...can we not compare (or rather quote someone comparing) disagreeing with you on your interpretation of what sort of fantasy literature in tabletop form you like to...uh, burning widows and beating up spouses?
We can totally not do that. Let me know when someone starts, because what I did was mark out a particular idea, 'understanding something destroys the wonder of it', and took the position that this idea is reprehensible. As far as interpretations of the game go, I'm just saying this idea is probably not the best light to guide game design by.
 
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We can totally not do that. Let me know when someone starts, because what I did was mark out a particular idea, 'understanding something destroys the wonder of it', and took the position that this idea is reprehensible.

I mean, this is in the context of Exalted, right? I mean, do you think the 3e Devs (who were mentioned) are taking the actual, real life position that Science is Evil and destroys the wonder in the world?

Or do you maybe think they're, uh, taking the position that they think it might destroy what they like about a fantasy setting/the world of a fantasy setting.
 
I mean, this is in the context of Exalted, right? I mean, do you think the 3e Devs (who were mentioned) are taking the actual, real life position that Science is Evil and destroys the wonder in the world?

Or do you maybe think they're, uh, taking the position that they think it might destroy what they like about a fantasy setting/the world of a fantasy setting.
@Imrix quoted someone saying that "explaining things ruins the wonder" is a lie and a reprehensible lie, as support for his saying that certain attitudes people have about exalted are poorly thought out.

What is said about a particular philosophical point ought not be taken as a blanket condemnation of everything he happens to criticize in the same post. Precision is important.
 
I mean, this is in the context of Exalted, right? I mean, do you think the 3e Devs (who were mentioned) are taking the actual, real life position that Science is Evil and destroys the wonder in the world?
I don't know! I haven't talked with them recently or thoroughly enough to say, so I couched that in an 'apparently'. You could just as well say I was accusing Omicron of this, since I took words from their mouth with, 'something petty and trite'.

I mean, as far as the devs go I wouldn't be surprised, since I don't like them and it seems to be a consistent element of their work in 3e and how they discuss it, but equally I'm aware that my dislike is an emotional bias, and I have had conversations with them where they've readily agreed with and supported the idea that Creation is not hostile to scientific thought. Either way, I cleave too tightly to Death of the Author to judge the person solely on the basis of the work.
 
Kukla is one of the Exalted community's great and cool members and I like him a lot, but this quote is absolutely about how a position on how to write your make-believe elfgame setting is evil, and the same kind of evil that has you beating up your wife, just not to quite the same degree.

Like at some point you have to actually look at what the fuck you're quoting rather than grabbing a soundbite because the words are elegantly assembled and are vaguely about how science is cool.
 
So obviously it's quite hard to have a real-time game when you're on holiday overseas and have only an iPad to type from. However, @EarthScorpion had a brainwave and so Kerisgame 73 was held as Kerisgame: the PBPering in a Googledoc over the three-week period. It's interesting seeing how the pacing of a PBP game shifts compared to realtime play, even - or perhaps especially - with us doing it. Our posts got longer and try to cover more things, and the amount of conversation was reduced because there was a delay whenever characters talked.

This session had quite a lot in it! Keris started a project (yay!), got it hijacked by Orabilis (grrr), had an argument and touching bonding moment with Calesco (aww~) and discovered that Haneyl has been a busy bee - and also a perceptive one (wow!) The current arc has also found a name; the rather ominous-sounding "From One, Many". It promises to be fun!

Finally, as you may notice but as Keris hasn't, Haneyl has finally finished reforging the High Crown and Robes of An Teng. Yes, you heard that right. Reforging. Turns out that when you give an Artifact to an infant Third Circle whose very nature is based on infecting things and making them hers, it changes to become a Panoply item. Go figure. We're not using the (rather dumb) write-up it had in Blood and Salt, but it might be instructive to imagine what powers an Artifact crown and robes might have had originally as an item for a Golden Child, and consider how Haneyl has warped them. And what that says about her needs (and perhaps her secret insecurities).

Artifact 5 Crown
The most significant of all the lost implements of rulership over An-Teng, the Seven Lotus Crown once graced the head of An Teng's High Queen; a Golden Child who died as the Usurpation raged across Creation. Reclaimed twice over, it fell into the hands of Haneyl Kerisdokht, and under this infant Unquestionable's ministrations it has undergone great changes. Királyi is a living crown with seven lotus flowers arranged along it; its band an orichalcum branch, its soft petals formed from vibrant jade. In its prior incarnation it gave the true queen of the Tengese the strength of spirit and grace of tongue to rule the Three Golden Lands. In Haneyl's hands, its powers are no less potent.

Crowned by Blossoms: The flowers that bloom from the crown are beautiful, their fragrance delicate, their aura captivating. She who wears it is a queen who cannot be disobeyed. Direct orders from Haneyl to those of lesser Enlightenment count as unnatural mental influence when she wears Királyi, and cannot be ignored.

Flesh of My Flesh: Királyi is a living crown, vibrant with growth. Haneyl may pluck a flower from her crown, which will regrow over the course of a week, and give it as a favour to a champion or servant. When worn, the blossom will grow microscopic roots into its bearer's flesh and blood, installing a Principle of servile loyalty towards Haneyl. This ability is currently immature, for Királyi holds the potential to grow whole blossom-crowns from its flowers, which might control their wearers at a far deeper level. As yet, though, its power is chained to its owner, and it is limited to lone blossoms.

High Princess of Princesses: The petty or spiteful may cast aspersions on their betters, but they cannot deny a princess her position. It is Obvious to all who see her that Haneyl is a rightful ruler as long as she wears Királyi. Those loyal to her must pay 1 Willpower to attack or oppose her even for an action, for who can bear to rebel against a princess who deserves to rule? Once a traitor has spent 3 Willpower in this manner, they are free to go about their treasonous business as they wish.

Artifact 2 Robe
The orichalcum robes of An Teng's High Queen were once blessed to give the wearer respect and beauty beyond compare. In the hands of Haneyl Kerisdokht, they have been retailored and remade. The golden raiment Nemes installs an Illusion effect in all beings of lesser Enlightenment, convincing them that anything its wearer does is dignified and proper. Should she devour raw meat in the centre of her grand hall, this is of course expected behaviour, and they will make no complaint or judgement. Nemes also makes it Obvious that the wearer is highborn of noble blood - people might disparage her actions, but they cannot deny her innate birthright and superior standing.

Extras were rather more spread out, but I think I got most of them:
Aleph: Hmm. There are different types of loyalty, really. By far the best, in Keris's opinion, is "love". If the person is grateful to you and loves you and likes you and considers you to be a good person who they think is worth following; that's ideal. That's what she has from the misbegotten.
Aleph: No, actually. They're not that anymore. The Gullites, heh.
Aleph: That's made even stronger if it's based on truth, which at the moment it isn't from them. Kuha is by far her strongest and most loyal follower who's not Kerisian herself, by that measure. She knows exactly what Keris is - well, she might not understand it all, but Keris isn't deceiving her at all - and she still loves her and is loyal to her.
EarthScorpion: Keris saved her life and cured her and give her a flying demon pony. : p
Aleph: The second type is Money. You're paying someone, they stand to profit more from following you, turning on you would cause their personal prospects to dip and damage their own property or goals in some way. They may not like you, and it's not an emotional loyalty, but it's a pragmatic intellectual one. As long as it's maintained, that's nearly as good - Keris considers it slightly worse in most ways because of the possibility that a better offer might come along and also because it can be overridden by emotional things (at least in her paradigm). She's pretty paranoid about the emotional force of the Immaculate Faith, and probably assigns the prejudice against Anathema more weight than it actually has with most people she's had contact with.
EarthScorpion: That's why she loves Kindness Expects Repayment.
Aleph: Yes. Money is better in only one respect, and that's that someone who is Money-loyal to you is less likely to go off half-cocked if they think you're in danger. A head-based loyalty rather than a heart-based one lends itself to a more measured, cautious approach. That might be a way to get House Sinasana on her side. Give them a better offer, and then rapidly get them deep enough that turning her in would get them executed by the Realm as Anathema-slaves as well. That one is also somewhat enhanced by honesty, in that secrets mean it's possible for a shocking reveal to lead to an emotional override. Basically it's a way of defending against Chrono's tactic versus Fate.
Aleph: The last form of loyalty, and the kind Keris doesn't really like at all, is Fear. If someone is more scared of you - or the consequences of disobeying you - than of whatever you want them to do, they'll do what you say. She doesn't really trust that to hold people with any sort of force, because Keris herself loathes being trapped or intimidated, and her instinctive response to being backed into a corner like that is violence and scheming. She doesn't really understand cowards or people like Wormtail, and so she can't judge the careful balance of "scared enough that they don't dare disobey but not scared enough that they have nothing to lose".
Aleph: Sasi, I suspect, is a lot better at that balance. But yeah, Keris doesn't like that form at all for anything more than very short-term immediate loyalty; "get me into the camp or I'll gut you". She expects a knife in the back one night if she tries to maintain it. Or for them just to cut and run. It's what she'd do. That one is probably better without honesty, because of the risk of them blabbing to a perceived protector.
Aleph: Sasi might balance them all equally, and prefer combinations. She especially likes Money and Fear - they profit from following her and if they turn on her they lose everything.
...
<re: Sasi's souls>
EarthScorpion: Sasi is, unfortunately, fucked up. So her souls have issues too. And Sasi is also rather more typical of how soul relationships will turn out, because Keris has invested huge amounts of time into her souls.
Aleph: : (
EarthScorpion: Well, also, they probably will be getting on better when they have more room. For example, most of the problems with Seresa in Kalaska's mind are caused by her being a) loud, and b) a screamer. She likes her a lot when she's being motherly, rather than when she's having threesomes with other souls.
Aleph: Keris is a paragon, somehow, of inter-soul unity and harmony of self.
Keris: "Wait, what?"​
Aleph: Oh, Keris. You won't notice it for quite a while, but... resolving disputes between your souls and making sure they all can get along at times (or at least don't loathe each others' existence) and spending family time with them and humanising them...
Aleph: ... has actually had the result that you're remarkably stable and centred in yourself and can resolve internal struggles and conflicts really well, by Exalt standards. Like, she's unintentionally pouring vast amounts of time and effort into a regime of meditation and personal stabilisation that's probably on a similar scale to the regime of an Immaculate monk who's doing the same thing with a paradigm of asceticism and meditation and prayer.
EarthScorpion: ... huh. She probably should buy up Politics, actually. She's been training it up a lot with her children.
Aleph: Hmm. Yes, true. Oh, Keris. That's sort of hilarious, really. To things that detect, I dunno, "internal strife" or "imbalance in the self" at a fluff level, you read like an Immaculate master. Or a monk who spends half of every day in meditation and self-examination.
Aleph: Hmm. I could get Politics, or I could sneaky-buy up a Style that's basically "Can't We All Just Get Along"
Aleph: ... she'll get a lot of use out of that one.
EarthScorpion: Oh, Keris. She's got, hah, such self control that when her Principles clash sometimes they just resolve things through Rock Paper Scissors.
Aleph: lol
Aleph: Heh. Yeah, that's a big difference between Keris and Sasi. Sasi is wildly split in different ways, and has a lot of bundled up self-loathing and guilt, while almost every part of Keris is comfortable at least with the existence of every other. Even Calesco and Rathan eventually find meeting points. She's, hmm. Secure in herself.
EarthScorpion: Sasi broke them up in worse ways. : p
Aleph: Heh. Yes. The way Keris bundles them up is a help. She has a knack for taking bundles of maimed Yozi psychology and crossing them over to produce healthy(ish) behaviours.
Aleph: Hee. It really is going to be a while before she figures that side-benefit out. Heh. It's possible it'll be one of her kids who's like "well yeah, mama. Of course they're more stupid than you. They don't spend as much time meh-di-tay-ting, so they don't like themselves as much."
EarthScorpion: But yeah, there's also the fact that Sasi's souls split up based on "aspects of her"
Aleph: Hmm. Yes. The different faces she wears.
EarthScorpion: While Keris' ones are elements of her personality made into personalities on their own.
Aleph: Yes. It means that Keris's are far more able to cooperate. They're parts that naturally form a whole.
...
Aleph: ... heh. It says something very alarming to the Althing - or would, if they knew the full extent of the Infernal soul hierarchies - that Sasi is loyal because a defining element of her personality and one of her Third Circle souls is defined by being submissive towards the Yozis and loyal to the Reclamation.
Aleph: While Keris is loyal largely because several of her souls are sympathetic to the the Yozis' plight - chief among them Haneyl and Vali - and because she loves Sasi and Sasi is loyal, and because they pay her a lot.
Aleph: Sasi is Love-loyal, or rather a mixture of Love and Fear of what it means if they're not in the right. Keris is... Love-loyal to Sasi and mostly just Money-loyal to the Yozis themselves. She sympathises with their situation, but she's already having doubts over whether the Unquestionable would be good rulers for Creation - or are good rulers for Hell.
EarthScorpion: Well, with Sasi, it's also because the only way she could cope with becoming an Anathema was to decide that being an Anathema was a good thing and the Dragonblooded were the real villains. And so if she's an anathema, she'd rather be a princess of Hell than hunted by the Wyld Hunt
Aleph: Yes, that's the Fear aspect.
...
Aleph: Project System Concept:

State PROJECT

Base TURN is seasonal; can be shifted to week, month, year or decade by the circumstances and details of a given Project.

Identify and gather MEANS. Means are the things you need to complete the Project. Examples:

- Labour. People to do the work. (Construction crews to reroute a river, trained teachers to uplift a town to literacy, network of spies to build a profile of foreign nobles). Backgrounds like Followers, Contacts, etc.
- Research. Information that must be known. (Books of tax records to rewrite a city's trade laws, relevant occult texts to create a new spell, knowledge of a foreign country's customs and society to create a watertight false identity).
- Resources. Essential funds or seed capital. (Silver to fund the purchase of everything necessary for a master's workshop, land on which to build a new temple to Mela, food and supplies to provision an expedition to a new land).
- Tools. Specialist equipment needed for the job. (A Shogunate repair kit to fix the damage done to a war strider, kitchens of sufficient size to feed an entire garrison for a month, a ship capable of ocean travel to set up a new trade route).
- Access. A way to apply one's efforts to the project. (Regular audiences with the members of a council to be swayed, an excuse to regularly escape one's duties and work on a secret Artifact, a hidden route to smuggle loyal soldiers into a fortress).
- Various others.

Determine the DIFFICULTY. (???)

ROLL. If you meet the (high) Difficulty in one shot, the Project advances automatically. Otherwise, a complication arises that must be played through, and you add the next roll once you advance past it.​
Aleph: So an explicit stage of "okay, what do I need for this project", and then something similar to the old extended rolls, except that instead of advancing time intervals it just encourages sessions of "resolve this complication". Which might involve sub-Projects, or might just need you to social-fu or sword something until it goes away, or may total the entire Project if you fuck up too badly. So Keris's Project to wean the Hui Cha off slavery (by building a Principle of "no slavery" in the organisation) might take a season, she rolls against a somehow-calculated Difficulty, and if she fails a problem occurs, like a group who make £££ off of slaves getting uppity so she has to go play out getting them to calm down. Or murder them.
EarthScorpion: Hmm. We want these Projects to be multi-player compatible.
Aleph: Well, this lets multiple players pool Means for a Project.
EarthScorpion: So we want to break them down into steps, and some steps can be parallelised if, for example, you have two PCs who both have some bureaucracy. Like, you remember how when she was designing the owl-riders, there was a design action, and then two experimentation actions.
Aleph: Yes. Hmm. Not sure how to standardise that.
EarthScorpion: Well, that's just a form of difficulty. How many successful checks the action is made up of, which serves to set a minimum duration. You just break the action up into discrete units. And it means that when a party does things, for example, part of the "research" phase can be a Night going and hunting down copies of a book, while the Twilight does active research and the Eclipse pulls their trade network to get the parts together. And they can all use their pertinent skills on the strategic scale and get three actions worth of research done in a season.
EarthScorpion: (Or, heh, Keris and Sasi can decide they're not talking to each other after a flaming row on the best way to research something, and can go spend a season off doing their own thing).
Aleph: Yes. : D
EarthScorpion: Hmm. I do think the Book of Three Circles' "this assumes 3 weeks of every 4 are being spent on full time research" is a useful ballpark.
Aleph: Hmm. So the Difficulty of a Project is set in Stages (number of). And yeah, that's fair. Though I think there should be Charmtech to allow you to run two separate Projects in parallel, so that the sorcerer-king is capable of running his kingdom while doing mysterious and terrible research in his tower outside capital city limits. You can't double up on the same Project with it, though.
EarthScorpion: Oh, that's totally valid space for Eclipse-ness. Like, in the same sense as those flurry effects that demand that each flurry attack be directed at someone else
Aleph: Yes.
EarthScorpion: Echo asks when there'll be a Silence-In-Her-Wake-alike for organisation management.
Aleph: Lol
EarthScorpion: ... no, Echo, Keris can't manage every project she runs by.
EarthScorpion: ... the fact that you can doesn't change things
Aleph: She can attack every Project she runs past, though! That's nearly as good! Better, even!
EarthScorpion: Heh. So if we assume that making a TCS spell is 4 actions, Keris just needs to get her hands on things that provides 2 actions worth of development, persuade Lilunu to work with her for an action, and put her own action of work in, and she can get the spell done in a season.
Aleph: Yay! Aleph: ^_^
EarthScorpion: Keris: "What up, Orabilis my homedawg. I need to know things about how demons can possess mortals."
Aleph: So, hmm. A bunch of stuff about demonic possession from Orabilis's libraries is one, yes. Hmm. The fourth... heh. Get Dulmea to weigh in?
EarthScorpion: Ha, that is... true. Keris can actually pool her souls.
Haneyl: "Mama! Mama! Mama! Mama! I have a workshop for it!"
Haneyl: "I'm going to need lots of fake yous! And grandma is also going to be there and she knows all about how the yous work! I'm going to be doing genesis on the yous!"
Haneyl: "... does that mean I'm working with Lilunu? It does! It does!"
Keris: "... didn't you used to not like her?"
Haneyl: "Mama! I was just a baby back then! Now I'm older I see how pretty and stylish and good at art she is! And... and even if Ligier loves her, she's good enough for him!"​
Aleph: ... so cute.
...
Aleph: ... oh shit.
Aleph: SUCCEEDED TOO WELL
Aleph: GOT ORABILIS'S DIRECT INTEREST
Aleph: WUH OH
EarthScorpion: : D
EarthScorpion: That's what happens when you throw so many dice into your deal-making and use a success doubler~
Aleph: Fffff
EarthScorpion: And then Orabilis is like "Hmm, a spell to get demons to sit inside cultists' heads and monitor them, how very useful"
Aleph: Goddammit.
Aleph: Well, on the plus side, it'll be a really good spell. And this might get me the aid of a second Unquestionable.
Aleph: ... of course, it might also alter infernal cult dynamics across a fairly wide swath of Creation In Hell's favour. Dammit Keris.
Aleph: Sigh. Keris is, in some respects, exactly what the Yozis were going for with coadjutors - she adores Dulmea and takes her advice and Dulmea has considerable influence over her. In other respects she's a disaster, because she's basically flipped Dulmea to be more on her side than the Althing's. And Dulmea is doing a very poor job of limiting Keris's growth in power. In fact, precisely the opposite is happening. Instead of Dulmea dragging Keris down, Keris is dragging her up.
...
Aleph: o keris
Aleph: "Calesco - and I suppose I - suspect that the coadjutor is meant as a choke-chain for Infernals. So I'll just casually mention that it's working and that I'm dependent on mine."
EarthScorpion: If Orabilis had a goatee, he would be stroking it
Aleph: In satisfaction?
EarthScorpion: In pondering.
Aleph: Heh. Oh, Keris. You're not all that sure yourself of why your Gales don't seem to work as well as others. Bar maybe a quiet pondering if maybe the extent to which you've explored Pantheon Heresy might not have left you a bit dependent on a soul hierarchy of some sort.
...
Aleph: Hee. I do sometimes just giggle gleefully at the Keris pantheon and all their distinct and recognisable aesthetics. ^_^
EarthScorpion: What, you mean the way that the tsundere, the moe cook and the palladin class rep are the same person. : p
Aleph: Well, I actually meant the things like Vali's metal and lightning and stormclouds aesthetic and how you can spot a Rathanite temple from the sixty-handed idols and the orca and dolphin reliefs and how Calesco has her tar and her amber and her light. They're really clearly visually coded, the different areas of the domain. It'd be good for an anime.
...
Aleph: Oh, Vali. Totally going to make your kitten a prosthetic leg. Probably after he discovers automata.
Aleph: Hee. Copper-brass fur and iron teeth over flesh and blood. Strange little creature.
...
Aleph: ... heh. I do find it hilarious still that Echo has worked out things about Keris's metaphysical nature that Keris hasn't. I wonder if it might not be partly because she's irreverent as well as a genius, and so forbidden notions like "maybe Mama is even greater than an Unquestionable" don't get her to instinctively shy away from the blasphemy. A soul like La would never even be able to finish the thought.
EarthScorpion: La handles the world by forcing people into roles. The Yozis are too big for roles. : p
Aleph: : P
EarthScorpion: Well, heh. Echo also has the advantage that she can feel she really isn't so different from the Csend. She's just littler, because she's still a baby.
Aleph: Hmm? How so? Oh right, because she's actually met her counterpart outside of Keris. Yes, true. That's rare.
Aleph: Oh, Keris. You're fully aware that your souls have "big siblings", you just haven't really followed that thought. Some instinctual survival reflex, perhaps.
...
Aleph: Hee. "Pay each man back in kind" works so much better for Rathan than Get Revenge. Hmm. Can I change that now?
EarthScorpion: I think, hmm, she'd need four scenes to adjust it by Rules as Discussed on Skype (also known as Rules As Written Down Somewhere).
Aleph: Mmm. I'm just thinking back to the times she's tried to guide him away from being purely revenge. But yeah, there should be a few points of explicit shift.
Aleph: Oh, Rathan. If people love and idolise you, you perform and display for them and sign autographs and kiss babies and so on. If they criticise or insult you, you scorn them with caustic words and vitriolic counterattacks. If they attack you, you burn them horribly with acid and set your hordes of followers to tear them apart and cut their hearts out to make crystal ornaments.
EarthScorpion: Unless they're your siblings. In which case things are more, uh, proportional.
Aleph: ... heh. He is, again, a healthier version of Ululaya, because he does understand payback and deals, and so if someone loves you you'll love them back and give them a helping hand. Like, he's actually a pretty good patron.
EarthScorpion: The proportionality actually should be a thing for him
Aleph: Hmm. Yes. On the one hand, he does react fairly proportionally to his siblings. But on the other, he is the most, hmm, "noble" of Keris's souls, and... well, overreactions are a thing for her.
EarthScorpion: Ah. Yes. Of course, it's a Keris thing. He's proportional by intent, not by capacity.
Aleph: Hmm? Ahhhh. If someone tries to kill him, he kills them right back. If someone only tries to slap him, he'll hurt and humiliate but not kill.
EarthScorpion: If he thinks you're trying to destroy him, he'll act fully to destroy you. It doesn't matter if they're just a peasant with a knife that can't really hurt him. It matters that they're trying to kill him. Likewise, his siblings send armies against him, but they both really know they're just doing it to take land or extract concessions.
Aleph: Hah. That's why the tidal raiders who try to overthrow him get crippled, emasculated and reduced to pathetic wretches that the others hunt. And yeah, at most, Haneyl wants to bloody his nose and make him cry and take his stuff. So he wants to shave her head bald and break her thumb and flood her art room.
Keris: "You two! Stop it!"​
EarthScorpion: Heh. Rathan is more like Ululaya than he would ever admit. But he doesn't have the "I look like what you most want" stuff.
Aleph: Yes. And the big difference between Rathan and Ululaya is that he comes to understand the principle of "pay each man his due", and so even the leastmost of his worshippers do get a corresponding reward. Which is admittedly usually "basking in his beauty", but the thought behind it is different from Ululaya, who considers "basking in her beauty" to be a valid reward for even two Exalted in her service.
Aleph: If someone saved Rathan's life (or even acted to stop what they thought was a life-threatening event directed at him, especially if they did it at their own personal risk), he would decide that he really liked them and give them considerable support.
EarthScorpion: The core difference is that Ululaya is completely fine with people starving to death because they're caught in her awe field. While Rathan will make sure anyone who adores him is fed and housed.
Aleph: ... heh. Yes. The intent thing. Most of the people who worship and give gifts to him do so because they want his attention and pleasure. So he responds by giving them a little of his attention and demonstrating that he is greatly pleased.
EarthScorpion: Oh, Rathan, walking down the streets of the City with his followers handing out food behind him. Which of course means the poor of the City come flocking whenever he's heard to be there. Which he is juuuuuuuuuust fine with
Aleph: Hee. He is a rather good patron with this change. Still a Buddhist-vice-themed one who can be really sadistic to those he doesn't like, but if you genuinely try to help him, he rewards you in kind, and sincere loyalty to him means he won't just discard you at a whim. (Calesco maintains that he still doesn't care about people's lives as having their own intrinsic worth and is still fundamentally making it all about him.)
EarthScorpion: ... huh. Rathan and Seresa alike understand that compassion is a vice. It's something you indulge in to make yourself happy.
Aleph: Heh. He and Zanara are, I think, the most classically demonic of Keris's Progeny souls, while Haneyl and Vali are her most human and Echo and Calesco are the... weirdest, really.
EarthScorpion: Eh. Calesco is an angel. A somewhat fallen one. : p
Aleph: Nah. The joke about Calesco is that yes, she's literally just an angel. An Old Testament one; terrible and agonising and all eyes and light and blood and pain. But who is nonetheless Good. That's something I always did rather like about that kind of angel; the fact that if you read between the lines they're basically the idea of this kaiju or monster showing up and yet it's on your side, and is there to help you and do good things and serve the cause of right.
EarthScorpion: Hmm. Haneyl and Vali are really gods rather than human. That kind of polytheistic god
Aleph: Hah. Yes. Sort of fitting with Keris's relationship to Sasi.
Aleph: Hmm. Honestly, Echo could be an Old Testament angel as well, at a stretch. A wind of joy that brings freedom from suffering, who almost embodies "turn the other cheek" and "forgive and forget the sins of others". So Keris has two classical demons, two classical polytheistic gods and two classical angels.
Aleph: ... Calesco, no, don't call Rathan the Prince of Vice. He'll take it as a compliment.
...
EarthScorpion: Hee. Oh, Kerisian aesthetic arguments. When she's planning out a new artefact, it sometimes winds up as free-for-all warfare in her head as everyone tries to fight over varying aesthetics.
Aleph: : P
Aleph: Sometimes she just gives up and makes themed sets of eight [things] - like her paintbrushes - which sum up to A2 or so. Which makes everyone relatively happy.
Aleph: ... honestly, Kerisian family time is like a stereotypical Jewish family gathering. Complete with arguments, nagging, "oy vey!", "two Jews, three opinions", lively banter, lots of people and general chaos. Also Immaculates people persecute them on religious grounds. : V
EarthScorpion: Also, bagels. There's totally bagels in Nexus
Aleph: Food and music in general.
...
<Re: the opal>
EarthScorpion: Oh, Keris. When she was a street thief, she actually got valuable hauls like this a few times. Every single time she blew it. The money vanished on nice things and on paying back debts and bribes and countless little things.
Aleph: She's much better at selling now. Though she doesn't quite appreciate that yet.
 
Kukla is one of the Exalted community's great and cool members and I like him a lot, but this quote is absolutely about how a position on how to write your make-believe elfgame setting is evil, and the same kind of evil that has you beating up your wife, just not to quite the same degree.

Like at some point you have to actually look at what the fuck you're quoting rather than grabbing a soundbite because the words are elegantly assembled and are vaguely about how science is cool.
Uh, that's not just talking about science. It's talking about the idea that a lack of understanding is important to wonder.
The very first sentence of the quote says exactly what it's criticizing, which is an attitude that extends far beyond fiction.

People do, on occasion, talk about the rest of the world when discussing tabletop games.
 
Kukla is one of the Exalted community's great and cool members and I like him a lot, but this quote is absolutely about how a position on how to write your make-believe elfgame setting is evil, and the same kind of evil that has you beating up your wife, just not to quite the same degree.

Like at some point you have to actually look at what the fuck you're quoting rather than grabbing a soundbite because the words are elegantly assembled and are vaguely about how science is cool.
I don't agree with your reading. For my part, it was my own examination of the quote, and my abiding fondness for the sentiment and the insight I saw in it, that lead me to hold onto it for the last three years.
 
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Setting aside the argument about the what Kukla was saying/trying to say way back in the day...

I think people keep making the same mistake about science and magic. They keep missing the same, very basic, difference between a scientific mindset and a magical one.

Magic makes sense. Science doesn't.

Magic works with human concepts. It treats things like "fire" and "truth" and "your name" as real things that can be interacted with. Magical thinking is instinctive for almost everyone, because magic involves interacting directly with the abstractions that humans use to navigate the world.

Science tends to cut our abstractions up into little bits. Fire is just a loose term for a category of chemical reactions, truth is ill-defined at best, and your name has no definite connection to the atoms that make you up. Speaking of which, atoms make no intuitive sense whatsoever. Most scientific explanations are like that.

In a scientific world, you can't have Infallible Messenger. Not without being nearly-omniscient and insanely powerful, in order to scan the whole universe for your target and to avoid contacting lookalikes and to send a little cherub guy to their location. Because in a scientific world, you can't just fall back on the human idea of "it sends a message to this person". You have to define that rigorously, particle by particle. And in order to use the particle by particle version of Infallible Messenger, you need a ridiculous amount of power.

EDIT: What I'm getting at, here, is that you can mix magic and technology without screwing up either if you mix reductionism with abstraction. There are some bits of 2e thaumaturgy that do this really well.
 
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In a scientific world, you can't have Infallible Messenger. Not without being nearly-omniscient and insanely powerful, in order to scan the whole universe for your target and to avoid contacting lookalikes and to send a little cherub guy to their location. Because in a scientific world, you can't just fall back on the human idea of "it sends a message this person". You have to define that rigorously, particle by particle. And in order to use the particle by particle version of Infallible Messenger, you need a ridiculous amount of power.

Yes, because we don't have mobile phones or email in the real world.
 
Exactly!

Think for a moment about how phones work, and compare that to the way that Infallible Messenger works. That's the difference between magic and science, right there.
 
Exactly!

Think for a moment about how phones work, and compare that to the way that Infallible Messenger works. That's the difference between magic and science, right there.

Yeah, science can be given to anyone

I'm not seeing your point there honestly, considering that if it wasn't for the Salinian Working , most sorcery would have been lost in the Usurpation.
 
I think people keep making the same mistake about science and magic. They keep missing the same, very basic, difference between a scientific mindset and a magical one.

You're propagating a post-Enlightenment view of "magic" and "science" which makes no sense at all in a Creation context - and assumes that "scientific" is synonymous with "works like our world" which is also nonsense.

The only reason the Law of Sympathy isn't treated scientifically in our world is it doesn't work. In a world where the Law of Sympathy is natural law - like Creation - why would one "scan every particle in the universe" when one can simply follow the sympathetic bonds of the description of the target.

Your divide of "magic" and "science" is entirely derived from the "does work" / "doesn't work" of IRL.
 
I don't agree with your reading. For my part, it was my own examination of the quote, and my abiding fondness for the sentiment and the insight I saw in it, that lead me to hold onto it for going on a decade now.
Dude. Seriously.

It's not just offensive - it's revolting to see someone espouse such a position, like hearing someone enthusiastically talking about how their wife used to give them lip but they fixed that once they popped her in the mouth a couple times, that'll learn the bitch.

It's fucking disgusting, and it curls our lips in suppressed contempt, disgust, and outrage.
He is talking about writing make-believe games in a way he disagrees with. You can't just "that's not how I read it" your way out of this. This is what is actually written.

I am fucking appalled to see you try to dodge this so lightly.
 
Yeah, science can be given to anyone

I'm not seeing your point there honestly, considering that if it wasn't for the Salinian Working , most sorcery would have been lost in the Usurpation.

The differences go way deeper than that. Infallible Messenger simply targets a person. Phones transmit signals, which are picked up and re-transmitted by receivers, through an entirely physical process with many weaknesses and exploitable details. Phones turn sounds into code and back into sounds.

All this makes phones way worse than spells for their basic purpose, but the many alternate applications of phones stem from the very things that make them inconvenient. You can't dig the battery out of your Infallible Messenger spell.

You're propagating a post-Enlightenment view of "magic" and "science" which makes no sense at all in a Creation context - and assumes that "scientific" is synonymous with "works like our world" which is also nonsense.

The only reason the Law of Sympathy isn't treated scientifically in our world is it doesn't work. In a world where the Law of Sympathy is natural law - like Creation - why would one "scan every particle in the universe" when one can simply follow the sympathetic bonds of the description of the target.

Your divide of "magic" and "science" is entirely derived from the "does work" / "doesn't work" of IRL.

Well, yeah. That's what the division between magic and science is usually derived from. Supernatural things are things that contradict the laws of nature. In other words, things which don't work.

I'm not a historian, but as I understand it there was almost no magic-science distinction pre-Enlightenment.

Sympathy is the sort of thing that seems like it should work, intuitively. It doesn't. In other words, it's magic. When I say that Creation is a fundamentally magical world, I mean that stuff like sympathy is natural law there.

You could make a non-magical and reductionistic world with physics entirely unlike our own, and maybe someone has, but it's an unrewarding activity because the result won't make any sense at all unless the audience puts in a ton of work.
 
He is talking about writing make-believe games in a way he disagrees with. You can't just "that's not how I read it" your way out of this. This is what is actually written.

Please don't do this.

Look, Imrix obviously isn't lying here. He has no reason to. Maybe you find his reading bizarre, maybe you can't see how he extracted it from the text, maybe it makes you question his literacy...but please don't deny its existence.

Imrix's reading makes sense to me, for the record. But even if it didn't, people shock me with their interpretations of text all the time. And while sometimes they're just dumb, sometimes they're actually seeing things I don't.

Any time you find yourself telling someone "this is what's actually written" in an argument, it's time to step back.
 
Dude. Seriously.

He is talking about writing make-believe games in a way he disagrees with. You can't just "that's not how I read it" your way out of this. This is what is actually written.

I am fucking appalled to see you try to dodge this so lightly.
I am not dodging. I am disagreeing, flatly and utterly. I disagree that this is what Kukla is, or was, talking about. We were both there for that thread, Omicron, I assume you remember the topic as well as I do. Alas that the White Wolf Archive is down, or I'd delve into a deeper examination of the source thread.

But I take, and recall, Kukla's statement as being about a broader principle that is contextually relevant to the topic of writing make-believe elfgames. You... Don't, apparently.
 
Rathan is a brat,
Echo and Calesco suck,
Haneyl hurray.

-A totally masterfully written poem, written by an even more unbiased and neutral source.

Oh, Haneyl.

In many ways, the interior of Keris' soul vaguely resembles an extremely twisted Avatar AU. Haneyl considers it very unfair that her attempts to be Azula are doomed to failure [1], and even more unfair that her Fire-and-Plant Nation has to go up against Rathan's Water and Pearl Tribes and Echo's Murder-Wind Nomads and loses about as much as it wins.

She also finds it unfair that lightning has been claimed by Vali for his Earth and Metal Anarchy [2], rather than it belonging to fire. And that Calesco is in the way when she tries to invade Echo, because the Meadows are very misleadingly named.

It's a hard life being a demon princess when no one takes you seriously and your siblings are being really unhelpful when you're trying to build a giant Disney castle.

[1] She'd love to be like that, but she's let down by the fact she's a volatile hothead who's more Asuka than Azula.

[2] Vali does not believe in kingdoms.
 
Changes have been made to Titanic Might Manifested-

- The Charm now cannot be learnt if the soul selected to replace the Unwoven Coadjutor as part of An Usurpation Unnoticed was the Infernal's Fetich soul. This is after talking with @Aleph a bit and noting that the Po soul is meant to be just as powerful as the Exalted. Also, as the seat of one's power, it's completely unthematic to do so- as part of a human's original two souls, it can't leave, no more than the hun soul could leave the body.

- Clarified what happens to the Fetich Background's benefits while it's summoned- I actually edited this twice, as a matter of fact, first adding a mental link, but after discussions with @Aleph, I cut it entirely- now, if your Fetich is summoned, you lose the benefits of the background, since, y'know, the background represents it talking in your head and now it isn't in your head. Also added a bit to clarify something that Aleph and @EarthScorpion do in Kerisgame, but isn't detailed in Fourth-Soul Devil Domain or Self-Within-Self Inversion- you don't get the benefits of Unwoven Coadjutor (or assuming you're taken An Usurpation Unnoticed, Fetich) or Id backgrounds if you're inside your own Devil-Domain (if I got that bit wrong I'd be happy to edit it, ES).

Also, I clarified some stuff in the sidebar a bit, especially what happens if a Devil-Tiger Infernal could (if not for Triumphant Howl of the Devil-Tiger) learn (Devil-Tiger) Cosmic Principle at the point their Po gets killed. My intention is that a Devil-Tiger basically gets 'killed' from this last vulnerability, and so casts off the vulnerability, stepping sideways from the path they took to the Primordial they've been building the potential for. I am aware the Fourth-Soul Devil Domain and Pantheon Charms are partially a replacement for Devil-Tiger stuff, but I figure if people ever want to blend the two it's still there for them to use.

Also, I earlier removed some typos, including one where I accidentally gave ES credit for writing these two Charms, not just the stuff they build on. :p I'm still pondering over the exact details of the second option for what happens if your Fetich gets killed- any thoughts?
 
I am not dodging. I am disagreeing, flatly and utterly. I disagree that this is what Kukla is, or was, talking about. We were both there for that thread, Omicron, I assume you remember the topic as well as I do. Alas that the White Wolf Archive is down, or I'd delve into a deeper examination of the source thread.

But I take, and recall, Kukla's statement as being about a broader principle that is contextually relevant to the topic of writing make-believe elfgames. You... Don't, apparently.
No, I fucking well don't. I actually went and had a friend dig up the cached page of that conversation just to see that I wasn't completely off track, and I got to remember Lafing Cat wishing actual physical violence on people who badmouthed his science. I was going to write an actual answer but it's a terrible idea, and only going to drag this thread down. I'm just going to step out of this before I am overwhelmed by actual legit anger over people being dumb about a game.
 
From Kerisgame we now know that rather than just demons that are spawning, mortal creatures are spawning in Keris's Tiger Kingdom. That's really interesting. More, there's a new soul that is going to emerge soon. I wonder what this soul will represent. Also, the fact that Keris has inadvertently harmonised herself to the level of a Immaculate Master is hilarious. I wonder, other than her souls working in lockstep on occasion, what the end result of that is?

(Also, I'm sure this has some up at SOME point but are Sidreal Martial Arts still a thing in Kerisgame? And if so, are Infernal's still barred from learning them?)

Poor Calesco is not having a very nice time. Though, with what ES said about Sasi's own inner world, I'm not sure that she is going to have a great time (even if she is not actually internalised).
 
Honestly, I'm with @Imrix here - and Kukla, apparently. That sort of... "do not analyze the wonder; worship and respect the wonder unthinkingly" is one of the single most damaging sentiments that exist today, in general, and I would stamp it out anywhere I can find it. Lesser versions of it are where the vast, vast majority of other damaging sentiments come from.

The beliefs you cherish most should be the ones most cruelly tested.

Also, no, there's really not a problem with positing conceptual, abstract blocks as fundamental, reductionist principles. Hell, the real world does that - what do you think a group is? An inner product? The world is fundamentally built on math. Creation makes that a little more literal than usual, and uses different fundamental buidling blocks. The result is probably alien without a lot of work, but ... well, honestly, look at the universe of Creation and tell me it's not fundamentally alien.
 
Vali is stupid,
Dulmea is awesome,
Shut up, dumb serpent.

-Another completely unbiased poem, mysteriously found the same place as the first one.
Blasphemy! That middle line only has six syllables, instead of the blessed seven!

Also stop pretending, we all know that sziromkeruby are writing them.
From Kerisgame we now know that rather than just demons that are spawning, mortal creatures are spawning in Keris's Tiger Kingdom. That's really interesting.
It's also something that you're soon going to get a Kerisgame extra for; entitled Beasts of Krisity. Coming soon [1] to a computer screen near you!

[1] For given values of "soon".
 
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