- Location
- The sixth circle of Hell (second on weekends)
- Pronouns
- She/Her
Honestly, I would just compress the current five Dawn abilities down into Melee, Ranged and Command, and have done with it.
Nope, And if you grab a martial art that can use a weapon, when you use a weapon you have to have a Melee+specialty rating = to the MA rating of the Charms you know (Bare-handed brawling is Martial arts in second, brawling aids fall under MA, while Close combat weapons are under Melee)If it were up to you, would you let a player use Melee for a brawling supplement?
Honestly, I would just compress the current five Dawn abilities down into Melee, Ranged and Command, and have done with it.
Can you elaborate? Might want to use it for any homebrewed Exalted games.It's one of the hacks we're using in Kerisgame. Makes everything so much easier.
If you're not playing an Infernal, there's not much point, since they're the only ones with non-Ability or -Attribute based Charms, and this hack basically rips the Attribute/Ability system already in place to shreds and replaces it with something sleeker.Can you elaborate? Might want to use it for any homebrewed Exalted games.
There are 2 ways to remove Dex as a god stat: re-write the system so that importance is spread out, or re-write it so that the other options don't exist(because if you only have one state, then it's not really a god-stat). They seem to have largely gone for the latter option(yeah, stamina is still there, but it's appears to have been buffed a bit, and depending on the rules it could actually be reasonable important. Certainly a second tier stat, but still one you need for combat).Maybe I'm missing something, but if Dex was a god stat before, and you made it broader I don't understand how that makes it less of a god stat.
Instead of decreasing Dex's importance, we've increased the others. Reaction, Cognition, Persuasion and to a slightly lesser extent Endurance are all about as useful, important and vital for various character concepts as Physique is (I admittedly haven't had to do many Endurance rolls, but part of that is because Keris never wears armour, doesn't try to go for days without food or sleep, and doesn't technically need to breathe while swimming underwater, or indeed at all).Maybe I'm missing something, but if Dex was a god stat before, and you made it broader I don't understand how that makes it less of a god stat.
Hey that's not true.If you're not playing an Infernal, there's not much point, since they're the only ones with non-Ability or -Attribute based Charms, and this hack basically rips the Attribute/Ability system already in place to shreds and replaces it with something sleeker.
+/-5 dice to your MDV, yes, because if you try to make someone go against something they literally care about on the same level as surviving, you're going to have a bloody hard time of it.I'm actually more interested in the principles stuff to be honest. It says that it replaces intimacies along with Virtues, but since they go to 5 does that mean the MDV adjustment goes to 5 as well?
As a person who has a lot of kittens in the house over the years, I can tell you that that is the worst way possible of manipulating a kitten. They just get all confused over what to pick and inevitably fall over in exhausting indecision.+
(Keris has "Be Loved" at 5 dots and "Get Revenge" at 4, which has so far made her about as difficult for Sasi to manipulate as a baby kitten in a one-way corridor with a big bowl of food and some shiny ribbon at one end.)
Well yes, that's kind of what's going to happen to Keris when she reaches the point where she can actually get her hands on what she wants. At which point Sasi will no doubt be waiting with a quiet suggestion and delicate manoeuvring of the relative positions of bowl and ribbon, possibly hiding the latter under something until Keris is done with the first, then using it to lure her further into Sasi's metaphorical pet basket.As a person who has a lot of kittens in the house over the years, I can tell you that that is the worst way possible of manipulating a kitten. They just get all confused over what to pick and inevitably fall over in exhausting indecision.
We just turned Appearance into a Merit; Striking Looks. Because seriously, you never roll the fucking thing, its only real function is as an MDV modifier, and that can be represented better as a Merit without taking up Attribute space.
I don't think OWoD or NWoD uses Apperance as a stat. They have Charisma, Presence, and Composure for the stats, and of them composure is only slightly more important. (The LARP I play play in has a strongly worded suggestion that minimum Presence score be two). Dex is still the godstat of anything physical.We just turned Appearance into a Merit; Striking Looks. Because seriously, you never roll the fucking thing, its only real function is as an MDV modifier, and that can be represented better as a Merit without taking up Attribute space.
Cherak is one of the Tributary states at the northern cost of the imperial sea, it is the domain of a splinter house so it is between outcast and dynasts in terms of organisation.I've Got Anathema for managing my NPCs and one of the options under Dragon-Bloods is Cheraki, Who where the Cheraki again?
(stupid heroic mortal not having MA options available)
The old World of Darkness had Appereance as stat but nearly never did anything with it.I don't think OWoD or NWoD uses Apperance as a stat. They have Charisma, Presence, and Composure for the stats, and of them composure is only slightly more important. (The LARP I play play in has a strongly worded suggestion that minimum Presence score be two). Dex is still the godstat of anything physical.
Exalted honestly runs into many of the same problems, since Lunars and Alchemicals kinda rely on attributes for charms (ok, Alchemicals and TAWs, since ahahah, social Lunars). The system Aleph describes (and she admits as much) forces entire splat rewrites when you use anything but Infernals, Jadeborn, Dragon Kings or Spirits for it, and not all of us are friends with ES and Revlid and can get an entire splat written for her when she asks for Lunar fixes (we are very glad she did, though).That's entirely possible in Exalted. Aberrant's Mega-Attributes system makes altering Attributes, though, to be somewhat hard.
You can kind of do it if you unhook the Charm trees from the Abilities and have them as "Dawn Charms" or whatever. Possibly substituting the relevant new!Abilities in for the Mins and so on (you already have to tweak what's rolled, obviously). Then say that each Caste automatically favours all of their Caste Charms and... I dunno, can choose a second Caste Charm Cloud to favour as well, so you could have a Dawn-favouring Zenith, etc. Then you Favour your three Caste Abilities and can pick three more to Favour from elsewhere.Exalted honestly runs into many of the same problems, since Lunars and Alchemicals kinda rely on attributes for charms (ok, Alchemicals and TAWs, since ahahah, social Lunars). The system Aleph describes (and she admits as much) forces entire splat rewrites when you use anything but Infernals, Jadeborn, Dragon Kings or Spirits for it, and not all of us are friends with ES and Revlid and can get an entire splat written for her when she asks for Lunar fixes (we are very glad she did, though).