Speaking of, Hearthstones, powering artifacts? I hadn't heard that before, the only sense I'd gotten was one artifact mentioned that could use a hearthstone in lieu of attunement in 3e. Was that a big thing in 2e and 1e? Were a lot of artifacts used that way in lieu of attunement?

How do you see demesnes that aren't the base for a manse as a storytelling tool? They strike me as a great little way to have Striking Supernatural Locations, but I am very curious about how they're intended to be used in a game.

Right, in 1st edition (and only know this roughly due to a modest reading of the relevant books), Artifacts were assumed to be powered by Motes first, be it attuned or expended costs and there was a lot of extra rules involved. Hearthstone sockets in any artifact could be added alongside the construction process, and a bunch of other caveats that got streamlined as we moved into 2e.

Anyway, the point is, in late 1e, artifacts that needed powering, could be powered by Hearthstones, Blood Sacrifice, Essence Collectors (think artifact solar panels), or other kinds of natural power like turbines in whirlpools, waterfalls and such. They were artifacts that turned 'Natural Stuff' into Essence without making Demenses/Manses.
 
Speaking of, Hearthstones, powering artifacts? I hadn't heard that before, the only sense I'd gotten was one artifact mentioned that could use a hearthstone in lieu of attunement in 3e. Was that a big thing in 2e and 1e? Were a lot of artifacts used that way in lieu of attunement?

How do you see demesnes that aren't the base for a manse as a storytelling tool? They strike me as a great little way to have Striking Supernatural Locations, but I am very curious about how they're intended to be used in a game.

To add to what @Shyft said, Hearthstones powering artifacts in 2e was, iIRC, more a Magitech thing, and one of the major setting decisions made in 3e was 'heavily cut down on the Magitech'.
 
Also to build on the second part of your post - Demesnes do a lot of things...
  • They're full of exotic and useful resources to fight over
  • Gods like to live in/on them - which means you get to hobnob with gods when you emminent domain their asses. (legally gods aren't supposed to squat on demesne if an Exalt wants to cap it, but 'legal' and 'enforced' are not the same thing.
  • Raksha like to turn them into freeholds
  • They're exotic locales to have fights IN- they don't look like REAL places, but they're real enough that they can be believable.
 
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How do you guys feel about the mechanics of the Raksha from 2e? Is Shaping Combat soem bizarre complex system attached to them? It sounded like it did not have a good rep when I was googling.
 
How do you guys feel about the mechanics of the Raksha from 2e?

Oh god no.

Light the @EarthScorpion signal!

Is Shaping Combat soem bizarre complex system attached to them? It sounded like it did not have a good rep when I was googling.

Shaping Combat is a broken and shattered mess that will burn your eyes if you look at it too hard, and then wear your dried out retinas as a cloak while dancing on your ashes.

It is the very definition of not functional.

(More comprehensive reply is in the works)
 
How do you guys feel about the mechanics of the Raksha from 2e? Is Shaping Combat soem bizarre complex system attached to them? It sounded like it did not have a good rep when I was googling.

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
*breathes*
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
*runs around screaming wordlessly*
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

(This may give some insight into my response)
 
I eagerly await the reply!

I'll admit I'm mostly wondering if there's any cool powers in there I might cannibalize for QC charms, or if there's any fun ideas that are actually useful for portraying raksha.
 
How do you guys feel about the mechanics of the Raksha from 2e? Is Shaping Combat soem bizarre complex system attached to them? It sounded like it did not have a good rep when I was googling.

Exalted: The Fair Folk was one of the most... interesting parts of 1e. You can see it had some unique and evocative ideas of what being a Raksha meant and it introduced things like the shinma and shaping combat which were really neat but kind of totally irrelevant to 99% of games because they weren't pure raksha games. You can kind of see how the Shaping Combat system was a sort of prototype for Exalted 2e as well, a lot of the concepts in Shaping Combat got ported over into the Social and Mass combat systems of 2e.

2e however, was perhaps the most atrocious case of copypasta in the series. Entire sections were copied over, often verbatim, without any attempt to adjust the rules for how they would interact with the new systems, or even each other. Two different writers working on two different sections never communicated and thus made entirely different assumptions about how certain basic mechanics in the rules worked and ended up creating an unplayable mess. Completely irrelevant things like Glamour Resistance were ported over wholesale instead of being converted into attacks against your Dodge MDV like they should have been. The writers doubled down on the "this books is going to be useless for anyone not running an all raksha game" by both punishing the players more harshly for interacting with Creation, making creating raksha characters who can do anything in Creation next to impossible and vastly overpowering raksha at the same time.

I really, really like the raksha as they exist (I know @Havocfett's take is The New Hotness for the @EarthScorpion clique in this thread but I personally don't like it much). I loved the way they used Mutations and Artifacts and Behemoths and so on. But fixing raksha for 2e so they retain that kind of weird alien thing wearing a people suit feel is almost impossible.

To play raksha in 2e do the following:

Give them a single incredibly good dicepool in their Primary Role and a back up dicepool in a Secondary roll and a base level of 'really good' in basically everything else. Give them one Unique Shaping Power which they will use once in a scene when confronting PCs. Resolve it by rolling Essence + Role dicepool. If that beats Dodge MDV the raksha gains some scene-long advantage over whoever they beat the DV of, perhaps they can pull off ranged elemental attacks or they tell a single perfect lie everyone must believe or whatever. Shaping defenses and/or cold iron shut these down and then you just have a very skilled (but lacking access to perfect effects, sub Terrestrial Exalt) opponent.
 
For me magic always seems more wonderous if there is enough explanation for what it does and it's limits that I can make predictions about it. If magic is imcomprehensable there is nothing but GM fiat to judge it's actions and that prevents all kinds of stories where understanding rules could allow magic to drive plots.

Well, to be fair, Exalted never was Sandersonian-ok. It likes to pretend it is, but creating new charms/spells with vague fluff justifications is a central part of it. The whole system is exception-based, after all.

You can kind of see how the Shaping Combat system was a sort of prototype for Exalted 2e as well, a lot of the concepts in Shaping Combat got ported over into the Social and Mass combat systems of 2e.

Yeaah. That was one of the greatest ideas of 2e.

Is Shaping Combat soem bizarre complex system attached to them? It sounded like it did not have a good rep when I was googling.

For what i read, GWM was written to be played divorced from the rest of the setting, and shaping combat actually works in games than never go out of the Wyld.

Obviously, nobody wanted to play such a thing.
 
From Kerisgame we now know that rather than just demons that are spawning, mortal creatures are spawning in Keris's Tiger Kingdom. That's really interesting. More, there's a new soul that is going to emerge soon. I wonder what this soul will represent. Also, the fact that Keris has inadvertently harmonised herself to the level of a Immaculate Master is hilarious. I wonder, other than her souls working in lockstep on occasion, what the end result of that is?

(Also, I'm sure this has some up at SOME point but are Sidreal Martial Arts still a thing in Kerisgame? And if so, are Infernal's still barred from learning them?)

Poor Calesco is not having a very nice time. Though, with what ES said about Sasi's own inner world, I'm not sure that she is going to have a great time (even if she is not actually internalised).

Mechanically, Keris' soul has "mortal" animals (technically, Enlightenment 0 akuma, because an akuma is a creature native to a Primordial Mythos) because the Devil Domain and Tiger Empire can be shaped by her souls by "Wyld Shaping" within their themes. Wyld Shaping naturally makes animals to populate a land, so there's no reason you won't get weird animals that are basically there to be eaten by the demons and add a bit of fluff to the place.

(My rule of thumb is that most Infernal souls are basically going to wind up looking like Pokemon AUs because of the mix of demons and akuma wildlife.)

Especially in the Swamp, because Haneyl and the sziromkeruby are relentlessly carnivorous. Sziromkeruby ecologically basically fill the same role in Keris' soul as foxes do in Creation. A sorcerer who summons a petal-cherub as a familiar will find that they keep their kitchen clean of mice and rats - admittedly by spitting fire at them, so it's probably a good idea to make sure your sorcerer's tower is made of stone. Then they'll probably start depopulating the surrounding countryside, like cats would if they could spit fire.

Sidereal Martial Arts do not exist in Kerisgame in a "Martial Arts" sense of the word. However, the capability for them is just folded into their Charmset, into a suitable House.

The Kerisgame Sidereal Charmset is technically closed, but it's closed in a lot more of an "open" way than canon depicted it. Basically, Sidereal Charms are organised into short, compact trees (called Constellations) which all fall under the House of a Maiden. If you want a new bunch of Charms, either five Sidereals working together or a Maiden can create a new Constellation (though Sidereals will be punished for making a new constellation if they didn't get permission first, unless enough Sidereals participated in making it that their bosses basically have to sign it off as a "Yeah, we totally authorised it").

So in a sense, they're sort of... hybridised with native Sidereal Charms. That is, when a Sidereal wants a new effect, they have to devise a 4-6 Charm tree and then carry out the necessary paperwork and blackmail the necessary people to get a new constellation inserted into the sky of Creation - they can't just make a single Charm that does what they want. Hence, over the years there have been quite a few specialist constellations devised that sort of parallel old-style SMAs because the Sidereals found they really needed an anti-spirit exorcist set of Charms for banishing and forcing out demons and ghosts, or whatever.

(Constellations where no Sidereals currently know their Charms often get removed once it gets noticed they're no longer serving a purpose)

I have a question on the loyalties of demons. Specifically, if a given Infernal were to summon a demon to aid him/her, then later went rogue, would it be possible to convince said demon (with reasoning short of social charms) to join them? I imagine most first-circles would need to have their indoctrination and fear of retribution reassured, but would it be possible to convince a second-circle to abandon the cause? A third? We know that Gramalkin left Mardukth, but I don't think there's much detail on what was involved in that.

Another thought: IIRC Earthscorpion was against the idea of adopting other creatures into an Infernal's soul pantheon. What about other souls, either of Yozis or other Infernals? It's the same sort of creature and it could be a way to save an aspect of a dying ally, or maybe steal some secret? Or maybe both parties could be consenting and trade souls as a sort of meta-negotiation, representing an exchange of thought by a literal adoption of an idea.

Demons are just people. If you want them to do something, find the levers in their head and persuade them that what they want to do is what you want to do and you have common interest. Turning against the Yozis is a big ask - but by no means impossible, especially if you're willing to offer things like Eclipse oaths of their safety and of keeping them from being sent back to hell.

And for 2CDs and 3CDs, a demon will act to further their own goals even if their greater self would prefer to do other things. Because a demon is an expression of their greater self's nature, and 3CDs and Primordials are complicated enough that their own internal divisions are self-aware beings who want their own things. Just as a Kerisgame example, for example, if Keris was determined to be actively incompassionate to people (on the grounds of "they deserved it" or something), Calesco would be quite willing to subtly act against her - possibly going as far as to warn the people that Keris was planning to brutally kill, so they had a chance to escape.

Do recall, however, that Second and Third Circles are aware that they're dependent on their progenitor for their existence. Trying to persuade them into a course of action that'll kill their progenitor is very hard, because they're aware that's suicidal. Not impossible, however. Lots of demons have high Virtues, so they're going to act heroically often.

After all, neomah have 3 Virtues at 5 and the other at 3. Neomah are almost certainly More Virtuous Than You.

Can't summon Po Souls. Ever.

Also, Calesco remains best Deva of a Nebulous Circle.

Calesco is adorbs. Even if she is a personification of Stupid Useless Compassion.

(also, even if her Compassion is Tragic Love Amusement compassion and thus she considers it loving to make her loved ones suffer if they learn from it)

A lot of stuff like powered armor and magitech required Hearthstones usually.

Kerisgame is big on it.

Do note that Kerisgame considers "powered armour" to be generally a Shogunate thing, because the Shogunate is 1930s fascist-anime visuals as fuck and that means lots of people were walking around looking like they were straight out of Jin-roh. Complete with the glowing eyes.

Keris has a heavily damaged and broken suit of High First Age armour (that she damaged even further by vitriol-tainting it), and it doesn't look like power armour - it's moonsilver plate and it's all graceful organic curves and much more Warframe than Warhammer.

How do you guys feel about the mechanics of the Raksha from 2e? Is Shaping Combat soem bizarre complex system attached to them? It sounded like it did not have a good rep when I was googling.

The Raksha have never been fit for purpose, because a NPC splat has been given a lot of complicated and involved mechanics that require lots of careful reading to understand the synergies and which doesn't play nicely with the rest of the game and half their stuff only makes sense in a place where no other characters go. They are fundamentally flawed by that, even before their shitty 2e implementation written by Alex "Rape-rape" Alexander is taken into account.

Burn their mechanics to the ground. Run them off fae-themed spirit charms and steal inspirations from Changeling: the Lost contracts. Make your life much easier.
 
Burn their mechanics to the ground. Run them off fae-themed spirit charms and steal inspirations from Changeling: the Lost contracts. Make your life much easier.
Just to hammer the point home: Here EarthScorpion is suggesting homebrewing everything about Raksha, because it is easier, and speaking as a longtime fan of the Raksha and Fae mythology, I'd say it's a pretty fair appraisal.
 
Do note that Kerisgame considers "powered armour" to be generally a Shogunate thing, because the Shogunate is 1930s fascist-anime visuals as fuck and that means lots of people were walking around looking like they were straight out of Jin-roh. Complete with the glowing eyes.

Yeah, your Shogunate stuff is Jin-Roh and Fallout, as compared to the Orokin First Age.

And also something that expert crafters in the Second Age can create with years of manufacture and careful management of resources.

Keris has a heavily damaged and broken suit of High First Age armour (that she damaged even further by vitriol-tainting it), and it doesn't look like power armour - it's moonsilver plate and it's all graceful organic curves and much more Warframe than Warhammer.

Actually, how would it look compared to it's current state if it wasn't damaged, and instead was operating at full capacity? I kinda want to see an actual, fully working set of First Age Warframe-powered-armor now.
 
Well, to be fair, Exalted never was Sandersonian-ok. It likes to pretend it is, but creating new charms/spells with vague fluff justifications is a central part of it. The whole system is exception-based, after all.
Sandersonion advice is tangental to storytelling, it is useful in world building though but it does neglect that there has to be mysteries, differing theories, and conflicting accounts. Simple answers arent interesting or very good plothooks.
 
Actually, how would it look compared to it's current state if it wasn't damaged, and instead was operating at full capacity? I kinda want to see an actual, fully working set of First Age Warframe-powered-armor now.

Basically consider it a Familiar/Ally, on top of being a suit of armour - what a peronelle wants to be when it grows up. The armour had an animalistic intelligence and its own motive power. When it was not worn, it could stalk around on its own - and assume various animal forms. In battle it would defend its master with additional arms it grew, protecting her when she cast spells and watching for betrayal. As a Lunar's armour, it of course changed shape to match whatever shape she wore. In addition, there were mighty sorcerous spells laid into it that it could cast for its master, to bless her and slay her foes. The intelligence of the armour was not a god, but was instead a new order of being created by the Exalted so it was not bound by the geas and could aid its master in full to fight any foe.

Among the many problems that stop Keris from restoring it to full order is that it was armour made for a Lunar, and so it was designed to feed off Lunar essence. Keris is not a Lunar and has no easy access to Lunar essence. Even if the intelligence had not starved to death from thousands of years of inactivity, she couldn't fuel it.

For her, it's basically a nice suit of moonsilver armour that shapeshifts with her, which is a very useful trait for an Infernal as well as a Lunar. Infernals probably make a lot of things out of moonsilver if they can, because Lunars understand the complexities of armour design when you sometimes just gotta turn into a giant winged monster covered in teeth. Solars just don't get it, man.

Abyssal: "I sometimes turn into a blood-drinking shadow covered in eyes."

Infernal: "NOBODY CARES, ABYSSAL! YOU JUST STOLE THAT FROM ALUCARD!"

Abyssal: "Says the man who's busy pretending to be DBZA Perfect Cell because he just picked up a bunch of Metagaos Charms."
 
Basically consider it a Familiar/Ally, on top of being a suit of armour - what a peronelle wants to be when it grows up. The armour had an animalistic intelligence and its own motive power. When it was not worn, it could stalk around on its own - and assume various animal forms. In battle it would defend its master with additional arms it grew, protecting her when she cast spells and watching for betrayal. As a Lunar's armour, it of course changed shape to match whatever shape she wore. In addition, there were mighty sorcerous spells laid into it that it could cast for its master, to bless her and slay her foes. The intelligence of the armour was not a god, but was instead a new order of being created by the Exalted so it was not bound by the geas and could aid its master in full to fight any foe.

Among the many problems that stop Keris from restoring it to full order is that it was armour made for a Lunar, and so it was designed to feed off Lunar essence. Keris is not a Lunar and has no easy access to Lunar essence. Even if the intelligence had not starved to death from thousands of years of inactivity, she couldn't fuel it.

For her, it's basically a nice suit of moonsilver armour that shapeshifts with her, which is a very useful trait for an Infernal as well as a Lunar. Infernals probably make a lot of things out of moonsilver if they can, because Lunars understand the complexities of armour design when you sometimes just gotta turn into a giant winged monster covered in teeth. Solars just don't get it, man.

Abyssal: "I sometimes turn into a blood-drinking shadow covered in eyes."

Infernal: "NOBODY CARES, ABYSSAL! YOU JUST STOLE THAT FROM ALUCARD!"

Abyssal: "Says the man who's busy pretending to be DBZA Perfect Cell because he just picked up a bunch of Metagaos Charms."

WANNA SEE ME DRINK A GUY?

XD

Hrm. For a minor artifact power under 2e/Kerisgame Hacks, I was considering a pair of Artifact Bracers that basically gave punches the stats of Smashfists with no loss in manual dexterity.

Also, I'm considering Styles right now, and one thing I'm wondering, because it seems to me that with most Styles you can only really expect to have a bonus of +1 dice from a stupyle for any given roll- the bonuses don't overlap, so to speak, although I might just be tired right now.

Assuming I'm not wrong/missing something, is that the explicit intention?
 
Unfortunately the charmset doesn't quite give you that drinking people fun!
Metagaos said:
Teeth Without Number
Cost
: — ; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Palate Without Limit
The world is nothing less than a grand buffet for the All-Hunger Blossom. While this Charm's prerequisite is active, the Infernal's bites inflict lethal damage, and he may spend a single mote in Step 8 of a bite attack to count 10s twice when determining damage. Additionally, the warlock may reflexively alter any part of his body he wishes into a fully functional mouth. He can shift fingertips into feeder tendrils, widen pores into lamprey mouths, open baleen filters in his feet, and so on. These Obvious transformations do not impede normal uses of that body part, though reversing them requires a miscellaneous action.

This Charm's transformations allow the warlock to punch with canine-tipped knuckles or kick with a leg that splits open into a crocodile-mouth, making natural bite attacks without needing to clinch.

Mutilation Feast Method
Cost
: 1m (+5m); Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Crippling
Duration: Instant
Prerequisite Charms: Teeth Without Number
Cutlery and seasoning are the inventions of civilization, and while Metagaos may don culture's trappings like the scent of a sundew, his hungry heart drives him beyond such niceties. This Charm enhances any lethal bite attack, allowing the warlock to instantly devour and digest a portion of his target's body, as a Crippling effect. The savaged area is roughly equal to the fraction of their health levels that the attack damaged, including dying health levels. Killing or destroying the target allows the Infernal to simply swallow them, leaving no trace.

If the Infernal devours at least two health levels' worth of flesh in this way, he may spend five motes in Step 10 to inflict a Crippling amputation effect (Exalted, pp. 152) on his target, enjoying the taste of a whole limb.
's basic Charmtech, bruv.

Get a permanent stabby-tail from By Rage Recast, and you're done.
 
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Also, I'm considering Styles right now, and one thing I'm wondering, because it seems to me that with most Styles you can only really expect to have a bonus of +1 dice from a stupyle for any given roll- the bonuses don't overlap, so to speak, although I might just be tired right now.

Assuming I'm not wrong/missing something, is that the explicit intention?
If you have X dots in a Style and you're acting in line with the Style, you get +X dice. This is separate from the bonuses and applies whenever you qualify for the Style.

If you then also meet a bonus, you get that +1 as well. You can only get one bonus for a given roll.

Thus the maximum extra dice you can get from a Style for one roll is +4, which at the mortal level is pretty fucking significant.

I should probably add an example to the Style rules to make this clear.
 
Also, I'm considering Styles right now, and one thing I'm wondering, because it seems to me that with most Styles you can only really expect to have a bonus of +1 dice from a stupyle for any given roll- the bonuses don't overlap, so to speak, although I might just be tired right now.

Correct.

The 3-dot bonus can be equivalent to one extra success, but you can't break the cap more than that.
 
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