Ascensions and Transgressions: the Tales of Keris Dulmeadokht (Exalted game)

Cunning of them, disguising it as a Shogunate site like that. :p

You never know.

Maybe it's a Solar tomb! With a really nice spear in it.

Sure, they might have put "No honourable dead are buried here. This is not a place to find the champions of old" on the seal, but maybe they were lying! I mean, when you're building a Solar tomb to stop some fuckwit from awakening a pissed off Enlightement 10 hungry ghost, you don't want some idiot breaking in.

(... honestly, a Solar tomb is probably more dangerous than many nuclear waste dumps, if disturbing it risks letting out an Enlightenment 10 hungry ghost. We're talking "unleashing something that could go toe to toe with Ligier and would have a good chance of winning as it's more combat focussed".)
 
(... honestly, a Solar tomb is probably more dangerous than many nuclear waste dumps, if disturbing it risks letting out an Enlightenment 10 hungry ghost. We're talking "unleashing something that could go toe to toe with Ligier and would have a good chance of winning as it's more combat focussed".)
So this would force Keris to *shudder* Join Battle? And then presumibly run away to avoid getting ganked?

... I think this would be a new experience for Keris. Maybe. I haven't read all of the Kerisgame, maybe she already had a similiar experience.
 
So this would force Keris to *shudder* Join Battle? And then presumibly run away to avoid getting ganked?

... I think this would be a new experience for Keris. Maybe. I haven't read all of the Kerisgame, maybe she already had a similiar experience.

She fought an Enlightenment 9 ex-Lunar hungry ghost in a Solar tomb after she stole its armour and its spear.

It nearly killed her. She was basically mote-tapped when she managed to finish it off.
 
You never know.

Maybe it's a Solar tomb! With a really nice spear in it.

Sure, they might have put "No honourable dead are buried here. This is not a place to find the champions of old" on the seal, but maybe they were lying! I mean, when you're building a Solar tomb to stop some fuckwit from awakening a pissed off Enlightement 10 hungry ghost, you don't want some idiot breaking in.

(... honestly, a Solar tomb is probably more dangerous than many nuclear waste dumps, if disturbing it risks letting out an Enlightenment 10 hungry ghost. We're talking "unleashing something that could go toe to toe with Ligier and would have a good chance of winning as it's more combat focussed".)

Now I've got the mental image of the DBs and Sidereals giving a Solar a really nice tomb, with all their valuables enclosed within... and then going 'what the hell' when the Enlightenment 10 hungry ghost appears.

"What do you mean she didn't want to be buried."

(Protip: check the funeral rites of the culture a Solar came from when you're building them a tomb after murdering them, just in case it's actually 'put them on a really nice boat and then burn it')
 
Now I've got the mental image of the DBs and Sidereals giving a Solar a really nice tomb, with all their valuables enclosed within... and then going 'what the hell' when the Enlightenment 10 hungry ghost appears.

"What do you mean she didn't want to be buried."

(Protip: check the funeral rites of the culture a Solar came from when you're building them a tomb after murdering them, just in case it's actually 'put them on a really nice boat and then burn it')

Well, that's one of the reasons for all the defences common on Solar tombs. It's not just to keep things out. It's also to keep any hungry ghosts in.

(Fortunately, most post-Usurpation Solars are far less spoilt and thus tend to be content if you just burn them on a pyre and bury the bones respectfully along with any material possessions they had on their body at the time.)
 
(... honestly, a Solar tomb is probably more dangerous than many nuclear waste dumps, if disturbing it risks letting out an Enlightenment 10 hungry ghost. We're talking "unleashing something that could go toe to toe with Ligier and would have a good chance of winning as it's more combat focussed".)



Well, honestly, if you're going to create a powerful seal to hold back an E10 hungry ghost anyway why not also deposit all that Inauspicious Geomantic Residue with it as well. Kills two birds with one stone.

Plus if the thing ever breaks lose, now its also radioactive.
 
To be fair IIRC she was a Essence 8 newbie at the time IIRC, she's grown a fair bit since then...still, going up against a Essence 10 ex-solar Hungry Ghost is going to be rather difficult even so.
 
I wonder.

Would that given an incentive for potent Abyssal Necromancers to deliberately break into and violate those tombs just to bind the monster that lies within?
 
She fought an Enlightenment 9 ex-Lunar hungry ghost in a Solar tomb after she stole its armour and its spear.

It nearly killed her. She was basically mote-tapped when she managed to finish it off.
I think I had about 1 mote left by the end. That was before the mote reactor hack - and also before Keris got any combat-time healing or much toughness. She didn't get hit at any point, and she was wearing armour (which would have protected her), but... if it had gone on much longer, it would have started connecting with its attacks, and then things would have got nasty.

Mou. I felt bad after that fight. It wasn't evil, it was just traumatised by its body being defiled. And it was sort of... pitiful. In a terrifying kind of way.
Sitting on one of the biers, on top of one of the bodies, is a... a thing. Yes. A thing. It's not a human. At least, not consistently, and when it's human it's not always male or female. It's laughing through its many mouths which burst out of ruptured silver armour, And in its tail, a hungry barbed spear-tail hunts and seeks around. Sniffing.

And it keeps on laughing. Lit in the bloody hue of a lunar eclipse bursting out from the wounds which killed it, the animal-human thing laughs.

Keris feels her eyes well up with memories which aren't hers.

Rosseah.

[Session End / Next Session]

Rosseah's mad ghost laughs and laughs through its many, many mouths. Sometimes, it stands and adjusts the sit of a golden bow on the broken-limbed, dried-out corpse which lies on the bier that Keris stole the armour from. It never seems satisfied, though. There are other things - a torn-up red dress, a necklace - it adjusts on the body, but it just keeps on adjusting and adjusting and as it does so, it keeps on laughing.

Oh yes, Keris vaguely considers, the corpse had been very dry and delicate. No wonder it got all broken being taken out of the armour.
[terrifying fight goes here]
It's like Rat all over again.

The Lance's spearhead sinks into Rosseah's chest with a crunch, and blood - bright red blood, impossibly red; scarlet-beyond-scarlet - bubbles out around it. Keris is so close that it sprays onto her; staining her face, staining her dress, visible even on the red of her Amulet-clothing. Her charge took her through the yidak's guard and crashing into it, knocking it off its feet with cannonball force, and they're in a horrible parody of an embrace as awareness leaves the many, many eyes and the endless laughter peters out.

The corpus ripples slightly, and Keris lays a hand on the face that emerges. It's not Rosseah's 'true' face. Rosseah had no true face. But it's one she recognises; a favoured form, an oft-used identity that appears again and again in Yamal's memories.

"Go to sleep, Rosseah," she whispers fondly. "I'll remember you. I promise."

The last breath of laughter is almost natural. Then the spectre is torn apart by the howling wind which tears out of its form in a faint scream. Its corpus is left flensed over the ground, in a final mark of disrespect, its many faces locked in silent laughter. Slowly, it begins to dissolve.

Silence falls, save for the music of the harps.

Keris breathes in raggedly, and the shredded body disintegrates, pulled into her lungs before it can fall apart on its own. She drops several inches onto the floor with an "oof", rolls over, and lies there, staring up at the ceiling.

"... ugh," she manages after a while.

A few minutes later, she starts to cry again, soft and almost silent.
Poor Rosseah. Poor Keris. :(
 
I think I had about 1 mote left by the end. That was before the mote reactor hack - and also before Keris got any combat-time healing or much toughness. She didn't get hit at any point, and she was wearing armour (which would have protected her)

Actually she wasn't lol.

You forgot to put your armour on before going into the tomb. Which was the only reason you didn't run out of motes.
 
... thank you for that fresh bout of utter terror. I needed that.

Edit: Oh yeah, I think I am going to make a separate Kerisgame thread for discussion and the like, instead of continuing to overwhelm other Exalted talk. If I copy the posts made in this thread out into it (so that it doesn't just abruptly start around session 70-something), would the people who've replied be cool with that? Just Like this post or PM me or something if you are, instead of a bunch of "yeah sure" or "no thanks" replies.
 
Since this is now the 'official' Kerisgame thread, I've got a rules question for you, @Aleph and/or @EarthScorpion.

For Charms that give Intimacies the force of a Motivation (for example, Revlid's Isidoros Charmset), how should this interact with the Principles system?
 
Khereon Ul, the Alchemist of Souls
Demon of the Third Circle
Fourth Soul of the Quicksilver Forest


Sometimes thunder without lightning strikes the Demon City, blowing vast chasms into the landscape. Malfeas bleeds many strange and peculiar substances and Kimbery lurks below the surface, and so they well up and flood the pits, boiling and fuming and effervescing and forming vast whirlpools. From such thunder-born craters emerges Khereon Ul, standing upon a cast-iron pot and clad in patchwork robes made from demonskin. Such caldron-chasms are their flesh just as much as their human form and they devote much of their time to seeking out reagents to devour. Their weapon of choice is a great broad-headed starmetal daiklaive constructed to a scale no man could use, caked in the residue of their caldron.

It is said that before time began, the Alchemist of Souls was two separate souls of the Quicksilver Forest. Through forbidden sorcery and dark experimentation, however, they transcended their separate nature and flowed together like molten wax. Kereon Ul merely smiles when such a tale is told, but such a feat is almost certainly within their capacities. Neither male nor female but partaking of the nature of both, the demon prince is a chimeric creature. One eye is filled with silver flame while the other is the colour of cherry blossoms. When they speak, thunder is heard and water boils. Where they walk the lines between substances become blurred, and a tree beside a river may start to flow even as the water sprouts leaves. Mules breed true while their parents become sterile.

Khereon Ul is perhaps the foremost master of vitriolic alchemy within the Demon City, with only two or three other Unquestionable who might rival them. The Alchemist of Souls renders lesser demons down into hellish brews and elixirs. These they consume themselves or give to others.and so the drinker partakes of the nature of the dissolved. Unlike most alchemists, however, they work on a titanic scale. Within their caldron body they might dissolve a hundred blood apes to produce a brew that might be consumed by a thousand.

Since the earliest days, Khereon Ul has obsessed over the nature of the soul. Their relentless drive for self-modification has led them to dissolve and consume countless of their own second circles demons, and such incestous consumption has only contributed to their twisted nature. Other demon lords have not been spared their depredations, and quick-footed Mara still flees from the sound of thunder for Khereon Ul has nearly caught her thrice. In their cauldron the Alchemist of Souls spawns countless new breeds of serf-demons, slaying all that do not meet their satisfaction - which are most that they spawn. But their hubris does not stop there, for they have plotted murder against other souls of Szoreny and in the Incarnate Rebellion they betrayed three of their siblings to the Exalted host. Khereon Ul felt that their greater self would be improved if such aspects were removed from their nature.

Such treachery won them no favours from the Exalted, but Khereon Ul cared little for that. Their obsessions merely shifted to the question of Exaltation itself. In five thousand years some of its mysteries have surrendered themselves to this demon prince, though they know very well that there is so much that they have not grasped yet. The Alchemist of Souls is generous to any Exalt who seeks their aid and will offer generous terms if their services are bartered for, for time spent near Autochthon's masterpieces is time that they can use to study them.

Alas, the cabal of demon princes who stole the Solar Exaltations and forged the green sun princes did not invite Khereon Ul to join them, for the alchemist is little trusted among their fellows. Their rage at the discovery that such a chance passed them by was cataclysmic, and only passed when they slew one of their souls to remove their capacity for anger. Instead, cold reptillian resentment took its place - and then utmost fascination, as they observe the Infernal Exalted. The demon princess Lilunu who - impossibly - exists within the hierarchies of many Yozis also captivates the alchemist, and with all their heart they wish to possess her. Let all other consequences be damned! Khereon Ul would betray Hell to Heaven in a heartbeat if they thought that this would win them Lilunu.

Alchemists within Creation should take care, for there are certain ancient brews that are said to bind the power of a demon prince within the drinker at the cost of damnation. That is true, and they gain the prowess of Khereon Ul for a day. The price of such power is that at the end of the day the Alchemist of Souls claims them for an hour and then drags them off to Hell. Lead, alas, pains Khereon Ul greatly for their nature rejects its degenerate density. They gain limit for each action they spend in contact with items made of that metal.

Notes and Abilities: Sorcerers call upon the Alchemist of Souls for three reasons; firstly, for tuition in alchemy and education on the nature of the soul, secondly, for the creation of lesser demons, and thirdly to change things about their nature that they dislike. The first seek wisdom, the second are unwise and the third are fools beyond belief. As a tutor, Khereon Ul is greatly knowledgeable on many esoteric subjects, though they will seek to further their own knowledge of the secrets of Exaltation even as they teach a sorcerer.

When creating demons, the Alchemist of Souls must manifest a crater-body, and fill it with many strange and exotic reagents. Once this is done, however, unbound demon-serfs will spawn from it in large amounts. Many of these serfs will be malformed and Khereon Ul would normally throw them back into the caldron, but a sorcerer may order the demon prince to permit them to live and quickly build a sizable army of twisted demons. The most foolish are those who dislike some aspect of themselves and submit to the alchemist's ministrations and imbibe their formulae. If bound Khereon Ul will not be actively malevolent, but there is a certain imprecision in their art and many men would not like how the drugs of a demon prince would change them.

Khereon Ul and the All-Thing: Should Szoreny join the Reclamation, then Khereon Ul will attempt with all speed to find a Green Sun Prince who will accept them as a patron. Such generosity however will last only as long as the Infernal continues to interest them. Should they bore the Alchemist of Souls - or even worse, fail to display interesting developments that other Infernals are showing, such as the development of Heretical Charms - then they will find such largesse swiftly reduced. Infernals with them as a patron may also find themselves used as a go-between between Khereon Ul and Lilunu - and the Alchemist of Souls will quickly run up against jealous Ligier and watchful Orabilis in their actions and desire for her.

However, should the souls of the Quicksilver Forest be denied entrance to the conspiracy, Khereon Ul will prove a most spiteful foe of the Reclamation. Their amoral nature and willingness to betray Hell may well be a path for Yu Shan to discover much about the Reclamation - and Sidereal Exalted may find themselves having to negotiate with the alchemist who knows well the value of what they hold. They will also prove entirely willing to hire deniable assets - demonic and otherwise - to try to capture or kill Infernal Exalts, demanding that their target be brought to them dead or alive. Either way, Khereon Ul will have use for them.
Oh goddammit I'm gonna have to deal with an Unquestionable stalker. Fantastic. ¬_¬
 
Why I'm sure Mara would be ever so generous and thankful to the Infernal who saved her from being made into a test subject.

Plus you now know whose going to be Lilunu's obsessed stalker is going to be.



.... and suddenly I'm picturing Ul as evil!Snape who can only desperately wish they had Alan Rickman play them in a film
 
Hey, at least it is one you might get away with permakilling. He does keep permakilling and drinking other Yozi's souls, after all.

He drinks Second Circles, not Thirds.

Still, one might be able to get Ligier and Orabilis to go;

Ligier: "Oh would you look at that, he fell on a Sidereal and got utterly obliterated."

Orabilis: "Tragic, truly tragic."

Ligier: "And of course, that dastardly Sidereal vanished through their dastardly magics."

Orabilis: *handing sack full of money to Keris* "Who knows where they could have gotten off to?"


Terribly unlikely, of course, but amusing to think about.

Of course, that would result in whole new kinds of problems even if it did happen.
 
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