- Location
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Pokemon ultra-realism?I'm seriously getting the feeling I should go back to writing something...
Pokemon ultra-realism?I'm seriously getting the feeling I should go back to writing something...
*cough*A quest that kinda went from daily or semi-daily updates into hibernation?
That's a pretty random idea to bring up.
*cough*
Guilty as charged.
The mechanics have become a real drain to manage and that pretty much killed my motivation.
Part of my frustration comes from the fact that I don't feel it's fixable anymore, but I'm not going to say no to the offer.You were just heading into a mass combat section, weren't you?
Been there, came out the other side via ritual murder of mechanical bloat - I wrote most of ten thousand words of mechanics for only three times that in narrative. No, seriously. If you think it's fixable - it usually is - shoot me a PM and I'd be happy to try and help. We need more good, well cared for, Original quests.
You could just do what some people do and just keep shooting out Quests (with altered mechanics) until you find something workable.
You could just do what some people do and just keep shooting out Quests (with altered mechanics) until you find something workable.
Well, I did learn quite a bit from the issues of both my quests. ToH never had the quicksandbox issue that SotP ran into, since I kept "the pressure up" so to speak.I have yet to see that work effectively for anyone in the long term. I could be looking in the wrong places, sure, but I doubt it.
We only have so many Scrying spells available and relevant buffs to maximize their effectiveness. If it only takes three days, that's great, but it's better to plan conservatively rather than skimping on time and not being able to finish before running into another urgently scheduled action.Are we nearby to stop fiends just teleprting it away (if we get unlucky and an ensmy gets a well worded divination) or destroy it by setting bits on fire with a torch and an amf?
Why should this take more than one day. On the assumption that fiends are aware of the wildfire caches, would they not notice the missing ones?
Tbh, I'm expecting pressure plates or alarms.
What a ringing endorsement of that quest.I really do miss Shadows of the Past. There was so much good loot to be had.
Can Marlays scrying spell move from location to location, or are we limited to one location per casting?We only have so many Scrying spells available and relevant buffs to maximize their effectiveness. If it only takes three days, that's great, but it's better to plan conservatively rather than skimping on time and not being able to finish before running into another urgently scheduled action.
I don't think it's just Jamie, there is nothing stopping a fiend related to Summer hall having divined wildfire related questions.As I've already told you, we know that no one else knows of the caches except for Jaime Lannister. We've been performing Divinations to confirm this regularly.
Why would there be alarms? No one knows they're there. If there is an alarm, who would hear it and why would they assume "oh no, the Wildfire is in danger!"? <-aggravingly poor argument friend
And there can't be any magical alarms or wards, because magic wasn't available when the caches were hidden.
In all seriousness the ability to work our way up from nothing to amazing and unique equipment was a major motivator for me. Not quite as important as the storyline itself, but definitely a perk. We just got ourselves a masterwork bronze-coated obsidian dagger we used to murder a spirit, bronze armor being reforged for our size with the promise of upgrading that armor if we ever got more bronze, an incredible spiritbone bow which was basically one of the best things we could get (other than a warbirds which we didn't have access to, but eh), we got an awesome new companion, and we were halfway through learning how to read. We were doing pretty freaking great overall.
Right now, I have three original ideas ready for writing:@Snowfire, about that idea not working out long term, maybe not in terms of retaining original ideas, but it seems like it work out for Azel just fine.
Would his readers eventually want to mutiny from getting invested in multiple quests with good writing? Maybe. The suggestion was made more to Azel's benefit though.
Personally I'm super interested in these two. I still hang onto my dream of clawing our way to power, becoming combat proficient and well-equipped, gathering companions and then an army, then a kingdom.- more classical fantasy, set in the same world as SotP, but on a different continent and with vastly different culture
- yet again something in the SotP world, though more akin to a blend of viking age and a deathworld, more or less Cualis far-northern cousin
My major motivator carries over. But if Azel ever does explore that world again you should definitely join in. You'd really enjoy it.
Right now, I have three original ideas ready for writing:
- cyberpunk setting with a strong 1984 vibe, somewhere between Shadowrun and X-COM 2 (though without spirits or aliens)
- more classical fantasy, set in the same world as SotP, but on a different continent and with vastly different culture
- yet again something in the SotP world, though more akin to a blend of viking age and a deathworld, more or less Cualis far-northern cousin
Also two more ideas, but those came up during talks with @TotallyNotEvil and @Tomcost respectively and I'm not poaching stuff that I suggested for their work.