Yeah but that's not drinking them and thus not only doubling your power level but giving you bonus feats in show tunes!
Feeder tendrils, the Charm says. Bite attack is used as a catch-all here.
Yeah but that's not drinking them and thus not only doubling your power level but giving you bonus feats in show tunes!
You can explicitly create a needle-mouth on your tail that instantly sucks up a portion of your victim's body, or the whole thing if you kill them in one go.
There are Charms for these... provided you eat someone who knows show tunes.
You can explicitly create a needle-mouth on your tail that instantly sucks up a portion of your victim's body, or the whole thing if you kill them in one go.
Sure. Given that you're an Infernal, this seems like it would not be a significant obstacle
Three ways to deal with that.
Metagaos said:Platter-Cleaning Violence Flicker
Cost: 1m; Mins: Essence 2; Type: Reflexive (Step 1)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Teeth Without Number
Roots pierce the bloody soil of flesh like barbed tongues, and Metagaos devours all it has to offer. This Charm enhances any natural attack the warlock makes, granting it the Reach tag and extending the range at which it can be made by (Dexterity + Essence) yards, flesh twisting and darting outwards before slithering back into its sockets. The slippery, sudden nature of the attack allows it to ignore cover bonuses.
If the Infernal knows Greedy Gawping Grip he can use it alongside this Charm to grab something within its range, ignoring any barrier with even a slight gap to retrieve his newly-acquired body part. The range offered by this Charm scales with the Infernal's size - double it if he benefits from more than two dots of Large (or the equivalent), and triple it if he qualifies for Huge.
If you have X dots in a Style and you're acting in line with the Style, you get +X dice. This is separate from the bonuses and applies whenever you qualify for the Style.
If you then also meet a bonus, you get that +1 as well. You can only get one bonus for a given roll.
Thus the maximum extra dice you can get from a Style for one roll is +4, which at the mortal level is pretty fucking significant.
I should probably add an example to the Style rules to make this clear.
Except, with the Style system, the professional soldier would have a style, too.You also get stunt dice of course, meaning that you can get +7 dice at most with a three die stunt, a Style and it's bonus.
An example would be a Mantis Stylist gaining a higher "sword people" bonus than a professional soldier's entire dice pool.
Which is pretty fucking great.
Except, with the Style system, the professional soldier would have a style, too.
Except, with the Style system, the professional soldier would have a style, too.
This is why Tiger Warriors walking around with Attribute 4, Ability 4, Style 3 are 11 dice monsters.
Except, with the Style system, the professional soldier would have a style, too.
Scavenging Soldier Style (Melee/Survival)Though it might not actually be as focused on swording as you think. Like, of all of the skills a soldier needs, close combat is certainly one of them, but I could imagine parts of a style dealing with how to scrounge up food on campaign or pack your tent, or march a whole day and not fall down, or any number of a dozen things, I suppose!
Probably a few by now. Sasi's not far off it (if indeed she isn't there already), and she's one of the older ones. And no, you don't shank your best tools. The coadjutor limits them spiritually, and they're still subservient to the Althing - on the level of a peer, not an Unquestionable.Speaking of Enlightenment, are there any Infernals running around in Kerisgame at Enlightenment 10? Would the Unquestionable regard such a being as a threat? I get the feeling that the coadjutors are meant to stop things like that. Though I guess anybody who gained that level of spiritual growth is probably shanked or suppressing their power.
It is, yes. Which one you learn will depend on what kind of soldier you are and who you're learning it from. And honestly, there are probably subtle regional variants even of single Styles like Scavenging Soldier which have slightly different bonuses - so the base style description is the same, but the bonuses are focused a little more on scrounging food and looting the battlefield, for instance.I bet that it's possible to write hundreds of Styles simply on the concept of "soldier".
I bet that it's possible to write hundreds of Styles simply on the concept of "soldier".
It is, yes. Which one you learn will depend on what kind of soldier you are and who you're learning it from. And honestly, there are probably subtle regional variants even of single Styles like Scavenging Soldier which have slightly different bonuses - so the base style description is the same, but the bonuses are focused a little more on scrounging food and looting the battlefield, for instance.
Speaking of Enlightenment, are there any Infernals running around in Kerisgame at Enlightenment 10? Would the Unquestionable regard such a being as a threat? I get the feeling that the coadjutors are meant to stop things like that. Though I guess anybody who gained that level of spiritual growth is probably shanked or suppressing their power.
Dulmea has (as has been mentioned in the last Kerisgame's extras section) been doing either a very good or a very bad job at this, depending on how you look at it.No, a good coadjutor is meant to worm their way into their Infernals confidence and be a voice on the inside, giving them a demonic view on things - and also being a prosthetic fetich that stops a real one forming and so gives the Unquestionable control of the Urge.
It is, yes. Which one you learn will depend on what kind of soldier you are and who you're learning it from. And honestly, there are probably subtle regional variants even of single Styles like Scavenging Soldier which have slightly different bonuses - so the base style description is the same, but the bonuses are focused a little more on scrounging food and looting the battlefield, for instance.
I am pretty sure Lookshy's doesn't have power armor in ES setting.
More like, unactive power armor used as superheavy plate, in the style of fallout NCR salvaged power armor.
You do realize that people can play Exalted and not use @EarthScorpion's version of Creation verbatim? Even those who like some of his rules hacks.
I am pretty sure Lookshy's doesn't have power armor in ES setting.
More like, unactive power armor used as superheavy plate, in the style of fallout NCR salvaged power armor.
Mechanically, Keris' soul has "mortal" animals (technically, Enlightenment 0 akuma, because an akuma is a creature native to a Primordial Mythos) because the Devil Domain and Tiger Empire can be shaped by her souls by "Wyld Shaping" within their themes. Wyld Shaping naturally makes animals to populate a land, so there's no reason you won't get weird animals that are basically there to be eaten by the demons and add a bit of fluff to the place.
(My rule of thumb is that most Infernal souls are basically going to wind up looking like Pokemon AUs because of the mix of demons and akuma wildlife.)
Especially in the Swamp, because Haneyl and the sziromkeruby are relentlessly carnivorous. Sziromkeruby ecologically basically fill the same role in Keris' soul as foxes do in Creation. A sorcerer who summons a petal-cherub as a familiar will find that they keep their kitchen clean of mice and rats - admittedly by spitting fire at them, so it's probably a good idea to make sure your sorcerer's tower is made of stone. Then they'll probably start depopulating the surrounding countryside, like cats would if they could spit fire.
Sidereal Martial Arts do not exist in Kerisgame in a "Martial Arts" sense of the word. However, the capability for them is just folded into their Charmset, into a suitable House.
The Kerisgame Sidereal Charmset is technically closed, but it's closed in a lot more of an "open" way than canon depicted it. Basically, Sidereal Charms are organised into short, compact trees (called Constellations) which all fall under the House of a Maiden. If you want a new bunch of Charms, either five Sidereals working together or a Maiden can create a new Constellation (though Sidereals will be punished for making a new constellation if they didn't get permission first, unless enough Sidereals participated in making it that their bosses basically have to sign it off as a "Yeah, we totally authorised it").
So in a sense, they're sort of... hybridised with native Sidereal Charms. That is, when a Sidereal wants a new effect, they have to devise a 4-6 Charm tree and then carry out the necessary paperwork and blackmail the necessary people to get a new constellation inserted into the sky of Creation - they can't just make a single Charm that does what they want. Hence, over the years there have been quite a few specialist constellations devised that sort of parallel old-style SMAs because the Sidereals found they really needed an anti-spirit exorcist set of Charms for banishing and forcing out demons and ghosts, or whatever.
(Constellations where no Sidereals currently know their Charms often get removed once it gets noticed they're no longer serving a purpose)