You really have no one but yourself to blame, ES. You can't get mad that Aleph keeps playing with her toys when you continuously give her new ones. :p
 
Question: What would be a good Exalt type for a beginner like moi? I think I might like Alchemicals and Infernals.
I'm going to go with the others on this one. Solars or Abyssals are good for beginners. They really work in almost exactly the same way, Abyssals just get an extra set of rules that fuck them harder if they want to be anything but Hannibal Lecter in spa- er Creation.

Alchemicals and Infernals are most definitely not for the faint of heart. I have not tried making an Alchemical character yet, but I have tried to make an Infernal on three separate occasions. Every time I could not finish. The chargen for Infernals is fine until you get to the Charms, then it becomes so fucking Byzantine that every time I end up abandoning the project in disgust.

So yeah, stick to Solars, Abyssals, and Dragonbloods for awhile, you'll be moderately less likely to tear all your hair out.
 
Yeah, that would basically be "Keris during one of the times she's replaced her eyes with tiny mouths so she can taste things more", once I pick up a few more Charms.

By which point she prefers to read with her hair by turning the ends of it into tiny proboscis-mouths and tasting the ink on the paper, instead of actually looking at the page.

Keris took to reading late in life, and... uh, learned in the Demon City. It left her with a somewhat idiosyncratic approach.
 
I'm going to go with the others on this one. Solars or Abyssals are good for beginners. They really work in almost exactly the same way, Abyssals just get an extra set of rules that fuck them harder if they want to be anything but Hannibal Lecter in spa- er Creation.

Alchemicals and Infernals are most definitely not for the faint of heart. I have not tried making an Alchemical character yet, but I have tried to make an Infernal on three separate occasions. Every time I could not finish. The chargen for Infernals is fine until you get to the Charms, then it becomes so fucking Byzantine that every time I end up abandoning the project in disgust.

So yeah, stick to Solars, Abyssals, and Dragonbloods for awhile, you'll be moderately less likely to tear all your hair out.
I'd recommend using Anathema, I find that it really helps with character generation especially with Charms.
 
So latest updated from the Kickstarter.

https://www.kickstarter.com/projects/200664283/deluxe-exalted-3rd-edition/posts/821898

The EX3 Comic links are being sent out.

Yes, that's right- the very first new book containing the EX3 setting will be coming your way in the next couple of days in the form of a link to the PDF of this most beautifully illustrated (Hanzo) and written (Jim Zub working with a story by John Morke) EX3 Comic: Tale of the Visiting Flare. It will take me a day or so to send out the links, but they should all be out by the weekend.

There are a couple of special things about the EX3 Comic- first off, there are cameo appearances by characters submitted by backers as part of their Reward Tiers. We had a great time figuring out how to include them, and hope everybody likes how they turned out!

Secondly, it grew in size from an 18-20 page story to a 26 page one. Sometimes the storytelling is so good you just need to give it the space to tell the story with the pacing it needs. Because of this decision, we didn't include the full-page "mini posters" that we added via Stretch Goal, but took those pages we were going to use for them and used them for the extra story. So instead, we'll add some extra full-page pieces to EX3 itself!

Here's a look at how the EX3 text is progressing:
From Holden: "Solar Charms and Evocations work continues, and Martial Arts final refinements are being put in place in tandem with the Evocations. Antagonist chapter material continues to come in to get finalized and assembled. The EX3 Quickstart outline and preliminary writing has been reviewed and approved, setting that product on-course toward completion. The various parts of Chapter Five (Systems & Drama) are being assembled in their final configuration out of eight different working drafts, barring end-of-playtest tweaks."

The EX3 Novels remain in the pitch/outline phases- in fact I'm reading through Matt Forbeck's synopsis this week. Composer James Semple (he created the music we used in the KS video) is finishing a couple of pieces for other clients (day job) but will soon be back to composing for the EX3 Music Suites. The EX3 Quickstart is being written.
 
Having just finished reading the 3e Comic, I have just this to say.

Jesus fuck, I would not want to be in Visiting Flare's shoes.

Having to deal with a yandere Sidereal and a (probably) yandere Lunar? Ouch.

That said, the comic looks very pretty and the Sidereals were cool. Also, Byakuya Kuchiki seems to have ended up in Creation.
 
Having just finished reading the 3e Comic, I have just this to say.

Jesus fuck, I would not want to be in Visiting Flare's shoes.

Having to deal with a yandere Sidereal and a (probably) yandere Lunar? Ouch.

That said, the comic looks very pretty and the Sidereals were cool. Also, Byakuya Kuchiki seems to have ended up in Creation.
Well, given the [REDACTED] Sidereal was Rakan Thulio (as in, the guy who discovered the Getimian Exalted) his status as Sidereal at the present game time is up for debate. Though the fact he was a Sidereal (or maybe still is, who knows) does make the comments about him fighting a 'one man war against Heaven' interesting.

Not much new information from the comic, though Rakan's destiny manipulation makes me very eager to see 3e Sids (sigh, maybe in a few years...). Still, have to agree it is very pretty and flavorful.
 
So...The Corinthian?
I'm not denying it. : 3

Meanwhile, on another topic. My first ever demon writeup was sadly lost to the Exalted wiki when it was taken down and never put back up. But rejoice! I managed to recover it from Skype logs, and in celebration, am posting it here! SV, allow me to introduce...

Anyaglos, the Ribbon-Horses
Demon of the First Circle
Progeny of the Prayer Strip of Passage

Eight-legged horses woven from coloured ribbons and wind; no mount alive can outpace an anyaglo. They run wild and free through the skies of Malfeas, flashing crimson under the green sun, and while they cannot equal the supernatural beauty of the agatae, they feel no need to - the joy of the wind and the rush of the gallop is enough for them. Certain of them are varicoloured, from the efforts of neomah cross-breeding different lines, and these are thought to bring luck to their riders in the streets and alleyways of the Demon City. When they gallop on air they leave ribbon-hoofprints which drift down to the ground and dissipate, and their legendary speed is well deserved - the fastest of their number have been known to outpace gales when they push themselves.

Those who experience the unusual sensation of an anyaglo's ribbon-tongue licking their face find that their next period of sleep is long, deep and dreamless. Some seek them out especially for this purpose, and the anyaglos are generally happy to oblige. They are compassionate in their strange way, though often distracted, and they will sometimes act according to their notions of kindness - snatching a suffering child up, for instance, and carrying them away from the source of their torment. Rarely, though, does their attention remain fixed for long, and such a child may find themselves abandoned without thought several hundred miles away from their starting point.

Anyaglos foal naturally by dampening their ribbons with the tears of an individual who has seen something beautiful for the first time in their life. A person from the Deep South seeing an ocean, for example, or a cave-dweller looking up at the sun and clear skies, would be appropriate. If that is done, the wetted ribbon peels off, and becomes a tiny infant anyaglo, which collects the ribbon-hoofprints of its mother to make itself larger. It may only use its mother for this, and if she dies it is forever stunted unless it can find its Second Circle progenitor. Needless to say, he is far from easy to chase down. The milk of the females is said to increase the beauty of those who bathe in it; making their skin feel like velvet and turning their hair as soft as satin. The "milk" itself is thin, short masses of ribbons, carefully squeezed from the ribbon-horse's teats. Drinking it is unwise, and another way that anyaglos can come about; a new one hatches from within a milk-addict, who by that point will appear to be entirely made of silk and velvet and will bleed red ribbons if cut.

The anyaglos, unlike the agatae, do not live to be ridden or to take their passengers to their destinations. To them is given the joy of the run and the feeling of the air rustling their ribbons, though they are well inclined to passengers. Nevertheless, they are prone to take riders to where they think they should go, rather than where they necessarily want to. The fact that they have Charms that stop people falling - or dismounting - means that a mortal who tries to ride one might find themselves a hundred miles away before they can get off. Some horse-riding tribes have been known to mate the lightest and fastest of their horses to anyaglos, to produce demon-blooded horses who can near-outrun the wind. Such steeds are wilful, though, and only the best of riders can control them.

Summoning: (Obscurity 2/4) Sorcerers typically summon anyaglos as steeds or transport. More rarely, they are summoned for their milk - often by vain or boastful masters - or for their ability to chase away nightmares and grant good dreams. They can sometimes gallop through the cracks in the Yozis' prison in response to a fervent wish to be "anywhere but here". The person wishing so, of course, may not always like where a ribbon-horse might take him. Anyaglos gain a point of Limit for every day they are not allowed to spend at least an hour running free.

Motivation: Run
Attributes: Strength 3, Dexterity 7, Stamina 4, Charisma 3, Manipulation 1, Appearance 4, Perception 2, Intelligence 3, Wits 3
Virtues: Compassion 4, Conviction 3, Temperance 2, Valor 3, Willpower 7
Abilities: Athletics 4 (at high speed +2), Awareness 3, Dodge 3 (while galloping +1, against ranged weapons +2), Integrity 3, Investigation 2, Linguistics 1, Martial Arts 2, Performance 2 (showing off +2), Presence 2, Resistance 2 (storms and winds +3), Survival 3
Charms:
Benefaction - An anyaglo's rider will never fall.
Dreamscape - Only on people who they have licked, and they cannot cause nightmares.
Endowment - An anyaglo's milk can confer great beauty.
First (Ability) Excellency - Athletics, Dodge.
Hoodwink - An anyaglo may prevent a rider from dismounting while it bears them far from home.
Landscape Travel - Anyaglos can gallop on air, leaving hoofprints of ribbons, and double their speed whether they gallop on land or air.
Materialise - Costs 50 motes.
Measure the Wind - An anyaglo can glean the measure of a potential rider.
Principle of Motion - Can bank up to 7 actions.
Stoke the Flame - Creates feelings of wild abandon and a desire to run in onlookers.
Weather Control - Can create winds by galloping through an area.​
Attacks:
Bite: Speed 4, Accuracy 6, Damage 5L, Rate 1
Kick: Speed 2, Accuracy 3, Damage 8B, Rate 1​
Health Levels: -0/-0/-1/-1/-2/-2/-4/I, Soak: 2L/4B, Dodge DV: 5, Join Battle: 6
Essence: 3, Essence pool: 65
Other notes: Due to their Landscape Travel, anyaglos travel at twice the speed of "Horseback, Tireless" (50mph), and ignore terrain modifiers. They only have room for one on their backs, and the rider cannot be wearing heavy armour; the anyaglos are light footed and swift, not beasts of burden.

And yes, this does mean that if you get a baby one or one that lost its mother early, you can have a kitten-sized eight-legged horse trotting just above your shoulder, leaving fingernail-sized ribbon-hoofprints drifting down the ground behind you, which will give you nice dreams whenever it licks your face. They're cute like that.
 
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And yes, this does mean that if you get a baby one or one that lost its mother early, you can have a kitten-sized eight-legged horse trotting just above your shoulder, leaving fingernail-sized ribbon-hoofprints drifting down the ground behind you, which will give you nice dreams whenever it licks your face. They're cute like that.
And, because unlike most demons, they actually have both a childhood and (usually) a caring mother, they actually know how to take care of children, which makes them ideal nanny-demons! You just need to make sure to supply them with the proper food to feed your children, and make sure they bring your child back from any expeditions they might take them on.
 
And, because unlike most demons, they actually have both a childhood and (usually) a caring mother, they actually know how to take care of children, which makes them ideal nanny-demons! You just need to make sure to supply them with the proper food to feed your children, and make sure they bring your child back from any expeditions they might take them on.
Also that they don't get distracted in the middle of an outing and abandon your child in the middle of Nexus to chase an interesting bit of fog.

(The outing in question began in Great Forks.)
 
Infernal Execellencies! Today your good friend greensun shall do its best to enlighten you short lived, the strangely compelling, mortals.


Lets start with the basics: The Malfeas Excellency.

This is the simplest of all the Infernal Excellencies to use,mostly because the requirement are absurdly simple.

Be over the top, for everything you do.

In battle, scream at the top of your lungs or pull off completely ridiculous sword techniques that would leave a mortal swordsman completely open to counter attack. As for the social scene, if you want to destroy someone politically; you don't be all sneaky about it, instead go to the court and declare in front of everyone that you know that the King's councilor is a corrupt, dirty bastard who is taking bribes from the nations enemy and toss the coin that he had been paid at the feet of the king.

Stealth... Is a bit trickier, basically you have to blow up a weapons dump or burn down an orphanage and just walk on into the building as everyone and their mother is panicking.

Now lets go on to something a bit more complicated, though not by much, She Who Lives in Her Name.

(Or as I call her, little miss word count.)

She is all about Hierarchy and order, about everyone having their place and purpose in the world. And as such her Excellency can enhance actions that follow a Hierarchy; like following or giving orders to people in an organisation, like a general or bureaucrat. She also has this whole 'minimum amount of effort' thing going on, which often makes it the exact opposite of malfeas.

In combat you aren't going for the messy kill or the most amount of damage, you're looking for the fastest way of taking a fucker down with the least amount of effort. So a sword fighter will kill five men with one blow, but screaming at the top of your lungs as you rip a guys guts out and feed them to him wouldn't work.

Socially you use her Excellency to enforce an established order. So defending a regime from its detractors or arguing against a piece of legislation that would change too much in a nation are acceptable, trying to smooth talk the pretty young thing at the bar, however, is not.
 
Yeah, the Malfeas Excellency is awesome. I really liked combining it with Mind-Hand Manipulation, for over-the-top energy blasts and Evangelion-style shenanigans. I mean, seriously. You're playing Exalted! Being over-the-top is sort of the point! ;) :p
 
Malfeas Excellency is overused these days.

The fun part is taking the Ebon Dragon excellency and having a two week long argument over whether or not I could justify using it to save a busload of orphans (in a modern setting).
 
Ah the Malfean Excellency. What remarkable pain in the ass you are. (I run a game for Exalted Modern, where the Infernals a secret society nobody knows about. You can see the logical issue of roughly a fifth or so of Infernal having the anti-secrecy excellency.)
 
A question on Fighting Gauntlets, Cestus's, and other such brawling supplements. Why is it you can use Melee with them? The Core Book says you can use either, but that doesn't make much sense to me. You use the same kind of movements to hit with them as you do with normal punches. So why?
 
A question on Fighting Gauntlets, Cestus's, and other such brawling supplements. Why is it you can use Melee with them? The Core Book says you can use either, but that doesn't make much sense to me. You use the same kind of movements to hit with them as you do with normal punches. So why?
Because the Melee/Martial Arts divide was about as ill-thought-out as the Archery/Thrown one. Or the Charisma/Manipulation one. Or the Craft(Whatever) ones. Or the Dodge/Athletics one. Or the Ride/Sail one.

There are a lot of senseless divisions in skills in Exalted. Most of which seem to be there only to pad out the numbers to the 9/25 framework.
 
Because the Melee/Martial Arts divide was about as ill-thought-out as the Archery/Thrown one. Or the Charisma/Manipulation one. Or the Craft(Whatever) ones. Or the Dodge/Athletics one. Or the Ride/Sail one.

There are a lot of senseless divisions in skills in Exalted. Most of which seem to be there only to pad out the numbers to the 9/25 framework.
If it were up to you, would you let a player use Melee for a brawling supplement?
 
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