- Location
- United States
you can probably achieve an effect by whatever means you're given; that's part of what roleplay is about. "Okay, I want to get the mayor of this large town on the northeastern coast of the Inner Sea out of power and I have an elemental pact with a tribe of turtlemen in a nearby lake, a daiklave that lets me heal individual plants by stabbing them with it, a god-blooded monkey-familiar and Resources 3 from my thriving imitation furnace-rhino-horn business. How do I do it?".
My first question is, how much collateral damage are you willing to take to get rid of this mayor?
If there's not much limitations except for the end goal of merely getting him thrown out of power. I would use three points of attack.
1.Since this is a coastal town, I'm assuming that the majority of the population make their living by fishing. Thus you invoke your pact with the turtlemen in the lake. Whether by direct intervention or negotiation with the aquatic residents on the coastline using the turtlemen tribe as a go between, you have the fishing industry wrecked by sabotage (Net cutting, school scaring, and befouling the haul.) and you have it disguised as divine displeasure. With their food and income source depleted, discontent spreads into the town.
2. The second part is to hinder the mayor from actually taking any action to remedy the situation. First get your hands on some sort of living plant that you concoct into a potent drug. Any mental altering or decision impairing compound would be the best. You don't want any of your actions considered to be foul play by the townspeople. Using your monkey, you have the mayor dosed with the drugs at undetectable instances throughout your campaign against him or her. As an additional facet to this plan, plant the drugs into his home and offices in places where the mayor wouldn't look but a dedicated investigator would spot. With your daiklave, you'll have a near infinite supply of materials for this discrediting attempt.
3. Finally the last facet of your plan is heavily dependant on circumstances. The point being if you have actual authentic furnace rhino horns and if the town market has a demand for them. With the economic difficulty created by part one. You enter into the picture as a merchant trying to sell your wares of real furnace rhino horns, but you also need a location to store them. You have money change hands to the mayor. Then when nobody notices, you have somebody, perhaps your monkey, swap out the real horns for your imitation ones. Then when trying to sell your horns and getting called out on the fact that they're fake, go right around and blame the mayor's lackluster security. Call for an investigation and lol and behold, a sordid revelation of an irresponsible mayor who's embezzling and robbing everybody to pay for their drug habit.
Then the townspeople run the mayor out on a rail.
There you go.