OK actually character sheet updated. Will do the magic items in a bit. For now working on the next update.

It's a very solid omake and in line which what I think Monford would be doing
I think Viserys' Charisma should be 31 now, not 30.

Also looks like you forgot to increase the bonus on all his Int-linked skills from +5 to +6, Wisdom-linked skills from +4 to +5, and Charisma-linked skill from +9 to +10. Concentration should be getting a +4 bonus from his Constitution bonus, not +2.
 
I dunno, the rewards are great:

Greater Draconic Bloodline

Your ancestry gives you a bonus spell known at each spell level, starting at 1st, according to the following list.
1st- Magic of the Dragonheart
2nd- Scorching Ray
3rd- Deep Slumber
4th- Fear
5th- Firebrand
6th- Imperious Glare*
7th- Greater Arcane Sight
8th- Shadow of the Doom**
9th- Dominate Monster
*You may cast the Spell without having a Frightful Presence of your own.

Special:
Blood Price: The caster may willingly take damage equal to the spell's level to give it the Searing property or to bypass immunity to Fear effects.

Shadow of the Doom

Transmutation [Fire]
Level: Sorcerer 8
Components: V, S, M
Casting Time: 1 round
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. cube/level
Duration: 1 hour/level
Saving Throw: Fortitude partial; see text
Spell Resistance: No


The area you designate becomes a blistering hot environment, immediately raising the temperature by 3 temperature bands.
For example, if the temperature is moderate, it raises to severe heat.
If the new temperature is above the hot band, all surface water is turned to vapor and all earth and stone becomes igneous rock or volcanic soil (caster's choice) to a depth of 10 feet per caster level.
Air within the area becomes choked with volcanic ash (cuts visibility in half) while the rapid changes of pressure and heat cause a thunderstorm.
Living creatures caught within the area when the spell is cast instantly turn to stone (as per the Flesh to Stone spell). Creatures normally immune to the spell, such as Undead, instead count as having succeeded their saves and take damage accordingly.
If a creature successfully saves, Shadow of the Doom deals 1d6 points of fire damage per caster level. This damage has the Searing property.
Creatures entering the area after the spell has been cast do not take this damage; however, all creatures in the area are subject to the normal effects of the ash fall, heat and the thunderstorm for the duration of the spell.
Objects in the area, including those held by creatures, are instantly covered in a thin layer of ash, making them slippery.
When a creature uses such an item (a weapon, lockpicks, a potion, and so on), it must succeed on a DC 10 Dexterity check or it drops the item before it can be used.
Fire spells cast within the area gain a +1 caster level.
Multiple Shadows may be cast in the same area to increase the effects (raising the temperature by an additional 3 bands).
The caster my designate a safe area no bigger than a third of the total area. The spell doesn't affect that area. Alternatively, he may select up to CL targets to be immune to the effects if he succeeds on a Concentration check of 22 + Number of people he wishes to isolate from the spell.

Arcane Material Component: A piece of obsidian.

How many people can say they put fear in undead, oozes and constructs?
Turning rock into Volcanic soil is insanely good for a king. We can do the "make the land fertile" thing Druids do, except that our thing lasts decades! Or we could turn mountains and foundations into volcanic soil!

First reference I get is my post from Sept 8, 2017:
Huh. You're right. I was using this as a reference, but it didn't actually link the belt to Viserys.
That means I was there when it was first brought up! Huh. And it's still a year-long wait that's finally over. Not bad!
 
Very nice character piece.

Now you've made me feel bad about all the jokes we've had at Monford's expensive, about how poorly he would react to what we've made of his daughter.
That was the impetus the the story, actually. That he's A: someone easy to make fun of, being as standard a westerosi noble as you can get, and B: actually in a pretty shitty situation. Although the latter has gotten better, as I mentioned, and jokes about his daughter aside we made her a fucking dragon rider and that goes a very long way, especially for a Velaryon.

As for Monford himself and characterizing him, I wanted to make clear that he was approaching the situation with the context available to him. Both from a cultural perspective, and the fact that we haven't been telling him jack shit. So he's focused on Westeros because he either isn't aware of the existence of the multitude of other threats, or doesn't have the context to understand why we're prioritizing them above reclaiming the Iron Throne. Additionally, he's viewing the Conquest in the lenses of a westerosi war, albeit aware and acknowledging the existence and ramifications of magic, as well as being unaware of any of the deals we've made outside of conjecture.
 
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I think Viserys' Charisma should be 31 now, not 30.

Also looks like you forgot to increase the bonus on all his Int-linked skills from +5 to +6, Wisdom-linked skills from +4 to +5, and Charisma-linked skill from +9 to +10. Concentration should be getting a +4 bonus from his Constitution bonus, not +2.

@DragonParadox, the link you used for Dragon Mystic for the Prestige Classes should have been this:

A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover | Page 8715

Fixed. Thanks.
 
Shadow of the Doom

Transmutation [Fire]
Level: Sorcerer 8
Components: V, S, M
Casting Time: 1 round
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. cube/level
Duration: 1 hour/level
Saving Throw: Fortitude partial; see text
Spell Resistance: No

The area you designate becomes a blistering hot environment, immediately raising the temperature by 3 temperature bands.
For example, if the temperature is moderate, it raises to severe heat.
If the new temperature is above the hot band, all surface water is turned to vapor and all earth and stone becomes igneous rock or volcanic soil (caster's choice) to a depth of 10 feet per caster level.
Air within the area becomes choked with volcanic ash (cuts visibility in half) while the rapid changes of pressure and heat cause a thunderstorm.
Living creatures caught within the area when the spell is cast instantly turn to stone (as per the Flesh to Stone spell). Creatures normally immune to the spell, such as Undead, instead count as having succeeded their saves and take damage accordingly.
If a creature successfully saves, Shadow of the Doom deals 1d6 points of fire damage per caster level. This damage has the Searing property.
Creatures entering the area after the spell has been cast do not take this damage; however, all creatures in the area are subject to the normal effects of the ash fall, heat and the thunderstorm for the duration of the spell.
Objects in the area, including those held by creatures, are instantly covered in a thin layer of ash, making them slippery.
When a creature uses such an item (a weapon, lockpicks, a potion, and so on), it must succeed on a DC 10 Dexterity check or it drops the item before it can be used.
Fire spells cast within the area gain a +1 caster level.
Multiple Shadows may be cast in the same area to increase the effects (raising the temperature by an additional 3 bands).
The caster my designate a safe area no bigger than a third of the total area. The spell doesn't affect that area. Alternatively, he may select up to CL targets to be immune to the effects if he succeeds on a Concentration check of 22 + Number of people he wishes to isolate from the spell.

Arcane Material Component: A piece of obsidian.

Glory, glory, hallelujah!
Glory, glory, hallelujah!
Glory, glory, hallelujah!
The Dragon King is marching on.

:cry:

It's so beautiful.
 
Counter-question: Why wouldn't they?
The impression I got was that the Iron Bank isn't a completely unified monolith, and that our deals with them have been breaking all sorts of tradition and taboos, tipping a few apple carts in the process. Our friends in there have gotten a great deal of influence and prestige out of it, but resistance to change is a universal constant as immutable as entropy. I wasn't sure if they would be willing to take the leap from just having an extremely cordial and profitable relationship with us into actively interfering with foreign powers for no immediate benefit to them out of obligation to us.

Now, I could be misreading the situation, but ultimately I decided it wasn't my call, and left it ambiguous for DP to decide.
 
What the fuck we can cast Shadow of the Doom 4 times? What the hell is even the D&D temperature chart

Don't forget Versatile Spellcaster. If we really want to, we could actually cast it seven times... :drevil:

But we won't, because we don't want to deplete our 7th level spell slots, and one of our 8th level spell slots will always be tied up maintaining Nine Lives. But, we could if we wanted to, and it would be glorious.
 
The impression I got was that the Iron Bank isn't a completely unified monolith, and that our deals with them have been breaking all sorts of tradition and taboos, tipping a few apple carts in the process. Our friends in there have gotten a great deal of influence and prestige out of it, but resistance to change is a universal constant as immutable as entropy. I wasn't sure if they would be willing to take the leap from just having an extremely cordial and profitable relationship with us into actively interfering with foreign powers for no immediate benefit to them out of obligation to us.

Now, I could be misreading the situation, but ultimately I decided it wasn't my call, and left it ambiguous for DP to decide.
It should be blindingly obvious that we're the right ones to bet on, and that accommodating us certainly isn't just humoring us or making a quick profit. They're partnered with us for the long run. The people who might have dissenting opinions are likely keeping their mouths shut.
 
It should be blindingly obvious that we're the right ones to bet on, and that accommodating us certainly isn't just humoring us or making a quick profit. They're partnered with us for the long run. The people who might have dissenting opinions are likely keeping their mouths shut.
Fair enough, but it was still a major enough step that I felt uncomfortable putting it in an omake. It's also why I was so vague about the mainland crownlanders, because there's almost no canonical information about them and I didn't want to step on DP's toes with any plans he might have.
 
Class: Sorcerer 5/Dragon-Blooded 10/Dragon Mystyc 1
Typo snuck in there.
Now that's a sweet thing to read.
Really tempted to make the Field of Ashes the next time some ruler pisses us of.
Just to show people that feral dragons and the Field of Fire are not the worst thing a Targ can do. Not by Far.
I'm puzzled. The area of the spell doesn't seem that large to me. As far as I can tell it's 18 x 20 cubic feet, so ~13 cubic yards (or ~10 cubic meters). That's... Not congruent with my imagining of this spell as an army killer. Unless it's the heat convection from the raised temperature band that's the real mook-killer? Can we cast the spell as non-continuous cubes?
 
Typo snuck in there.

I'm puzzled. The area of the spell doesn't seem that large to me. As far as I can tell it's 18 x 20 cubic feet, so ~13 cubic yards (or ~10 cubic meters). That's... Not congruent with my imagining of this spell as an army killer. Unless it's the heat convection from the raised temperature band that's the real mook-killer? Can we cast the spell as non-continuous cubes?
You're reading the AoE incorrectly. Each cube is 20'x20'x20', not 20 cubic feet. For D&D, that's a huge area of effect. Not quite as large as they get pre-Epic Magic, but close to it.

And a lot of the effectiveness depends on how the spell is used. Say you've got a charging line of hundreds of Knights bearing down on your army. Casting Shadow of the Doom would let you hit a 360 foot long and 20 foot deep section of that enemy force. Every creature in that area is either turned to stone or takes 26d6+18 points of Fire damage. For all intents and purposes, they all cease to exist. That would break quite a few Planetosi armies, considering it is typically the Knights who have the military training and skill, with the remainder being poorly trained and equipped peasant levies.
 
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Typo snuck in there.

I'm puzzled. The area of the spell doesn't seem that large to me. As far as I can tell it's 18 x 20 cubic feet, so ~13 cubic yards (or ~10 cubic meters). That's... Not congruent with my imagining of this spell as an army killer. Unless it's the heat convection from the raised temperature band that's the real mook-killer? Can we cast the spell as non-continuous cubes?

You have an error in your calculations (or in your reading of spell area): 20-feet cube is not 20 cubic feet, it is 20*20*20 cube which is 8000 ft3. Full volume is more than 5000 cubic yards. But we are more interested in area, since that is what tells us "how big an army can we destroy with that?". That area is 18*20*20=7200 sq. ft., or something like 650 sq. meters. Not that great and unlikely to kill a whole army by itself, but if you drop this in a single line you will get something like 100*6 meters rectangle which destroys enemy advance and demoralizes rear rows.

Edit: it seems that I was ninja'd by Goldsish. Honestly, I think Magic Army is no less amazing than Shadow of Doom. Because of its very long duration you can really buff a significant chunk of your army (they will stand close together for this) and even current +3 bonus already better than Valyrian steel (which is +2 equivalent). Its maximum bonus of +4 is pretty incredible game changer for low level fighters (it is nothing to scoff at even at high levels).
 
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@DragonParadox, I have a question.

If we have two Raise Dead-quality diamonds worth 1000 IM each, are we allowed to use Fabricate to fuse them into one Resurrection-quality diamond worth 2000 IM?
 
@DragonParadox, I'd like to write another omake, similar to the last one in that it's a 'character piece'. However, this one is about a canon character that hasn't shown up at all, and a little conspicuously at that, considering how involved we are in Essos.

The Tattered Prince.

Now, considering the pure proliferation of characters in ASOIF it's not surprising a few slip through the cracks, but I wanted to make sure the reason he hasn't shown up yet is that he just didn't have a role yet, and not that he's been snapped up in some plot or another. Seeing as he's a mercenary, I can see the Blackfyres hiring his company, or any number of other players, really.

Now, the reason I'm concerned here is that his primary motivation is to get revenge on the Magisters of Pentos, and then presumably take the city itself. I'd honestly figured that he would have seen us as a perfect patron to go and do so, and thus surprised he hasn't come up yet. Hence, just making sure he's free for an omake.
 
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That was the impetus the the story, actually. That he's A: someone easy to make fun of, being as standard a westerosi noble as you can get, and B: actually in a pretty shitty situation. Although the latter has gotten better, as I mentioned, and jokes about his daughter aside we made her a fucking dragon rider and that goes a very long way, especially for a Velaryon.

As for Monford himself and characterizing him, I wanted to make clear that he was approaching the situation with the context available to him. Both from a cultural perspective, and the fact that we haven't been telling him jack shit. So he's focused on Westeros because he either isn't aware of the existence of the multitude of other threats, or doesn't have the context to understand why we're prioritizing them above reclaiming the Iron Throne. Additionally, he's viewing the Conquest in the lenses of a westerosi war, albeit aware and acknowledging the existence and ramifications of magic, as well as being unaware of any of the deals we've made outside of conjecture.
I loved the Omake, but this didn't come through at all. He's focused on Westeros where he can act (and where we matter to him), sure. But after reading your Omake, I was under the impression that he understood why we were focusing on Essos. Does he?
Or did you mean to say that he understands why he shouldn't start a rebellion while we're busy elsewhere, but doesn't really understand why we're taking so long to start invading?
 
I loved the Omake, but this didn't come through at all. He's focused on Westeros where he can act (and where we matter to him), sure. But after reading your Omake, I was under the impression that he understood why we were focusing on Essos. Does he?
Or did you mean to say that he understands why he shouldn't start a rebellion while we're busy elsewhere, but doesn't really understand why we're taking so long to start invading?
I mean, he's loyal to Viserys and believe him about the 'Essosi being amoral slaving fucks' but assumes that Westeros is his primary goal.

Essentially the latter statement, yes. He's sweating under the pressure of the Lannisters and Crown, and really wishes we would finish up and put the traitors to the sword sooner rather than later.
 
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