Wouldn't you have to have a Tail first?
Three ways to deal with that.

The first is to just have a tail. You might have one naturally, you might have acquired it through coadjutor mutations, you might have been flesh-sculpted by a demon, you might have a polymorphic artifact symbiote that can give you a tail, you might fuse with a suit of power armour that comes with a tail...

The second is to learn By Rage Recast, which lets you keep up to 8 points of mutations permanently running, which can include a tail.

The third, to stay entirely within Metagaos' Charmset, is to learn this Charm:
Metagaos said:
Platter-Cleaning Violence Flicker
Cost
: 1m; Mins: Essence 2; Type: Reflexive (Step 1)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Teeth Without Number
Roots pierce the bloody soil of flesh like barbed tongues, and Metagaos devours all it has to offer. This Charm enhances any natural attack the warlock makes, granting it the Reach tag and extending the range at which it can be made by (Dexterity + Essence) yards, flesh twisting and darting outwards before slithering back into its sockets. The slippery, sudden nature of the attack allows it to ignore cover bonuses.

If the Infernal knows Greedy Gawping Grip he can use it alongside this Charm to grab something within its range, ignoring any barrier with even a slight gap to retrieve his newly-acquired body part. The range offered by this Charm scales with the Infernal's size - double it if he benefits from more than two dots of Large (or the equivalent), and triple it if he qualifies for Huge.
 
If you have X dots in a Style and you're acting in line with the Style, you get +X dice. This is separate from the bonuses and applies whenever you qualify for the Style.

If you then also meet a bonus, you get that +1 as well. You can only get one bonus for a given roll.

Thus the maximum extra dice you can get from a Style for one roll is +4, which at the mortal level is pretty fucking significant.

I should probably add an example to the Style rules to make this clear.


You also get stunt dice of course, meaning that you can get +7 dice at most with a three die stunt, a Style and it's bonus.

An example would be a Mantis Stylist gaining a higher "sword people" bonus than a professional soldier's entire dice pool.

Which is pretty fucking great.
 
You also get stunt dice of course, meaning that you can get +7 dice at most with a three die stunt, a Style and it's bonus.

An example would be a Mantis Stylist gaining a higher "sword people" bonus than a professional soldier's entire dice pool.

Which is pretty fucking great.
Except, with the Style system, the professional soldier would have a style, too.
 
Except, with the Style system, the professional soldier would have a style, too.

Though it might not actually be as focused on swording as you think. Like, of all of the skills a soldier needs, close combat is certainly one of them, but I could imagine parts of a style dealing with how to scrounge up food on campaign or pack your tent, or march a whole day and not fall down, or any number of a dozen things, I suppose!
 
Except, with the Style system, the professional soldier would have a style, too.

Attribute 3, Ability 2, Style 2 would be a well-trained soldier in a Threshold army - more than capable of killing an Attribute 2, Ability 1, Style 1 peasant who's been trained to hold a spear with the pointy end towards the enemy and huddle together with a lot of other soldiers. 7 dice in an Enlightenment 0 mortal is a "well-trained professional" level, since most mortals aren't going to have Attributes higher than 3, can't exceed 3 for Abilities, and only people top in their fields have 3 dots in a Style.

This is why Tiger Warriors walking around with Attribute 4, Ability 4, Style 3 are 11 dice monsters. Solars are scary, even before you get into the fact that with upgrades Solars can train Tiger Warriors into being Enlightened E2 combatants with "I'm good at fighting"-themed spirit charms who can go toe-to-toe with 1CDs and ghosts. Infernals gets demons, Abyssals get ghosts, Solars just buff mortals until they can go toe to toe with blood apes and spectres [1].

[1] Also, put the mortal in question in XP debt until they're retired, but who's counting, right?
 
Except, with the Style system, the professional soldier would have a style, too.

That was factored in.

Physique 4 (And this is being reaaaally nice to the soldier, he'll probably have 2 or 3.)
Chiaroscuran Soldier Style 3 (Again, really generous, it's probably more like 2)

He'll probably have around 2 dots of Melee

There.

Oh and by the way:

Chiaroscuran Soldier Style
The soldiers of Chiaroscuro march to war in gleaming glass and wield shard-blades that cut flesh with contemptible ease. This Style is taught to aid in urban combat, maintenance of glass weaponry and arms as well as limited survival in hostile environments such as deserts and Shadowlands. It may be practiced in armor and uses polearms, swords and shields as it's form weapons.
1: +1 to foraging rolls made in Wyld Zones, Shadowlands and desert environments.
2: +1 to maintain glass weaponry and armor.
3: +1 damage with Chiaroscuro Glass.

EDIT: @Sidereal'd. Curse you @EarthScorpion.
 
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Speaking of Enlightenment, are there any Infernals running around in Kerisgame at Enlightenment 10? Would the Unquestionable regard such a being as a threat? I get the feeling that the coadjutors are meant to stop things like that. Though I guess anybody who gained that level of spiritual growth is probably shanked or suppressing their power.
 
Aleph Homebrew: Scavenging Soldier Style
Though it might not actually be as focused on swording as you think. Like, of all of the skills a soldier needs, close combat is certainly one of them, but I could imagine parts of a style dealing with how to scrounge up food on campaign or pack your tent, or march a whole day and not fall down, or any number of a dozen things, I suppose!
Scavenging Soldier Style (Melee/Survival)
Many men find their calling in baking bread or weaving wool. But some pursue careers in killing, and become mercenaries or troopers under a general's banner. This style is used in the Scavenger Lands by men of the military who spend their lives in service; following the orders of their commanding officers, marching where they are sent and killing who they are told to alongside their fellows. Few who learn this Style are enthusiastic about their work, for the glory of war wears off quickly at the sight of a battlefield. Instead, they focus on survival and the day-to-day routine of life in the army - and on the next paycheck coming their way. When used for combat, this style is compatible with armour and is generally used with the spear or short sword, though other variants exist.
1: +1 to enduring forced marches, heavy armour and other similar exertions.
2: +1 to laying hands on adequate food and shelter in the field.
3: -1 Difficulty to quickly staunch battlefield wounds.
Speaking of Enlightenment, are there any Infernals running around in Kerisgame at Enlightenment 10? Would the Unquestionable regard such a being as a threat? I get the feeling that the coadjutors are meant to stop things like that. Though I guess anybody who gained that level of spiritual growth is probably shanked or suppressing their power.
Probably a few by now. Sasi's not far off it (if indeed she isn't there already), and she's one of the older ones. And no, you don't shank your best tools. The coadjutor limits them spiritually, and they're still subservient to the Althing - on the level of a peer, not an Unquestionable.

(That said, they absolutely do make the Unquestionable nervous. Which is why you aren't going to see said Unquestionable doing something as dumb as shanking such an Infernal, which would turn the GSPs against them en masse.)
 
I bet that it's possible to write hundreds of Styles simply on the concept of "soldier".
It is, yes. Which one you learn will depend on what kind of soldier you are and who you're learning it from. And honestly, there are probably subtle regional variants even of single Styles like Scavenging Soldier which have slightly different bonuses - so the base style description is the same, but the bonuses are focused a little more on scrounging food and looting the battlefield, for instance.
 
I bet that it's possible to write hundreds of Styles simply on the concept of "soldier".
It is, yes. Which one you learn will depend on what kind of soldier you are and who you're learning it from. And honestly, there are probably subtle regional variants even of single Styles like Scavenging Soldier which have slightly different bonuses - so the base style description is the same, but the bonuses are focused a little more on scrounging food and looting the battlefield, for instance.

Yep, plus of course all of the different types of troops, and of course some elite units might have their own style that focuses on, well, the specific elite knowledge/coolness that makes them an elite unit and not one of the riff-raff.

In addition to probably having a little bit of the more riff-raff styles anyways.
 
Speaking of Enlightenment, are there any Infernals running around in Kerisgame at Enlightenment 10? Would the Unquestionable regard such a being as a threat? I get the feeling that the coadjutors are meant to stop things like that. Though I guess anybody who gained that level of spiritual growth is probably shanked or suppressing their power.

Of course not. Without Enlightenment 10 Infernals around, how are the Unquestionable meant to escape Hell easily without the risk of being bound by a Solar asshole?

(Not to mention the logistic problems of shanking an Enlightenment 10 being, which are considerable.)

No, a good coadjutor is meant to worm their way into their Infernals confidence and be a voice on the inside, giving them a demonic view on things - and also being a prosthetic fetich that stops a real one forming and so gives the Unquestionable control of the Urge.

And yes, an Enlightenment 10 Infernal is a potential threat. But so is any other high Enlightenment being, and the Infernal has hopefully has years of bribes and deliberate bonding from third circle patrons. Better an E10 Infernal who's on your side than an angry E10 Infernal who has a grudge about the whole "trying to kill him because he hit E10" thing.
 
No, a good coadjutor is meant to worm their way into their Infernals confidence and be a voice on the inside, giving them a demonic view on things - and also being a prosthetic fetich that stops a real one forming and so gives the Unquestionable control of the Urge.
Dulmea has (as has been mentioned in the last Kerisgame's extras section) been doing either a very good or a very bad job at this, depending on how you look at it.

I mean. She's definitely in Keris's confidence. But instead of her keeping Keris chained down, it's more that Keris is dragging her up.
 
It is, yes. Which one you learn will depend on what kind of soldier you are and who you're learning it from. And honestly, there are probably subtle regional variants even of single Styles like Scavenging Soldier which have slightly different bonuses - so the base style description is the same, but the bonuses are focused a little more on scrounging food and looting the battlefield, for instance.

And there will of course also be older Styles such as Shogunate Styles for fighting in powered armor and using Shogunate weaponry.

Lookshy's Gunzosha Commandos come to mind, for example.

Jade-Clad Warrior Style
A soldier of the Shogunate must be stroung, she must be fast and she must follow orders but think for herself. This Style aids with combat in powered armor as well as the maintenance and repair of it's arcane functions. It can only be practiced in powered armor, though variants repurposed to function in Second Age artifact plate exists, it has no specific form weapon requirements.
1: +1 to power armor maintenance and repair.
2: +1 to running speed in powered armor.
3: -1 difficulty on attack rolls in powered armor.

Black Veil Soldier Style
Under the command of Sijanese morticians, these elite soldiers are experts in doing battle alongsides ghosts and undead allies, they are trained in surgery and quick burial ceremonies as well as harrying tactics to soften up enemies before retreating to minimize loss and energy expenditure. This Style cannot be practiced without any Trappings of Death on one's person (See: Manual of Exalted Power - The Abyssals).
1: +1 to any hastened prayers made to Dead creatures.
2: +1 to any rolls that require practical knowledge of the weaknesses and strengths of Dead.
3: +2 speed when retreating from an enemy after having attacked it at least once.
 
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Not allowed more than a +1 die at the 1 or 2 dot bonuses or a +1 sux (eg -1 Diff, +1 damage, negate botches) at the 3-dot bonus level. But otherwise cool!
 
I am pretty sure Lookshy's doesn't have power armor in ES setting.

More like, unactive power armor used as superheavy plate, in the style of fallout NCR salvaged power armor.
 
I am pretty sure Lookshy's doesn't have power armor in ES setting.

More like, unactive power armor used as superheavy plate, in the style of fallout NCR salvaged power armor.

Oh, no, it totally does. If you want to play a Brotherhood of Steel Jade game, Lookshy is right there for all your techno-feudal imperialism and "protecting the Scavenger Lands from Communism the Realm by treating the Scavenger Lands as 1950s US did South America".

Things aren't as ludicrous as 2e so they have fewer vehicles (if you need to be transported somewhere quickly as a strike team, you use a sorcerer), but they're still clumping around in heavy jade armour which is as Jin-roh as fuck (and has probably been ornated-up, with lots of carven dragon motifs and covered in prayer strips and so on).

(The main change is that Lookshy has lost its Designated Good Guys aura which means they treat their helots like... well, like helots get treated, they treat the Scavenger Lands as their back garden, and the self-proclaimed remnants of the Shogunate proclaim a militarised, self-lauding version of Shogunate culture that has no space for letting demonic anathema near their lands)
 
Mechanically, Keris' soul has "mortal" animals (technically, Enlightenment 0 akuma, because an akuma is a creature native to a Primordial Mythos) because the Devil Domain and Tiger Empire can be shaped by her souls by "Wyld Shaping" within their themes. Wyld Shaping naturally makes animals to populate a land, so there's no reason you won't get weird animals that are basically there to be eaten by the demons and add a bit of fluff to the place.

(My rule of thumb is that most Infernal souls are basically going to wind up looking like Pokemon AUs because of the mix of demons and akuma wildlife.)

Especially in the Swamp, because Haneyl and the sziromkeruby are relentlessly carnivorous. Sziromkeruby ecologically basically fill the same role in Keris' soul as foxes do in Creation. A sorcerer who summons a petal-cherub as a familiar will find that they keep their kitchen clean of mice and rats - admittedly by spitting fire at them, so it's probably a good idea to make sure your sorcerer's tower is made of stone. Then they'll probably start depopulating the surrounding countryside, like cats would if they could spit fire.

Sidereal Martial Arts do not exist in Kerisgame in a "Martial Arts" sense of the word. However, the capability for them is just folded into their Charmset, into a suitable House.

The Kerisgame Sidereal Charmset is technically closed, but it's closed in a lot more of an "open" way than canon depicted it. Basically, Sidereal Charms are organised into short, compact trees (called Constellations) which all fall under the House of a Maiden. If you want a new bunch of Charms, either five Sidereals working together or a Maiden can create a new Constellation (though Sidereals will be punished for making a new constellation if they didn't get permission first, unless enough Sidereals participated in making it that their bosses basically have to sign it off as a "Yeah, we totally authorised it").

So in a sense, they're sort of... hybridised with native Sidereal Charms. That is, when a Sidereal wants a new effect, they have to devise a 4-6 Charm tree and then carry out the necessary paperwork and blackmail the necessary people to get a new constellation inserted into the sky of Creation - they can't just make a single Charm that does what they want. Hence, over the years there have been quite a few specialist constellations devised that sort of parallel old-style SMAs because the Sidereals found they really needed an anti-spirit exorcist set of Charms for banishing and forcing out demons and ghosts, or whatever.

(Constellations where no Sidereals currently know their Charms often get removed once it gets noticed they're no longer serving a purpose)

Doesn't this kind of imply that you could really screw over the Sidereals if you dropped a 3CD onto the roof of the sky?
 
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