Any news on the Qohorick smith vote?
Not too many votes at the moment, but honestly the general idea of all proposals was the same.

Smith gets all the amazing benefits of being a master smith in Sorcerer's Deep -- magical healing for everyone he brings with him, craftsmen's pride ritual, chance to poke at otherworldly metals, and the chance to recreate Valyrian Steel. And conditional admission to the Scholarum for his kin (provided they pass basic screening).

He should pounce on the fact that we're working to recreate Valyrian Steel, much less everything else we offer.
 
@Duesal maybe ask him if he is willing to look among those already making magic weapons for an apprentice since he himself might not want to work for much longer?
 
@Duesal maybe ask him if he is willing to look among those already making magic weapons for an apprentice since he himself might not want to work for much longer?
Done. But honestly, no real need. We only need him long enough to figure out how to make Valyrian Steel. After that we don't strictly require his service anymore. I'm betting he has really annoying requirements like "only those of the Blood are worthy" or some BS like that.
 
[X] Duesal



3. Pale almost ghostly silver -- Liset
4. Pale almost ghostly silver -- Reva

Yes Please.

Heavy Sigh.

Okay, I'll try anyway. Just to present my arguments yet again for more Plant creatures. Please consider adding a few of these options to the turn vote:

[] Ordinary Vine Leshy Squad: 15 vine leshys, 3 of each subtype (normal, agile, poisonious, grapevine, and swamp). CR:1 Cost: 3375



Personally, I would like to see this become a standard monthly order, unless the next selection proves more likely to awaken to a pc class. It will also be interesting to see what interests they have and what training/employment they decide to follow.

[] Enhanced Vine Leshy Squad. 15 vine leshys, 3 of each subtype, but 1 of each subtype enhanced with the following templates: Giant, Advanced, and Fortune-blessed. CR:2 Cost: 4500

This is mainly an experiment to see if various templates increase or decrease the probability of a leshy awakening to a PC class, and also to see whether they influence professions/training chosen. If it turns out the enhanced ones are more useful, a monthly order of whichever seem most effective would be advised.

[] Martial/Intimidation Trio. Two treants with the advanced and giant templates, and one with the Fighter creature template. CR: 10 Cost: 14,400
(Ash Tree base type)



Adding two Giant Treants to patrol beside the magnificent Tree of Lys will certainly add credance to the idea that our stronghold is at the Tree and not in the disputed lands or elsewhere. And Sgt. Tree, with his 5 extra combat feats, will kick your ass if you don't believe that. Building on the feats treants already have, he will be a truly monster combat specialist.

[] Intelligence/Espionage Squad. 2 Lichen Leshys with the Advanced and Rogue (or perhaps Ranger) creature templates. 2 Lichen Leshys with the Advanced and Fortune-blessed templates. 4 with just the advanced template. 8 normal ones. CR: 4X5,4X4,8X3. Cost: 13,200



I suspect these creatures will be very effective as spies. Included a variety of enhancements and several regular ones to see which of them test out the best, which ever ones do would be the ones we use for future orders. First assignment would be with the Inquisition of course.

[]Ambassadorial Pair. 1 Treant with the Druidic Template and 1 with the Bardic Creature template. CR: 2X10. Cost: 9600. (base tree type to match area sent. i.e., Pear trees for Tyrosh, Sentinel trees for the Wall.

A fine accessory to any Heart Tree, esp. the first one in a new city. Explain the glories of the Old Gods and Sing their praises, while teaching and healing the people to boot. Since we already have a Druidic Lotus Leshy at Tyrosh and Braavos, I propose the first ones go to the wall, hopefully the first of many Treant reinforcements we send there.

I have more squads drawn up, I just think these might be the most opportune to have right now.




...

Okay one more.

[] Bardic Quartet. Two treants with the Bardic creature template, and two Snapdragon Leshys with the Advanced and Bardic creature templates. CR: 2X10, 2X6. Cost: 12,000 (Fig base tree type)

Whether entertaining/enhancing troops in the Legion or at the Wall, or taking turns with the Lyre of Building, or singing the glories of the nascent Dragon Emperor, this quartet will add beauty and usefullness wherever they go. You could even station them at the Lys embassy to start as a replacement or a addition to the Martial trio--open air concerts anyone?
 
@Azel Are 10 of the Man-Portable Projectile Launchers enough for now? We can do another 10 next turn, but 20 of them would eat up a lot of crafting time right now. BTW, what Alchemical items do you want crafted this turn? I'm about to start working on the updated Alchemy sheet.
Fine by me. I wanted to test my idea with 18 muggles and keep two in reserve for B-Party use.

Then I will use only 9 muggles and if it works out, we can give Glyra and the Roaming Chaos the second batch.

Still have to work out the details.
 
Vote count

Vote Tally : A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover | Page 8344 | Sufficient Velocity [Posts: 208638-208675]
##### NetTally 1.9.10

[X] In exchange for becoming our full retainer, offer the Master Smith the opportunity to not only work on Valyrian Steel, but to be among those who recreate the process which actually produces Valyrian Steel. He won't just be rearranging someone else's centuries old work, he'll be able to work with new Valyrian Steel.
-[X] It won't be only Valyrian Steel he would be tasked with working with.
-[X] He and his extended kin would be given full access to the finest healing magic has to offer, which would undoubtedly banish any aches and pains accumulated over the years, and make disease a non-issue.
-[X] He would get to freely learn the Craftsman's Pride ritual to be used as he pleases.
-[X] It should go without saying that he will be very well compensated.
-[X] His kin would receive lessons in the Scholarum (after screening, as all prospective students must go through) to become any type of mage they aspire to.
-[X] He will be given free reign to search for apprentices, starting by looking among those already training to become mage smiths in Sorcerer's Deep.
No. of Votes: 5
Duesal
AntaeusTheGiant
Artemis1992
Crake
TalonofAnathrax

[X] Offer the Master Smith the opportunity to not only work on Valyrian Steel, but to be among those who recreate the process which actually produces Valyrian Steel. He won't just be rearranging someone else's centuries old work, he'll be able to work with new Valyrian Steel.
-[X] It should go without saying that he will be very well compensated.
No. of Votes: 1
Goldfish

[X] Visit the smith personally when we get the time to do so.
-[X] Propose otherworldly stuff to smith with (Mithril, Adamantium, Blue Ice)
-[X] Propose ennoblement
No. of Votes: 1
Takesis

Total No. of Voters: 7
 
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[X] Duesal

@DragonParadox, could you tell us how much money we got from seized Tyroshi assets and our businesses? The new foundry, jewellery and clothing businesses are already accounted for in my sheets, but we are missing the big haul from the SSE and ACSEC. And the raiding of course.
 
[X] Duesal

@DragonParadox, could you tell us how much money we got from seized Tyroshi assets and our businesses? The new foundry, jewellery and clothing businesses are already accounted for in my sheets, but we are missing the big haul from the SSE and ACSEC. And the raiding of course.

SSE, ACSEC and Raiding and will be accounted in the turn vote update. Confiscations came out at 38720 Gold (though technically a lot of it is various properties that you can use to pay for actions inside Tyroshi lands)
 
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@Everyone Here's a preliminary crafting schedule for the next turn. It's rough and will no doubt need some adjustment.
Need to make Rina's actually +1 first.

Also, more Shields.
Okay, I'll try anyway. Just to present my arguments yet again for more Plant creatures. Please consider adding a few of these options to the turn vote:
With exception to the very expensive treants, what's the point?

Leshy are mostly terribly weak.
SSE, ACSEC and Raiding and will be accounted in the turn vote update. Confiscations came out at 38720 Gold (though technically a lot of it is various properties that you can use to pay for actions inside Tyroshi lands)
Did we catch no one Uthero-sized?

I was expecting an extra zero, there.
 
My guess is that slavery was a steady staple income source, but the direct acquisition had fewer assets that weren't people-shaped, which we explicitly can't confiscate since we already have, roundabout-wise.

The ones who make lots of liquid currency probably have most of their assets tied up in the luxuries or manufacturing industries, not the slaving one.
 
[X] Duesal

// And if he still says 'no', we aren't too far away from forging VS, and based on that we could derive the method for reforging.
 
@Duesal I hope the subtext of "the reward is the opportunity, not free reign" is what you are going for.

Because like said before, the Scholarium isn't a driving school or anything where you just go and pay for the service, no strings attached.
 
My guess is that slavery was a steady staple income source, but the direct acquisition had fewer assets that weren't people-shaped, which we explicitly can't confiscate since we already have, roundabout-wise.

The ones who make lots of liquid currency probably have most of their assets tied up in the luxuries or manufacturing industries, not the slaving one.
Like I said, I expected something in the hundreds of thousands at least.

Because that's the networth of the big fishes in the Free Cities, and we explicitly got what we did in assets, no cash.
 
We were strangling the Tyroshi slave trade. I would not be surprised if they had to liquidate, and that many of the ones who were accounted for as "fled" (DP noted some did in fact manage to flee) were the ones who had a really good escape plan.
 
@DragonParadox, since you stated tacit approval to better alchemical substances, would this work?

Example: Alchemists Fire
Level - Damage - Cost
1 - 1d6 / 1 - 20 GP
2 - 2d6 / 2 - 60 GP
3 - 3d6 / 1d6 / 1 - 120 GP
4 - 4d6 / 2d6 / 2 - 200 GP
5 - 5d6 / 3d6 / 1d6 / 1 - 300 GP

So basically make higher quality stuff that hurts more and in a larger area in return for scaling costs. Fifth level should be the maximum and at that point you are close to a scroll of Fireball in price, so dealing that much damage isn't really unfair given all the advantages of the spell.
 
@DragonParadox, since you stated tacit approval to better alchemical substances, would this work?

Example: Alchemists Fire
Level - Damage - Cost
1 - 1d6 / 1 - 20 GP
2 - 2d6 / 2 - 60 GP
3 - 3d6 / 1d6 / 1 - 120 GP
4 - 4d6 / 2d6 / 2 - 200 GP
5 - 5d6 / 3d6 / 1d6 / 1 - 300 GP

So basically make higher quality stuff that hurts more and in a larger area in return for scaling costs. Fifth level should be the maximum and at that point you are close to a scroll of Fireball in price, so dealing that much damage isn't really unfair given all the advantages of the spell.

Makes sense, yes

Vote closed.
 
With exception to the very expensive treants, what's the point?

Leshy are mostly terribly weak.

The vine ones can gain character classes, and are in fact a created pc race. They are no weaker than whatever class they choose to take is. And the point for the rest of them is to do a specific job better than the humans do, or that humans don't want to do. Do you really think that humans want to work in the sewers? Or are especially efficient at it? But for fungus leshys, that is their purpose in life. Let them take care of that, and humans can do something more interesting and useful.
 
Yeah, but do we need them currently?
@TotallyNotEvil I never got the impression that Leshies were too weak. Well basic Leshies sure, but we can make them all Advanced Druid Creatures or whatever. And then suddenly they're awesome!
You can stack however many templates you want, but you will still be paying through the nose for a 1 HD creature. Not going far with that.
We were strangling the Tyroshi slave trade. I would not be surprised if they had to liquidate, and that many of the ones who were accounted for as "fled" (DP noted some did in fact manage to flee) were the ones who had a really good escape plan.
Yeah, and seizing multiple magister's properties and assets, each of which should have at least a low sox-figures net worth, shouldn't amount to a piddocks 38k.
Example: Alchemists Fire
Level - Damage - Cost
1 - 1d6 / 1 - 20 GP
2 - 2d6 / 2 - 60 GP
3 - 3d6 / 1d6 / 1 - 120 GP
4 - 4d6 / 2d6 / 2 - 200 GP
5 - 5d6 / 3d6 / 1d6 / 1 - 300 GP
Is that like target/splash adjacent/splash 15ft/splash 20ft?

Looks good anyway.

You probably want to take a look at the many toys a PF Machinesmith can make. Many awesome mundane things, they even include an alchemical sprayer.
 
Is that like target/splash adjacent/splash 15ft/splash 20ft?

Looks good anyway.

You probably want to take a look at the many toys a PF Machinesmith can make. Many awesome mundane things, they even include an alchemical sprayer.
It is. My goal is to stack tricks to get a bunch of muggles armed with the launchers to act as a commando unit to cause massive damage while preferably being able to take down anything in the single digit CR range when acting as a squad.
 
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