You do not have that many uses of Make whole available since Viserys is low on wishes and Dany on ideas.
In that case, can you tell us how long it will take for the ship to sink?

Now I'm considering moving all survivors to one of the other ships while we just loot the sinking ship first and take it back to Sorcerer's Deep, then return for the other two ships and to decide what to do with the survivors.
 
Stubborn bastards.

That kind of behavior got people killed for as long as I can remember.
From those raiders near the Crags in Westeros, to many Minotaurs at the fall of Mantarys, all over to this.

People should really stop fighting against foes to far out of their CR-range. Even a dragon of our apparent age and power could have easily won this after getting around the Lightning Lances.
 
In that case, can you tell us how long it will take for the ship to sink?

Now I'm considering moving all survivors to one of the other ships while we just loot the sinking ship first and take it back to Sorcerer's Deep, then return for the other two ships and to decide what to do with the survivors.
We can't take the survivors home quickly.

Only 8 people per Planeshift.
 
I was mainly thinking about enlisting Baella to help dump them somewhere.

They're flat-out not worth the trouble of taking home. They're directly in the way of our looting.
The elementals certainly not, nor the Mephit.

But the Azer, especially the minor mage who can maintain the Lightning Lances, should be recruited if possible.
Maybe ask Rhaella to carry them to that outpost where we got the info and take them where they want to go (preferably SD) later.
 
Three mage corpses, possibility more, but it's hard to tell precisely what happened to the other five minor mages
More than I hoped. :)

Can we go over the actual loot in item form?

I know each of the mages had wands of dispell magic.

Can I assume that all of the slain warriors had enchanted arms and armor?

Are there any that stand out, possibly taken from the Efreeti?

Were the 8 Efreeti in the lead ship the only Efreeti?

EDIT: Also, consider my idea about using Baella as transport for these guys forfeit. That makes her a target.
 
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@Duesal, there is no need to plunder the ships here. We carry them off and have our people in SD go over everything.

Plan incoming.
I'm mainly just trying to get hard figures now so that we'll have an in-thread record of the loot that we should be getting.

I want the weapons and armor with minor enchantments to go straight to the Larder.
 
You do not have that many uses of Make whole available since Viserys is low on wishes and Dany on ideas.

How fast is it sinking, would fabricatinh over any holes work?

Ah, if we had mammon's cloak, we could have stripped off the ballistia removed the engine and any other bound elemental bits and put the ship in there.

Hmm. I wonder if we can planeshift and greater Teleport it to somewhere relatively secure on the island SD is on.

@DragonParadox can any of the crew give us a weight for the ships?

How do bound elementals (weapons, propulsion, other functions) interact with planeshift and GT?

If there is an issue, can we (preferably) remove the mechanisms that use bound elementals, or release them with little risk of harm?

Tbh, I'm assuming that the damaged ship is scrap metal, with some nice not broken pieces, so if we don't damage anything else that still works, fixing the ship can be put off for later in SD, or more likely, stripping out the parts and getting that sweet sweet adamantium
 
[X] Plan Loot and Plunder
-[X] Prisoners
--[X] Load the prisoners on Bealla and have Richard and Waymar guard them for now.
--[X] They can pick between being released on the shore or entering your service.
--[X] The exception to this is the Azer who can maintain the lightning cannons. He will be brought to SD to teach us what he knows about them. Once that is done, he too can either be dropped off at a location of his choosing or enter our service. He will be reimbursed for his time.
-[X] Ships
--[X] Buff Viserys with Ant-Haul, use the Muleback Cords and then go True Dragon. Planeshift the ships over to SD and set them down on a free area near the keep. Start with the sinking one.
---[X] Before using Planeshift, let Varys comb the ships with his Mindsight to make sure nobody his hiding anywhere.
--[X] The ships will be guarded by a Legion contingent from SD and the advanced students from the Scholarium together with any available A- and B-Party members will start accounting for everything.
--[X] The corpses on the ships will be gathered separately. Take the skulls of all mages, Efreeti and anyone who looks like an officer or mage. The bodies are to be processed by the Fungus Forge.
 
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I see no reason to fix these ships. They are most likely entirely incapable of swimming on Planetos water.

Just do the X-COM. Study them, then take them apart for parts and materials.

We can learn so much from these things.
 
I agree, drop them off at port and tell them to run far and fast.

Actually many of them would probably rather come with us than risk the sultan's wrath. Anyone have any ideas for what to do with 70+ odd fire elementals?
 
"hard to tell precisely what happened to the other five minor mages"

Not sure what that means... Maybe run a quick divination?

Or, are the dead, but it's not clear why?...
#confused
 
@Azel, do you mind adding in a clause to run everything through the Identification Ritual so there's no IC reason for delayed loot? It's a minor thing, but I like to keep The Larder updated when I can help it.

[X] Azel
 
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