Aleph: ... hah. I think I've just worked out what Keris's eventual conclusion to this "cycle of destruction" and "the Chosen are the problem" stuff will be.
Aleph: It is a very Keris conclusion.
...
Aleph: So, hmm. Vitriol alchemy mutations. She's basically applying hers and then stripping away all the ones she had from the drugs. Most of which are negative. Do I need to roll for this, or what?
EarthScorpion: Um... I don't think we have a system for this. Hmm. I guess... sum up the modulo of MPs, positive + negative, that you're applying.
Aleph: Alternate Reproduction (third sex - altering a normal couple's child) [0],
Cosmetic (short and slender instead of neotenous) [0],
Small (child-sized) [-1],
Slow Ground Movement (duck-footed on land) [-2],
Superior Healing [3],
Glider (sycamore-seed wings) [4],
Creature of Darkness [-4].
Total = 14. Wait, no. 10, since I suspect Creature of Darkness is a side-effect.
EarthScorpion: Okay, hmm. So, Keris probably needs to design a way to do this through a mix of theorising and experimentation on people and animals, and the difficulty will be in some way based off the total level of changes she's implementing. So, let's try to model this as a draft Project to kind of think what you might ask when doing this. What does she need as Assets to carry out a project? Hmm.
Required Assets:
- A trained skilled vitriol alchemist.
- Multiple test subjects.
- A source of fresh, high purity vitriol.
- Mystical reagents based on the sources she's using.
- The drugs they take normally.
- A Malfean workshop set up for working with vitriol, complete with specialist tools.
Can you think of anything else?
Aleph: Other than the obvious "time", no.
EarthScorpion: She can probably reduce her net successes required if she can get her hands on some specialist texts on vitriol alchemy and mutating humans.
Aleph: Heh. She can summon a vitriol-alchemist assistant. Possibly a metody; one who specialises in this sort of thing.
EarthScorpion: Yes, that would help. She
will need to work to get the workshop set up - she doesn't have one of them. And. Um. Testolagh won't want that set up on his sky island, for fear of it interfering with the air essence flows that keep it aloft. It is probably a justified fear, Dulmea agrees.
Aleph: Guess she's setting that up in her base, then.
EarthScorpion: So, I'm thinking that this project is going to be split into different phases:
- Theory stage - she needs to work out what to do, plan it out, make sure it won't be lethal.
- Testing phase - She begins testing it on people. How much care she puts on her subjects health and how willing she is to call off the tests if it hurts them can raise the difficulty of the rolls.
- Refinement stage - she makes adjustments to the formula based on results, and designs a thaum ritual that any sufficiently trained vitriol alchemist can do.
Aleph: She's already spent a fair bit of time thinking about it and studying owlrider physiology and coming up with clever ideas on how to use her and Testolagh's traits to implement her changes, so she can get started on the theory quickly.
EarthScorpion: So, the overall project is... hmm. You're applying 10 points of mutations, so that's a fairly sizeable change - let's say 2 successes per mutation point required for the overall project. So it's a 20 success project - midway between A1 and A2 under Revlid's model. Now, 5 of those successes are going to be in the refinement stage. But what's the relative weighting you want for testing and theory? How much is Keris going to devise theory and do small-scale things before she starts human experimentation?
Aleph: A fair bit. She can certainly test the internal Small/Superior Healing changes extensively on random animals, and then mostly tweak it and add Glider sycamore-wings on the human testing.
EarthScorpion: Theory gives you one roll per month - experimentation is one roll per two weeks. Both are Diff 3. Well, experimentation increases in difficulty if she takes more care of her test subjects.
Aleph: And the roll is Cog+Occult, which she can apply her Style to... okay, a month of theory, which I can probably get a fair number of successes on, and then move into human testing. And yes, she'll take care of them. Which is admittedly easier for her, though she's still probably going to be here for a couple of months.
EarthScorpion: Okay, so aiming for 10 successes of Theory needed, 5 of Experimentation, and 5 of Refinement. Excess successes on a project phase are wasted.
EarthScorpion: Of course, first she needs an alchemy lab set up before she can start properly. And setting up a working lab is not trivial this far out in the wastes. How is she getting the exotic tools and the like? They're rare knowledge in Creation.
Aleph: Fuck, Sasi would be really helpful here. Well, she can get some from her townhouse by IMing it and ordering a demon to gather the ones she has there, then summoning them.
EarthScorpion: Or she could go get them herself, since it's a five day travel regardless.
Aleph: True. Ach, she really wants to do this whole thing at the Nests, but that means stalling on her preparations to invade the Wyld zone.
EarthScorpion: CHOICES
Aleph: ... to what extent does she need the alchemy lab for theorycrafting alone? Could she do that with a stripped-down lab for a month, then invade the Wyld zone and take her test subjects back to the Nests and use better tools for the actual experimentation phase? Presumably taking an "improvised tools" penalty for the stripped-down lab.
EarthScorpion: Well, by "experimentation", I really mean "human experimentation". Theory still involves things like dropping bits of their hair into vitriol and taking bits of her blood and Testolagh's and mixing them in oil of mesotona and seeing how they taste.
Aleph: ... yes, so I'm asking if she can do the Theory work in the northeast, and then the Experimentation and Refinement at the Nests. That way she's not just hanging around for a month of dead time while building up force to invade the Wyld zone, and after she's done so she can take her test subjects back to Hell with her and do the really tricky work in her craft manse. Since the Theory roll is a month long, and that's about how many demons she wanted to attack the freehold with. And Theory presumably doesn't require quite as many exotic tools.
EarthScorpion: Hmm. That'll increase the Difficulty by 4 to Diff 7. And no, it does need the tools - it needs things like Cecelynite-glass-lens microscopes to see how the vitriol reacts with the hair and things like that. A vitriol alchemist needs their alchemical set up since they're weird freaky mad scientists - and also because Keris can't actually handle Vitriol safely because she's not immune to poison. If she had more of the right charms, she wouldn't need all the tools.
Aleph:
EarthScorpion: ... sigh. She can in fact visit Malfeas, find a lab and buy it and move it into her soul, and then dump it down. So then there's an entire Malfean brass building sitting in the middle of her encampment. It has EKO WAS HERE carved into the outside wall.
Aleph: ...
...
Aleph: Okay, theory roll. 2+4+3 Empyreal Alchemist+1 bonus {altering living beings with personally-refined vitriol}+2 stunt+2 assistants+3 Kimmy ExSux {great artist, patronage and kindness, endlessly giving}+1wp=14 at Diff 3. 4+3+1=8 sux; 5 threshold. Damn.
Aleph: Hmm. In that case... yeah, since the theory is going slower than she expected and she's built up enough force to seriously assault the Wyld zone by that point, she'll probably go on the attack next session, and then do the rest with careful human experimentation back at the Nests with better equipment.