for several days thereafter. Rice and salt soup is surprisingly agreeable to their constitutions when on land; perhaps a result of the flooded fields rice is prone to grow in and the sheer size of the portions they favour.

Sziromkeruby
Onlookers have noted that the eating habits of the petal-cherubs much resembles that of the fox or the cat. Sziromkeruby are relentless omnivores, who prey on anything smaller than them - or larger than them and unable to adequately fight back. They are unable to digest raw meat and so must cook it in their fires. This they do gleefully, and the entire species loves cooking only slightly less than they love reading and writing. They also eat vegetation and paper, although they grow sick if they cannot get at least some flesh in their diet.

The tastebuds of the sziromkeruby are acclimatised to the herbs and spices of the Swamp, and so they will tend to find the food of Creation bland. Petal-cherubs who travel outside their homelands will often carry seeds of their favoured spices with them - which can often also be used to make inks. Humans should be wary of food spiced to a level a sziromkerub prefers, as mortal tongues will likely not be used to such painfully intense flavour.

Viharkeruby
Cloud thieves are obligate carnivores. They eat their victims and have little problem digesting anything which was once living. Their predatory nature is aided by the fact that they easily fall into hibernation. When dozing like that, they still listen and can wake up with just a few minutes of noise. Within the Edgeland mists they hang from branchless trees by their feet, dropping silently onto prey that stumble blindly through their cloudy domain.

Viharkeruby are also ice-eaters. They like the taste, and must gnaw and scratch at icicles or frozen surfaces to keep their teeth and claws from becoming blunt. One of the signs a cloud thief is in the area are the marks of teeth or claws on ice. If there is no ice, the same markings can be found on stone which they treat as an inferior substitute.

Zenekeruby
A lyrical heir has a two-part diet. As they describe it, they must nourish both the music and the instrument; feeding the mind and the body in equal parts. The former is simple - a zenekerub feeds in part from the music of others. This is why they occasionally group together, and why they favour angyalkae. Music played poorly sickens them, and they will attack those who sing or play an instrument with insufficient skill.

An interesting result of this ephemeral half of their diet is that zenekeruby appear to eat little. They consume wax and rosin, and can often be found chewing on candles, as well as chell-meat and certain oils. Of all the keruby, lyrical heirs feel the bite of hunger least, and must sometimes be coaxed or reminded to eat by their followers when caught by musical inspiration. If they are playing, other keruby will too busy dancing, and it is not unheard of for zenekeruby to faint mid-melody if they are too devoted to their performances.

Mezkeruby
This is the paradox of the mezkeruby - they are herbivores and tar-drinkers who nevertheless must periodically eat meat, once a month or so. If they fail to do so, they become neurotic and clumsy, growing more and more deranged and uncoordinated the longer they abstain. Just a mouthful of meat will clear up these symptoms in minutes. Tar augurs hate the taste of meat, and try to cover its flavour with tar and oil and honey whenever they must take it medicinally. Occultists speculate that this is some consequence of their kerub heritage - that the breed is 'meant' to be omnivorous and through abstaining some essential facet of their essence does not function correctly.

Otherwise, the mezkeruby have a largely liquid-based diet. The tar and honey from their homeland along with long-grained rice and various bog-plants are their preferred diet. The honey of the Meadows is often bitter, and so the tar augurs learn to love bitter things and eat the poisonous plants of Creation with apparent glee.

Femkeruby
Even compared to the sziromkeruby, the femkeruby are ferocious omnivores. A spark jockey will eat anything that it can force into its spark-filled gullet, and unlike their petal-cousins they can digest rock and metal. The garbage heaps of Krisity will usually have the local femkeruby picking over them, selecting choice morsels. Femkeruby drink beer over water if given a choice, and so are frequently tipsy. The breed has no sense of taste as mortals know it, and so anything that provides nutrition is acceptable to them - but nothing more.

However, their greatest delight is lightning, which brings all the sensations that they lack in taste into vivid, blissful clarity. A single strike can keep a spark jockey fed and buzzed for a month. Liquid lightning, refined in the Spires, is their drug of choice as it stimulates them to incredible heights. It is taken as a glowing blue fluid, or else in the form of tiny pills of charge-holding metal.

Agyakeruby
The living canvases - as might be guessed from their name - consider art ingredients of all sorts to be food. To this they add the coastal foods of their home islands. One will happily sit down to a dish of shellfish, ceramic and samphire flavoured with a fine oil-paint sauce, served with a shot of lacquer - though lacquers are intoxicating and get them outrageously drunk. Their nature makes them inordinately fond of hallucinogens, and visitors are advised to take care when eating a meal prepared by a living canvas.

Agyakeruby are artists, and some choose to specialise in cooking. In their homeland, such living canvases will often wind up feeding tens or hundreds of their siblings at once. Cooks are powerful artists within the Isles of Krisity, and if they are capable they are paid well in ingredients and works.
 
Psst.

It's that time again~

A double feature since I've been late. ^_^;
18:37 rookaway Now then.
18:38 rookaway Keris is the ow until the world stops being so loud
18:38 Aleph :(
18:38 rookaway "THE FUCK WAS THAT" how eloquent of you
18:38 Aleph :p
18:39 rookaway Dulmea doesn't know what the fuck's going on
18:39 rookaway Good
18:39 rookaway I don't either
18:39 Aleph She's never been to Creation before~
18:39 Aleph Unlike Marisalon.
18:39 Aleph The perils of only buying Coadjutor 4.
18:39 Aleph :V
18:39 rookaway hee Keris blushing
18:39 rookaway Dulmea is best daemonmum
18:40 rookaway ... interesting.
18:40 rookaway And onward we go!
18:41 rookaway "Deeper than the ocean off the coast of An Teng." oh wow
18:41 rookaway "Keris allows herself the indulgence of a flip, shooting out of the water and arcing a body-length and a half into the air; a brief scarlet flicker in the gathering dusk that falls back down and plunges into the water with barely a ripple, her ears tracking echoes and sounds through the water to build a map of the lakebed." OK so
18:41 rookaway This just gives me flashbacks to Majora's Mask
18:41 rookaway Did you ever play that?
18:42 rookaway There's one area where Link gets the Zora Mask (which lets him turn into a zora, a fish-person!) and you can swim really fast relatively far.
18:42 rookaway It was always my favorite : D
18:42 rookaway >800 m
18:42 rookaway aaaaaaaaaAAAAAA THAT'S DEEP
18:43 rookaway ... oh /hello/
18:43 rookaway What's this?
18:43 rookaway An... not an engine
18:43 rookaway What on earth is that at the bottom.
18:43 rookaway Curious.
18:44 rookaway and she texts waifu~
18:44 rookaway well, the closest thing to it an Infernal has :U
18:45 rookaway Someone really doesn't want people down there indeed o_O
18:46 rookaway ... that is a remarkably cool way to do things
18:46 rookaway WHIRLPOOL EXCAVATION
18:46 Aleph :D
18:47 rookaway aaaaaand bad tasting death
18:47 Aleph Hang on
18:47 Aleph Because I love this, and I made a post about it
18:47 rookaway Contagion huh o_O
18:47 rookaway and sure
18:47 Aleph Tabletop - General Exalted Thread | Page 319
18:48 rookaway "A layer of death and rot from the Great Contagion still lingering in the geological record, just below a second layer from when the Pole of Wood reconnected with Creation after being knocked loose during the Balorian Crusade, sending out a wave of Wood Essence so potent that it lingers in the fossil record on the other side of Creation more than seven hundre
18:48 rookaway forget the cut-off but
18:48 rookaway Holy shit
18:48 Aleph ikr
18:48 Aleph so cool
18:49 rookaway Holy *shit* yes /it/ /is/
18:49 rookaway O_O
18:49 rookaway *ahem*
18:49 Aleph :D
18:49 rookaway but yes contuing on
18:49 Aleph Indeed
18:49 rookaway continuing
18:49 rookaway herglebergle spelling
18:49 Aleph lol
18:49 Aleph Oh yes. Remember how Keris averages 18 successes for taste rolls?
18:49 rookaway wellington mcskellingtons
18:50 Aleph Keris averages 18 successes for taste rolls.
18:50 rookaway old realm-ish and
18:50 rookaway wha
18:50 rookaway I'm surprised that I'm surprised
18:50 rookaway At this point Keris shouldn't really be able to make me go 'wat'
18:50 Aleph Her taste is as acute as her hearing.
18:50 Aleph There is a reason she shrieked upon tasting that death layer.
18:50 rookaway I forgot that actually
18:50 Aleph ...
18:50 rookaway Ye gods
18:50 Aleph which was not wise
18:50 Aleph because it involved opening her mouth
18:50 rookaway lol
18:50 Aleph and letting more water in
18:50 rookaway sucks to be keris then :V
18:50 Aleph ooooh yes
18:52 rookaway leeeeemuuuuur
18:52 rookaway eeeee-
18:52 rookaway ... D:
18:52 rookaway rip lemur : (
18:52 Aleph lemurs should not have hooted near kerisears
18:52 Aleph loud lemurs become dead lemurs
18:53 rookaway Sasi responds : D
18:54 rookaway ooo
18:54 Aleph Ah, now.
18:54 rookaway Catalyst of the Red Sunrise
18:54 Aleph Heheheh
18:54 rookaway that's a pretty name
18:54 Aleph yyyyyeeaaaaah
18:54 Aleph or, as it turns out
18:54 Aleph not
18:55 rookaway and Keris returns to the lake
18:55 rookaway Echo!
18:56 Aleph Ah!
18:56 Aleph Yes
18:56 Aleph Now
18:56 Aleph This is pretty much exactly when Echo started to show signs of real intelligence - and indeed, began her journey into the annoying genius she is today.
18:56 Aleph Watch this waif.
18:56 Aleph :p
18:56 rookaway hee
18:57 rookaway >Echo waves her hands around, in an excited 'taa-daa' gesture.
18:57 rookaway eeeeee
18:57 rookaway "remarkably evocative gesture" lmao
18:57 Aleph
18:58 rookaway I for one welcome the new craze of silt-sock eel-skins
18:58 Aleph It is also where she got her mime-language, yes.
18:58 rookaway Iszangol, eh
18:59 Aleph Keris's first, whee
18:59 rookaway hee
18:59 rookaway And that is part the six!
18:59 Aleph But not the first from Keris.
18:59 Aleph And now Part the Seventh!
-
18:59 rookaway Onward!
19:00 rookaway hee Keris
19:00 rookaway she really likes creating life
19:00 Aleph ^_^
19:00 rookaway "flesh-alchemy vats"
19:00 Aleph lol dulmea
19:01 Aleph she has a very... demonic view of reproduction
19:01 rookaway oh, Echo
19:01 rookaway >She gets a lot more smugness back, and the impression of someone sticking their tongue out.
19:01 rookaway s a s s
19:02 Aleph so much sass
19:02 Aleph ¬_¬
19:02 Aleph and again, we see that Echo is in fact going to end up smarter than Keris.
19:02 rookaway and Keris is not used to people being asleep at night
19:02 rookaway le gasp
19:02 Aleph Because she beat her to working out how to make serfs.
19:03 Aleph Look, Nexus is the equivalent of, like, New York or London. And she can hear /everything/ you're up to behind closed curtains.
19:03 rookaway Heh.
19:03 Aleph Yes, even that.
19:03 rookaway I can see how it'd--: p--be a change
19:03 rookaway also oh wow KERIS SKY
19:03 Aleph :V
19:03 rookaway Dulmea is best mum
19:04 Aleph "Echo is just a minor irritation. She steals things, she kills things when she's bored, and she's started making these... wind-children whenever she dances. Which is often."
19:04 Aleph you have no idea how many szelkeruby there are in the Domain right now
19:04 Aleph TOO FUCKING MANY IS HOW MANY
19:04 rookaway lol
19:05 Aleph at some point she got bored and stopped, but they can dance each other into existence as well, so the damage by then was done
19:05 rookaway >A year ago, she would never have thought she'd be swimming up a vertical waterfall to try to comfort her son. Who is not a sun, but instead a moon.
19:05 rookaway #infernals
19:05 Aleph Now it seems perfectly logical. :p
19:05 Aleph Remind me to show you the sequence where he got born
19:05 Aleph Now that was trippy
19:05 rookaway hee, sure
19:05 rookaway aww Rathan
19:05 rookaway no cry
19:06 Aleph :(
19:06 rookaway welcome to childcare Keris
19:06 Aleph i felt really bad this session
19:07 Aleph "Moving forward with a calming, soothing touch ready to gently reassure her son, Keris is immediately clocked in the eye by a flailing elbow"
19:07 rookaway lmao
19:07 Aleph truly, he is his mother's child
19:07 rookaway bounce the babby : D
19:07 rookaway ... huh.
19:07 rookaway It's literally heart-shaped.
19:08 Aleph Yyyyup
19:09 rookaway Dulmea is best nan too it seems
19:10 rookaway and Keris is back to Creation!
19:12 rookaway >Situations where everyone wins are the best, Keris thinks. Especially when they involve her not getting squashed by terrifyingly powerful demon gods.
19:12 rookaway oh, Keris
19:12 rookaway You so
19:12 rookaway so
19:12 rookaway so...
19:12 rookaway You so Keris.
19:13 Aleph :p
19:13 Aleph It's notable, actually
19:13 Aleph that Keris tends to think that love and loyalty are far better ways to rule than fear or coercion.
19:13 rookaway It's a very /her/ approach.
19:13 Aleph She mostly controls people in ways she herself would respond well to.
19:13 rookaway Yep.
19:13 Aleph Part of that, it must be said
19:14 Aleph is that she doesn't really understand the mindset of a person who, when threatened into compliance, doesn't start entertaining thoughts of flipping the board and stabbing the threat in the kidney.
19:14 rookaway Girl after my own heart.
19:15 rookaway "I see you had fun" lol NO REALLY
19:15 Aleph And she's a romantic, not a cynic, so she believes very strongly that emotional reasoning will override rational reasoning - which is why she's so paranoid of prejudice against Anathema and devotion to the Immaculate Faith.
19:15 Aleph Like, she probably massively overassigns how important those are to people, because she assumes they are to others as family is to her.
19:15 Aleph Or Revenge.
19:16 rookaway Yeeeep.
19:16 Aleph That is, she assumes everyone's walking around with 4-dot principles. :p
19:16 rookaway AKA "is crazy"
19:16 rookaway :V
19:16 Aleph :V
19:16 Aleph And yes, she had fun.
19:16 Aleph /lots/ of fun
19:17 rookaway >"Made. Him," Sasi says flatly.
19:17 rookaway aaand here we go
19:17 Aleph Keris has a consistent trait of making Sasi go "wtf"
19:17 Aleph It's one of the things Sasi loves about her.
19:17 Aleph She's a constant puzzle.
19:18 Aleph "So you learned to summon at last, but..." she trails off.
19:18 Aleph Keris bites her lip. "That... is a thing that might have happened, yes," she agrees. "Summoning is one thing I could have done. But, uh. I also sort of... didn't." She squirms slightly under Sasi's steady stare. "I may have... sort of... made him?" she says. It's as much question as statement.
19:18 rookaway the talking will wait indeed \*waggles eyebrows*
19:18 rookaway and lol
19:18 rookaway yeah
19:18 rookaway Keris is at the dinner-time now
19:18 Aleph Sasi massages her brow. "I'm not even surprised," she says, mostly to herself.
19:18 Aleph LIES
19:19 rookaway ... Shogunate secret locations eh
19:20 rookaway ... stored... there... ?
19:20 Aleph :D
19:20 rookaway D:
19:20 Aleph also :S
19:20 Aleph I'm pretty sure what it is at this point
19:22 rookaway Huh.
19:22 rookaway I am spooked that much is certain D:
19:22 rookaway And that is part the seven!
 
@Aleph do you two have plans for that Seal thing or the Sphere-shard still? Or are they just orphaned plot hooks by now?
Keris gave the location of the shard up to Sasi in return for full rights to the hull of the SWEET BOAT that she had Ligier remake into the Baisha, and Sasi has presumably retrieved and made use of it by now.

As for the seal...

... after some thought, I have become pretty sure that what is under the seal is the magical Exalted equivalent of a nuclear waste cache. Which would explain why it was six hundred metres underwater at the bottom of a flooded mineshaft that had been intentionally disguised as a shallow lake and had a seal covered in warnings that it wasn't a place where honourable people went.

I am consequently less keen about investigating what is under the seal now.
 
Shouldn't the possibility of that make you more keen to investigate?

It might have Plutonium, the Sixth Magical Material in it!

Its special power is cancer.
Well, like... I considered that? But then I thought...
it was six hundred metres underwater at the bottom of a flooded mineshaft that had been intentionally disguised as a shallow lake and had a seal covered in warnings that it wasn't a place where honourable people went
... I know it sounds crazy, but... maybe whoever made this didn't want people getting into the place for some reason? That possibility didn't occur to me at first, but I'm starting to think I might be right.
 
I am consequently less keen about investigating what is under the seal now.

Aleph is so untrusting.

Aleph for some reason suspects that I'd put something in the game which she'd have to put lots and lots of effort into breaking into, and when she successfully did it she'd release something horribly toxic which would poison everything downstream of the site and kill off several major Tengese cities along with ruining fertile soil and generally just making An Teng less useful and productive for anyone [1].

Honestly, some players. So consumed by their paranoia.

[1] Well, anyone who isn't an Abyssal.
 
Look, R2P Abyssal can prove to you, via figures, that her assertion is correct, and an undead population would be more equitable, productive, and democratic than a living population.

She's killing you because it really is better if you're a ghost!

Calesco will try to have a democracy in her lands where all demons are equal and anyone can propose a law and have it voted on and as long as it doesn't violate the fundamental demonic rights of each of her citizens, if they can get support it will be passed.

This will last about as long as it takes for Haneyl to realise she can just have her honestly-not-an-army move into Calesco's land and vote in lockstep, or for Echo to realise that if she leads the szelkeruby to have a party there, they can vote for whatever they like (which will probably be trolling, more sugar, or trolling by voting for more sugar).

And that will basically be the end of democracy in Keris' soul, as Calesco sulkily re-establishes an autocracy and reserves the right to reject the results of any vote she doesn't like.

The moral of this story is that demons are not well-suited for democracy, because higher circle demons will just sway everyone or sometimes just create lots of demons made to vote for whatever they want. Demoncracy, yes. But not democracy.
 
The moral of this story is that demons are not well-suited for democracy, because higher circle demons will just sway everyone or sometimes just create lots of demons made to vote for whatever they want. Demoncracy, yes. But not democracy.
That's kind of common to all societies made large from Essence users with varying degrees of powers, isn't it? Higher circle demons can just sway the other demons, just as a Solar can easily get whatever he wants voted on if he decides to allow democracy and you'd probably get similar results if the gods ever decided to hold votes, with the UCS getting all of them because he's perfect in everything, which means he's perfect in being a politician so he gets 100% of the votes or something.

The moral of the story is that democracy doesn't work if some people can throw a bucket of dice/successes at convincing the others and it gets even worse if they have actual charms that do more than just add dice.
 
The moral of the story is that democracy doesn't work if some people can throw a bucket of dice/successes at convincing the others and it gets even worse if they have actual charms that do more than just add dice.
This is certainly a convenient excuse a lot of Exalts and spirits are likely to choose to believe.
 
Calesco will try to have a democracy in her lands where all demons are equal and anyone can propose a law and have it voted on and as long as it doesn't violate the fundamental demonic rights of each of her citizens, if they can get support it will be passed.

This will last about as long as it takes for Haneyl to realise she can just have her honestly-not-an-army move into Calesco's land and vote in lockstep, or for Echo to realise that if she leads the szelkeruby to have a party there, they can vote for whatever they like (which will probably be trolling, more sugar, or trolling by voting for more sugar).

And that will basically be the end of democracy in Keris' soul, as Calesco sulkily re-establishes an autocracy and reserves the right to reject the results of any vote she doesn't like.

The moral of this story is that demons are not well-suited for democracy, because higher circle demons will just sway everyone or sometimes just create lots of demons made to vote for whatever they want. Demoncracy, yes. But not democracy.
Calesco: *glumly* "I tried to make a fair, equal and democratic society."
Salina: "Oh, excellent! I knew there was hope for Keris, I'm so glad part of her sees the best in-"
Calesco: "My sisters ruined it." *pouts*
 
... I know it sounds crazy, but... maybe whoever made this didn't want people getting into the place for some reason? That possibility didn't occur to me at first, but I'm starting to think I might be right.

Aleph is so untrusting.

Aleph for some reason suspects that I'd put something in the game which she'd have to put lots and lots of effort into breaking into, and when she successfully did it she'd release something horribly toxic which would poison everything downstream of the site and kill off several major Tengese cities along with ruining fertile soil and generally just making An Teng less useful and productive for anyone [1].

Honestly, some players. So consumed by their paranoia.

[1] Well, anyone who isn't an Abyssal.
First thing first: the warning about the un-honorable place made me remember about a MLP FiM fanfic/real life rediation disposal proposal with probably the same premise. (There was a big honking building in the middle of the desert: surpise, It was full of radioactive material from the past!)

Secondly: if the water is the problem, why not take the water away and make a working to stop eventual contaminations of the countryside, and then investigate? If the thing inside is bad and unusable, then you search for a way to seal it up again(maybe in a more secure/less contaminating place than at the bottom of a lake); if it is bad for you but usable/good but not useable by you, you can search for someone inside Malfeas/insert another place here with an interest in that thing; if it good and usable then you found loot!
 
Or I could just cover the plug again and rebuild the false bottom to the lake - which was originally made to hide even the existence of the place.
This lake is not a natural formation. Keris is sure of it. They dug it out. The centre of the lake simply drops off, in a nearly vertical fall which goes down four, six, eight hundred metres. The low bit is maybe fifty metres wide, but... no wonder they made a hillock here. There used to be a barrier perhaps twenty metres from the top, but it's broken. Its debris litters the bottom, along with hundreds of years of sediment.

And the bottom isn't the bottom. Oh, it's a bottom. A bottom which is tens of metres thick. But when she swims deep, deep, deep down - so deep there's no light at all and puts her ear against the bottom, she can hear the things in the white stone at the bottom, below the thick sediment. The hissing things in metal cylinders. The sound of water boiling. The clattering and clanking.
I mean, "eight hundred metres underground at the bottom of a flooded mineshaft with a false lake over the top that anyone exploring wouldn't find any evidence of the old mineshaft in, plus a stone seal 30+ metres thick and covered in warnings to keep anything from breaching it" is, actually, a pretty good hiding place. Draining the place and taking the potentially-explosive nuclear material out would be a major project that would risk contaminating the countryside no matter how careful I was about it.

Better to just seal it up again and make sure the false lakebed won't break this time.
 
But then you won't find the really awesome treasure down there. You know, the ultimate weapon that a E10 Elder Solar hid away for his next incarnation. :)
 
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